arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 2307.07511cs.CV

NIFTY:用于引导人体运动合成的神经物体交互场

NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis

University of Michigan(密歇根大学);Google(谷歌);NVIDIA(英伟达);Stanford University(斯坦福大学)

Nilesh Kulkarni, Davis Rempe, Kyle Genova, Abhijit Kundu, Justin Johnson, David Fouhey, Leonidas Guibas

AI总结:

本文提出 NIFTY 框架,通过附着于物体的神经交互场引导物体条件人体运动扩散模型,并结合自动化合成数据流程,生成更真实、动作完成更成功的人物交互3D运动。

摘要:

我们解决了生成人体与场景中物体进行交互的真实3D运动这一问题。我们的核心思想是创建一个附着于特定物体的神经交互场,该场以人体姿态作为输入,输出到有效交互流形的距离。该交互场引导一个以物体为条件的人体运动扩散模型进行采样,从而促进合理的接触和可供性语义。为支持数据稀缺情况下的交互,我们提出了一个自动化合成数据流程。为此,我们利用从有限动作捕捉数据中提取的、特定于交互的锚点姿态,为一个具备人体运动基础先验的预训练运动模型提供种子。利用在生成的合成数据上训练的引导扩散模型,我们合成了与多个物体相关的坐下和抬起等真实运动,并在运动质量和成功完成动作方面优于其他替代方法。我们将该框架命名为 NIFTY:Neural Interaction Fields for Trajectory sYnthesis(用于轨迹合成的神经交互场)。

英文摘要:

We address the problem of generating realistic 3D motions of humans interacting with objects in a scene. Our key idea is to create a neural interaction field attached to a specific object, which outputs the distance to the valid interaction manifold given a human pose as input. This interaction field guides the sampling of an object-conditioned human motion diffusion model, so as to encourage plausible contacts and affordance semantics. To support interactions with scarcely available data, we propose an automated synthetic data pipeline. For this, we seed a pre-trained motion model, which has priors for the basics of human movement, with interaction-specific anchor poses extracted from limited motion capture data. Using our guided diffusion model trained on generated synthetic data, we synthesize realistic motions for sitting and lifting with several objects, outperforming alternative approaches in terms of motion quality and successful action completion. We call our framework NIFTY: Neural Interaction Fields for Trajectory sYnthesis.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