Generating and representing human behavior are of major importance for various computer vision applications. Commonly, human video synthesis represents behavior as sequences of postures while directly predicting their likely progressions or merely changing the appearance of the depicted persons, thus not being able to exercise control over their actual behavior during the synthesis process. In contrast, controlled behavior synthesis and transfer across individuals requires a deep understanding of body dynamics and calls for a representation of behavior that is independent of appearance and also of specific postures. In this work, we present a model for human behavior synthesis which learns a dedicated representation of human dynamics independent of postures. Using this representation, we are able to change the behavior of a person depicted in an arbitrary posture, or to even directly transfer behavior observed in a given video sequence. To this end, we propose a conditional variational framework which explicitly disentangles posture from behavior. We demonstrate the effectiveness of our approach on this novel task, evaluating capturing, transferring, and sampling fine-grained, diverse behavior, both quantitatively and qualitatively. Project page is available at https://cutt.ly/5l7rXEp
This paper proposes an approach that generates multiple 3D human meshes from text. The human shapes are represented by 3D meshes based on the SMPL model. The model's performance is evaluated on the COCO dataset, which contains challenging human shapes and intricate interactions between individuals. The model is able to capture the dynamics of the scene and the interactions between individuals based on text. We further show how using such a shape as input to image synthesis frameworks helps to constrain the network to synthesize humans with realistic human shapes.
Institute of Mathematics of the Romanian Academy(罗马尼亚科学院数学研究所);Lund University(隆德大学)
Generating good quality and geometrically plausible synthetic images of humans with the ability to control appearance, pose and shape parameters, has become increasingly important for a variety of tasks ranging from photo editing, fashion virtual try-on, to special effects and image compression. In this paper, we propose HUSC, a HUman Synthesis and Scene Compositing framework for the realistic synthesis of humans with different appearance, in novel poses and scenes. Central to our formulation is 3d reasoning for both people and scenes, in order to produce realistic collages, by correctly model…
University of Bonn(波恩大学);RWTH-Aachen University(亚琛工业大学)
This work focuses on synthesizing human poses from human-level text descriptions. We propose a model that is based on a conditional generative adversarial network. It is designed to generate 2D human poses conditioned on human-written text descriptions. The model is trained and evaluated using the COCO dataset, which consists of images capturing complex everyday scenes with various human poses. We show through qualitative and quantitative results that the model is capable of synthesizing plausible poses matching the given text, indicating that it is possible to generate poses that are consiste…
International Institute of Information Technology, Hyderabad(海得拉巴国际信息技术学院)
Synthesis of long-term human motion skeleton sequences is essential to aid human-centric video generation with potential applications in Augmented Reality, 3D character animations, pedestrian trajectory prediction, etc. Long-term human motion synthesis is a challenging task due to multiple factors like, long-term temporal dependencies among poses, cyclic repetition across poses, bi-directional and multi-scale dependencies among poses, variable speed of actions, and a large as well as partially overlapping space of temporal pose variations across multiple class/types of human activities. This p…
One-Shot Novel View and Pose Human Image Synthesis via 3D Prior Guided Diffusion Model
PCA Lab, Key Lab of Intelligent Perception and Systems for High-Dimensional Information of Ministry of Education, and Jiangsu Key Lab of Image and Video Understanding for Social Security, School of Computer Science and Engineering, Nanjing University of Science and Technology(南京理工大学计算机科学与工程学院教育部高维信息智能感知与系统重点实验室、江苏省社会安全图像与视频理解重点实验室及PCA实验室);Advanced Laser Technology Laboratory of Anhui Province, Electronic Engineering Institute, National University of Defense Technology, and Jianghuai Advance Technology Center(国防科技大学电子工程学院安徽省先进激光技术实验室及江淮前沿技术中心)
ReImagine: Rethinking Controllable High-Quality Human Video Generation via Image-First Synthesis
School of Science and Engineering, The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳)科学与工程学院);Future Network of Intelligence Institute, CUHK-Shenzhen, China(CUHK-深圳智能网络研究院)
The Chinese University of Hong Kong(香港中文大学);Nanyang Technological University(南洋理工大学);Centre of Perceptual and Interactive Intelligence(感知与交互智能研究中心)
We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while leaving the location movement behind, and ignoring the impact of the environment on the human motion. In this paper, we propose a new framework, with the interaction between the scene and the human motion taken into account. Considering the uncertainty of human motion, we formulate this task as a generative task, whose objective is to generate plausible hum…
This paper presents a generative adversarial learning-based human upper body video synthesis approach to generate an upper body video of target person that is consistent with the body motion, face expression, and pose of the person in source video. We use upper body keypoints, facial action units and poses as intermediate representations between source video and target video. Instead of directly transferring the source video to the target video, we firstly map the source person's facial action units and poses into the target person's facial landmarks, then combine the normalized upper body key…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view synthesis. While significant progress has been made in this direction using learning-based image generation tools, such as GANs, existing approaches yield noticeable artefacts such as blurring of fine details, unrealistic distortions of the body parts and garments as well as severe changes of the textures. We, therefore, propose a new method for synthesisin…
