We study the problem of regret minimization in partially observable linear quadratic control systems when the model dynamics are unknown a priori. We propose ExpCommit, an explore-then-commit algorithm that learns the model Markov parameters and then follows the principle of optimism in the face of uncertainty to design a controller. We propose a novel way to decompose the regret and provide an end-to-end sublinear regret upper bound for partially observable linear quadratic control. Finally, we provide stability guarantees and establish a regret upper bound of $\tilde{\mathcal{O}}(T^{2/3})$ for ExpCommit, where $T$ is the time horizon of the problem.
Google AI Princeton(谷歌人工智能普林斯顿研究院);Princeton University(普林斯顿大学)
We consider the setting of iterative learning control, or model-based policy learning in the presence of uncertain, time-varying dynamics. In this setting, we propose a new performance metric, planning regret, which replaces the standard stochastic uncertainty assumptions with worst case regret. Based on recent advances in non-stochastic control, we design a new iterative algorithm for minimizing planning regret that is more robust to model mismatch and uncertainty. We provide theoretical and empirical evidence that the proposed algorithm outperforms existing methods on several benchmarks.
Department of Computer Science, Princeton University(普林斯顿大学计算机科学系)
We consider regret minimization in repeated games with non-convex loss functions. Minimizing the standard notion of regret is computationally intractable. Thus, we define a natural notion of regret which permits efficient optimization and generalizes offline guarantees for convergence to an approximate local optimum. We give gradient-based methods that achieve optimal regret, which in turn guarantee convergence to equilibrium in this framework.
Department of EECS, University of Michigan, Ann Arbor, MI, USA(密歇根大学电气工程与计算机科学系);Department of Aerospace Engineering, University of Michigan, Ann Arbor, MI, USA(密歇根大学航空航天工程系);Climate and Space Engineering, University of Michigan, Ann Arbor, MI, USA(密歇根大学气候与空间工程系)
There are two variants of the classical multi-armed bandit (MAB) problem that have received considerable attention from machine learning researchers in recent years: contextual bandits and simple regret minimization. Contextual bandits are a sub-class of MABs where, at every time step, the learner has access to side information that is predictive of the best arm. Simple regret minimization assumes that the learner only incurs regret after a pure exploration phase. In this work, we study simple regret minimization for contextual bandits. Motivated by applications where the learner has separate …
Princeton University(普林斯顿大学);Google AI Princeton(谷歌AI普林斯顿)
We study the problem of multi-agent control of a dynamical system with known dynamics and adversarial disturbances. Our study focuses on optimal control without centralized precomputed policies, but rather with adaptive control policies for the different agents that are only equipped with a stabilizing controller. We give a reduction from any (standard) regret minimizing control method to a distributed algorithm. The reduction guarantees that the resulting distributed algorithm has low regret relative to the optimal precomputed joint policy. Our methodology involves generalizing online convex …
Google Research(谷歌研究院);DeepMind(深度思维);University of Alberta(阿尔伯塔大学)
Most bandit algorithm designs are purely theoretical. Therefore, they have strong regret guarantees, but also are often too conservative in practice. In this work, we pioneer the idea of algorithm design by minimizing the empirical Bayes regret, the average regret over problem instances sampled from a known distribution. We focus on a tractable instance of this problem, the confidence interval and posterior width tuning, and propose an efficient algorithm for solving it. The tuning algorithm is analyzed and evaluated in multi-armed, linear, and generalized linear bandits. We report several-fol…
We study the problem of adaptive control in partially observable linear quadratic Gaussian control systems, where the model dynamics are unknown a priori. We propose LqgOpt, a novel reinforcement learning algorithm based on the principle of optimism in the face of uncertainty, to effectively minimize the overall control cost. We employ the predictor state evolution representation of the system dynamics and deploy a recently proposed closed-loop system identification method, estimation, and confidence bound construction. LqgOpt efficiently explores the system dynamics, estimates the model param…
Technion - Israel Institute of Technology(以色列理工学院)
