Fully supervised human mesh recovery methods are data-hungry and have poor generalizability due to the limited availability and diversity of 3D-annotated benchmark datasets. Recent progress in self-supervised human mesh recovery has been made using synthetic-data-driven training paradigms where the model is trained from synthetic paired 2D representation (e.g., 2D keypoints and segmentation masks) and 3D mesh. However, on synthetic dense correspondence maps (i.e., IUV) few have been explored since the domain gap between synthetic training data and real testing data is hard to address for 2D dense representation. To alleviate this domain gap on IUV, we propose cross-representation alignment utilizing the complementary information from the robust but sparse representation (2D keypoints). Specifically, the alignment errors between initial mesh estimation and both 2D representations are forwarded into regressor and dynamically corrected in the following mesh regression. This adaptive cross-representation alignment explicitly learns from the deviations and captures complementary information: robustness from sparse representation and richness from dense representation. We conduct extensive experiments on multiple standard benchmark datasets and demonstrate competitive results, helping take a step towards reducing the annotation effort needed to produce state-of-the-art models in human mesh estimation.
MuNet: A Mutualistic Network for Joint 3D Human Mesh Recovery and 3D Clothed Human Reconstruction from Single Images
National Engineering Research Center for E-Learning(教育信息化国家级工程研究中心);National Engineering Research Center of Educational Big Data(教育大数据国家级工程研究中心);School of Electronic Information and Communications(电子信息与通讯学院);School of Artificial Intelligence and Automation(人工智能与自动化学院)
Carnegie Mellon University(卡内基梅隆大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Top-down methods for monocular human mesh recovery have two stages: (1) detect human bounding boxes; (2) treat each bounding box as an independent single-human mesh recovery task. Unfortunately, the single-human assumption does not hold in images with multi-human occlusion and crowding. Consequently, top-down methods have difficulties in recovering accurate 3D human meshes under severe person-person occlusion. To address this, we present Occluded Human Mesh Recovery (OCHMR) - a novel top-down mesh recovery approach that incorporates image spatial context to overcome the limitations of the sing…
Recent years have witnessed significant progress in 3D hand mesh recovery. Nevertheless, because of the intrinsic 2D-to-3D ambiguity, recovering camera-space 3D information from a single RGB image remains challenging. To tackle this problem, we divide camera-space mesh recovery into two sub-tasks, i.e., root-relative mesh recovery and root recovery. First, joint landmarks and silhouette are extracted from a single input image to provide 2D cues for the 3D tasks. In the root-relative mesh recovery task, we exploit semantic relations among joints to generate a 3D mesh from the extracted 2D cues.…
We propose an end-to-end unified 3D mesh recovery of humans and quadruped animals trained in a weakly-supervised way. Unlike recent work focusing on a single target class only, we aim to recover 3D mesh of broader classes with a single multi-task model. However, there exists no dataset that can directly enable multi-task learning due to the absence of both human and animal annotations for a single object, e.g., a human image does not have animal pose annotations; thus, we have to devise a new way to exploit heterogeneous datasets. To make the unstable disjoint multi-task learning jointly train…
United Imaging Intelligence(联影智能);University at Buffalo(纽约州立大学布法罗分校)
To date, little attention has been given to multi-view 3D human mesh estimation, despite real-life applicability (e.g., motion capture, sport analysis) and robustness to single-view ambiguities. Existing solutions typically suffer from poor generalization performance to new settings, largely due to the limited diversity of image-mesh pairs in multi-view training data. To address this shortcoming, people have explored the use of synthetic images. But besides the usual impact of visual gap between rendered and target data, synthetic-data-driven multi-view estimators also suffer from overfitting …
AJAHR: Amputated Joint Aware 3D Human Mesh Recovery
Dept. of Advanced Imaging, GSAIM, Chung-Ang University, Korea(Chung-Ang大学);Dept. of Artificial Intelligence, Chung-Ang University, Korea(Chung-Ang大学);Korea Institute of Industrial Technology (KITECH), Korea(韩国工业技术研究院)
This work addresses hand mesh recovery from a single RGB image. In contrast to most of the existing approaches where the parametric hand models are employed as the prior, we show that the hand mesh can be learned directly from the input image. We propose a new type of GAN called Im2Mesh GAN to learn the mesh through end-to-end adversarial training. By interpreting the mesh as a graph, our model is able to capture the topological relationship among the mesh vertices. We also introduce a 3D surface descriptor into the GAN architecture to further capture the 3D features associated. We experiment …
HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Models
Tsinghua University(清华大学);Beijing Normal University(北京师范大学);Beijing National Research Center for Information Science and Technology, Tsinghua University(北京信息科学与技术国家研究中心(清华大学))
