The Skinned Multi-Person Linear (SMPL) model can represent a human body by mapping pose and shape parameters to body meshes. This has been shown to facilitate inferring 3D human pose and shape from images via different learning models. However, not all pose and shape parameter values yield physically-plausible or even realistic body meshes. In other words, SMPL is under-constrained and may thus lead to invalid results when used to reconstruct humans from images, either by directly optimizing its parameters, or by learning a mapping from the image to these parameters.
In this paper, we therefore learn a prior that restricts the SMPL parameters to values that produce realistic poses via adversarial training. We show that our learned prior covers the diversity of the real-data distribution, facilitates optimization for 3D reconstruction from 2D keypoints, and yields better pose estimates when used for regression from images. We found that the prior based on spherical distribution gets the best results. Furthermore, in all these tasks, it outperforms the state-of-the-art VAE-based approach to constraining the SMPL parameters.
We propose Geometric Neural Parametric Models (GNPM), a learned parametric model that takes into account the local structure of data to learn disentangled shape and pose latent spaces of 4D dynamics, using a geometric-aware architecture on point clouds. Temporally consistent 3D deformations are estimated without the need for dense correspondences at training time, by exploiting cycle consistency. Besides its ability to learn dense correspondences, GNPMs also enable latent-space manipulations such as interpolation and shape/pose transfer. We evaluate GNPMs on various datasets of clothed humans,…
This paper addresses the problem of 3D human body shape and pose estimation from RGB images. Some recent approaches to this task predict probability distributions over human body model parameters conditioned on the input images. This is motivated by the ill-posed nature of the problem wherein multiple 3D reconstructions may match the image evidence, particularly when some parts of the body are locally occluded. However, body shape parameters in widely-used body models (e.g. SMPL) control global deformations over the whole body surface. Distributions over these global shape parameters are unabl…
Technical University of Munich(慕尼黑工业大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Parametric 3D models have enabled a wide variety of tasks in computer graphics and vision, such as modeling human bodies, faces, and hands. However, the construction of these parametric models is often tedious, as it requires heavy manual tweaking, and they struggle to represent additional complexity and details such as wrinkles or clothing. To this end, we propose Neural Parametric Models (NPMs), a novel, learned alternative to traditional, parametric 3D models, which does not require hand-crafted, object-specific constraints. In particular, we learn to disentangle 4D dynamics into latent-spa…
Dyson Robotics Laboratory, Imperial College London(帝国理工学院戴森机器人实验室)
Robots and other smart devices need efficient object-based scene representations from their on-board vision systems to reason about contact, physics and occlusion. Recognized precise object models will play an important role alongside non-parametric reconstructions of unrecognized structures. We present a system which can estimate the accurate poses of multiple known objects in contact and occlusion from real-time, embodied multi-view vision. Our approach makes 3D object pose proposals from single RGB-D views, accumulates pose estimates and non-parametric occupancy information from multiple vi…
This paper addresses the problem of Monocular Depth Estimation (MDE). Existing approaches on MDE usually model it as a pixel-level regression problem, ignoring the underlying geometry property. We empirically find this may result in sub-optimal solution: while the predicted depth map presents small loss value in one specific view, it may exhibit large loss if viewed in different directions. In this paper, inspired by multi-view stereo (MVS), we propose an Adversarial View-Consistent Learning (AVCL) framework to force the estimated depth map to be all reasonable viewed from multiple views. To t…
University of Science and Technology of China(中国科学技术大学)
Current facial expression recognition methods fail to simultaneously cope with pose and subject variations. In this paper, we propose a novel unsupervised adversarial domain adaptation method which can alleviate both variations at the same time. Specially, our method consists of three learning strategies: adversarial domain adaptation learning, cross adversarial feature learning, and reconstruction learning. The first aims to learn pose- and expression-related feature representations in the source domain and adapt both feature distributions to that of the target domain by imposing adversarial …
