We study the problem of multi-agent control of a dynamical system with known dynamics and adversarial disturbances. Our study focuses on optimal control without centralized precomputed policies, but rather with adaptive control policies for the different agents that are only equipped with a stabilizing controller. We give a reduction from any (standard) regret minimizing control method to a distributed algorithm. The reduction guarantees that the resulting distributed algorithm has low regret relative to the optimal precomputed joint policy. Our methodology involves generalizing online convex optimization to a multi-agent setting and applying recent tools from nonstochastic control derived for a single agent. We empirically evaluate our method on a model of an overactuated aircraft. We show that the distributed method is robust to failure and to adversarial perturbations in the dynamics.
Institut de Mathématiques de Jussieu(朱西厄数学研究所);Université Pierre-et-Marie-Curie(皮埃尔和玛丽·居里大学);INRIA(法国国家信息与自动化研究所);Université Paris-Diderot(巴黎第七大学)
We demonstrate that, in the classical non-stochastic regret minimization problem with $d$ decisions, gains and losses to be respectively maximized or minimized are fundamentally different. Indeed, by considering the additional sparsity assumption (at each stage, at most $s$ decisions incur a nonzero outcome), we derive optimal regret bounds of different orders. Specifically, with gains, we obtain an optimal regret guarantee after $T$ stages of order $\sqrt{T\log s}$, so the classical dependency in the dimension is replaced by the sparsity size. With losses, we provide matching upper and lower …
The Hebrew University of Jerusalem(耶路撒冷希伯来大学);Google Research(谷歌研究院);Tel Aviv University(特拉维夫大学)
We consider online algorithms under both the competitive ratio criteria and the regret minimization one. Our main goal is to build a unified methodology that would be able to guarantee both criteria simultaneously. For a general class of online algorithms, namely any Metrical Task System (MTS), we show that one can simultaneously guarantee the best known competitive ratio and a natural regret bound. For the paging problem we further show an efficient online algorithm (polynomial in the number of pages) with this guarantee. To this end, we extend an existing regret minimization algorithm (speci…
Optimizing the Preconditioner: A Black-box Online-to-Nonconvex Conversion with Static Regret Minimization Oracles
Center for Computational Science and Engineering, MIT(麻省理工学院计算科学与工程中心);Department of Civil and Environmental Engineering, MIT(麻省理工学院土木与环境工程系);Institute for Data, Systems, and Society, MIT(麻省理工学院数据、系统与社会研究所)
Princeton University(普林斯顿大学);Google AI Princeton(谷歌人工智能普林斯顿(Google AI Princeton))
Boosting is a widely used machine learning approach based on the idea of aggregating weak learning rules. While in statistical learning numerous boosting methods exist both in the realizable and agnostic settings, in online learning they exist only in the realizable case. In this work we provide the first agnostic online boosting algorithm; that is, given a weak learner with only marginally-better-than-trivial regret guarantees, our algorithm boosts it to a strong learner with sublinear regret. Our algorithm is based on an abstract (and simple) reduction to online convex optimization, which ef…
Google AI Princeton(谷歌人工智能普林斯顿);Princeton University(普林斯顿大学)
In online convex optimization, the player aims to minimize regret, or the difference between her loss and that of the best fixed decision in hindsight over the entire repeated game. Algorithms that minimize (standard) regret may converge to a fixed decision, which is undesirable in changing or dynamic environments. This motivates the stronger metrics of performance, notably adaptive and dynamic regret. Adaptive regret is the maximum regret over any continuous sub-interval in time. Dynamic regret is the difference between the total cost and that of the best sequence of decisions in hindsight. S…
Tsinghua University(清华大学);BNRist Center(BNRist中心);State Key Lab for Intell. Tech. & Sys.(智能技术与系统国家重点实验室);THBI Lab(THBI实验室);Dept. of Comp. Sci. & Tech.(计算机科学与技术系)
Counterfactual regret minimization (CFR) is the most popular algorithm on solving two-player zero-sum extensive games with imperfect information and achieves state-of-the-art performance in practice. However, the performance of CFR is not fully understood, since empirical results on the regret are much better than the upper bound proved in \cite{zinkevich2008regret}. Another issue is that CFR has to traverse the whole game tree in each round, which is time-consuming in large scale games. In this paper, we present a novel technique, lazy update, which can avoid traversing the whole game tree in…
University of Science and Technology of China(中国科学技术大学)
Follow-the-Regularized-Lead (FTRL) and Online Mirror Descent (OMD) are regret minimization algorithms for Online Convex Optimization (OCO), they are mathematically elegant but less practical in solving Extensive-Form Games (EFGs). Counterfactual Regret Minimization (CFR) is a technique for approximating Nash equilibria in EFGs. CFR and its variants have a fast convergence rate in practice, but their theoretical results are not satisfactory. In recent years, researchers have been trying to link CFRs with OCO algorithms, which may provide new theoretical results and inspire new algorithms. Howev…