3D human mesh recovery from a 2D pose plays an important role in various applications. However, it is hard for existing methods to simultaneously capture the multiple relations during the evolution from skeleton to mesh, including joint-joint, joint-vertex and vertex-vertex relations, which often leads to implausible results. To address this issue, we propose a novel solution, called GATOR, that contains an encoder of Graph-Aware Transformer (GAT) and a decoder with Motion-Disentangled Regression (MDR) to explore these multiple relations. Specifically, GAT combines a GCN and a graph-aware self…
University of Central Florida(中佛罗里达大学);North Carolina State University(北卡罗来纳州立大学);OPPO Seattle Research Center(OPPO西雅图研究中心);Westlake University(西湖大学)
Transformer architectures have achieved SOTA performance on the human mesh recovery (HMR) from monocular images. However, the performance gain has come at the cost of substantial memory and computational overhead. A lightweight and efficient model to reconstruct accurate human mesh is needed for real-world applications. In this paper, we propose a pure transformer architecture named POoling aTtention TransformER (POTTER) for the HMR task from single images. Observing that the conventional attention module is memory and computationally expensive, we propose an efficient pooling attention module…
In this paper, we present a HAnd Mesh Recovery (HAMR) framework to tackle the problem of reconstructing the full 3D mesh of a human hand from a single RGB image. In contrast to existing research on 2D or 3D hand pose estimation from RGB or/and depth image data, HAMR can provide a more expressive and useful mesh representation for monocular hand image understanding. In particular, the mesh representation is achieved by parameterizing a generic 3D hand model with shape and relative 3D joint angles. By utilizing this mesh representation, we can easily compute the 3D joint locations via linear int…
Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);Shenzhen Institute of Artificial Intelligence and Robotics for Society(深圳人工智能与机器人社会研究院);University of California, Irvine(加利福尼亚大学尔湾分校)
The end-to-end Human Mesh Recovery (HMR) approach has been successfully used for 3D body reconstruction. However, most HMR-based frameworks reconstruct human body by directly learning mesh parameters from images or videos, while lacking explicit guidance of 3D human pose in visual data. As a result, the generated mesh often exhibits incorrect pose for complex activities. To tackle this problem, we propose to exploit 3D pose to calibrate human mesh. Specifically, we develop two novel Pose Calibration frameworks, i.e., Serial PC-HMR and Parallel PC-HMR. By coupling advanced 3D pose estimators an…
Beihang University(北京航空航天大学);The Chinese University of Hong Kong(香港中文大学)
3D human mesh recovery from point clouds is essential for various tasks, including AR/VR and human behavior understanding. Previous works in this field either require high-quality 3D human scans or sequential point clouds, which cannot be easily applied to low-quality 3D scans captured by consumer-level depth sensors. In this paper, we make the first attempt to reconstruct reliable 3D human shapes from single-frame partial point clouds.To achieve this, we propose an end-to-end learnable method, named VoteHMR. The core of VoteHMR is a novel occlusion-aware voting network that can first reliably…
3D hand-mesh reconstruction from RGB images facilitates many applications, including augmented reality (AR). However, this requires not only real-time speed and accurate hand pose and shape but also plausible mesh-image alignment. While existing works already achieve promising results, meeting all three requirements is very challenging. This paper presents a novel pipeline by decoupling the hand-mesh reconstruction task into three stages: a joint stage to predict hand joints and segmentation; a mesh stage to predict a rough hand mesh; and a refine stage to fine-tune it with an offset mesh for …
The ability to perceive 3D human bodies from a single image has a multitude of applications ranging from entertainment and robotics to neuroscience and healthcare. A fundamental challenge in human mesh recovery is in collecting the ground truth 3D mesh targets required for training, which requires burdensome motion capturing systems and is often limited to indoor laboratories. As a result, while progress is made on benchmark datasets collected in these restrictive settings, models fail to generalize to real-world "in-the-wild" scenarios due to distribution shifts. We propose Domain Adaptive 3D…
Pohang University of Science and Technology (POSTECH)(浦项科技大学);Yonsei University(延世大学)
Transformer encoder architectures have recently achieved state-of-the-art results on monocular 3D human mesh reconstruction, but they require a substantial number of parameters and expensive computations. Due to the large memory overhead and slow inference speed, it is difficult to deploy such models for practical use. In this paper, we propose a novel transformer encoder-decoder architecture for 3D human mesh reconstruction from a single image, called FastMETRO. We identify the performance bottleneck in the encoder-based transformers is caused by the token design which introduces high complex…
We present an approach for 3D global human mesh recovery from monocular videos recorded with dynamic cameras. Our approach is robust to severe and long-term occlusions and tracks human bodies even when they go outside the camera's field of view. To achieve this, we first propose a deep generative motion infiller, which autoregressively infills the body motions of occluded humans based on visible motions. Additionally, in contrast to prior work, our approach reconstructs human meshes in consistent global coordinates even with dynamic cameras. Since the joint reconstruction of human motions and …