University of Bonn(波恩大学);RWTH-Aachen University(亚琛工业大学)
This work focuses on synthesizing human poses from human-level text descriptions. We propose a model that is based on a conditional generative adversarial network. It is designed to generate 2D human poses conditioned on human-written text descriptions. The model is trained and evaluated using the COCO dataset, which consists of images capturing complex everyday scenes with various human poses. We show through qualitative and quantitative results that the model is capable of synthesizing plausible poses matching the given text, indicating that it is possible to generate poses that are consiste…
Deep neural networks have been shown to exhibit an intriguing vulnerability to adversarial input images corrupted with imperceptible perturbations. However, the majority of adversarial attacks assume global, fine-grained control over the image pixel space. In this paper, we consider a different setting: what happens if the adversary could only alter specific attributes of the input image? These would generate inputs that might be perceptibly different, but still natural-looking and enough to fool a classifier. We propose a novel approach to generate such `semantic' adversarial examples by opti…
Huazhong University of Science and Technology(华中科技大学);The University of Hong Kong(香港大学);SenseTime Research(商汤科技研究院);SenseTime Research and Tetras.AI(商汤科技研究院与Tetras.AI)
Human pose estimation is a fundamental yet challenging task in computer vision, which aims at localizing human anatomical keypoints. However, unlike human vision that is robust to various data corruptions such as blur and pixelation, current pose estimators are easily confused by these corruptions. This work comprehensively studies and addresses this problem by building rigorous robust benchmarks, termed COCO-C, MPII-C, and OCHuman-C, to evaluate the weaknesses of current advanced pose estimators, and a new algorithm termed AdvMix is proposed to improve their robustness in different corruption…
This paper presents a deep learning based approach to the problem of human pose estimation. We employ generative adversarial networks as our learning paradigm in which we set up two stacked hourglass networks with the same architecture, one as the generator and the other as the discriminator. The generator is used as a human pose estimator after the training is done. The discriminator distinguishes ground-truth heatmaps from generated ones, and back-propagates the adversarial loss to the generator. This process enables the generator to learn plausible human body configurations and is shown to …
Johns Hopkins University(约翰斯·霍普金斯大学);Siemens AG(西门子股份公司);Technical University of Munich(慕尼黑工业大学)
Despite recent advances on the topic of direct camera pose regression using neural networks, accurately estimating the camera pose of a single RGB image still remains a challenging task. To address this problem, we introduce a novel framework based, in its core, on the idea of implicitly learning the joint distribution of RGB images and their corresponding camera poses using a discriminator network and adversarial learning. Our method allows not only to regress the camera pose from a single image, however, also offers a solely RGB-based solution for camera pose refinement using the discriminat…
Shenzhen Cloudream Technology Co., Ltd.(深圳云绘科技有限公司);South China University of Technology(华南理工大学);Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳))
In this paper, a novel deep-learning based framework is proposed to infer 3D human poses from a single image. Specifically, a two-phase approach is developed. We firstly utilize a generator with two branches for the extraction of explicit and implicit depth information respectively. During the training process, an adversarial scheme is also employed to further improve the performance. The implicit and explicit depth information with the estimated 2D joints generated by a widely used estimator, in the second step, are together fed into a deep 3D pose regressor for the final pose generation. Our…
We present a novel parametric 3D shape representation, Generalized sum of Gaussians (G-SoG), which is particularly suitable for pose estimation of articulated objects. Compared with the original sum-of-Gaussians (SoG), G-SoG can handle both isotropic and anisotropic Gaussians, leading to a more flexible and adaptable shape representation yet with much fewer anisotropic Gaussians involved. An articulated shape template can be developed by embedding G-SoG in a tree-structured skeleton model to represent an articulated object. We further derive a differentiable similarity function between G-SoG (…