In this paper we focus on the problem of Online Principal Component Analysis in the regret minimization framework. For this problem, all existing regret minimization algorithms for the fully-adversarial setting are based on a positive semidefinite convex relaxation, and hence require quadratic memory and SVD computation (either thin of full) on each iteration, which amounts to at least quadratic runtime per iteration. This is in stark contrast to a corresponding stochastic i.i.d. variant of the problem, which was studied extensively lately, and admits very efficient gradient ascent algorithms …
We revisit the classic regret-minimization problem in the stochastic multi-armed bandit setting when the arm-distributions are allowed to be heavy-tailed. Regret minimization has been well studied in simpler settings of either bounded support reward distributions or distributions that belong to a single parameter exponential family. We work under the much weaker assumption that the moments of order $(1+ε)$ are uniformly bounded by a known constant B, for some given $ε> 0$. We propose an optimal algorithm that matches the lower bound exactly in the first-order term. We also give a finite-time b…
LPSM, Université Paris Diderot(巴黎第七大学概率与随机模型实验室);CMLA, ENS Paris Saclay(巴黎萨克雷高等师范学院应用数学与计算机科学中心);Criteo AI Lab(科睿唯安人工智能实验室)
State of the art online learning procedures focus either on selecting the best alternative ("best arm identification") or on minimizing the cost (the "regret"). We merge these two objectives by providing the theoretical analysis of cost minimizing algorithms that are also delta-PAC (with a proven guaranteed bound on the decision time), hence fulfilling at the same time regret minimization and best arm identification. This analysis sheds light on the common observation that ill-callibrated UCB-algorithms minimize regret while still identifying quickly the best arm. We also extend these results …
We study regret minimization in non-episodic factored Markov decision processes (FMDPs), where all existing algorithms make the strong assumption that the factored structure of the FMDP is known to the learner in advance. In this paper, we provide the first algorithm that learns the structure of the FMDP while minimizing the regret. Our algorithm is based on the optimism in face of uncertainty principle, combined with a simple statistical method for structure learning, and can be implemented efficiently given oracle-access to an FMDP planner. Moreover, we give a variant of our algorithm that r…
Blackwell's approachability is a framework where two players, the Decision Maker and the Environment, play a repeated game with vector-valued payoffs. The goal of the Decision Maker is to make the average payoff converge to a given set called the target. When this is indeed possible, simple algorithms which guarantee the convergence are known. This abstract tool was successfully used for the construction of optimal strategies in various repeated games, but also found several applications in online learning. By extending an approach proposed by (Abernethy et al., 2011), we construct and analyze…
Efficient Swap Regret Minimization in Combinatorial Bandits
National Technical University of Athens(雅典国立技术大学);National and Kapodistrian University of Athens(雅典国立卡波季斯特里安大学);Archimedes, Athena Research Center(雅典娜研究中心阿基米德部);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);Grenoble INP(格勒诺布尔国立高等物理、数学与信息学院);University of California, Irvine(加州大学尔湾分校)
Institut de Mathématiques de Jussieu(朱西厄数学研究所);Université Pierre-et-Marie-Curie(皮埃尔和玛丽·居里大学);INRIA(法国国家信息与自动化研究所);Université Paris-Diderot(巴黎第七大学)
We demonstrate that, in the classical non-stochastic regret minimization problem with $d$ decisions, gains and losses to be respectively maximized or minimized are fundamentally different. Indeed, by considering the additional sparsity assumption (at each stage, at most $s$ decisions incur a nonzero outcome), we derive optimal regret bounds of different orders. Specifically, with gains, we obtain an optimal regret guarantee after $T$ stages of order $\sqrt{T\log s}$, so the classical dependency in the dimension is replaced by the sparsity size. With losses, we provide matching upper and lower …
CREST(法国经济与统计研究中心);ENSAE Paris(巴黎国立统计与经济管理学院);London School of Economics(伦敦政治经济学院);Criteo AI Lab(Criteo人工智能实验室)
Finding an optimal matching in a weighted graph is a standard combinatorial problem. We consider its semi-bandit version where either a pair or a full matching is sampled sequentially. We prove that it is possible to leverage a rank-1 assumption on the adjacency matrix to reduce the sample complexity and the regret of off-the-shelf algorithms up to reaching a linear dependency in the number of vertices (up to poly log terms).