The CFR framework has been a powerful tool for solving large-scale extensive-form games in practice. However, the theoretical rate at which past CFR-based algorithms converge to the Nash equilibrium is on the order of $O(T^{-1/2})$, where $T$ is the number of iterations. In contrast, first-order methods can be used to achieve a $O(T^{-1})$ dependence on iterations, yet these methods have been less successful in practice. In this work we present the first CFR variant that breaks the square-root dependence on iterations. By combining and extending recent advances on predictive and stable regret …
We study the performance of optimistic regret-minimization algorithms for both minimizing regret in, and computing Nash equilibria of, zero-sum extensive-form games. In order to apply these algorithms to extensive-form games, a distance-generating function is needed. We study the use of the dilated entropy and dilated Euclidean distance functions. For the dilated Euclidean distance function we prove the first explicit bounds on the strong-convexity parameter for general treeplexes. Furthermore, we show that the use of dilated distance-generating functions enable us to decompose the mirror desc…
University of California, Berkeley(加州大学伯克利分校);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
In performative prediction, the deployment of a predictive model triggers a shift in the data distribution. As these shifts are typically unknown ahead of time, the learner needs to deploy a model to get feedback about the distribution it induces. We study the problem of finding near-optimal models under performativity while maintaining low regret. On the surface, this problem might seem equivalent to a bandit problem. However, it exhibits a fundamentally richer feedback structure that we refer to as performative feedback: after every deployment, the learner receives samples from the shifted d…
Surrogate risk minimization is an ubiquitous paradigm in supervised machine learning, wherein a target problem is solved by minimizing a surrogate loss on a dataset. Surrogate regret bounds, also called excess risk bounds, are a common tool to prove generalization rates for surrogate risk minimization. While surrogate regret bounds have been developed for certain classes of loss functions, such as proper losses, general results are relatively sparse. We provide two general results. The first gives a linear surrogate regret bound for any polyhedral (piecewise-linear and convex) surrogate, meani…
No-regret learning has emerged as a powerful tool for solving extensive-form games. This was facilitated by the counterfactual-regret minimization (CFR) framework, which relies on the instantiation of regret minimizers for simplexes at each information set of the game. We use an instantiation of the CFR framework to develop algorithms for solving behaviorally-constrained (and, as a special case, perturbed in the Selten sense) extensive-form games, which allows us to compute approximate Nash equilibrium refinements. Nash equilibrium refinements are motivated by a major deficiency in Nash equili…
University of Southern California(南加利福尼亚大学);Preferred Networks America, Inc(美国优选网络公司)
Regret analysis is challenging in Multi-Agent Reinforcement Learning (MARL) primarily due to the dynamical environments and the decentralized information among agents. We attempt to solve this challenge in the context of decentralized learning in multi-agent linear-quadratic (LQ) dynamical systems. We begin with a simple setup consisting of two agents and two dynamically decoupled stochastic linear systems, each system controlled by an agent. The systems are coupled through a quadratic cost function. When both systems' dynamics are unknown and there is no communication among the agents, we sho…
A dominant approach to solving large imperfect-information games is Counterfactural Regret Minimization (CFR). In CFR, many regret minimization problems are combined to solve the game. For very large games, abstraction is typically needed to render CFR tractable. Abstractions are often manually tuned, possibly removing important strategic differences in the full game and harming performance. Function approximation provides a natural solution to finding good abstractions to approximate the full game. A common approach to incorporating function approximation is to learn the inputs needed for a r…
Online learning constitutes a mathematical and compelling framework to analyze sequential decision making problems in adversarial environments. The learner repeatedly chooses an action, the environment responds with an outcome, and then the learner receives a reward for the played action. The goal of the learner is to maximize his total reward. However, there are situations in which, in addition to maximizing the cumulative reward, there are some additional constraints on the sequence of decisions that must be satisfied on average by the learner. In this paper we study an extension to the onli…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
This paper studies regret minimization with randomized value functions in reinforcement learning. In tabular finite-horizon Markov Decision Processes, we introduce a clipping variant of one classical Thompson Sampling (TS)-like algorithm, randomized least-squares value iteration (RLSVI). Our $\tilde{\mathrm{O}}(H^2S\sqrt{AT})$ high-probability worst-case regret bound improves the previous sharpest worst-case regret bounds for RLSVI and matches the existing state-of-the-art worst-case TS-based regret bounds.
