Retrieving objects from clutters is a complex task, which requires multiple interactions with the environment until the target object can be extracted. These interactions involve executing action primitives like grasping or pushing as well as setting priorities for the objects to manipulate and the actions to execute. Mechanical Search (MS) is a framework for object retrieval, which uses a heuristic algorithm for pushing and rule-based algorithms for high-level planning. While rule-based policies profit from human intuition in how they work, they usually perform sub-optimally in many cases. Deep reinforcement learning (RL) has shown great performance in complex tasks such as taking decisions through evaluating pixels, which makes it suitable for training policies in the context of object-retrieval. In this work, we first formulate the MS problem in a principled formulation as a hierarchical POMDP. Based on this formulation, we propose a hierarchical policy learning approach for the MS problem. For demonstration, we present two main parameterized sub-policies: a push policy and an action selection policy. When integrated into the hierarchical POMDP's policy, our proposed sub-policies increase the success rate of retrieving the target object from less than 32% to nearly 80%, while reducing the computation time for push actions from multiple seconds to less than 10 milliseconds.
State-of-the-art approaches to optimal control use smooth approximations of value and policy functions and gradient-based algorithms for improving approximator parameters. Unfortunately, we show that value and policy functions that arise in optimal control of mechanical systems subject to unilateral constraints -- i.e. the contact-rich dynamics of robot locomotion and manipulation -- are generally nonsmooth due to the underlying dynamics exhibiting discontinuous or piecewise-differentiable trajectory outcomes. Simple mechanical systems are used to illustrate this result and the implications fo…
Legged locomotion is a challenging task for learning algorithms, especially when the task requires a diverse set of primitive behaviors. To solve these problems, we introduce a hierarchical framework to automatically decompose complex locomotion tasks. A high-level policy issues commands in a latent space and also selects for how long the low-level policy will execute the latent command. Concurrently, the low-level policy uses the latent command and only the robot's on-board sensors to control the robot's actuators. Our approach allows the high-level policy to run at a lower frequency than the…
Unifying Object-Centric World Models and Diffusion Policy: A Hierarchical Framework for Multi-Stage Robotic Tasks
Tandon School of Engineering, New York University(纽约大学坦登工程学院);Courant Institute of Mathematical Sciences, New York University(纽约大学库朗数学科学研究所);AMI Labs(AMI实验室)
University of California, Berkeley(加州大学伯克利分校);Siemens Corporate Technology(西门子企业技术部);Technion(以色列理工学院)
Combined visual and force feedback play an essential role in contact-rich robotic manipulation tasks. Current methods focus on developing the feedback control around a single modality while underrating the synergy of the sensors. Fusing different sensor modalities is necessary but remains challenging. A key challenge is to achieve an effective multi-modal and generalized control scheme to novel objects with precision. This paper proposes a practical multi-modal sensor fusion mechanism using hierarchical policy learning. To begin with, we use a self-supervised encoder that extracts multi-view v…
Efficient Navigation Among Movable Obstacles using a Mobile Manipulator via Hierarchical Policy Learning
School of Computing in Korea Advanced Institute of Science and Technology (KAIST)(韩国科学技术院计算机学院);Robotics Program at the same institute, KAIST(韩国科学技术院机器人项目)
Deep Reinforcement Learning (RL) has shown great success in learning complex control policies for a variety of applications in robotics. However, in most such cases, the hardware of the robot has been considered immutable, modeled as part of the environment. In this study, we explore the problem of learning hardware and control parameters together in a unified RL framework. To achieve this, we propose to model the robot body as a "hardware policy", analogous to and optimized jointly with its computational counterpart. We show that, by modeling such hardware policies as auto-differentiable comp…
HiPolicy: Hierarchical Multi-Frequency Action Chunking for Policy Learning
CFCS, School of CS, PKU(北京大学计算机学院计算与金融研究中心);National Key Laboratory for Multimedia Information Processing, School of CS, PKU(北京大学计算机学院多媒体信息处理国家重点实验室);XJTU(西安交通大学);THU(清华大学);BUAA(北京航空航天大学);Jingdong Technology Information Technology Co., Ltd(京东科技信息技术有限公司)
School of Computing, Informatics, and Decision Systems Engineering, Arizona State University(亚利桑那州立大学计算、信息与决策系统工程学院)
Despite the significant success at enabling robots with autonomous behaviors makes deep reinforcement learning a promising approach for robotic object search task, the deep reinforcement learning approach severely suffers from the nature sparse reward setting of the task. To tackle this challenge, we present a novel policy learning paradigm for the object search task, based on hierarchical and interpretable modeling with an intrinsic-extrinsic reward setting. More specifically, we explore the environment efficiently through a proxy low-level policy which is driven by the intrinsic rewarding su…
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));Beijing University of Technology(北京工业大学);Harbin Institute of Technology, Shenzhen(哈尔滨工业大学(深圳));Shenzhen MSU-BIT University(深圳北理莫斯科大学);JD Explore Academy(京东探索研究院)
MPI for Intelligent Systems(马克斯·普朗克智能系统研究所);KAIST(韩国科学技术院);TU Berlin(柏林工业大学);NAVER CLOVA, NAVER Corp.(NAVER CLOVA,NAVER公司)
We present a hierarchical planning and control framework that enables an agent to perform various tasks and adapt to a new task flexibly. Rather than learning an individual policy for each particular task, the proposed framework, DISH, distills a hierarchical policy from a set of tasks by representation and reinforcement learning. The framework is based on the idea of latent variable models that represent high-dimensional observations using low-dimensional latent variables. The resulting policy consists of two levels of hierarchy: (i) a planning module that reasons a sequence of latent intenti…
