Deep Reinforcement Learning (RL) has shown great success in learning complex control policies for a variety of applications in robotics. However, in most such cases, the hardware of the robot has been considered immutable, modeled as part of the environment. In this study, we explore the problem of learning hardware and control parameters together in a unified RL framework. To achieve this, we propose to model the robot body as a "hardware policy", analogous to and optimized jointly with its computational counterpart. We show that, by modeling such hardware policies as auto-differentiable computational graphs, the ensuing optimization problem can be solved efficiently by gradient-based algorithms from the Policy Optimization family. We present two such design examples: a toy mass-spring problem, and a real-world problem of designing an underactuated hand. We compare our method against traditional co-optimization approaches, and also demonstrate its effectiveness by building a physical prototype based on the learned hardware parameters. Videos and more details are available at https://roamlab.github.io/hwasp/ .
State-of-the-art approaches to optimal control use smooth approximations of value and policy functions and gradient-based algorithms for improving approximator parameters. Unfortunately, we show that value and policy functions that arise in optimal control of mechanical systems subject to unilateral constraints -- i.e. the contact-rich dynamics of robot locomotion and manipulation -- are generally nonsmooth due to the underlying dynamics exhibiting discontinuous or piecewise-differentiable trajectory outcomes. Simple mechanical systems are used to illustrate this result and the implications fo…
Karlsruhe Institute of Technology (KIT)(卡尔斯鲁厄理工学院);Bosch Center for Artificial Intelligence (BCAI)(博世人工智能中心)
Retrieving objects from clutters is a complex task, which requires multiple interactions with the environment until the target object can be extracted. These interactions involve executing action primitives like grasping or pushing as well as setting priorities for the objects to manipulate and the actions to execute. Mechanical Search (MS) is a framework for object retrieval, which uses a heuristic algorithm for pushing and rule-based algorithms for high-level planning. While rule-based policies profit from human intuition in how they work, they usually perform sub-optimally in many cases. De…
Delicate industrial insertion tasks (e.g., PC board assembly) remain challenging for industrial robots. The challenges include low error tolerance, delicacy of the components, and large task variations with respect to the components to be inserted. To deliver a feasible robotic solution for these insertion tasks, we also need to account for hardware limits of existing robotic systems and minimize the integration effort. This paper proposes a composable framework for efficient integration of a safe insertion policy on existing robotic platforms to accomplish these insertion tasks. The policy ha…
Ohio State University(俄亥俄州立大学);Southern University of Science and Technology (SUSTech)(南方科技大学)
In this paper, a hierarchical and robust framework for learning bipedal locomotion is presented and successfully implemented on the 3D biped robot Digit built by Agility Robotics. We propose a cascade-structure controller that combines the learning process with intuitive feedback regulations. This design allows the framework to realize robust and stable walking with a reduced-dimension state and action spaces of the policy, significantly simplifying the design and reducing the sampling efficiency of the learning method. The inclusion of feedback regulation into the framework improves the robus…
Evolutionary Continuous Adaptive RL-Powered Co-Design for Humanoid Chin-Up Performance
Robotics Innovation Center, DFKI GmbH(DFKI机器人创新中心);Computational Robotics Lab, ETH Zurich(苏黎世联邦理工学院计算机器人实验室);AG Robotik University of Bremen(不莱梅大学机器人技术研究所);RWTH Aachen University(亚琛工业大学)
The Robotics Institute(机器人研究所);Carnegie Mellon University(卡内基梅隆大学)
Deep reinforcement learning could be used to learn dexterous robotic policies but it is challenging to transfer them to new robots with vastly different hardware properties. It is also prohibitively expensive to learn a new policy from scratch for each robot hardware due to the high sample complexity of modern state-of-the-art algorithms. We propose a novel approach called \textit{Hardware Conditioned Policies} where we train a universal policy conditioned on a vector representation of robot hardware. We considered robots in simulation with varied dynamics, kinematic structure, kinematic lengt…
Many robot manipulation skills can be represented with deterministic characteristics and there exist efficient techniques for learning parameterized motor plans for those skills. However, one of the active research challenge still remains to sustain manipulation capabilities in situation of a mechanical failure. Ideally, like biological creatures, a robotic agent should be able to reconfigure its control policy by adapting to dynamic adversaries. In this paper, we propose a method that allows an agent to survive in a situation of mechanical loss, and adaptively learn manipulation with compromi…
