Proactive tile-based virtual reality (VR) video streaming employs the current tracking data of a user to predict future requested tiles, then renders and delivers the predicted tiles to be requested before playback. The quality of experience (QoE) depends on the overall performance of prediction, computing (i.e., rendering) and communication. All prior works neglect that users may have privacy requirement, i.e., not all the current tracking data are allowed to be uploaded. In this paper, we investigate the privacy-aware VR streaming. We first establish a dataset that collects the privacy requirement of 66 users among 18 panoramic videos. The dataset shows that the privacy requirements of 360$^{\circ}$ videos are heterogeneous. Only 41\% of the total watched videos have no privacy requirement. Based on these findings, we formulate the privacy requirement as the \textit{degree of privacy} (DoP), and investigate the impact of DoP on the proactive VR streaming. First, we find that with DoP, the length of the observation window and prediction window of a tile predictor should be variable. Then, we jointly optimize the durations for computing and transmitting the selected tiles as well as the computing and communication capability, aimed at maximizing the QoE given arbitrary predictor and configured resources. From the obtained optimal closed-form solution, we find a resource-saturated region where DoP has no impact on the QoE and a resource-unsaturated region where the two-fold impacts of DoP are contradictory. On the one hand, the increase of DoP will degrade the prediction performance and thus degrade the QoE. On the other hand, the increase of DoP will improve the capability of computing and communication and thus improve the QoE. Simulation results using two predictors and a real dataset validate the analysis and demonstrate the overall impact of DoP on the QoE.
Proactive tile-based virtual reality (VR) video streaming can use the trace of FoV and eye movement to predict future requested tiles, then renders and delivers the predicted tiles before playback. The quality of experience (QoE) depends on the combined effect of tile prediction and consumed resources. Recently, it has been found that with the FoV and eye movement data collected for a user, one can infer the identity and preference of the user. Existing works investigate the privacy protection for eye movement, but never address how to protect the privacy in terms of FoV and how the privacy pr…
University of Macau(澳门大学);vivo AI Lab(vivo人工智能实验室)
With the prevailing of live video streaming, establishing an online pixelation method for privacy-sensitive objects is an urgency. Caused by the inaccurate detection of privacy-sensitive objects, simply migrating the tracking-by-detection structure into the online form will incur problems in target initialization, drifting, and over-pixelation. To cope with the inevitable but impacting detection issue, we propose a novel Privacy-sensitive Objects Pixelation (PsOP) framework for automatic personal privacy filtering during live video streaming. Leveraging pre-trained detection networks, our PsOP…
360° video is attracting an increasing amount of attention in the context of Virtual Reality (VR). Owing to its very high-resolution requirements, existing professional streaming services for 360° video suffer from severe drawbacks. This paper introduces a novel end-to-end streaming system from encoding to displaying, to transmit 8K resolution 360° video and to provide an enhanced VR experience using Head Mounted Displays (HMDs). The main contributions of the proposed system are about tiling, integration of the MPEG-Dynamic Adaptive Streaming over HTTP (DASH) standard, and viewport-aware bitra…
Recent years have witnessed the rising of short-form video platforms such as TikTok. Apart from conventional videos, short-form videos are much shorter and users frequently change the content to watch. Thus, it is crucial to have an effective streaming method for this new type of video. In this paper, we propose a resource-efficient prefetching method for short-form video streaming. Taking into account network throughput conditions and user viewing behaviors, the proposed method dynamically adapts the amount of prefetched video data. Experiment results show that our method can reduce the data …
The provisioning of immersive point cloud video (PCV) streaming on pervasive mobile devices is a cornerstone for enabling immersive communication and interactions in the future 6G metaverse era. However, most streaming techniques are dedicated to efficient PCV compression and codec extending from traditional 3-DoF video services. Some emerging AI-enabled approaches are still in their infancy phase and are constrained by intensive computational and adaptive flow techniques. In this paper, we present ISCom, an Interest-aware Semantic Communication Scheme for PCV, consisting of a region-of-intere…
Proactive tile-based virtual reality (VR) video streaming employs the current tracking data of a user to predict future requested tiles, then renders and delivers the predicted tiles before playback. Very recently, privacy protection in proactive VR video streaming starts to raise concerns. However, existing privacy protection may fail even with privacy-preserve federated learning. This is because when the future requested tiles can be predicted accurately, the user-behavior-related data can still be recovered from the predicted tiles. In this paper, we consider how to protect privacy even wit…