Parametric generative deep models are state-of-the-art for photo and non-photo realistic image stylization. However, learning complicated image representations requires compute-intense models parametrized by a huge number of weights, which in turn requires large datasets to make learning successful. Non-parametric exemplar-based generation is a technique that works well to reproduce style from small datasets, but is also compute-intensive. These aspects are a drawback for the practice of digital AI artists: typically one wants to use a small set of stylization images, and needs a fast flexible…
Guangxi University(广西大学);Samsung Research China - Beijing (SRC-B)(三星电子中国研究院(北京));Tsinghua University(清华大学)
Estimating 6D object pose from an RGB image is important for many real-world applications such as autonomous driving and robotic grasping. Recent deep learning models have achieved significant progress on this task but their robustness received little research attention. In this work, for the first time, we study adversarial samples that can fool deep learning models with imperceptible perturbations to input image. In particular, we propose a Unified 6D pose estimation Attack, namely U6DA, which can successfully attack several state-of-the-art (SOTA) deep learning models for 6D pose estimation…
The University of Adelaide(阿德莱德大学);Nanjing University(南京大学);Nanjing University of Science and Technology(南京理工大学)
For human pose estimation in monocular images, joint occlusions and overlapping upon human bodies often result in deviated pose predictions. Under these circumstances, biologically implausible pose predictions may be produced. In contrast, human vision is able to predict poses by exploiting geometric constraints of joint inter-connectivity. To address the problem by incorporating priors about the structure of human bodies, we propose a novel structure-aware convolutional network to implicitly take such priors into account during training of the deep network. Explicit learning of such constrain…
Keio University(庆应义塾大学);DWANGO Co., Ltd.(多玩国株式会社);National Institute of Informatics(国立情报学研究所)
The task of three-dimensional (3D) human pose estimation from a single image can be divided into two parts: (1) Two-dimensional (2D) human joint detection from the image and (2) estimating a 3D pose from the 2D joints. Herein, we focus on the second part, i.e., a 3D pose estimation from 2D joint locations. The problem with existing methods is that they require either (1) a 3D pose dataset or (2) 2D joint locations in consecutive frames taken from a video sequence. We aim to solve these problems. For the first time, we propose a method that learns a 3D human pose without any 3D datasets. Our me…
University of California, Irvine(加利福尼亚大学欧文分校);Tencent Medical AI Lab(腾讯医疗人工智能实验室);Academia Sinica(中央研究院)
Hand pose estimation from a monocular RGB image is an important but challenging task. The main factor affecting its performance is the lack of a sufficiently large training dataset with accurate hand-keypoint annotations. In this work, we circumvent this problem by proposing an effective method for generating realistic hand poses and show that state-of-the-art algorithms for hand pose estimation can be greatly improved by utilizing the generated hand poses as training data. Specifically, we first adopt an augmented reality (AR) simulator to synthesize hand poses with accurate hand-keypoint lab…
Huazhong University of Science and Technology(华中科技大学);Tencent Youtu Lab(腾讯优图实验室)
Human pose estimation is the task of localizing body keypoints from still images. The state-of-the-art methods suffer from insufficient examples of challenging cases such as symmetric appearance, heavy occlusion and nearby person. To enlarge the amounts of challenging cases, previous methods augmented images by cropping and pasting image patches with weak semantics, which leads to unrealistic appearance and limited diversity. We instead propose Semantic Data Augmentation (SDA), a method that augments images by pasting segmented body parts with various semantic granularity. Furthermore, we prop…
Jiangnan University(江南大学);University of Surrey(萨里大学)
To learn disentangled representations of facial images, we present a Dual Encoder-Decoder based Generative Adversarial Network (DED-GAN). In the proposed method, both the generator and discriminator are designed with deep encoder-decoder architectures as their backbones. To be more specific, the encoder-decoder structured generator is used to learn a pose disentangled face representation, and the encoder-decoder structured discriminator is tasked to perform real/fake classification, face reconstruction, determining identity and estimating face pose. We further improve the proposed network arch…
