This paper presents a novel method for 3D human pose and shape estimation from images with sparse views, using joint points and silhouettes, based on a parametric model. Firstly, the parametric model is fitted to the joint points estimated by deep learning-based human pose estimation. Then, we extract the correspondence between the parametric model of pose fitting and silhouettes on 2D and 3D space. A novel energy function based on the correspondence is built and minimized to fit parametric model to the silhouettes. Our approach uses sufficient shape information because the energy function of silhouettes is built from both 2D and 3D space. This also means that our method only needs images from sparse views, which balances data used and the required prior information. Results on synthetic data and real data demonstrate the competitive performance of our approach on pose and shape estimation of the human body.
Human pose estimation is one of the key problems in computer vision that has been studied in the recent years. The significance of human pose estimation is in the higher level tasks of understanding human actions applications such as recognition of anomalous actions present in videos and many other related applications. The human poses can be estimated by extracting silhouettes of humans as silhouettes are robust to variations and it gives the shape information of the human body. Some common challenges include illumination changes, variation in environments, and variation in human appearances.…
Indian Institute of Science(印度科学学院);Google Research(谷歌研究院)
Articulation-centric 2D/3D pose supervision forms the core training objective in most existing 3D human pose estimation techniques. Except for synthetic source environments, acquiring such rich supervision for each real target domain at deployment is highly inconvenient. However, we realize that standard foreground silhouette estimation techniques (on static camera feeds) remain unaffected by domain-shifts. Motivated by this, we propose a novel target adaptation framework that relies only on silhouette supervision to adapt a source-trained model-based regressor. However, in the absence of any …
Gait recognition is a promising video-based biometric for identifying individual walking patterns from a long distance. At present, most gait recognition methods use silhouette images to represent a person in each frame. However, silhouette images can lose fine-grained spatial information, and most papers do not regard how to obtain these silhouettes in complex scenes. Furthermore, silhouette images contain not only gait features but also other visual clues that can be recognized. Hence these approaches can not be considered as strict gait recognition. We leverage recent advances in human pose…
Gait recognition is a promising biometric with unique properties for identifying individuals from a long distance by their walking patterns. In recent years, most gait recognition methods used the person's silhouette to extract the gait features. However, silhouette images can lose fine-grained spatial information, suffer from (self) occlusion, and be challenging to obtain in real-world scenarios. Furthermore, these silhouettes also contain other visual clues that are not actual gait features and can be used for identification, but also to fool the system. Model-based methods do not suffer fro…
National Tsing Hua University(国立清华大学);Tohoku University(东北大学)
3D hand pose estimation has received a lot of attention for its wide range of applications and has made great progress owing to the development of deep learning. Existing approaches mainly consider different input modalities and settings, such as monocular RGB, multi-view RGB, depth, or point cloud, to provide sufficient cues for resolving variations caused by self occlusion and viewpoint change. In contrast, this work aims to address the less-explored idea of using minimal information to estimate 3D hand poses. We present a new architecture that automatically learns a guidance from implicit d…
Many human pose estimation methods estimate Skinned Multi-Person Linear (SMPL) models and regress the human joints from these SMPL estimates. In this work, we show that the most widely used SMPL-to-joint linear layer (joint regressor) is inaccurate, which may mislead pose evaluation results. To achieve a more accurate joint regressor, we propose a method to create pseudo-ground-truth SMPL poses, which can then be used to train an improved regressor. Specifically, we optimize SMPL estimates coming from a state-of-the-art method so that its projection matches the silhouettes of humans in the sce…
The effectiveness of the approaches to predict 3D poses from 2D poses estimated in each frame of a video has been demonstrated for 3D human pose estimation. However, 2D poses without appearance information of persons have much ambiguity with respect to the joint depths. In this paper, we propose to estimate a 3D pose in each frame of a video and refine it considering temporal information. The proposed approach reduces the ambiguity of the joint depths and improves the 3D pose estimation accuracy.