We present LARNet, a novel end-to-end approach for generating human action videos. A joint generative modeling of appearance and dynamics to synthesize a video is very challenging and therefore recent works in video synthesis have proposed to decompose these two factors. However, these methods require a driving video to model the video dynamics. In this work, we propose a generative approach instead, which explicitly learns action dynamics in latent space avoiding the need of a driving video during inference. The generated action dynamics is integrated with the appearance using a recurrent hie…
Temporal consistency is crucial for extending image processing pipelines to the video domain, which is often enforced with flow-based warping error over adjacent frames. Yet for human video synthesis, such scheme is less reliable due to the misalignment between source and target video as well as the difficulty in accurate flow estimation. In this paper, we propose an effective intrinsic temporal regularization scheme to mitigate these issues, where an intrinsic confidence map is estimated via the frame generator to regulate motion estimation via temporal loss modulation. This creates a shortcu…
Beijing University of Posts and Telecommunications(北京邮电大学);DeepScience Tech Ltd.(深度科学科技有限公司)
Audio driven talking head synthesis is a challenging task that attracts increasing attention in recent years. Although existing methods based on 2D landmarks or 3D face models can synthesize accurate lip synchronization and rhythmic head pose for arbitrary identity, they still have limitations, such as the cut feeling in the mouth mapping and the lack of skin highlights. The morphed region is blurry compared to the surrounding face. A Keypoint Based Enhancement (KPBE) method is proposed for audio driven free view talking head synthesis to improve the naturalness of the generated video. Firstly…
Adobe Research(Adobe研究院);University College London(伦敦大学学院)
Synthesizing dynamic appearances of humans in motion plays a central role in applications such as AR/VR and video editing. While many recent methods have been proposed to tackle this problem, handling loose garments with complex textures and high dynamic motion still remains challenging. In this paper, we propose a video based appearance synthesis method that tackles such challenges and demonstrates high quality results for in-the-wild videos that have not been shown before. Specifically, we adopt a StyleGAN based architecture to the task of person specific video based motion retargeting. We i…
CFSynthesis: Controllable and Free-view 3D Human Video Synthesis
State Key lab of CAD&CG, College of Computer Science, Zhejiang University(浙江大学计算机科学学院CAD&CG国家重点实验室);Department of Computer Science and Engineering, the Chinese University of Hong Kong(香港中文大学计算机科学与工程系)
University at Albany, SUNY(纽约州立大学奥尔巴尼分校);Microsoft Research AI(微软研究院人工智能部门);Microsoft(微软公司);JD AI Research(京东人工智能研究院)
In this paper, we propose Object-driven Attentive Generative Adversarial Newtorks (Obj-GANs) that allow object-centered text-to-image synthesis for complex scenes. Following the two-step (layout-image) generation process, a novel object-driven attentive image generator is proposed to synthesize salient objects by paying attention to the most relevant words in the text description and the pre-generated semantic layout. In addition, a new Fast R-CNN based object-wise discriminator is proposed to provide rich object-wise discrimination signals on whether the synthesized object matches the text de…
ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors
School of AIA, Huazhong University of Science and Technology(华中科技大学人工智能学院);the S-Lab, Nanyang Technological University (NTU)(南洋理工大学S实验室);the Beijing Academy of Artificial Intelligence (BAAI)(北京人工智能研究院);Zhejiang University (ZJU)(浙江大学);the Institute for AI Industry Research (AIR), Tsinghua University (THU)(清华大学人工智能产业研究院)
The visual anonymisation of sign language data is an essential task to address privacy concerns raised by large-scale dataset collection. Previous anonymisation techniques have either significantly affected sign comprehension or required manual, labour-intensive work. In this paper, we formally introduce the task of Sign Language Video Anonymisation (SLVA) as an automatic method to anonymise the visual appearance of a sign language video whilst retaining the meaning of the original sign language sequence. To tackle SLVA, we propose AnonySign, a novel automatic approach for visual anonymisation…
Language-driven Scene Synthesis using Multi-conditional Diffusion Model
FSOFT AI Center(FSOFT AI中心);TU Wien(维也纳工业大学);AIT GmbH(AIT有限公司);Imperial College London(伦敦帝国理工学院);Ton Duc Thang University(孙德胜大学);University of Liverpool(利物浦大学)
Ping An Technology (Shenzhen) Co., Ltd.(平安科技(深圳)有限公司);University of Science and Technology of China(中国科学技术大学);Shanghai International Studies University(上海外国语大学)
Pose Guided Human Image Synthesis (PGHIS) is a challenging task of transforming a human image from the reference pose to a target pose while preserving its style. Most existing methods encode the texture of the whole reference human image into a latent space, and then utilize a decoder to synthesize the image texture of the target pose. However, it is difficult to recover the detailed texture of the whole human image. To alleviate this problem, we propose a method by decoupling the human body into several parts (\eg, hair, face, hands, feet, \etc) and then using each of these parts to guide th…
Eastern Mediterranean University(东地中海大学);University of São Paulo(圣保罗大学)
Synthesizing realistic data samples is of great value for both academic and industrial communities. Deep generative models have become an emerging topic in various research areas like computer vision and signal processing. Affective computing, a topic of a broad interest in computer vision society, has been no exception and has benefited from generative models. In fact, affective computing observed a rapid derivation of generative models during the last two decades. Applications of such models include but are not limited to emotion recognition and classification, unimodal emotion synthesis, an…