Regret minimization is a powerful tool for solving large-scale extensive-form games. State-of-the-art methods rely on minimizing regret locally at each decision point. In this work we derive a new framework for regret minimization on sequential decision problems and extensive-form games with general compact convex sets at each decision point and general convex losses, as opposed to prior work which has been for simplex decision points and linear losses. We call our framework laminar regret decomposition. It generalizes the CFR algorithm to this more general setting. Furthermore, our framework …
University of California, Berkeley(加州大学伯克利分校);Microsoft Research(微软研究院)
Motivated by applications to online learning in sparse estimation and Bayesian optimization, we consider the problem of online unconstrained nonsubmodular minimization with delayed costs in both full information and bandit feedback settings. In contrast to previous works on online unconstrained submodular minimization, we focus on a class of nonsubmodular functions with special structure, and prove regret guarantees for several variants of the online and approximate online bandit gradient descent algorithms in static and delayed scenarios. We derive bounds for the agent's regret in the full in…
UC Berkeley(加州大学伯克利分校);Microsoft Research AI(微软人工智能研究院)
We study the problem of estimating the mean of a distribution in high dimensions when either the samples are adversarially corrupted or the distribution is heavy-tailed. Recent developments in robust statistics have established efficient and (near) optimal procedures for both settings. However, the algorithms developed on each side tend to be sophisticated and do not directly transfer to the other, with many of them having ad-hoc or complicated analyses. In this paper, we provide a meta-problem and a duality theorem that lead to a new unified view on robust and heavy-tailed mean estimation in …
We study the problem of regret minimization in partially observable linear quadratic control systems when the model dynamics are unknown a priori. We propose ExpCommit, an explore-then-commit algorithm that learns the model Markov parameters and then follows the principle of optimism in the face of uncertainty to design a controller. We propose a novel way to decompose the regret and provide an end-to-end sublinear regret upper bound for partially observable linear quadratic control. Finally, we provide stability guarantees and establish a regret upper bound of $\tilde{\mathcal{O}}(T^{2/3})$ f…
Google AI Princeton(谷歌人工智能普林斯顿研究院);Princeton University(普林斯顿大学)
We consider the setting of iterative learning control, or model-based policy learning in the presence of uncertain, time-varying dynamics. In this setting, we propose a new performance metric, planning regret, which replaces the standard stochastic uncertainty assumptions with worst case regret. Based on recent advances in non-stochastic control, we design a new iterative algorithm for minimizing planning regret that is more robust to model mismatch and uncertainty. We provide theoretical and empirical evidence that the proposed algorithm outperforms existing methods on several benchmarks.