China University of Petroleum(中国石油大学);Institute of Automation, Chinese Academy of Science(中国科学院自动化研究所);Autonomous University of Barcelona(巴塞罗那自治大学)
Mixture of parts model has been successfully applied to 2D human pose estimation problem either as explicitly trained body part model or as latent variables for the whole human body model. Mixture of parts model usually utilize tree structure for representing relations between body parts. Tree structures facilitate training and referencing of the model but could not deal with double counting problems, which hinder its applications in 3D pose estimation. While most of work targeted to solve these problems tend to modify the tree models or the optimization target. We incorporate other cues from …
Vision Systems Inc.(视觉系统公司);ExoAnalytic Solutions(ExoAnalytic解决方案公司);Texas A&M(德州农工大学)
Automated 3D pose estimation of satellites and other known space objects is a critical component of space situational awareness. Ground-based imagery offers a convenient data source for satellite characterization; however, analysis algorithms must contend with atmospheric distortion, variable lighting, and unknown reflectance properties. Traditional feature-based pose estimation approaches are unable to discover an accurate correlation between a known 3D model and imagery given this challenging image environment. This paper presents an innovative method for automated 3D pose estimation of know…
Keio University(庆应义塾大学);DWANGO Co., Ltd.(多玩国株式会社);National Institute of Informatics(国立情报学研究所)
The task of three-dimensional (3D) human pose estimation from a single image can be divided into two parts: (1) Two-dimensional (2D) human joint detection from the image and (2) estimating a 3D pose from the 2D joints. Herein, we focus on the second part, i.e., a 3D pose estimation from 2D joint locations. The problem with existing methods is that they require either (1) a 3D pose dataset or (2) 2D joint locations in consecutive frames taken from a video sequence. We aim to solve these problems. For the first time, we propose a method that learns a 3D human pose without any 3D datasets. Our me…
University of California, Los Angeles(加州大学洛杉矶分校);Johns Hopkins University(约翰斯·霍普金斯大学)
Human pose estimation and semantic part segmentation are two complementary tasks in computer vision. In this paper, we propose to solve the two tasks jointly for natural multi-person images, in which the estimated pose provides object-level shape prior to regularize part segments while the part-level segments constrain the variation of pose locations. Specifically, we first train two fully convolutional neural networks (FCNs), namely Pose FCN and Part FCN, to provide initial estimation of pose joint potential and semantic part potential. Then, to refine pose joint location, the two types of po…
Despite of the recent success of neural networks for human pose estimation, current approaches are limited to pose estimation of a single person and cannot handle humans in groups or crowds. In this work, we propose a method that estimates the poses of multiple persons in an image in which a person can be occluded by another person or might be truncated. To this end, we consider multi-person pose estimation as a joint-to-person association problem. We construct a fully connected graph from a set of detected joint candidates in an image and resolve the joint-to-person association and outlier de…
Technical University of Munich(慕尼黑工业大学);Artisense Corporation(Artisense公司);Max Planck Institute for Intelligent Systems Tübingen(图宾根马克斯·普朗克智能系统研究所)
Scene understanding from images is a challenging problem encountered in autonomous driving. On the object level, while 2D methods have gradually evolved from computing simple bounding boxes to delivering finer grained results like instance segmentations, the 3D family is still dominated by estimating 3D bounding boxes. In this paper, we propose a novel approach to jointly infer the 3D rigid-body poses and shapes of vehicles from a stereo image pair using shape priors. Unlike previous works that geometrically align shapes to point clouds from dense stereo reconstruction, our approach works dire…
This paper proposes a new hybrid architecture that consists of a deep Convolutional Network and a Markov Random Field. We show how this architecture is successfully applied to the challenging problem of articulated human pose estimation in monocular images. The architecture can exploit structural domain constraints such as geometric relationships between body joint locations. We show that joint training of these two model paradigms improves performance and allows us to significantly outperform existing state-of-the-art techniques.
Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);University of California, Irvine(加利福尼亚大学尔湾分校);Shanghai AI Laboratory(上海人工智能实验室)
Graph Convolution Network (GCN) has been successfully used for 3D human pose estimation in videos. However, it is often built on the fixed human-joint affinity, according to human skeleton. This may reduce adaptation capacity of GCN to tackle complex spatio-temporal pose variations in videos. To alleviate this problem, we propose a novel Dynamical Graph Network (DG-Net), which can dynamically identify human-joint affinity, and estimate 3D pose by adaptively learning spatial/temporal joint relations from videos. Different from traditional graph convolution, we introduce Dynamical Spatial/Tempor…
Human Pose Estimation is a low-level task useful forsurveillance, human action recognition, and scene understandingat large. It also offers promising perspectives for the animationof synthetic characters. For all these applications, and especiallythe latter, estimating the positions of many joints is desirablefor improved performance and realism. To this purpose, wepropose a novel method called JUMPS for increasing the numberof joints in 2D pose estimates and recovering occluded ormissing joints. We believe this is the first attempt to addressthe issue. We build on a deep generative model that…
University of Electronic Science and Technology of China(电子科技大学)
In this paper, we propose efficient and effective methods for 2D human pose estimation. A new ResBlock is proposed based on depthwise separable convolution and is utilized instead of the original one in Hourglass network. It can be further enhanced by replacing the vanilla depthwise convolution with a mixed depthwise convolution. Based on it, we propose a bottom-up multi-person pose estimation method. A rooted tree is used to represent human pose by introducing person centroid as the root which connects to all body joints directly or hierarchically. Two branches of sub-networks are used to pre…
Over the past decade, there has been a growing interest in human pose estimation. Although much work has been done on 2D pose estimation, 3D pose estimation has still been relatively studied less. In this paper, we propose a top-bottom based two-stage 3D estimation framework. GloabalNet and RefineNet in our 2D pose estimation process enable us to find occluded or invisible 2D joints while 2D-to-3D pose estimator composed of residual blocks is used to lift 2D joints to 3D joints effectively. The proposed method achieves promising results with mean per joint position error at 42.39 on the valida…
Qualcomm AI Research(高通人工智能研究院);Qualcomm Technologies, Inc.(高通技术公司);Shanghai Jiao Tong University(上海交通大学)
There has been a recent surge of interest in introducing transformers to 3D human pose estimation (HPE) due to their powerful capabilities in modeling long-term dependencies. However, existing transformer-based methods treat body joints as equally important inputs and ignore the prior knowledge of human skeleton topology in the self-attention mechanism. To tackle this issue, in this paper, we propose a Pose-Oriented Transformer (POT) with uncertainty guided refinement for 3D HPE. Specifically, we first develop novel pose-oriented self-attention mechanism and distance-related position embedding…
While there has been a success in 2D human pose estimation with convolutional neural networks (CNNs), 3D human pose estimation has not been thoroughly studied. In this paper, we tackle the 3D human pose estimation task with end-to-end learning using CNNs. Relative 3D positions between one joint and the other joints are learned via CNNs. The proposed method improves the performance of CNN with two novel ideas. First, we added 2D pose information to estimate a 3D pose from an image by concatenating 2D pose estimation result with the features from an image. Second, we have found that more accurat…
The Australian National University(澳大利亚国立大学);Northwestern Polytechnical University(西北工业大学)
Albeit the recent progress in single image 3D human pose estimation due to the convolutional neural network, it is still challenging to handle real scenarios such as highly occluded scenes. In this paper, we propose to address the problem of single image 3D human pose estimation with occluded measurements by exploiting the Euclidean distance matrix (EDM). Specifically, we present two approaches based on EDM, which could effectively handle occluded joints in 2D images. The first approach is based on 2D-to-2D distance matrix regression achieved by a simple CNN architecture. The second approach i…
Occluded Human Pose Estimation based on Limb Joint Augmentation
School of Electrical and Information Engineering, Zhengzhou University(郑州大学电气与信息工程学院);School of Computer and Artificial Intelligence, Zhengzhou University(郑州大学计算机与人工智能学院);Department of Computer Science, Toronto Metropolitan University(多伦多都会大学计算机科学系)
