arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2109.01592physics.ed-ph
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为Astro 101课程和实验室开发虚拟现实活动

Developing Virtual Reality Activities for the Astro 101 Class and Lab

Gur Windmiller, Philip Blanco, William F. Welsh

摘要:

我们报告我们正在努力开发,实施和测试VR活动的天文学入门课程和实验室。具体来说,我们为两个具有挑战性的“3D”概念开发了沉浸式活动:月相和恒星视差。对于月相,我们在Universe Sandbox平台上构建了一个模拟,并开发了一系列活动,包括飞行到不同的位置/视点以及手动移动月球。这使学生能够从不同的有利位置创造和体验相位和日食,包括从月球上看到地球的相位。我们测试了这些活动对一个大的通识教育天文学学生群体(N=116)的有效性,借鉴了我们之前VR月相练习的经验(Blanco(2019))。我们能够确定基于VR的技术与其他教学方法相比表现得非常好。我们还与圣地亚哥州立大学的studentrun VR俱乐部合作,使用Unity软件引擎创建了一个模拟的太空环境,学生们可以通过运动来探索恒星视差-无论是通过移动自己还是通过在轨道上旅行时测量视差运动。然后,学生们使用他们在虚拟环境中测量的视差角得出定量的距离估计。未来的计划包括沉浸式VR活动,以展示哈勃膨胀并测量宇宙的年龄。这些都是如何从头开始开发VR活动的例子,以及相关的陷阱和权衡。

英文摘要:

We report on our ongoing efforts to develop, implement, and test VR activities for the introductory astronomy course and laboratory. Specifically, we developed immersive activities for two challenging "3D" concepts: Moon phases, and stellar parallax. For Moon phases, we built a simulation on the Universe Sandbox platform and developed a set of activities that included flying to different locations/viewpoints and moving the Moon by hand. This allowed the students to create and experience the phases and the eclipses from different vantage points, including seeing the phases of the Earth from the Moon. We tested the efficacy of these activities on a large cohort (N=116) of general education astronomy students, drawing on our experience with a previous VR Moon phase exercise (Blanco (2019)). We were able to determine that VRbased techniques perform comparably well against other teaching methods. We also worked with the studentrun VR Club at San Diego State University, using the Unity software engine to create a simulated space environment, where students could kinesthetically explore stellar parallax - both by moving themselves and by measuring parallactic motion while traveling in an orbit. The students then derived a quantitative distance estimate using the parallax angle they measured while in the virtual environment. Future plans include an immersive VR activity to demonstrate the Hubble expansion and measure the age of the Universe. These serve as examples of how one develops VR activities from the ground up, with associated pitfalls and tradeoffs.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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