Learning controllers for bipedal robots is a challenging problem, often requiring expert knowledge and extensive tuning of parameters that vary in different situations. Recently, deep reinforcement learning has shown promise at automatically learning controllers for complex systems in simulation. This has been followed by a push towards learning controllers that can be transferred between simulation and hardware, primarily with the use of domain randomization. However, domain randomization can make the problem of finding stable controllers even more challenging, especially for underactuated bi…
We present a new approach for transfer of dynamic robot control policies such as biped locomotion from simulation to real hardware. Key to our approach is to perform system identification of the model parameters μ of the hardware (e.g. friction, center-of-mass) in two distinct stages, before policy learning (pre-sysID) and after policy learning (post-sysID). Pre-sysID begins by collecting trajectories from the physical hardware based on a set of generic motion sequences. Because the trajectories may not be related to the task of interest, presysID does not attempt to accurately identify the tr…
Collaborative Robotics and Intelligent Systems Institute, Oregon State University(俄勒冈州立大学协作机器人与智能系统研究所)
In this work, we propose a method to generate reduced-order model reference trajectories for general classes of highly dynamic maneuvers for bipedal robots for use in sim-to-real reinforcement learning. Our approach is to utilize a single rigid-body model (SRBM) to optimize libraries of trajectories offline to be used as expert references in the reward function of a learned policy. This method translates the model's dynamically rich rotational and translational behaviour to a full-order robot model and successfully transfers to real hardware. The SRBM's simplicity allows for fast iteration and…
Adaptive falling and recovery skills greatly extend the applicability of robot deployments. In the case of legged mobile manipulators, the robot arm could adaptively stop the fall and assist the recovery. Prior works on falling and recovery strategies for legged mobile manipulators usually rely on assumptions such as inelastic collisions and falling in defined directions to enable real-time computation. This paper presents a learning-based approach to reducing fall damage and recovery. An asymmetric actor-critic training structure is used to train a time-invariant policy with time-varying rewa…
GPO: Growing Policy Optimization for Legged Robot Locomotion and Whole-Body Control
Beihang University, China(北京航空航天大学);Department of Mechanical Engineering, National University of Singapore, Singapore(新加坡国立大学机械工程系);Henan Univeristy, China(河南大学)
Enhancing Hardware Fault Tolerance in Machines with Reinforcement Learning Policy Gradient Algorithms
Department of Computing Science, University of Alberta(阿尔伯塔大学计算机科学系);Alberta Machine Intelligence Institute(阿尔伯塔机器智能研究所);Advanced Technology R&D Center, Mitsubishi Electric Corporation(三菱电机株式会社先进技术研发中心);Information Technology R&D Center, Mitsubishi Electric Corporation(三菱电机株式会社信息技术研发中心)
Deep reinforcement learning produces robust locomotion policies for legged robots over challenging terrains. To date, few studies have leveraged model-based methods to combine these locomotion skills with the precise control of manipulators. Here, we incorporate external dynamics plans into learning-based locomotion policies for mobile manipulation. We train the base policy by applying a random wrench sequence on the robot base in simulation and adding the noisified wrench sequence prediction to the policy observations. The policy then learns to counteract the partially-known future disturbanc…
Robust and Safe Multi-Agent Reinforcement Learning with Communication for Autonomous Vehicles: From Simulation to Hardware
Department of ECE University of Connecticut(电子工程系,康涅狄格大学);School of Computing University of Connecticut(计算学院,康涅狄格大学);Department of ECE Boston University(电子工程系,波士顿大学)
Indian Institute of Technology-Madras(印度理工学院马德拉斯分校);Indian Institute of Science(印度科学学院)
In this paper, with a view toward fast deployment of learned locomotion gaits in low-cost hardware, we generate a library of walking trajectories, namely, forward trot, backward trot, side-step, and turn in our custom-built quadruped robot, Stoch 2, using reinforcement learning. There are existing approaches that determine optimal policies for each time step, whereas we determine an optimal policy, in the form of end-foot trajectories, for each half walking step i.e., swing phase and stance phase. The way-points for the foot trajectories are obtained from a linear policy, i.e., a linear functi…
Stanford University(斯坦福大学);KTH Royal Institute of Technology(瑞典皇家理工学院)
Reinforcement learning methods can achieve significant performance but require a large amount of training data collected on the same robotic platform. A policy trained with expensive data is rendered useless after making even a minor change to the robot hardware. In this paper, we address the challenging problem of adapting a policy, trained to perform a task, to a novel robotic hardware platform given only few demonstrations of robot motion trajectories on the target robot. We formulate it as a few-shot meta-learning problem where the goal is to find a meta-model that captures the common stru…