Hand pose estimation is difficult due to different environmental conditions, object- and self-occlusion as well as diversity in hand shape and appearance. Exhaustively covering this wide range of factors in fully annotated datasets has remained impractical, posing significant challenges for generalization of supervised methods. Embracing this challenge, we propose to combine ideas from adversarial training and motion modelling to tap into unlabeled videos. To this end we propose what to the best of our knowledge is the first motion model for hands and show that an adversarial formulation leads…
Single image pose estimation is a fundamental problem in many vision and robotics tasks, and existing deep learning approaches suffer by not completely modeling and handling: i) uncertainty about the predictions, and ii) symmetric objects with multiple (sometimes infinite) correct poses. To this end, we introduce a method to estimate arbitrary, non-parametric distributions on SO(3). Our key idea is to represent the distributions implicitly, with a neural network that estimates the probability given the input image and a candidate pose. Grid sampling or gradient ascent can be used to find the m…
Shanghai Jiao Tong University(上海交通大学);University of Leicester(莱斯特大学)
Human pose estimation has an important impact on a wide range of applications from human-computer interface to surveillance and content-based video retrieval. For human pose estimation, joint obstructions and overlapping upon human bodies result in departed pose estimation. To address these problems, by integrating priors of the structure of human bodies, we present a novel structure-aware network to discreetly consider such priors during the training of the network. Typically, learning such constraints is a challenging task. Instead, we propose generative adversarial networks as our learning …
This paper presents a novel method for 3D human pose and shape estimation from images with sparse views, using joint points and silhouettes, based on a parametric model. Firstly, the parametric model is fitted to the joint points estimated by deep learning-based human pose estimation. Then, we extract the correspondence between the parametric model of pose fitting and silhouettes on 2D and 3D space. A novel energy function based on the correspondence is built and minimized to fit parametric model to the silhouettes. Our approach uses sufficient shape information because the energy function of …
CUHK-SenseTime Joint Lab, The Chinese University of Hong Kong(香港中文大学-商汤科技联合实验室(CUHK-SenseTime Joint Lab, The Chinese University of Hong Kong));School of Electrical and Information Engineering, The University of Sydney(悉尼大学电气与信息工程学院(School of Electrical and Information Engineering, The University of Sydney));The Robotics Institute, Carnegie Mellon University(卡内基梅隆大学机器人研究所(The Robotics Institute, Carnegie Mellon University));SenseTime Research(商汤科技研究院)
Recently, remarkable advances have been achieved in 3D human pose estimation from monocular images because of the powerful Deep Convolutional Neural Networks (DCNNs). Despite their success on large-scale datasets collected in the constrained lab environment, it is difficult to obtain the 3D pose annotations for in-the-wild images. Therefore, 3D human pose estimation in the wild is still a challenge. In this paper, we propose an adversarial learning framework, which distills the 3D human pose structures learned from the fully annotated dataset to in-the-wild images with only 2D pose annotations…
Northwestern Polytechnical University(西北工业大学);National Engineering Laboratory for Integrated Aero-Space-Ground-Ocean Big Data Application Technology(空天地海一体化大数据应用技术国家工程实验室);The University of Adelaide(阿德莱德大学)
Because of the invisible human keypoints in images caused by illumination, occlusion and overlap, it is likely to produce unreasonable human pose prediction for most of the current human pose estimation methods. In this paper, we design a novel generative adversarial network (GAN) to improve the localization accuracy of visible joints when some joints are invisible. The network consists of two simple but efficient modules, Cascade Feature Network (CFN) and Graph Structure Network (GSN). First, the CFN utilizes the prediction maps from the previous stages to guide the prediction maps in the nex…
Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other hand, can represent motion patterns intrinsically and interpretably, and impose the geometric constraints regardless of appearance. In this paper, we propose a pose guided method to synthesize human videos in a disentangled way: plausible motion prediction and coherent appearance generation. In the first stage, a Pose Sequence Generative Adversarial Network …
Leibniz Universität Hannover(汉诺威莱布尼茨大学);Hannover, Germany(德国汉诺威(注:此处原文本中该部分为地址信息,根据提取规则,不应作为机构提取,正确机构仅为Leibniz Universität Hannover))
This paper addresses the problem of 3D human pose estimation from single images. While for a long time human skeletons were parameterized and fitted to the observation by satisfying a reprojection error, nowadays researchers directly use neural networks to infer the 3D pose from the observations. However, most of these approaches ignore the fact that a reprojection constraint has to be satisfied and are sensitive to overfitting. We tackle the overfitting problem by ignoring 2D to 3D correspondences. This efficiently avoids a simple memorization of the training data and allows for a weakly supe…
Arizona State University(亚利桑那州立大学);Intel Corporation(英特尔公司)
The advent of generative adversarial networks (GAN) has enabled new capabilities in synthesis, interpolation, and data augmentation heretofore considered very challenging. However, one of the common assumptions in most GAN architectures is the assumption of simple parametric latent-space distributions. While easy to implement, a simple latent-space distribution can be problematic for uses such as interpolation. This is due to distributional mismatches when samples are interpolated in the latent space. We present a straightforward formalization of this problem; using basic results from probabil…
We present TIPSy-GAN, a new approach to improve the accuracy and stability in unsupervised adversarial 2D to 3D human pose estimation. In our work we demonstrate that the human kinematic skeleton should not be assumed as a single spatially codependent structure; in fact, we posit when a full 2D pose is provided during training, there is an inherent bias learned where the 3D coordinate of a keypoint is spatially codependent on the 2D coordinates of all other keypoints. To investigate our hypothesis we follow previous adversarial approaches but train two generators on spatially independent parts…
Rutgers University(罗格斯大学);Facebook(脸书);IBM T.J. Watson Research Center(IBM托马斯·J·沃森研究中心)
Random data augmentation is a critical technique to avoid overfitting in training deep neural network models. However, data augmentation and network training are usually treated as two isolated processes, limiting the effectiveness of network training. Why not jointly optimize the two? We propose adversarial data augmentation to address this limitation. The main idea is to design an augmentation network (generator) that competes against a target network (discriminator) by generating `hard' augmentation operations online. The augmentation network explores the weaknesses of the target network, w…
Model based methods to marker-free motion capture have a very high computational overhead that make them unattractive. In this paper we describe a method that improves on existing global optimization techniques to tracking articulated objects. Our method improves on the state-of-the-art Annealed Particle Filter (APF) by reusing samples across annealing layers and by using an adaptive parametric density for diffusion. We compare the proposed method with APF on a scalable problem and study how the two methods scale with the dimensionality, multi-modality and the range of search. Then we perform …
Institute for Brain and Cognitive Sciences, Tsinghua University(清华大学脑与认知科学研究院)
Modeling 3D humans accurately and robustly from a single image is very challenging, and the key for such an ill-posed problem is the 3D representation of the human models. To overcome the limitations of regular 3D representations, we propose Parametric Model-Conditioned Implicit Representation (PaMIR), which combines the parametric body model with the free-form deep implicit function. In our PaMIR-based reconstruction framework, a novel deep neural network is proposed to regularize the free-form deep implicit function using the semantic features of the parametric model, which improves the gene…
Recently proposed robust 3D face alignment methods establish either dense or sparse correspondence between a 3D face model and a 2D facial image. The use of these methods presents new challenges as well as opportunities for facial texture analysis. In particular, by sampling the image using the fitted model, a facial UV can be created. Unfortunately, due to self-occlusion, such a UV map is always incomplete. In this paper, we propose a framework for training Deep Convolutional Neural Network (DCNN) to complete the facial UV map extracted from in-the-wild images. To this end, we first gather co…