In the context of view-dependent point-cloud streaming in a scene, our rate allocation is "adaptive" in the sense that it priorities the point-cloud models depending on the camera view and the visibility of the objects and their distance as described. The algorithm delivers higher bitrate to the point-cloud models which are inside user's viewport, more likely for the user to look at, or are closer to the view camera or, while delivers lower quality level to the point-cloud models outside of a user's immediate viewport or farther away from the camera. For that purpose, we hereby explain the rat…
Proactive tile-based virtual reality (VR) video streaming employs the viewpoint of a user to predict the tiles to be requested, renders and delivers the predicted tiles before playback. Recently, it has been found that the identity and preference of the user can be inferred from the trace of viewpoint uploaded for proactive streaming, which indicates that viewpoint leakage incurs privacy leakage. In this paper, we strive to answer the following questions regarding viewpoint leakage during proactive VR video streaming. When is the viewpoint leaked? Can privacy-preserving approaches (e.g., feder…
Streaming services gradually support high-quality videos for better user experience. However, streaming high-quality video on mobile devices consumes a considerable amount of energy. This paper presents the design and prototype of EVSO, which achieves power saving by applying adaptive frame rates to parts of videos with a little degradation of the user experience. EVSO utilizes a novel perceptual similarity measurement method based on human visual perception specialized for a video encoder. We also extend the media presentation description, in which the video content is selected based only on …
Dynamic Adaptive Streaming over HTTP (DASH) is a video streaming technique largely used. One key point is the adaptation mechanism which resides at the client's side. This mechanism impacts greatly on the overall Quality of Experience (QoE) of the video streaming. In this paper, we propose a new adaptation algorithm for DASH, namely SSIM Based Adaptation (SBA). This mechanism is user-experience driven: it uses the Structural Similarity Index Measurement (SSIM) as main video perceptual quality indicator; moreover, the adaptation is based on a joint consideration of SSIM indicator and the physic…
Due to the fluctuation of throughput under various network conditions, how to choose a proper bitrate adaptively for real-time video streaming has become an upcoming and interesting issue. Recent work focuses on providing high video bitrates instead of video qualities. Nevertheless, we notice that there exists a trade-off between sending bitrate and video quality, which motivates us to focus on how to get a balance between them. In this paper, we propose QARC (video Quality Awareness Rate Control), a rate control algorithm that aims to have a higher perceptual video quality with possibly lower…
Point cloud video transmission is challenging due to high encoding/decoding complexity, high video bitrate, and low latency requirement. Consequently, conventional adaptive streaming methodologies often find themselves unsatisfactory to meet the requirements in threefold: 1) current algorithms reuse existing quality of experience (QoE) definitions while overlooking the unique features of point cloud video thus failing to provide optimal user experience, 2) most deep learning approaches require long-span data collections to learn sufficiently varied network conditions and result in long trainin…
Adaptive bitrate (ABR) streaming is the de facto solution for achieving smooth viewing experiences under unstable network conditions. However, most of the existing rate adaptation approaches for ABR are content-agnostic, without considering the semantic information of the video content. Nevertheless, semantic information largely determines the informativeness and interestingness of the video content, and consequently affects the QoE for video streaming. One common case is that the user may expect higher quality for the parts of video content that are more interesting or informative so as to re…
Network congestion and packet loss pose an ever-increasing challenge to video streaming. Despite the research efforts toward making video encoding schemes resilient to lossy network conditions, forwarding devices have not considered monitoring packet content to prioritize packets and minimize the impact of packet loss on video transmission. In this work, we advocate in favor of in-network computing employing a packet drop algorithm and an in-network hardware module to devise a solution for improving content-aware video streaming in congested network. Results show that our approach can reduce i…
Video privacy leakage is becoming an increasingly severe public problem, especially in cloud-based video surveillance systems. It leads to the new need for secure cloud-based video applications, where the video is encrypted for privacy protection. Despite some methods that have been proposed for encrypted video moving object detection and tracking, none has robust performance against complex and dynamic scenes. In this paper, we propose an efficient and robust privacy-preserving motion detection and multiple object tracking scheme for encrypted surveillance video bitstreams. By analyzing the p…
We demonstrate an adaptive bandwidth-efficient 360 VR video streaming system based on MPEG-DASH SRD. We extend MPEG-DASH SRD to the 3D space of 360 VR videos, and showcase a dynamic view-aware adaptation technique to tackle the high bandwidth demands of streaming 360 VR videos to wireless VR headsets. We spatially partition the underlying 3D mesh into multiple 3D sub-meshes, and construct an efficient 3D geometry mesh called hexaface sphere to optimally represent tiled 360 VR videos in the 3D space. We then spatially divide the 360 videos into multiple tiles while encoding and packaging, use M…