3D human pose estimation using monocular images is an important yet challenging task. Existing 3D pose detection methods exhibit excellent performance under normal conditions however their performance may degrade due to occlusion. Recently some occlusion aware methods have also been proposed, however, the occlusion handling capability of these networks has not yet been thoroughly investigated. In the current work, we propose an occlusion-guided 3D human pose estimation framework and quantify its occlusion handling capability by using different protocols. The proposed method estimates more accu…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Stanford University(斯坦福大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
This paper considers the task of articulated human pose estimation of multiple people in real world images. We propose an approach that jointly solves the tasks of detection and pose estimation: it infers the number of persons in a scene, identifies occluded body parts, and disambiguates body parts between people in close proximity of each other. This joint formulation is in contrast to previous strategies, that address the problem by first detecting people and subsequently estimating their body pose. We propose a partitioning and labeling formulation of a set of body-part hypotheses generated…
We consider the task of 3D joints location and orientation prediction from a monocular video with the skinned multi-person linear (SMPL) model. We first infer 2D joints locations with an off-the-shelf pose estimation algorithm. We use the SPIN algorithm and estimate initial predictions of body pose, shape and camera parameters from a deep regression neural network. We then adhere to the SMPLify algorithm which receives those initial parameters, and optimizes them so that inferred 3D joints from the SMPL model would fit the 2D joints locations. This algorithm involves a projection step of 3D jo…
In bin-picking scenarios, multiple instances of an object of interest are stacked in a pile randomly, and hence, the instances are inherently subjected to the challenges: severe occlusion, clutter, and similar-looking distractors. Most existing methods are, however, for single isolated object instances, while some recent methods tackle crowd scenarios as post-refinement which accounts multiple object relations. In this paper, we address recovering 6D poses of multiple instances in bin-picking scenarios in depth modality by multi-task learning in deep neural networks. Our architecture jointly l…
Shenzhen Cloudream Technology Co., Ltd.(深圳云创科技有限公司);The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));South China University of Technology(华南理工大学)
Estimating 3D human pose from a single image is a challenging task. This work attempts to address the uncertainty of lifting the detected 2D joints to the 3D space by introducing an intermediate state - Part-Centric Heatmap Triplets (HEMlets), which shortens the gap between the 2D observation and the 3D interpretation. The HEMlets utilize three joint-heatmaps to represent the relative depth information of the end-joints for each skeletal body part. In our approach, a Convolutional Network (ConvNet) is first trained to predict HEMlests from the input image, followed by a volumetric joint-heatma…
USC Institute for Creative Technologies(南加州大学创意技术研究所);Waseda University(早稻田大学);University of Southern California(南加州大学);Snap Inc.(Snap公司);Pinscreen
We introduce a new silhouette-based representation for modeling clothed human bodies using deep generative models. Our method can reconstruct a complete and textured 3D model of a person wearing clothes from a single input picture. Inspired by the visual hull algorithm, our implicit representation uses 2D silhouettes and 3D joints of a body pose to describe the immense shape complexity and variations of clothed people. Given a segmented 2D silhouette of a person and its inferred 3D joints from the input picture, we first synthesize consistent silhouettes from novel view points around the subje…
University of Pennsylvania(宾夕法尼亚大学);Ryerson University(瑞尔森大学)
This paper addresses the challenge of 3D full-body human pose estimation from a monocular image sequence. Here, two cases are considered: (i) the image locations of the human joints are provided and (ii) the image locations of joints are unknown. In the former case, a novel approach is introduced that integrates a sparsity-driven 3D geometric prior and temporal smoothness. In the latter case, the former case is extended by treating the image locations of the joints as latent variables. A deep fully convolutional network is trained to predict the uncertainty maps of the 2D joint locations. The …
Shandong University(山东大学);University of Central Florida(中佛罗里达大学);Amazon Prime Video(亚马逊Prime Video);Peking University(北京大学)