We study the problem of adaptive control in partially observable linear quadratic Gaussian control systems, where the model dynamics are unknown a priori. We propose LqgOpt, a novel reinforcement learning algorithm based on the principle of optimism in the face of uncertainty, to effectively minimize the overall control cost. We employ the predictor state evolution representation of the system dynamics and deploy a recently proposed closed-loop system identification method, estimation, and confidence bound construction. LqgOpt efficiently explores the system dynamics, estimates the model param…
Technion - Israel Institute of Technology(以色列理工学院)
In this paper we focus on the problem of Online Principal Component Analysis in the regret minimization framework. For this problem, all existing regret minimization algorithms for the fully-adversarial setting are based on a positive semidefinite convex relaxation, and hence require quadratic memory and SVD computation (either thin of full) on each iteration, which amounts to at least quadratic runtime per iteration. This is in stark contrast to a corresponding stochastic i.i.d. variant of the problem, which was studied extensively lately, and admits very efficient gradient ascent algorithms …
Blackwell's approachability is a framework where two players, the Decision Maker and the Environment, play a repeated game with vector-valued payoffs. The goal of the Decision Maker is to make the average payoff converge to a given set called the target. When this is indeed possible, simple algorithms which guarantee the convergence are known. This abstract tool was successfully used for the construction of optimal strategies in various repeated games, but also found several applications in online learning. By extending an approach proposed by (Abernethy et al., 2011), we construct and analyze…
The Technion(以色列理工学院);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);Criteo AI Lab(科利特人工智能实验室);École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院)
Motivated by applications in machine learning and operations research, we study regret minimization with stochastic first-order oracle feedback in online constrained, and possibly non-smooth, non-convex problems. In this setting, the minimization of external regret is beyond reach for first-order methods, so we focus on a local regret measure defined via a proximal-gradient mapping. To achieve no (local) regret in this setting, we develop a prox-grad method based on stochastic first-order feedback, and a simpler method for when access to a perfect first-order oracle is possible. Both methods a…
MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);Boston University(波士顿大学)
In this paper, we provide a novel construction of the linear-sized spectral sparsifiers of Batson, Spielman and Srivastava [BSS14]. While previous constructions required $Ω(n^4)$ running time [BSS14, Zou12], our sparsification routine can be implemented in almost-quadratic running time $O(n^{2+\varepsilon})$. The fundamental conceptual novelty of our work is the leveraging of a strong connection between sparsification and a regret minimization problem over density matrices. This connection was known to provide an interpretation of the randomized sparsifiers of Spielman and Srivastava [SS11] vi…
In this work, we consider the problem of regret minimization in adaptive minimum variance and linear quadratic control problems. Regret minimization has been extensively studied in the literature for both types of adaptive control problems. Most of these works give results of the optimal rate of the regret in the asymptotic regime. In the minimum variance case, the optimal asymptotic rate for the regret is $\log(T)$ which can be reached without any additional external excitation. On the contrary, for most adaptive linear quadratic problems, it is necessary to add an external excitation in orde…
Stanford University(斯坦福大学);The University of Chicago(芝加哥大学)
We consider the problem of controlling a Linear Quadratic Regulator (LQR) system over a finite horizon $T$ with fixed and known cost matrices $Q,R$, but unknown and non-stationary dynamics $\{A_t, B_t\}$. The sequence of dynamics matrices can be arbitrary, but with a total variation, $V_T$, assumed to be $o(T)$ and unknown to the controller. Under the assumption that a sequence of stabilizing, but potentially sub-optimal controllers is available for all $t$, we present an algorithm that achieves the optimal dynamic regret of $\tilde{\mathcal{O}}\left(V_T^{2/5}T^{3/5}\right)$. With piece-wise c…
Self-play methods based on regret minimization have become the state of the art for computing Nash equilibria in large two-players zero-sum extensive-form games. These methods fundamentally rely on the hierarchical structure of the players' sequential strategy spaces to construct a regret minimizer that recursively minimizes regret at each decision point in the game tree. In this paper, we introduce the first efficient regret minimization algorithm for computing extensive-form correlated equilibria in large two-player general-sum games with no chance moves. Designing such an algorithm is signi…
Regret minimization is a powerful tool for solving large-scale problems; it was recently used in breakthrough results for large-scale extensive-form game solving. This was achieved by composing simplex regret minimizers into an overall regret-minimization framework for extensive-form game strategy spaces. In this paper we study the general composability of regret minimizers. We derive a calculus for constructing regret minimizers for composite convex sets that are obtained from convexity-preserving operations on simpler convex sets. We show that local regret minimizers for the simpler sets can…