Multiview video supports observing a scene from different viewpoints. The Joint Video Team (JVT) developed H.264/MVC to enhance the compression efficiency for multiview video, however, MVC encoded multiview video (MVC video) still requires high bitrates for transmission. This paper investigates live MVC video streaming over Peer-to-Peer (P2P) networks. The goal is to minimize the server bandwidth costs whist ensuring high streaming quality to peers. MVC employs intra-view and inter-view prediction structures, which leads to a complicated layer dependency relationship. As the peers' outbound bandwidth is shared while supplying all the MVC video layers, the bandwidth allocation to one MVC layer affects the available outbound bandwidth of the other layers. To optimise the utilisation of the peers' outbound bandwidth for providing video layers, a maximum flow based model is proposed which considers the MVC video layer dependency and the layer supplying relationship between peers. Based on the model, a layer dependency aware live MVC video streaming method over a BitTorrent-like P2P network is proposed, named MVP2P. The key components of MVP2P include a chunk scheduling strategy and a peer selection strategy for receiving peers, and a bandwidth scheduling algorithm for supplying peers. To evaluate the efficiency of the proposed solution, MVP2P is compared with existing methods considering the constraints of peer bandwidth, peer numbers, view switching rates, and peer churns. The test results show that MVP2P significantly outperforms the existing methods.
Peer-to-Peer Live streaming and Video on Demand is the most popular media applications over the Internet in recent years. These systems reduce the load on the server and provide a scalable content distribution. A new paradigm of P2P network collaborates to build large distributed video applications on existing networks .But, the problem of designing the system are at par with the P2P media streaming, live and Video on demand systems. Hence a comprehensive design comparison is needed to build such kind of system architecture. Therefore, in this paper we elaborately studied the traditional appro…
We are motivated by the problem of designing a simple distributed algorithm for Peer-to-Peer streaming applications that can achieve high throughput and low delay, while allowing the neighbor set maintained by each peer to be small. While previous works have mostly used tree structures, our algorithm constructs multiple random directed Hamiltonian cycles and disseminates content over the superposed graph of the cycles. We show that it is possible to achieve the maximum streaming capacity even when each peer only transmits to and receives from Theta(1) neighbors. Further, we show that the propo…
Network coding based peer-to-peer streaming represents an effective solution to aggregate user capacities and to increase system throughput in live multimedia streaming. Nonetheless, such systems are vulnerable to pollution attacks where a handful of malicious peers can disrupt the communication by transmitting just a few bogus packets which are then recombined and relayed by unaware honest nodes, further spreading the pollution over the network. Whereas previous research focused on malicious nodes identification schemes and pollution-resilient coding, in this paper we show pollution counterme…
In recent years, research efforts tried to exploit peer-to-peer (P2P) systems in order to provide Live Streaming (LS) and Video-on-Demand (VoD) services. Most of these research efforts focus on the development of distributed P2P block schedulers for content exchange among the participating peers and on the characteristics of the overlay graph (P2P overlay) that interconnects the set of these peers. Currently, researchers try to combine peer-to-peer systems with cloud infrastructures. They developed monitoring and control architectures that use resources from the cloud in order to enhance QoS a…
We consider multi-resolution streaming in fully-connected peer-to-peer networks, where transmission rates are constrained by arbitrarily specified upload capacities of the source and peers. We fully characterize the capacity region of rate vectors achievable with arbitrary coding, where an achievable rate vector describes a vector of throughputs of the different resolutions that can be supported by the network. We then prove that all rate vectors in the capacity region can be achieved using pure routing strategies. This shows that coding has no capacity advantage over routing in this scenario.
Recent years have witnessed a new video delivery paradigm: smartrouter-based video delivery network, which is enabled by smartrouters deployed at users' homes, together with the conventional video servers deployed in the datacenters. Recently, ChinaCache, a large content delivery network (CDN) provider, and Youku, a video service provider using smartrouters to assist video delivery, announced their cooperation to create a new paradigm of content delivery based on householders' network resources. This new paradigm is different from the conventional peer-to-peer (P2P) approach, because such dedi…
There is an increasing demand for P2P streaming in particular for layered video. In this category of applications, the stream is composed of hierarchically encoded sub-streams layers namely the base layer and enhancements layers. We consider a scenario where the receiver peer uses the pull-based approach to adjust the video quality level to their capability by subscribing to different number of layers. We note that higher layers received without their corresponding lower layers are considered as useless and cannot be played, consequently the throughput of the system will drastically degrade. T…
The adaptation of the BitTorrent protocol to multimedia on-demand streaming systems essentially lies on the modification of its two core algorithms, namely the piece and the peer selection policies, respectively. Much more attention has though been given to the piece selection policy. Within this context, this article proposes three novel peer selection policies for the design of BitTorrent-like protocols targeted at that type of systems: Select Balanced Neighbour Policy (SBNP), Select Regular Neighbour Policy (SRNP), and Select Optimistic Neighbour Policy (SONP). These proposals are validated…
Several overlay-based live multimedia streaming platforms have been proposed in the recent peer-to-peer streaming literature. In most of the cases, the overlay neighbors are chosen randomly for robustness of the overlay. However, this causes nodes that are distant in terms of proximity in the underlying physical network to become neighbors, and thus data travels unnecessary distances before reaching the destination. For efficiency of bulk data transmission like multimedia streaming, the overlay neighborhood should resemble the proximity in the underlying network. In this paper, we exploit the …
Recent years have witnessed a new video delivery paradigm: smartrouter-based peer video content delivery network, which is enabled by smartrouters deployed at users' homes. ChinaCache (one of the largest CDN providers in China) and Youku (a video provider using smartrouters to assist video delivery) announced their cooperation in 2015, to create a new paradigm of content delivery based on householders' network resources. This new paradigm is different from the conventional peer-to-peer (P2P) approach, because millions of dedicated smartrouters are operated by the centralized video service prov…