Recently, transformer-based methods have gained significant success in sequential 2D-to-3D lifting human pose estimation. As a pioneering work, PoseFormer captures spatial relations of human joints in each video frame and human dynamics across frames with cascaded transformer layers and has achieved impressive performance. However, in real scenarios, the performance of PoseFormer and its follow-ups is limited by two factors: (a) The length of the input joint sequence; (b) The quality of 2D joint detection. Existing methods typically apply self-attention to all frames of the input sequence, cau…
In this paper, we propose a structured feature learning framework to reason the correlations among body joints at the feature level in human pose estimation. Different from existing approaches of modelling structures on score maps or predicted labels, feature maps preserve substantially richer descriptions of body joints. The relationships between feature maps of joints are captured with the introduced geometrical transform kernels, which can be easily implemented with a convolution layer. Features and their relationships are jointly learned in an end-to-end learning system. A bi-directional t…
Northwestern Polytechnical University(西北工业大学);National Engineering Laboratory for Integrated Aero-Space-Ground-Ocean Big Data Application Technology(空天地海一体化大数据应用技术国家工程实验室);The University of Adelaide(阿德莱德大学)
Because of the invisible human keypoints in images caused by illumination, occlusion and overlap, it is likely to produce unreasonable human pose prediction for most of the current human pose estimation methods. In this paper, we design a novel generative adversarial network (GAN) to improve the localization accuracy of visible joints when some joints are invisible. The network consists of two simple but efficient modules, Cascade Feature Network (CFN) and Graph Structure Network (GSN). First, the CFN utilizes the prediction maps from the previous stages to guide the prediction maps in the nex…
College of Automation Engineering, Nanjing University of Aeronautics and Astronautics(南京航空航天大学自动化学院)
At present, the existing gait recognition systems are focusing on developing methods to extract robust gait feature from silhouette images and they indeed achieved great success. However, gait can be sensitive to appearance features such as clothing and carried items. Compared with appearance-based method, model-based gait recognition is promising due to the robustness against these variations. In recent years, with the development of human pose estimation, the difficulty of model-based gait recognition methods has been mitigated. In this paper, to resist the increase of subjects and views var…
Joint-Motion Mutual Learning for Pose Estimation in Videos
College of Computer Science and Technology, Jilin University(吉林大学计算机科学与技术学院);Georgia Institute of Technology(佐治亚理工学院);School of Artificial Intelligence, Jilin University(吉林大学人工智能学院);The State Key Laboratory of Blockchain and Data Security, Zhejiang University(浙江大学区块链与数据安全国家重点实验室);Key Laboratory of Symbolic Computation and Knowledge Engineering of Ministry of Education, Jilin University(吉林大学符号计算与知识工程教育部重点实验室);Hangzhou High-Tech Zone (Binjiang) Institute of Blockchain and Data Security, Hangzhou, China(杭州高新区(滨江)区块链与数据安全研究院)
We propose a new learning-based method for estimating 2D human pose from a single image, using Dual-Source Deep Convolutional Neural Networks (DS-CNN). Recently, many methods have been developed to estimate human pose by using pose priors that are estimated from physiologically inspired graphical models or learned from a holistic perspective. In this paper, we propose to integrate both the local (body) part appearance and the holistic view of each local part for more accurate human pose estimation. Specifically, the proposed DS-CNN takes a set of image patches (category-independent object prop…
Mannheim University of Applied Sciences(曼海姆应用科学大学)
In order to ensure safe autonomous driving, precise information about the conditions in and around the vehicle must be available. Accordingly, the monitoring of occupants and objects inside the vehicle is crucial. In the state-of-the-art, single or multiple deep neural networks are used for either object recognition, semantic segmentation, or human pose estimation. In contrast, we propose our Multitask Detection, Segmentation and Pose Estimation Network (MDSP) -- the first multitask network solving all these three tasks jointly in the area of occupancy monitoring. Due to the shared architectur…
Rutgers University(罗格斯大学);Facebook(脸书);IBM T.J. Watson Research Center(IBM托马斯·J·沃森研究中心)