Satisficing Regret Minimization in Bandits: Constant Rate and Light-Tailed Distribution
School of Operations Research and Information Engineering, Cornell University(运营研究与信息工程学院,康奈尔大学);SC Johnson College of Business, Cornell University(SC约翰逊商学院,康奈尔大学)
The Hebrew University of Jerusalem(耶路撒冷希伯来大学);Google Research(谷歌研究院);Tel Aviv University(特拉维夫大学)
We consider online algorithms under both the competitive ratio criteria and the regret minimization one. Our main goal is to build a unified methodology that would be able to guarantee both criteria simultaneously. For a general class of online algorithms, namely any Metrical Task System (MTS), we show that one can simultaneously guarantee the best known competitive ratio and a natural regret bound. For the paging problem we further show an efficient online algorithm (polynomial in the number of pages) with this guarantee. To this end, we extend an existing regret minimization algorithm (speci…
Optimizing the Preconditioner: A Black-box Online-to-Nonconvex Conversion with Static Regret Minimization Oracles
Center for Computational Science and Engineering, MIT(麻省理工学院计算科学与工程中心);Department of Civil and Environmental Engineering, MIT(麻省理工学院土木与环境工程系);Institute for Data, Systems, and Society, MIT(麻省理工学院数据、系统与社会研究所)
The Technion(以色列理工学院);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);Criteo AI Lab(科利特人工智能实验室);École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院)
Motivated by applications in machine learning and operations research, we study regret minimization with stochastic first-order oracle feedback in online constrained, and possibly non-smooth, non-convex problems. In this setting, the minimization of external regret is beyond reach for first-order methods, so we focus on a local regret measure defined via a proximal-gradient mapping. To achieve no (local) regret in this setting, we develop a prox-grad method based on stochastic first-order feedback, and a simpler method for when access to a perfect first-order oracle is possible. Both methods a…
We consider a stochastic multi-armed bandit setting and study the problem of constrained regret minimization over a given time horizon. Each arm is associated with an unknown, possibly multi-dimensional distribution, and the merit of an arm is determined by several, possibly conflicting attributes. The aim is to optimize a 'primary' attribute subject to user-provided constraints on other 'secondary' attributes. We assume that the attributes can be estimated using samples from the arms' distributions, and that the estimators enjoy suitable concentration properties. We propose an algorithm calle…
Princeton University(普林斯顿大学);Google AI Princeton(谷歌人工智能普林斯顿(Google AI Princeton))
Boosting is a widely used machine learning approach based on the idea of aggregating weak learning rules. While in statistical learning numerous boosting methods exist both in the realizable and agnostic settings, in online learning they exist only in the realizable case. In this work we provide the first agnostic online boosting algorithm; that is, given a weak learner with only marginally-better-than-trivial regret guarantees, our algorithm boosts it to a strong learner with sublinear regret. Our algorithm is based on an abstract (and simple) reduction to online convex optimization, which ef…
MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);Boston University(波士顿大学)
In this paper, we provide a novel construction of the linear-sized spectral sparsifiers of Batson, Spielman and Srivastava [BSS14]. While previous constructions required $Ω(n^4)$ running time [BSS14, Zou12], our sparsification routine can be implemented in almost-quadratic running time $O(n^{2+\varepsilon})$. The fundamental conceptual novelty of our work is the leveraging of a strong connection between sparsification and a regret minimization problem over density matrices. This connection was known to provide an interpretation of the randomized sparsifiers of Spielman and Srivastava [SS11] vi…
We present an algorithm based on the \emph{Optimism in the Face of Uncertainty} (OFU) principle which is able to learn Reinforcement Learning (RL) modeled by Markov decision process (MDP) with finite state-action space efficiently. By evaluating the state-pair difference of the optimal bias function $h^{*}$, the proposed algorithm achieves a regret bound of $\tilde{O}(\sqrt{SAHT})$\footnote{The symbol $\tilde{O}$ means $O$ with log factors ignored. } for MDP with $S$ states and $A$ actions, in the case that an upper bound $H$ on the span of $h^{*}$, i.e., $sp(h^{*})$ is known. This result outp…
Google AI Princeton(谷歌人工智能普林斯顿);Princeton University(普林斯顿大学)
In online convex optimization, the player aims to minimize regret, or the difference between her loss and that of the best fixed decision in hindsight over the entire repeated game. Algorithms that minimize (standard) regret may converge to a fixed decision, which is undesirable in changing or dynamic environments. This motivates the stronger metrics of performance, notably adaptive and dynamic regret. Adaptive regret is the maximum regret over any continuous sub-interval in time. Dynamic regret is the difference between the total cost and that of the best sequence of decisions in hindsight. S…
Rice University(莱斯大学);University of Arizona(亚利桑那大学);University of Washington(华盛顿大学)