University of California, Irvine(加州大学欧文分校);Tencent America(腾讯美国);Amazon(亚马逊);National Chiao Tung University(国立交通大学)
Estimating3D hand poses from RGB images is essentialto a wide range of potential applications, but is challengingowing to substantial ambiguity in the inference of depth in-formation from RGB images. State-of-the-art estimators ad-dress this problem by regularizing3D hand pose estimationmodels during training to enforce the consistency betweenthe predicted3D poses and the ground-truth depth maps.However, these estimators rely on both RGB images and thepaired depth maps during training. In this study, we proposea conditional generative adversarial network (GAN) model,called Depth-image Guided G…
Nanjing University of Science and Technology(南京理工大学);The University of Adelaide(阿德莱德大学);Australian Centre for Robotic Vision(澳大利亚机器人视觉中心);Nanjing University(南京大学)
Landmark/pose estimation in single monocular images have received much effort in computer vision due to its important applications. It remains a challenging task when input images severe occlusions caused by, e.g., adverse camera views. Under such circumstances, biologically implausible pose predictions may be produced. In contrast, human vision is able to predict poses by exploiting geometric constraints of landmark point inter-connectivity. To address the problem, by incorporating priors about the structure of pose components, we propose a novel structure-aware fully convolutional network to…
Chosun University(朝鲜大学);Hanoi University of Science and Technology(河内理工大学);Vietnam Academy of Science and Technology(越南科学技术院)
Pose-invariant face recognition refers to the problem of identifying or verifying a person by analyzing face images captured from different poses. This problem is challenging due to the large variation of pose, illumination and facial expression. A promising approach to deal with pose variation is to fulfill incomplete UV maps extracted from in-the-wild faces, then attach the completed UV map to a fitted 3D mesh and finally generate different 2D faces of arbitrary poses. The synthesized faces increase the pose variation for training deep face recognition models and reduce the pose discrepancy …
Recently, category-level 6D object pose estimation has achieved significant improvements with the development of reconstructing canonical 3D representations. However, the reconstruction quality of existing methods is still far from excellent. In this paper, we propose a novel Adversarial Canonical Representation Reconstruction Network named ACR-Pose. ACR-Pose consists of a Reconstructor and a Discriminator. The Reconstructor is primarily composed of two novel sub-modules: Pose-Irrelevant Module (PIM) and Relational Reconstruction Module (RRM). PIM tends to learn canonical-related features to m…
There exist challenging problems in 3D human pose estimation mission, such as poor performance caused by occlusion and self-occlusion. Recently, IMU-vision sensor fusion is regarded as valuable for solving these problems. However, previous researches on the fusion of IMU and vision data, which is heterogeneous, fail to adequately utilize either IMU raw data or reliable high-level vision features. To facilitate a more efficient sensor fusion, in this work we propose a framework called \emph{FusePose} under a parametric human kinematic model. Specifically, we aggregate different information of I…
CRCV, University of Central Florida(中佛罗里达大学计算机视觉研究中心);National University of Singapore(新加坡国立大学);Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院)
We focus on the problem of novel-view human action synthesis. Given an action video, the goal is to generate the same action from an unseen viewpoint. Naturally, novel view video synthesis is more challenging than image synthesis. It requires the synthesis of a sequence of realistic frames with temporal coherency. Besides, transferring the different actions to a novel target view requires awareness of action category and viewpoint change simultaneously. To address these challenges, we propose a novel framework named Pose-guided Action Separable Generative Adversarial Net (PAS-GAN), which utili…
Advances in deep learning have resulted in steady progress in computer vision with improved accuracy on tasks such as object detection and semantic segmentation. Nevertheless, deep neural networks are vulnerable to adversarial attacks, thus presenting a challenge in reliable deployment. Two of the prominent tasks in 3D scene-understanding for robotics and advanced drive assistance systems are monocular depth and pose estimation, often learned together in an unsupervised manner. While studies evaluating the impact of adversarial attacks on monocular depth estimation exist, a systematic demonstr…
