arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2111.08331math.OC
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面向交互感知自动驾驶的学习型模型预测控制(MPC):一种博弈论方法

Learning MPC for Interaction-Aware Autonomous Driving: A Game-Theoretic Approach

Brecht Evens, Mathijs Schuurmans, Panagiotis Patrinos

AI总结:

该研究针对自动驾驶交互感知运动规划问题,用广义势博弈建模车辆交互,提出结合二次惩罚与基于PANOC的增广拉格朗日的求解方法,还可在线学习其他道路使用者偏好约束,经高速汇入仿真验证了方法有效性与学习机制的优势。

摘要:

我们研究通用交通场景下自动驾驶车辆的交互感知运动规划问题。我们采用广义势博弈建模被控车辆与周围道路使用者之间的交互,假设每个道路使用者都在共享(避撞)约束下最小化一个共同的代价函数。我们提出二次惩罚方法处理共享约束,并基于PANOC的增广拉格朗日方法在线求解得到的最优控制问题。其次,我们提出一种简单的方法,可基于观测到的行为在线学习其他道路使用者的偏好与约束。通过在高速公路汇入场景中开展大量仿真,我们验证了整体方法的实际有效性,以及所提出的在线学习机制的优势。

英文摘要:

We consider the problem of interaction-aware motion planning for automated vehicles in general traffic situations. We model the interaction between the controlled vehicle and surrounding road users using a generalized potential game, in which each road user is assumed to minimize a common cost function subject to shared (collision avoidance) constraints. We propose a quadratic penalty method to deal with the shared constraints and solve the resulting optimal control problem online using an Augmented Lagrangian method based on PANOC. Secondly, we present a simple methodology for learning preferences and constraints of other road users online, based on observed behavior. Through extensive simulations in a highway merging scenario, we demonstrate the practical efficacy of the overall approach as well as the benefits of the proposed online learning scheme.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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