In this work we consider the problem of regret minimization for logistic bandits. The main challenge of logistic bandits is reducing the dependence on a potentially large problem dependent constant $κ$ that can at worst scale exponentially with the norm of the unknown parameter $θ_{\ast}$. Abeille et al. (2021) have applied self-concordance of the logistic function to remove this worst-case dependence providing regret guarantees like $O(d\log^2(κ)\sqrt{\dotμT}\log(|\mathcal{X}|))$ where $d$ is the dimensionality, $T$ is the time horizon, and $\dotμ$ is the variance of the best-arm. This work i…
We study the problem of system identification and adaptive control in partially observable linear dynamical systems. Adaptive and closed-loop system identification is a challenging problem due to correlations introduced in data collection. In this paper, we present the first model estimation method with finite-time guarantees in both open and closed-loop system identification. Deploying this estimation method, we propose adaptive control online learning (AdaptOn), an efficient reinforcement learning algorithm that adaptively learns the system dynamics and continuously updates its controller th…
Tsinghua University(清华大学);BNRist Center(BNRist中心);State Key Lab for Intell. Tech. & Sys.(智能技术与系统国家重点实验室);THBI Lab(THBI实验室);Dept. of Comp. Sci. & Tech.(计算机科学与技术系)
Counterfactual regret minimization (CFR) is the most popular algorithm on solving two-player zero-sum extensive games with imperfect information and achieves state-of-the-art performance in practice. However, the performance of CFR is not fully understood, since empirical results on the regret are much better than the upper bound proved in \cite{zinkevich2008regret}. Another issue is that CFR has to traverse the whole game tree in each round, which is time-consuming in large scale games. In this paper, we present a novel technique, lazy update, which can avoid traversing the whole game tree in…
We introduce DREAM, a deep reinforcement learning algorithm that finds optimal strategies in imperfect-information games with multiple agents. Formally, DREAM converges to a Nash Equilibrium in two-player zero-sum games and to an extensive-form coarse correlated equilibrium in all other games. Our primary innovation is an effective algorithm that, in contrast to other regret-based deep learning algorithms, does not require access to a perfect simulator of the game to achieve good performance. We show that DREAM empirically achieves state-of-the-art performance among model-free algorithms in po…
On the Peril of (Even a Little) Nonstationarity in Satisficing Regret Minimization
Department of Industrial & Systems Engineering, University of Wisconsin-Madison(威斯康星大学麦迪逊分校工业与系统工程系);SC Johnson College of Business, Cornell University(康奈尔大学SC约翰逊商学院)
University of Science and Technology of China(中国科学技术大学)
Follow-the-Regularized-Lead (FTRL) and Online Mirror Descent (OMD) are regret minimization algorithms for Online Convex Optimization (OCO), they are mathematically elegant but less practical in solving Extensive-Form Games (EFGs). Counterfactual Regret Minimization (CFR) is a technique for approximating Nash equilibria in EFGs. CFR and its variants have a fast convergence rate in practice, but their theoretical results are not satisfactory. In recent years, researchers have been trying to link CFRs with OCO algorithms, which may provide new theoretical results and inspire new algorithms. Howev…
Inria Lille(里尔法国国家信息与自动化研究所);Facebook AI Research(脸书人工智能研究院)
We introduce and analyse two algorithms for exploration-exploitation in discrete and continuous Markov Decision Processes (MDPs) based on exploration bonuses. SCAL$^+$ is a variant of SCAL (Fruit et al., 2018) that performs efficient exploration-exploitation in any unknown weakly-communicating MDP for which an upper bound C on the span of the optimal bias function is known. For an MDP with $S$ states, $A$ actions and $Γ\leq S$ possible next states, we prove that SCAL$^+$ achieves the same theoretical guarantees as SCAL (i.e., a high probability regret bound of $\widetilde{O}(C\sqrt{ΓSAT})$), w…
Nanjing University(南京大学);The University of Iowa(爱荷华大学)
Regret minimization is treated as the golden rule in the traditional study of online learning. However, regret minimization algorithms tend to converge to the static optimum, thus being suboptimal for changing environments. To address this limitation, new performance measures, including dynamic regret and adaptive regret have been proposed to guide the design of online algorithms. The former one aims to minimize the global regret with respect to a sequence of changing comparators, and the latter one attempts to minimize every local regret with respect to a fixed comparator. Existing algorithms…
Monte-Carlo counterfactual regret minimization (MCCFR) is the state-of-the-art algorithm for solving sequential games that are too large for full tree traversals. It works by using gradient estimates that can be computed via sampling. However, stochastic methods for sequential games have not been investigated extensively beyond MCCFR. In this paper we develop a new framework for developing stochastic regret minimization methods. This framework allows us to use any regret-minimization algorithm, coupled with any gradient estimator. The MCCFR algorithm can be analyzed as a special case of our fr…
Stanford University(斯坦福大学);The University of Chicago(芝加哥大学)
