Due to the fluctuation of throughput under various network conditions, how to choose a proper bitrate adaptively for real-time video streaming has become an upcoming and interesting issue. Recent work focuses on providing high video bitrates instead of video qualities. Nevertheless, we notice that there exists a trade-off between sending bitrate and video quality, which motivates us to focus on how to get a balance between them. In this paper, we propose QARC (video Quality Awareness Rate Control), a rate control algorithm that aims to have a higher perceptual video quality with possibly lower sending rate and transmission latency. Starting from scratch, QARC uses deep reinforcement learning(DRL) algorithm to train a neural network to select future bitrates based on previously observed network status and past video frames, and we design a neural network to predict future perceptual video quality as a vector for taking the place of the raw picture in the DRL's inputs. We evaluate QARC over a trace-driven emulation. As excepted, QARC betters existing approaches.
Existing reinforcement learning~(RL)-based adaptive bitrate~(ABR) approaches outperform the previous fixed control rules based methods by improving the Quality of Experience~(QoE) score, as the QoE metric can hardly provide clear guidance for optimization, finally resulting in the unexpected strategies. In this paper, we propose \emph{Tiyuntsong}, a self-play reinforcement learning approach with generative adversarial network~(GAN)-based method for ABR video streaming. Tiyuntsong learns strategies automatically by training two agents who are competing against each other. Note that the competit…
Point cloud video transmission is challenging due to high encoding/decoding complexity, high video bitrate, and low latency requirement. Consequently, conventional adaptive streaming methodologies often find themselves unsatisfactory to meet the requirements in threefold: 1) current algorithms reuse existing quality of experience (QoE) definitions while overlooking the unique features of point cloud video thus failing to provide optimal user experience, 2) most deep learning approaches require long-span data collections to learn sufficiently varied network conditions and result in long trainin…
With the merit of containing full panoramic content in one camera, Virtual Reality (VR) and 360-degree videos have attracted more and more attention in the field of industrial cloud manufacturing and training. Industrial Internet of Things (IoT), where many VR terminals needed to be online at the same time, can hardly guarantee VR's bandwidth requirement. However, by making use of users' quality of experience (QoE) awareness factors, including the relative moving speed and depth difference between the viewpoint and other content, bandwidth consumption can be reduced. In this paper, we propose …
We consider a multi-user video streaming service optimization problem over a time-varying and mutually interfering multi-cell wireless network. The key research challenge is to appropriately adapt each user's video streaming rate according to the radio frequency environment (e.g., channel fading and interference level) and service demands (e.g., play request), so that the users' long-term experience for watching videos can be optimized. To address the above challenge, we propose a novel two-level cross-layer optimization framework for multiuser adaptive video streaming over wireless networks. …
DQ-Ladder: A Deep Reinforcement Learning-based Bitrate Ladder for Adaptive Video Streaming
University of Klagenfurt(克拉根福大学);University of Technology Cottbus-Seifert(科特布斯-塞夫特工业大学);University of Innsbruck(因斯布鲁克大学);TU Wien University of Vienna(维也纳工业大学)
ProCAVE: A Self-Adaptive, Full-Lifecycle Edge Caching Framework for Video Streaming via Predictive Bandwidth Estimation and Preference-Aware Deep Reinforcement Learning
Tarbiat Modares University(塔比尔·莫达雷斯大学);ICT Research Institute(信息通信技术研究所)
In the tile-based 360-degree video streaming, predicting user's future viewpoints and developing adaptive bitrate (ABR) algorithms are essential for optimizing user's quality of experience (QoE). Traditional single-user based viewpoint prediction methods fail to achieve good performance in long-term prediction, and the recently proposed reinforcement learning (RL) based ABR schemes applied in traditional video streaming can not be directly applied in the tile-based 360-degree video streaming due to the exponential action space. Therefore, we propose a sequential reinforced 360-degree video str…
The provisioning of immersive point cloud video (PCV) streaming on pervasive mobile devices is a cornerstone for enabling immersive communication and interactions in the future 6G metaverse era. However, most streaming techniques are dedicated to efficient PCV compression and codec extending from traditional 3-DoF video services. Some emerging AI-enabled approaches are still in their infancy phase and are constrained by intensive computational and adaptive flow techniques. In this paper, we present ISCom, an Interest-aware Semantic Communication Scheme for PCV, consisting of a region-of-intere…
Maximizing quality of experience (QoE) for interactive video streaming has been a long-standing challenge, as its delay-sensitive nature makes it more vulnerable to bandwidth fluctuations. While reinforcement learning (RL) has demonstrated great potential, existing works are either limited by fixed models or require enormous data/time for online adaptation, which struggle to fit time-varying and diverse network states. Driven by these practical concerns, we perform large-scale measurements on WeChat for Business's interactive video service to study real-world network fluctuations. Surprisingly…
