Zero-determinant strategies are a class of memory-one strategies in repeated games which unilaterally enforce linear relationships between payoffs. It has long been unclear for what stage games zero-determinant strategies exist. We provide a necessary and sufficient condition for the existence of zero-determinant strategies. This condition can be interpreted as the existence of two different actions which unilaterally adjust the total value of a linear combination of payoffs. A relation between the class of stage games where zero-determinant strategies exist and other class of stage games is also provided.
We introduce the concept of deformed zero-determinant strategies in repeated games. We then show that the Tit-for-Tat strategy in the repeated prisoner's dilemma game is a deformed zero-determinant strategy, which unilaterally equalizes the probability distribution functions of payoffs of two players.
We investigate symmetric equilibria of mutual reinforcement learning when both players alternately learn the optimal memory-two strategies against the opponent in the repeated prisoners' dilemma game. We provide a necessary condition for memory-two deterministic strategies to form symmetric equilibria. We then provide three examples of memory-two deterministic strategies which form symmetric mutual reinforcement learning equilibria. We also prove that mutual reinforcement learning equilibria formed by memory-two strategies are also mutual reinforcement learning equilibria when both players use…
Zero-determinant strategies are memory-one strategies in repeated games which unilaterally enforce linear relations between expected payoffs of players. Recently, the concept of zero-determinant strategies was extended to the class of memory-$n$ strategies with $n\geq 1$, which enables more complicated control of payoffs by one player. However, what we can do by memory-$n$ zero-determinant strategies is still not clear. Here, we show that memory-$n$ zero-determinant strategies in repeated games can be used to control conditional expectations of payoffs. Equivalently, they can be used to contro…
Imitation is simple behavior which uses successful actions of others in order to deal with one's own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of other agents or not, game theory is suitable for specifying situations where imitation can be successful. One of the concepts describing successfulness of imitation in repeated two-player symmetric games is unbeatability. For infinitely repeated two-player symmetric games, a necessary and sufficient condition for some imitation strategy to be unbeatable was specified. However…
Zero-determinant (ZD) strategies, a recently found novel class of strategies in repeated games, has attracted much attention in evolutionary game theory. A ZD strategy unilaterally enforces a linear relation between average payoffs of players. Although existence and evolutional stability of ZD strategies have been studied in simple games, their mathematical properties have not been well-known yet. For example, what happens when more than one players employ ZD strategies have not been clarified. In this paper, we provide a general framework for investigating situations where more than one playe…
Recently, Press and Dyson have proposed a new class of probabilistic and conditional strategies for the two-player iterated Prisoner's Dilemma, so-called zero-determinant strategies. A player adopting zero-determinant strategies is able to pin the expected payoff of the opponents or to enforce a linear relationship between his own payoff and the opponents' payoff, in a unilateral way. This paper considers zero-determinant strategies in the iterated public goods game, a representative multi-player evolutionary game where in each round each player will choose whether or not put his tokens into a…
Tit-for-Tat strategy is a strategy in repeated two-player symmetric games which imitates the previous action of the opponent. We show that the Tit-for-Tat strategy is a zero-determinant strategy, which unilaterally equalizes the expected payoffs of two players, if and only if the stage game is a potential game. Because it has been known that this condition is equivalent to the condition that the Tit-for-Tat strategy is unbeatable, our results suggest some relation between unbeatable property and the concept of zero-determinant strategy.
Lane changes are complex safety and throughput critical driver actions. Most lane changing models deal with lane-changing maneuvers solely from the merging driver's standpoint and thus ignore driver interaction. To overcome this shortcoming, we develop a game-theoretical decision-making model and validate the model using empirical merging maneuver data at a freeway on-ramp. Specifically, this paper advances our repeated game model in a previous paper by using updated payoff functions. Validation results using the NGSIM empirical data show that the developed game-theoretical model provides bett…
Repeated game theory has been one of the most prevailing tools for understanding the long-run relationships, which are footstones in building human society. Recent works have revealed a new set of "zero-determinant (ZD)" strategies, which is an important advance in repeated games. A ZD strategy player can exert a unilaterally control on two players' payoffs. In particular he can deterministically set the opponent's payoff, or enforce an unfair linear relationship between the players' payoffs, thereby always seizing an advantageous share of payoffs. One of the limitations of the original ZD str…
The theory of repeated games analyzes the long-term relationship of interacting players and mathematically reveals the condition of how cooperation is achieved, which is not achieved in a one-shot game. In the repeated prisoner's dilemma (RPD) game with no errors, zero-determinant (ZD) strategies allow a player to unilaterally set a linear relationship between the player's own payoff and the opponent's payoff regardless of the strategy that the opponent implements. In contrast, unconditional strategies such as ALLD and ALLC also unilaterally set a linear payoff relationship. Errors often happe…
On the existence of fair zero-determinant strategies in the periodic prisoner's dilemma game
Graduate School of Sciences and Technology for Innovation, Yamaguchi University(山口大学创新科学技术研究生院);Department of Physics, Tokyo Metropolitan University(东京都立大学物理系)
Game theory has been widely applied to many areas including economics, biology and social sciences. However, it is still challenging to quantify the global stability and global dynamics of the game theory. We developed a landscape and flux framework to quantify the global stability and global dynamics of the game theory. As an example, we investigated the models of three-strategy games: a special replicator-mutator game, the repeated prison dilemma model. In this model, one stable state, two stable states and limit cycle can emerge under different parameters. The repeated Prisoner's Dilemma sy…
Note: Evolutionary Game Theory Focus Informational Health: The Cocktail Party Effect Through Werewolfgame under Incomplete Information and ESS Search Method Using Expected Gains of Repeated Dilemmas
Social exclusion has been regarded as one of the most effective measures to promote the evolution of cooperation. In real society, the way in which social exclusion works can be direct or indirect. However, thus far there is no related work to explore how indirect exclusion influences the evolution of cooperation from a theoretical perspective. Here, we introduce indirect exclusion into the repeated public goods game where the game organizer probabilistically selects cooperators after the first game round to participate in the following possible game interactions. We then investigate the evolu…
The nature of dispersal of many invasive pests and pathogens in agricultural and forestry makes it necessary to consider how the actions of one manager affect neighbouring properties. In addition to the direct effects of a potential spread of a pest and the resulting economic loss, there are also indirect consequences that affect whole regions and that require coordinated actions to manage and/or to eradicate it (like movement restrictions). In this paper we address the emergence and stability of cooperation among agents who respond to a threat of an invasive pest or disease. The model, based …
We examine the tuning of cooperative behavior in repeated multi-agent games using an analytically tractable, continuous-time, nonlinear model of opinion dynamics. Each modeled agent updates its real-valued opinion about each available strategy in response to payoffs and other agent opinions, as observed over a network. We show how the model provides a principled and systematic means to investigate behavior of agents that select strategies using rationality and reciprocity, key features of human decision-making in social dilemmas. For two-strategy games, we use bifurcation analysis to prove con…