We consider the problem of controlling a Linear Quadratic Regulator (LQR) system over a finite horizon $T$ with fixed and known cost matrices $Q,R$, but unknown and non-stationary dynamics $\{A_t, B_t\}$. The sequence of dynamics matrices can be arbitrary, but with a total variation, $V_T$, assumed to be $o(T)$ and unknown to the controller. Under the assumption that a sequence of stabilizing, but potentially sub-optimal controllers is available for all $t$, we present an algorithm that achieves the optimal dynamic regret of $\tilde{\mathcal{O}}\left(V_T^{2/5}T^{3/5}\right)$. With piece-wise c…
Self-play methods based on regret minimization have become the state of the art for computing Nash equilibria in large two-players zero-sum extensive-form games. These methods fundamentally rely on the hierarchical structure of the players' sequential strategy spaces to construct a regret minimizer that recursively minimizes regret at each decision point in the game tree. In this paper, we introduce the first efficient regret minimization algorithm for computing extensive-form correlated equilibria in large two-player general-sum games with no chance moves. Designing such an algorithm is signi…
In this paper we propose a novel experimental design-based algorithm to minimize regret in online stochastic linear and combinatorial bandits. While existing literature tends to focus on optimism-based algorithms--which have been shown to be suboptimal in many cases--our approach carefully plans which action to take by balancing the tradeoff between information gain and reward, overcoming the failures of optimism. In addition, we leverage tools from the theory of suprema of empirical processes to obtain regret guarantees that scale with the Gaussian width of the action set, avoiding wasteful u…
The CFR framework has been a powerful tool for solving large-scale extensive-form games in practice. However, the theoretical rate at which past CFR-based algorithms converge to the Nash equilibrium is on the order of $O(T^{-1/2})$, where $T$ is the number of iterations. In contrast, first-order methods can be used to achieve a $O(T^{-1})$ dependence on iterations, yet these methods have been less successful in practice. In this work we present the first CFR variant that breaks the square-root dependence on iterations. By combining and extending recent advances on predictive and stable regret …
We study the performance of optimistic regret-minimization algorithms for both minimizing regret in, and computing Nash equilibria of, zero-sum extensive-form games. In order to apply these algorithms to extensive-form games, a distance-generating function is needed. We study the use of the dilated entropy and dilated Euclidean distance functions. For the dilated Euclidean distance function we prove the first explicit bounds on the strong-convexity parameter for general treeplexes. Furthermore, we show that the use of dilated distance-generating functions enable us to decompose the mirror desc…
University of California, Berkeley(加州大学伯克利分校);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
In performative prediction, the deployment of a predictive model triggers a shift in the data distribution. As these shifts are typically unknown ahead of time, the learner needs to deploy a model to get feedback about the distribution it induces. We study the problem of finding near-optimal models under performativity while maintaining low regret. On the surface, this problem might seem equivalent to a bandit problem. However, it exhibits a fundamentally richer feedback structure that we refer to as performative feedback: after every deployment, the learner receives samples from the shifted d…
On the Benefits of Free Exploration for Regret Minimization in Multi-Armed Bandits
Department of Mathematics, National University of Singapore(新加坡国立大学数学系);Department of Mathematics, Department of Electrical and Computer Engineering, National University of Singapore(新加坡国立大学数学系、电子与计算机工程系)
Regret minimization is a powerful tool for solving large-scale problems; it was recently used in breakthrough results for large-scale extensive-form game solving. This was achieved by composing simplex regret minimizers into an overall regret-minimization framework for extensive-form game strategy spaces. In this paper we study the general composability of regret minimizers. We derive a calculus for constructing regret minimizers for composite convex sets that are obtained from convexity-preserving operations on simpler convex sets. We show that local regret minimizers for the simpler sets can…
We consider the problem of stochastic $K$-armed dueling bandit in the contextual setting, where at each round the learner is presented with a context set of $K$ items, each represented by a $d$-dimensional feature vector, and the goal of the learner is to identify the best arm of each context sets. However, unlike the classical contextual bandit setup, our framework only allows the learner to receive item feedback in terms of their (noisy) pariwise preferences--famously studied as dueling bandits which is practical interests in various online decision making scenarios, e.g. recommender systems…
Israel Institute of Technology (Technion)(以色列理工学院);Université Paris-Diderot(巴黎第七大学(巴黎狄德罗大学));Ecole Normale Supérieure(巴黎高等师范学院);CNRS(法国国家科学研究中心);INRIA(法国国家信息与自动化研究所);HEC Paris(巴黎高等商学院)
Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set, rather than being a single vector. Using this variant we tackle the problem of approachability in games with partial monitoring and develop simple and efficient algorithms (i.e., with constant per-step complexity) for this setup. We finally consider external regret and internal regret in repeated games with partial monitoring and derive regret-minimizing strat…