We present a novel two-layer hierarchical reinforcement learning approach equipped with a Goals Relational Graph (GRG) for tackling the partially observable goal-driven task, such as goal-driven visual navigation. Our GRG captures the underlying relations of all goals in the goal space through a Dirichlet-categorical process that facilitates: 1) the high-level network raising a sub-goal towards achieving a designated final goal; 2) the low-level network towards an optimal policy; and 3) the overall system generalizing unseen environments and goals. We evaluate our approach with two settings of…
The Chinese University of Hong Kong(香港中文大学);Southern University of Science and Technology(南方科技大学);Shenzhen Research Institute of the Chinese University of Hong Kong(香港中文大学深圳研究院)
Non-prehensile multi-object rearrangement is a robotic task of planning feasible paths and transferring multiple objects to their predefined target poses without grasping. It needs to consider how each object reaches the target and the order of object movement, which significantly deepens the complexity of the problem. To address these challenges, we propose a hierarchical policy to divide and conquer for non-prehensile multi-object rearrangement. In the high-level policy, guided by a designed policy network, the Monte Carlo Tree Search efficiently searches for the optimal rearrangement sequen…
Aalto University(阿尔托大学);Örebro University(厄勒布鲁大学);KTH Royal Institute of Technology(KTH皇家理工学院)
Policy search reinforcement learning allows robots to acquire skills by themselves. However, the learning procedure is inherently unsafe as the robot has no a-priori way to predict the consequences of the exploratory actions it takes. Therefore, exploration can lead to collisions with the potential to harm the robot and/or the environment. In this work we address the safety aspect by constraining the exploration to happen in safe-to-explore state spaces. These are formed by decomposing target skills (e.g., grasping) into higher ranked sub-tasks (e.g., collision avoidance, joint limit avoidance…
University of Texas at Austin(德克萨斯大学奥斯汀分校);Google Brain(谷歌大脑)
Training robots with physical bodies requires developing new methods and action representations that allow the learning agents to explore the space of policies efficiently. This work studies sample-efficient learning of complex policies in the context of robot table tennis. It incorporates learning into a hierarchical control framework using a model-free strategy layer (which requires complex reasoning about opponents that is difficult to do in a model-based way), model-based prediction of external objects (which are difficult to control directly with analytic control methods, but governed by …
High-Precision Formation Control for Heterogeneous Multi-Robot Systems via Hierarchical Hybrid Physics-Informed Deep Reinforcement Learning
Dongguan Key Laboratory of Intelligent Equipment and Smart Industry, School of Advanced Engineering, Great Bay University(东莞智能装备与智能产业重点实验室,大湾区大学先进工程学院);Technische Universität Dresden(德累斯顿工业大学);School of Mechanical and Electrical Engineering, Guangzhou University(广州大学机电工程学院);University of Science and Technology of China(中国科学技术大学);College of Computer Science, Dongguan University of Technology(东莞理工学院计算机科学与技术学院)
Dynamic Legged Ball Manipulation on Rugged Terrains with Hierarchical Reinforcement Learning
Department of Automation, Tsinghua University(清华大学自动化系);School of Computer Science, Beijing Institute of Technology(北京理工大学计算机科学学院);Faculty of Robot Science and Engineering, Northeastern University(东北大学机器人科学与工程学院)
Stanford University(斯坦福大学);University of California, Berkeley(加州大学伯克利分校)
Searching for objects in indoor organized environments such as homes or offices is part of our everyday activities. When looking for a target object, we jointly reason about the rooms and containers the object is likely to be in; the same type of container will have a different probability of having the target depending on the room it is in. We also combine geometric and semantic information to infer what container is best to search, or what other objects are best to move, if the target object is hidden from view. We propose to use a 3D scene graph representation to capture the hierarchical, s…
Offline Reinforcement learning (RL) has shown potent in many safe-critical tasks in robotics where exploration is risky and expensive. However, it still struggles to acquire skills in temporally extended tasks. In this paper, we study the problem of offline RL for temporally extended tasks. We propose a hierarchical planning framework, consisting of a low-level goal-conditioned RL policy and a high-level goal planner. The low-level policy is trained via offline RL. We improve the offline training to deal with out-of-distribution goals by a perturbed goal sampling process. The high-level planne…
Hierarchical Reinforcement Learning (HRL) algorithms have been demonstrated to perform well on high-dimensional decision making and robotic control tasks. However, because they solely optimize for rewards, the agent tends to search the same space redundantly. This problem reduces the speed of learning and achieved reward. In this work, we present an Off-Policy HRL algorithm that maximizes entropy for efficient exploration. The algorithm learns a temporally abstracted low-level policy and is able to explore broadly through the addition of entropy to the high-level. The novelty of this work is t…
Istituto Italiano di Tecnologia(意大利技术研究院);Università di Genova(热那亚大学);Bosch Center for Artificial Intelligence(博世人工智能中心)
A common strategy to deal with the expensive reinforcement learning (RL) of complex tasks is to decompose them into a collection of subtasks that are usually simpler to learn as well as reusable for new problems. However, when a robot learns the policies for these subtasks, common approaches treat every policy learning process separately. Therefore, all these individual (composable) policies need to be learned before tackling the learning process of the complex task through policies composition. Moreover, such composition of individual policies is usually performed sequentially, which is not s…