The Autolab at University of California, Berkeley(加州大学伯克利分校Autolab实验室);Robotics at Google(谷歌机器人部门)
For applications in e-commerce, warehouses, healthcare, and home service, robots are often required to search through heaps of objects to grasp a specific target object. For mechanical search, we introduce X-Ray, an algorithm based on learned occupancy distributions. We train a neural network using a synthetic dataset of RGBD heap images labeled for a set of standard bounding box targets with varying aspect ratios. X-Ray minimizes support of the learned distribution as part of a mechanical search policy in both simulated and real environments. We benchmark these policies against two baseline p…
This paper presents a method for identifying mechanical parameters of robots or objects, such as their mass and friction coefficients. Key features are the use of off-the-shelf physics engines and the adaptation of a Bayesian optimization technique towards minimizing the number of real-world experiments needed for model-based reinforcement learning. The proposed framework reproduces in a physics engine experiments performed on a real robot and optimizes the model's mechanical parameters so as to match real-world trajectories. The optimized model is then used for learning a policy in simulation…
State-of-the-art reinforcement learning is now able to learn versatile locomotion, balancing and push-recovery capabilities for bipedal robots in simulation. Yet, the reality gap has mostly been overlooked and the simulated results hardly transfer to real hardware. Either it is unsuccessful in practice because the physics is over-simplified and hardware limitations are ignored, or regularity is not guaranteed, and unexpected hazardous motions can occur. This paper presents a reinforcement learning framework capable of learning robust standing push recovery for bipedal robots that smoothly tran…
Our goal is to train control policies that generalize well to unseen environments. Inspired by the Distributionally Robust Optimization (DRO) framework, we propose DRAGEN - Distributionally Robust policy learning via Adversarial Generation of ENvironments - for iteratively improving robustness of policies to realistic distribution shifts by generating adversarial environments. The key idea is to learn a generative model for environments whose latent variables capture cost-predictive and realistic variations in environments. We perform DRO with respect to a Wasserstein ball around the empirical…
In this work, we propose a data-driven approach to optimize the parameters of a simulation such that control policies can be directly transferred from simulation to a real-world quadrotor. Our neural network-based policies take only onboard sensor data as input and run entirely on the embedded hardware. In extensive real-world experiments, we compare low-level Pulse-Width Modulated control with higher-level control structures such as Attitude Rate and Attitude, which utilize Proportional-Integral-Derivative controllers to output motor commands. Our experiments show that low-level controllers t…
In this paper we explore using self-supervised correspondence for improving the generalization performance and sample efficiency of visuomotor policy learning. Prior work has primarily used approaches such as autoencoding, pose-based losses, and end-to-end policy optimization in order to train the visual portion of visuomotor policies. We instead propose an approach using self-supervised dense visual correspondence training, and show this enables visuomotor policy learning with surprisingly high generalization performance with modest amounts of data: using imitation learning, we demonstrate ex…
School of Interactive Computing(交互计算学院);Georgia Institute of Technology(佐治亚理工学院)
Computer simulation provides an automatic and safe way for training robotic control policies to achieve complex tasks such as locomotion. However, a policy trained in simulation usually does not transfer directly to the real hardware due to the differences between the two environments. Transfer learning using domain randomization is a promising approach, but it usually assumes that the target environment is close to the distribution of the training environments, thus relying heavily on accurate system identification. In this paper, we present a different approach that leverages domain randomiz…
Deploying Reinforcement Learning (RL) agents in the real-world require that the agents satisfy safety constraints. Current RL agents explore the environment without considering these constraints, which can lead to damage to the hardware or even other agents in the environment. We propose a new method, LBPO, that uses a Lyapunov-based barrier function to restrict the policy update to a safe set for each training iteration. Our method also allows the user to control the conservativeness of the agent with respect to the constraints in the environment. LBPO significantly outperforms state-of-the-a…