The explosive demand of on-line video from smart mobile devices poses unprecedented challenges to delivering high quality of experience (QoE) over wireless networks. Streaming high-definition video with low delay is difficult mainly due to (i) the stochastic nature of wireless channels and (ii) the fluctuating videos bit rate. To address this, we propose a novel delay-aware fountain coding (DAF) technique that integrates channel coding and video coding. In this paper, we reveal that the fluctuation of video bit rate can also be exploited to further improve fountain codes for wireless video str…
We consider a multi-user video streaming service optimization problem over a time-varying and mutually interfering multi-cell wireless network. The key research challenge is to appropriately adapt each user's video streaming rate according to the radio frequency environment (e.g., channel fading and interference level) and service demands (e.g., play request), so that the users' long-term experience for watching videos can be optimized. To address the above challenge, we propose a novel two-level cross-layer optimization framework for multiuser adaptive video streaming over wireless networks. …
Efficient and Privacy-Protecting Background Removal for 2D Video Streaming using iPhone 15 Pro Max LiDAR
Department of Computer Science, Iowa State University, Ames, IA, USA(计算机科学系,爱荷华州立大学);Department of Computer Science and School of Education, Iowa State University, Ames, IA, USA(计算机科学系与教育学院,爱荷华州立大学)
本研究利用iPhone 15 Pro Max的LiDAR技术,结合GPU图像处理与Metal着色器实现60帧/秒的高效背景去除,该方法不受光照影响,仅受深度数据带宽和LiDAR材质反射局限,未来分辨率提升后有望成为主流背景去除方案。
In contrast to traditional videos, the imaging in virtual reality (VR) is 360°, and it consumes larger bandwidth to transmit video contents. To reduce bandwidth consumption, tile-based streaming has been proposed to deliver the focused part of the video, instead of the whole one. On the other hand, the techniques to alleviate cybersickness, which is akin to motion sickness and happens when using digital displays, have not been jointly explored with the tile selection in VR. In this paper, we investigate Tile Selection with Cybersickness Control (TSCC) in an adaptive 360° video streaming system…
Multiview video supports observing a scene from different viewpoints. The Joint Video Team (JVT) developed H.264/MVC to enhance the compression efficiency for multiview video, however, MVC encoded multiview video (MVC video) still requires high bitrates for transmission. This paper investigates live MVC video streaming over Peer-to-Peer (P2P) networks. The goal is to minimize the server bandwidth costs whist ensuring high streaming quality to peers. MVC employs intra-view and inter-view prediction structures, which leads to a complicated layer dependency relationship. As the peers' outbound ba…
Learning-based Adaptive Bit Rate~(ABR) method, aiming to learn outstanding strategies without any presumptions, has become one of the research hotspots for adaptive streaming. However, it typically suffers from several issues, i.e., low sample efficiency and lack of awareness of the video quality information. In this paper, we propose Comyco, a video quality-aware ABR approach that enormously improves the learning-based methods by tackling the above issues. Comyco trains the policy via imitating expert trajectories given by the instant solver, which can not only avoid redundant exploration but…
ProCAVE: A Self-Adaptive, Full-Lifecycle Edge Caching Framework for Video Streaming via Predictive Bandwidth Estimation and Preference-Aware Deep Reinforcement Learning
Tarbiat Modares University(塔比尔·莫达雷斯大学);ICT Research Institute(信息通信技术研究所)
In this paper, we propose a preference-aware cooperative video streaming system for videos encoded using Scalable Video Coding (SVC) where all the collaborating users are interested in watching a video together on a shared screen. However, each user's willingness to cooperate is subject to her own constraints such as user data plans and/or energy consumption. Using SVC, each layer of every chunk can be fetched through any of the cooperating users. We formulate the problem of finding the optimal quality decisions and fetching policy of the SVC layers of video chunks subject to the available ban…
Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptation
School of Electrical Engineering and Automation, Hefei University of Technology(电子工程与自动化学院,合肥工业大学);Engineering Technology Research Center of Industrial Automation of Anhui Province(安徽省工业自动化工程技术研究中心);School of Computer Science and Information Engineering, Hefei University of Technology(计算机科学与信息工程学院,合肥工业大学);The University of Electro-Communications(电子通信大学)
Recent years have witnessed the dramatic growth of Internet video traffic, where the video bitstreams are often compressed and delivered in low quality to fit the streamer's uplink bandwidth. To alleviate the quality degradation, it comes the rise of Neural-enhanced Video Streaming (NVS), which shows great prospects for recovering low-quality videos by mostly deploying neural super-resolution (SR) on the media server. Despite its benefit, we reveal that current mainstream works with SR enhancement have not achieved the desired rate-distortion trade-off between bitrate saving and quality restor…
Driven by the tremendous technological advancement of personal devices and the prevalence of wireless mobile network accesses, the world has witnessed an explosion in crowdsourced live streaming. Ensuring a better viewers quality of experience (QoE) is the key to maximize the audiences number and increase streaming providers' profits. This can be achieved by advocating a geo-distributed cloud infrastructure to allocate the multimedia resources as close as possible to viewers, in order to minimize the access delay and video stalls. Moreover, allocating the exact needed resources beforehand avoi…