Recent development in the field of Deep Learning have exposed the underlying vulnerability of Deep Neural Network (DNN) against adversarial examples. In image classification, an adversarial example is a carefully modified image that is visually imperceptible to the original image but can cause DNN model to misclassify it. Training the network with Gaussian noise is an effective technique to perform model regularization, thus improving model robustness against input variation. Inspired by this classical method, we explore to utilize the regularization characteristic of noise injection to improv…
Inria(法国国家信息与自动化研究所);École normale supérieure(巴黎高等师范学院);CNRS(法国国家科学研究中心);PSL Research Univ.(巴黎文理研究大学);Deepmind(深度思维)
Recent work achieved impressive progress towards joint reconstruction of hands and manipulated objects from monocular color images. Existing methods focus on two alternative representations in terms of either parametric meshes or signed distance fields (SDFs). On one side, parametric models can benefit from prior knowledge at the cost of limited shape deformations and mesh resolutions. Mesh models, hence, may fail to precisely reconstruct details such as contact surfaces of hands and objects. SDF-based methods, on the other side, can represent arbitrary details but are lacking explicit priors.…
3D Human Pose Estimation Based on 2D-3D Consistency with Synchronized Adversarial Training
School of Computer and Information Technology, Beijing Jiaotong University(北京交通大学计算机与信息技术学院);Key Lab of Big Data & Artificial Intelligence in Transportation, Ministry of Education(教育部交通大数据与人工智能重点实验室);School of Information Science and Electrical Engineering, Kyushu University(九州大学信息科学与电气工程学院)
Coventry University(考文垂大学);American University of Beirut(贝鲁特美国大学)
In this work, we propose a novel Generative Adversarial Stacked Autoencoder that learns to map facial expressions, with up to plus or minus 60 degrees, to an illumination invariant facial representation of 0 degrees. We accomplish this by using a novel convolutional layer that exploits both local and global spatial information, and a convolutional layer with a reduced number of parameters that exploits facial symmetry. Furthermore, we introduce a generative adversarial gradual greedy layer-wise learning algorithm designed to train Adversarial Autoencoders in an efficient and incremental manner…
We address the problem of camera pose estimation in visual localization. Current regression-based methods for pose estimation are trained and evaluated scene-wise. They depend on the coordinate frame of the training dataset and show a low generalization across scenes and datasets. We identify the dataset shift an important barrier to generalization and consider transfer learning as an alternative way towards a better reuse of pose estimation models. We revise domain adaptation techniques for classification and extend them to camera pose estimation, which is a multi-regression task. We develop …
VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Space
CentraleSupélec(中央高等电力学院);IETR UMR CNRS 6164(法国国家科研中心联合研究单位IETR);Inria(法国国家信息与自动化研究所);Univ. Grenoble Alpes(格勒诺布尔大学);CNRS(法国国家科学研究中心);Institut de Robòtica i Informàtica Industrial (CSIC-UPC)(机器人与工业信息研究所(西班牙国家研究委员会-加泰罗尼亚理工大学联合机构))
Indian Institute of Science(印度科学学院);IIT Bombay(印度理工学院孟买分校);Axogyan AI(Axogyan人工智能公司)
This paper provides a comprehensive and exhaustive study of adversarial attacks on human pose estimation models and the evaluation of their robustness. Besides highlighting the important differences between well-studied classification and human pose-estimation systems w.r.t. adversarial attacks, we also provide deep insights into the design choices of pose-estimation systems to shape future work. We benchmark the robustness of several 2D single person pose-estimation architectures trained on multiple datasets, MPII and COCO. In doing so, we also explore the problem of attacking non-classificat…
To synthesize high-quality person images with arbitrary poses is challenging. In this paper, we propose a novel Multi-scale Conditional Generative Adversarial Networks (MsCGAN), aiming to convert the input conditional person image to a synthetic image of any given target pose, whose appearance and the texture are consistent with the input image. MsCGAN is a multi-scale adversarial network consisting of two generators and two discriminators. One generator transforms the conditional person image into a coarse image of the target pose globally, and the other is to enhance the detailed quality of …