Dynamic multi-person mesh recovery has been a hot topic in 3D vision recently. However, few works focus on the multi-person motion capture from uncalibrated cameras, which mainly faces two challenges: the one is that inter-person interactions and occlusions introduce inherent ambiguities for both camera calibration and motion capture; The other is that a lack of dense correspondences can be used to constrain sparse camera geometries in a dynamic multi-person scene. Our key idea is incorporating motion prior knowledge into simultaneous optimization of extrinsic camera parameters and human meshe…
TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer
City University of Hong Kong(香港城市大学);The University of Hong Kong(香港大学);Texas A&M University(德克萨斯农工大学);University of Oxford(牛津大学);Tencent Games(腾讯游戏);University of Cambridge(剑桥大学)
International Institute of Information Technology, Hyderabad(海得拉巴国际信息技术学院)
3D Human Body Reconstruction from a monocular image is an important problem in computer vision with applications in virtual and augmented reality platforms, animation industry, en-commerce domain, etc. While several of the existing works formulate it as a volumetric or parametric learning with complex and indirect reliance on re-projections of the mesh, we would like to focus on implicitly learning the mesh representation. To that end, we propose a novel model, HumanMeshNet, that regresses a template mesh's vertices, as well as receives a regularization by the 3D skeletal locations in a multi-…
Indian Institute of Science, Bangalore(印度科学理工学院);Google Research(谷歌研究院)
We present a self-supervised human mesh recovery framework to infer human pose and shape from monocular images in the absence of any paired supervision. Recent advances have shifted the interest towards directly regressing parameters of a parametric human model by supervising them on large-scale datasets with 2D landmark annotations. This limits the generalizability of such approaches to operate on images from unlabeled wild environments. Acknowledging this we propose a novel appearance consensus driven self-supervised objective. To effectively disentangle the foreground (FG) human we rely on …
Multiview Multi-Person Human Mesh Recovery Under Large Scenes with Occlusions
Guangdong Provincial Key Laboratory of Visual Media and Multidimensional Intelligence, College of Computer Science and Software Engineering, Shenzhen University(广东省视觉媒体与多维智能重点实验室,深圳大学计算机科学与软件学院);City University of Hong Kong(香港城市大学)
Most of the recent deep learning-based 3D human pose and mesh estimation methods regress the pose and shape parameters of human mesh models, such as SMPL and MANO, from an input image. The first weakness of these methods is an appearance domain gap problem, due to different image appearance between train data from controlled environments, such as a laboratory, and test data from in-the-wild environments. The second weakness is that the estimation of the pose parameters is quite challenging owing to the representation issues of 3D rotations. To overcome the above weaknesses, we propose Pose2Mes…
ZheJiang University(浙江大学);Alibaba-ZheJiang University Joint Research Institute of Frontier Technologies(阿里巴巴-浙江大学前沿技术联合研究院)
Although having achieved the promising results on shape and color recovery through self-supervision, the multi-layer perceptrons-based methods usually suffer from heavy computational cost on learning the deep implicit surface representation. Since rendering each pixel requires a forward network inference, it is very computational intensive to synthesize a whole image. To tackle these challenges, we propose an effective coarse-to-fine approach to recover the textured mesh from multi-views in this paper. Specifically, a differentiable Poisson Solver is employed to represent the object's shape, w…
We consider the problem of obese human mesh recovery, i.e., fitting a parametric human mesh to images of obese people. Despite obese person mesh fitting being an important problem with numerous applications (e.g., healthcare), much recent progress in mesh recovery has been restricted to images of non-obese people. In this work, we identify this crucial gap in the current literature by presenting and discussing limitations of existing algorithms. Next, we present a simple baseline to address this problem that is scalable and can be easily used in conjunction with existing algorithms to improve …
Advances in Deep Learning have recently made it possible to recover full 3D meshes of human poses from individual images. However, extension of this notion to videos for recovering temporally coherent poses still remains unexplored. A major challenge in this regard is the lack of appropriately annotated video data for learning the desired deep models. Existing human pose datasets only provide 2D or 3D skeleton joint annotations, whereas the datasets are also recorded in constrained environments. We first contribute a technique to synthesize monocular action videos with rich 3D annotations that…
Harbin Institute of Technology(哈尔滨工业大学);JD AI Research(京东人工智能研究院)
We describe an end-to-end method for recovering 3D human body mesh from single images and monocular videos. Different from the existing methods try to obtain all the complex 3D pose, shape, and camera parameters from one coupling feature, we propose a skeleton-disentangling based framework, which divides this task into multi-level spatial and temporal granularity in a decoupling manner. In spatial, we propose an effective and pluggable "disentangling the skeleton from the details" (DSD) module. It reduces the complexity and decouples the skeleton, which lays a good foundation for temporal mode…