Instituto de Telecomunicações(电信研究所);Universidade da Beira Interior(贝拉内陆大学);DeepNeuronic;NOVA LINCS(新里斯本大学计算机科学实验室);C4-Cloud Computing Competence Center(C4云计算能力中心)
Synthesising the spatial and temporal dynamics of the human body skeleton remains a challenging task, not only in terms of the quality of the generated shapes, but also of their diversity, particularly to synthesise realistic body movements of a specific action (action conditioning). In this paper, we propose Kinetic-GAN, a novel architecture that leverages the benefits of Generative Adversarial Networks and Graph Convolutional Networks to synthesise the kinetics of the human body. The proposed adversarial architecture can condition up to 120 different actions over local and global body moveme…
City University of Hong Kong(香港城市大学);Durham University(杜伦大学);Northumbria University(诺森比亚大学)
Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a challenging task due to the many different ways two humans can interact. While there are a number of successful researches in adapting the generative adversarial network (GAN) in synthesizing single human actions, there are very few on modelling human-human interactions. In this paper, we propose a semi-supervised GAN system that synthesizes the reactive motion of …
Macau University of Science and Technology(澳门科技大学);Communication University of Zhejiang(浙江传媒学院);Ningbo University of Finance & Economics(宁波财经学院)
Speech-driven gesture synthesis is a field of growing interest in virtual human creation. However, a critical challenge is the inherent intricate one-to-many mapping between speech and gestures. Previous studies have explored and achieved significant progress with generative models. Notwithstanding, most synthetic gestures are still vastly less natural. This paper presents DiffMotion, a novel speech-driven gesture synthesis architecture based on diffusion models. The model comprises an autoregressive temporal encoder and a denoising diffusion probability Module. The encoder extracts the tempor…
Generating realistic motions for digital humans is a core but challenging part of computer animations and games, as human motions are both diverse in content and rich in styles. While the latest deep learning approaches have made significant advancements in this domain, they mostly consider motion synthesis and style manipulation as two separate problems. This is mainly due to the challenge of learning both motion contents that account for the inter-class behaviour and styles that account for the intra-class behaviour effectively in a common representation. To tackle this challenge, we propose…
With the advance of deep learning technology, automatic video generation from audio or text has become an emerging and promising research topic. In this paper, we present a novel approach to synthesize video from the text. The method builds a phoneme-pose dictionary and trains a generative adversarial network (GAN) to generate video from interpolated phoneme poses. Compared to audio-driven video generation algorithms, our approach has a number of advantages: 1) It only needs a fraction of the training data used by an audio-driven approach; 2) It is more flexible and not subject to vulnerabilit…
University of Science and Technology of China(中国科学技术大学);Ping An Technology (Shenzhen) Co., Ltd.(平安科技(深圳)有限公司)
With the rapid development of the Metaverse, virtual humans have emerged, and human image synthesis and editing techniques, such as pose transfer, have recently become popular. Most of the existing techniques rely on GANs, which can generate good human images even with large variants and occlusions. But from our best knowledge, the existing state-of-the-art method still has the following problems: the first is that the rendering effect of the synthetic image is not realistic, such as poor rendering of some regions. And the second is that the training of GAN is unstable and slow to converge, su…
ShanghaiTech University(上海科技大学);Tencent AI Lab(腾讯人工智能实验室)
We tackle the human motion imitation, appearance transfer, and novel view synthesis within a unified framework, which means that the model once being trained can be used to handle all these tasks. The existing task-specific methods mainly use 2D keypoints (pose) to estimate the human body structure. However, they only expresses the position information with no abilities to characterize the personalized shape of the individual person and model the limbs rotations. In this paper, we propose to use a 3D body mesh recovery module to disentangle the pose and shape, which can not only model the join…
Generative modeling of human motion has broad applications in computer animation, virtual reality, and robotics. Conventional approaches develop separate models for different motion synthesis tasks, and typically use a model of a small size to avoid overfitting the scarce data available in each setting. It remains an open question whether developing a single unified model is feasible, which may 1) benefit the acquirement of novel skills by combining skills learned from multiple tasks, and 2) help in increasing the model capacity without overfitting by combining multiple data sources. Unificati…
Center for Applied Research in Artificial Intelligence (CARAI)(人工智能应用研究中心 (CARAI))
Recent advances in facial expression synthesis have shown promising results using diverse expression representations including facial action units. Facial action units for an elaborate facial expression synthesis need to be intuitively represented for human comprehension, not a numeric categorization of facial action units. To address this issue, we utilize human-friendly approach: use of natural language where language helps human grasp conceptual contexts. In this paper, therefore, we propose a new facial expression synthesis model from language-based facial expression description. Our metho…