Nowadays Dynamic Adaptive Streaming over HTTP (DASH) is the most prevalent solution on the Internet for multimedia streaming and responsible for the majority of global traffic. DASH uses adaptive bit rate (ABR) algorithms, which select the video quality considering performance metrics such as throughput and playout buffer level. Pensieve is a system that allows to train ABR algorithms using reinforcement learning within a simulated network environment and is outperforming existing approaches in terms of achieved performance. In this paper, we demonstrate that the performance of the trained ABR…
5G communication brings substantial improvements in the quality of service provided to various applications by achieving higher throughput and lower latency. However, interactive multimedia applications (e.g., ultra high definition video conferencing, 3D and multiview video streaming, crowd-sourced video streaming, cloud gaming, virtual and augmented reality) are becoming more ambitious with high volume and low latency video streams putting strict demands on the already congested networks. Mobile Edge Computing (MEC) is an emerging paradigm that extends cloud computing capabilities to the edge…
Caching and rate allocation are two promising approaches to support video streaming over wireless network. However, existing rate allocation designs do not fully exploit the advantages of the two approaches. This paper investigates the problem of cache-enabled QoE-driven video rate allocation problem. We establish a mathematical model for this problem, and point out that it is difficult to solve the problem with traditional dynamic programming. Then we propose a deep reinforcement learning approaches to solve it. First, we model the problem as a Markov decision problem. Then we present a deep …
Adaptive Bit Rate (ABR) decision plays a crucial role for ensuring satisfactory Quality of Experience (QoE) in video streaming applications, in which past network statistics are mainly leveraged for future network bandwidth prediction. However, most algorithms, either rules-based or learning-driven approaches, feed throughput traces or classified traces based on traditional statistics (i.e., mean/standard deviation) to drive ABR decision, leading to compromised performances in specific scenarios. Given the diverse network connections (e.g., WiFi, cellular and wired link) from time to time, thi…
Huazhong University of Science and Technology(华中科技大学);Hong Kong University of Science and Technology(香港科技大学)
Recent advances in unmanned aerial vehicle (UAV) technology have revolutionized a broad class of civil and military applications. However, the designs of wireless technologies that enable real-time streaming of high-definition video between UAVs and ground clients present a conundrum. Most existing adaptive bitrate (ABR) algorithms are not optimized for the air-to-ground links, which usually fluctuate dramatically due to the dynamic flight states of the UAV. In this paper, we present SA-ABR, a new sensor-augmented system that generates ABR video streaming algorithms with the assistance of vari…
Over the last decade, the bandwidth expansion and MU-MIMO spectral efficiency have promised to increase data throughput by allowing concurrent communication between one Access Point and multiple users. However, we are still a long way from enjoying such MU-MIMO MAC protocol improvements for bandwidth hungry applications such as video streaming in practical WiFi network settings due to heterogeneous channel conditions and devices, unreliable transmissions, and lack of useful feedback exchange among the lower and upper layers' requirements. This paper introduces MuViS, a novel dual-phase optimiz…
Institute of Information Science and Technologies (ISTI), CNR(意大利国家研究委员会信息科学与技术研究所);CNIT - National Inter-University Consortium for Telecommunications(全国大学间电信联盟);University of Pisa(比萨大学)
Reinforcement Learning (RL) has recently found wide applications in network traffic management and control because some of its variants do not require prior knowledge of network models. In this paper, we present a novel scheduler for real-time multimedia delivery in multipath systems based on an Actor-Critic (AC) RL algorithm. We focus on a challenging scenario of real-time video streaming from an Unmanned Aerial Vehicle (UAV) using multiple wireless paths. The scheduler acting as an RL agent learns in real-time the optimal policy for path selection, path rate allocation and redundancy estimat…
University of Göttingen(哥廷根大学);Nanjing University(南京大学)
The quality of the video stream is key to neural network-based video analytics. However, low-quality video is inevitably collected by existing surveillance systems because of poor quality cameras or over-compressed/pruned video streaming protocols, e.g., as a result of upstream bandwidth limit. To address this issue, existing studies use quality enhancers (e.g., neural super-resolution) to improve the quality of videos (e.g., resolution) and eventually ensure inference accuracy. Nevertheless, directly applying quality enhancers does not work in practice because it will introduce unacceptable l…
Technical University of Munich(慕尼黑工业大学);University of Duisburg-Essen(杜伊斯堡-埃森大学)
Mobile video consumption is increasing and sophisticated video quality adaptation strategies are required to deal with mobile throughput fluctuations. These adaptation strategies have to keep the switching frequency low, the average quality high and prevent stalling occurrences to ensure customer satisfaction. This paper proposes a novel methodology for the design of machine learning-based adaptation logics named HASBRAIN. Furthermore, the performance of a trained neural network against two algorithms from the literature is evaluated. We first use a modified existing optimization formulation t…