Random data augmentation is a critical technique to avoid overfitting in training deep neural network models. However, data augmentation and network training are usually treated as two isolated processes, limiting the effectiveness of network training. Why not jointly optimize the two? We propose adversarial data augmentation to address this limitation. The main idea is to design an augmentation network (generator) that competes against a target network (discriminator) by generating `hard' augmentation operations online. The augmentation network explores the weaknesses of the target network, w…
This work proposes a novel pose estimation model for object categories that can be effectively transferred to previously unseen environments. The deep convolutional network models (CNN) for pose estimation are typically trained and evaluated on datasets specifically curated for object detection, pose estimation, or 3D reconstruction, which requires large amounts of training data. In this work, we propose a model for pose estimation that can be trained with small amount of data and is built on the top of generic mid-level representations \cite{taskonomy2018} (e.g. surface normal estimation and …
Trinity College Dublin(都柏林圣三一学院);Accenture Labs(埃森哲实验室)
Monocular 3D human pose estimation technologies have the potential to greatly increase the availability of human movement data. The best-performing models for single-image 2D-3D lifting use graph convolutional networks (GCNs) that typically require some manual input to define the relationships between different body joints. We propose a novel transformer-based approach that uses the more generalised self-attention mechanism to learn these relationships within a sequence of tokens representing joints. We find that the use of intermediate supervision, as well as residual connections between the …
Estimating three-dimensional human poses from the positions of two-dimensional joints has shown promising results.However, using two-dimensional joint coordinates as input loses more information than image-based approaches and results in ambiguity.In order to overcome this problem, we combine bone length and camera parameters with two-dimensional joint coordinates for input.This combination is more discriminative than the two-dimensional joint coordinates in that it can improve the accuracy of the model's prediction depth and alleviate the ambiguity that comes from projecting three-dimensional…
Kinematics Modeling Network for Video-based Human Pose Estimation
Beijing University of Posts and Telecommunications(北京邮电大学);Chinese Academy of Surveying and Mapping(中国测绘科学研究院);Southwest Jiaotong University(西南交通大学);Wuhan University(武汉大学)
We present a self-trainable method, Mask2Hand, which learns to solve the challenging task of predicting 3D hand pose and shape from a 2D binary mask of hand silhouette/shadow without additional manually-annotated data. Given the intrinsic camera parameters and the parametric hand model in the camera space, we adopt the differentiable rendering technique to project 3D estimations onto the 2D binary silhouette space. By applying a tailored combination of losses between the rendered silhouette and the input binary mask, we are able to integrate the self-guidance mechanism into our end-to-end opti…
The Robotics Institute, Carnegie Mellon University(卡内基梅隆大学机器人研究所)
Pose Priors are critical in human pose estimation, since they are able to enforce constraints that prevent estimated poses from tending to physically impossible positions. Human pose generally consists of up to 22 Joint Angles of various segments, and their respective bone lengths, but the way these various segments interact can affect the validity of a pose. Looking at the Knee-Ankle segment alone, we can observe that clearly, the Knee cannot bend forward beyond it's roughly 90 degree point, amongst various other impossible poses below.
Differentiable render is widely used in optimization-based 3D reconstruction which requires gradients from differentiable operations for gradient-based optimization. The existing differentiable renderers obtain the gradients of rendering via numerical technique which is of low accuracy and efficiency. Motivated by this fact, a differentiable mesh renderer with analytical gradients is proposed. The main obstacle of rasterization based rendering being differentiable is the discrete sampling operation. To make the rasterization differentiable, the pixel intensity is defined as a double integral o…
University of Adelaide(阿德莱德大学);Australian Centre for Robotic Vision(澳大利亚机器人视觉中心)
3D shape reconstruction from a single image is a highly ill-posed problem. Modern deep learning based systems try to solve this problem by learning an end-to-end mapping from image to shape via a deep network. In this paper, we aim to solve this problem via an online optimization framework inspired by traditional methods. Our framework employs a deep autoencoder to learn a set of latent codes of 3D object shapes, which are fitted by a probabilistic shape prior using Gaussian Mixture Model (GMM). At inference, the shape and pose are jointly optimized guided by both image cues and deep shape pri…