In earlier work, we showed that it is possible to achieve $O(\log N)$ streaming delay with high probability in a peer-to-peer network, where each peer has as little as four neighbors, while achieving any arbitrary fraction of the maximum possible streaming rate. However, the constant in the $O(log N)$ delay term becomes rather large as we get closer to the maximum streaming rate. In this paper, we design an alternative pairing and chunk dissemination algorithm that allows us to transmit at the maximum streaming rate while ensuring that all, but a negligible fraction of the peers, receive the d…
Initial offset placement in p2p streaming systems is studied in this paper. Proportional placement (PP) scheme is proposed. In this scheme, peer places the initial offset as the offset reported by other reference peer with a shift proportional to the buffer width or offset lag of this reference peer. This will introduce a stable placement that supports larger buffer width for peers and small buffer width for tracker. Real deployed placement method in PPLive is studied through measurement. It shows that, instead of based on offset lag, the placement is based on buffer width of the reference pee…
The demand for streaming media and live video conferencing is at peak and expected to grow further, thereby the need for low-cost streaming services with better quality and lower latency is essential. Therefore, in this paper, we propose a novel peer-to-peer (P2P) live streaming platform, called fybrrStream, where a logical mesh and physical tree i.e., hybrid topology-based approach is leveraged for low latency streaming. fybrrStream distributes the load on participating peers in a hierarchical manner by considering their network bandwidth, network latency, and node stability. fybrrStream cost…
This paper addresses the following foundational question: what is the maximum theoretical delay performance achievable by an overlay peer-to-peer streaming system where the streamed content is subdivided into chunks? As shown in this paper, when posed for chunk-based systems, and as a consequence of the store-and-forward way in which chunks are delivered across the network, this question has a fundamentally different answer with respect to the case of systems where the streamed content is distributed through one or more flows (sub-streams). To circumvent the complexity emerging when directly d…
Streaming high quality videos consumes significantly large amount of network resources. In this context request to service delay, network traffic, congestion and server overloading are the main parameters to be considered in video streaming over the internet that effect the quality of service (QoS). In this paper, we propose an efficient architecture as a cluster of proxy servers and clients that uses a peer to peer (P2P) approach to cooperatively stream the video using chaining technique. We consider the following two key issues in the proposed architecture (1) Prefix caching technique to acc…
A key problem in random network coding (NC) lies in the complexity and energy consumption associated with the packet decoding processes, which hinder its application in mobile environments. Controlling and hence limiting such factors has always been an important but elusive research goal, since the packet degree distribution, which is the main factor driving the complexity, is altered in a non-deterministic way by the random recombinations at the network nodes. In this paper we tackle this problem proposing Band Codes (BC), a novel class of network codes specifically designed to preserve the p…
We study an interactive live streaming scenario where multiple peers pull streams of the same free viewpoint video that are synchronized in time but not necessarily in view. In free viewpoint video, each user can periodically select a virtual view between two anchor camera views for display. The virtual view is synthesized using texture and depth videos of the anchor views via depth-image-based rendering (DIBR). In general, the distortion of the virtual view increases with the distance to the anchor views, and hence it is beneficial for a peer to select the closest anchor views for synthesis. …
Popular peer to peer streaming media systems such as PPLive and UUSee rely on periodic buffer-map exchange between peers for proper operation. The buffer-map exchange contains redundant information which causes non-negligible overhead. In this paper we present a theoretical framework to study how the overhead can be lowered. Differentiating from the traditional data compression approach, we do not treat each buffer-map as an isolated data block, but consider the correlations between the sequentially exchanged buffer-maps. Under this framework, two buffer-map compression schemes are proposed an…
Video streaming applications have newly attracted a large number of participants in a distribution network. Traditional client-server based video streaming solutions sustain precious bandwidth provision rate on the server. Recently, several P2P streaming systems have been organized to provide on-demand and live video streaming services on the wireless network at reduced server cost. Peer-to-Peer (P2P) computing is a new pattern to construct disseminated network applications. Typical error control techniques are not very well matched and on the other hand error prone channels has increased grea…
Peer-to-Peer (P2P) network needs architectural modification for smooth and fast transportation of video content. The viewer imports chunk video objects through the proxy server. The enormous growth of user requests in a small session of time creates huge load on the VOD system. The situation requires either the proxy server streamed video-content fully or partly to the viewers. The missing chunk at the proxy server is imported from the connected peer nodes. Peers exchange chunks among themselves according to some chunk selection policy. Peer node randomly contacts another peer to download a mi…
Today's Internet has witnessed an increase in the popularity of mobile video streaming, which is expected to exceed 3/4 of the global mobile data traffic by 2019. To satisfy the considerable amount of mobile video requests, video service providers have been pushing their content delivery infrastructure to edge networks--from regional CDN servers to peer CDN servers (e.g., smartrouters in users' homes)--to cache content and serve users with storage and network resources nearby. Among the edge network content caching paradigms, Wi-Fi access point caching and cellular base station caching have be…
Established in 2005, YouTube has become the most successful Internet site providing a new generation of short video sharing service. Today, YouTube alone comprises approximately 20% of all HTTP traffic, or nearly 10% of all traffic on the Internet. Understanding the features of YouTube and similar video sharing sites is thus crucial to their sustainable development and to network traffic engineering. In this paper, using traces crawled in a 3-month period, we present an in-depth and systematic measurement study on the characteristics of YouTube videos. We find that YouTube videos have noticeab…