Synthesis of long-term human motion skeleton sequences is essential to aid human-centric video generation with potential applications in Augmented Reality, 3D character animations, pedestrian trajectory prediction, etc. Long-term human motion synthesis is a challenging task due to multiple factors like, long-term temporal dependencies among poses, cyclic repetition across poses, bi-directional and multi-scale dependencies among poses, variable speed of actions, and a large as well as partially overlapping space of temporal pose variations across multiple class/types of human activities. This paper aims to address these challenges to synthesize a long-term (> 6000 ms) human motion trajectory across a large variety of human activity classes (>50). We propose a two-stage activity generation method to achieve this goal, where the first stage deals with learning the long-term global pose dependencies in activity sequences by learning to synthesize a sparse motion trajectory while the second stage addresses the generation of dense motion trajectories taking the output of the first stage. We demonstrate the superiority of the proposed method over SOTA methods using various quantitative evaluation metrics on publicly available datasets.
University of Technology Sydney(悉尼科技大学);DAMO Academy, Alibaba Group(阿里巴巴集团达摩院);Zhejiang University(浙江大学)
3D-aware image synthesis aims to generate images of objects from multiple views by learning a 3D representation. However, one key challenge remains: existing approaches lack geometry constraints, hence usually fail to generate multi-view consistent images. To address this challenge, we propose Multi-View Consistent Generative Adversarial Networks (MVCGAN) for high-quality 3D-aware image synthesis with geometry constraints. By leveraging the underlying 3D geometry information of generated images, i.e., depth and camera transformation matrix, we explicitly establish stereo correspondence between…
3D-aware image synthesis aims at learning a generative model that can render photo-realistic 2D images while capturing decent underlying 3D shapes. A popular solution is to adopt the generative adversarial network (GAN) and replace the generator with a 3D renderer, where volume rendering with neural radiance field (NeRF) is commonly used. Despite the advancement of synthesis quality, existing methods fail to obtain moderate 3D shapes. We argue that, considering the two-player game in the formulation of GANs, only making the generator 3D-aware is not enough. In other words, displacing the gener…
Pohang University of Science and Technology(浦项科技大学)
Text-to-image synthesis aims to generate a photo-realistic image from a given natural language description. Previous works have made significant progress with Generative Adversarial Networks (GANs). Nonetheless, it is still hard to generate intact objects or clear textures (Fig 1). To address this issue, we propose Feature-Aware Generative Adversarial Network (FA-GAN) to synthesize a high-quality image by integrating two techniques: a self-supervised discriminator and a feature-aware loss. First, we design a self-supervised discriminator with an auxiliary decoder so that the discriminator can …
InTeX: Interactive Text-to-texture Synthesis via Unified Depth-aware Inpainting
National Key Lab of General AI, Peking University(北京大学通用人工智能重点实验室);Zhejiang University(浙江大学);Skywork AI(天工AI);S-Lab, Nanyang Technological University(南洋理工大学S实验室)
Beijing University of Posts and Telecommunications(北京邮电大学)
Face photo-sketch synthesis and recognition has many applications in digital entertainment and law enforcement. Recently, generative adversarial networks (GANs) based methods have significantly improved the quality of image synthesis, but they have not explicitly considered the purpose of recognition. In this paper, we first propose an Identity-Aware CycleGAN (IACycleGAN) model that applies a new perceptual loss to supervise the image generation network. It improves CycleGAN on photo-sketch synthesis by paying more attention to the synthesis of key facial regions, such as eyes and nose, which …
Existing methods for 3D-aware image synthesis largely depend on the 3D pose distribution pre-estimated on the training set. An inaccurate estimation may mislead the model into learning faulty geometry. This work proposes PoF3D that frees generative radiance fields from the requirements of 3D pose priors. We first equip the generator with an efficient pose learner, which is able to infer a pose from a latent code, to approximate the underlying true pose distribution automatically. We then assign the discriminator a task to learn pose distribution under the supervision of the generator and to di…
University of Sydney(悉尼大学);University of New South Wales(新南威尔士大学)
Micro-expressions are reflections of people's true feelings and motives, which attract an increasing number of researchers into the study of automatic facial micro-expression recognition. The short detection window, the subtle facial muscle movements, and the limited training samples make micro-expression recognition challenging. To this end, we propose a novel Identity-aware and Capsule-Enhanced Generative Adversarial Network with graph-based reasoning (ICE-GAN), introducing micro-expression synthesis as an auxiliary task to assist recognition. The generator produces synthetic faces with cont…
Foreground-aware image synthesis aims to generate images as well as their foreground masks. A common approach is to formulate an image as an masked blending of a foreground image and a background image. It is a challenging problem because it is prone to reach the trivial solution where either image overwhelms the other, i.e., the masks become completely full or empty, and the foreground and background are not meaningfully separated. We present FurryGAN with three key components: 1) imposing both the foreground image and the composite image to be realistic, 2) designing a mask as a combination …
The Chinese University of Hong Kong(香港中文大学);Zhejiang University(浙江大学);Bytedance Inc.(字节跳动公司)
Making generative models 3D-aware bridges the 2D image space and the 3D physical world yet remains challenging. Recent attempts equip a Generative Adversarial Network (GAN) with a Neural Radiance Field (NeRF), which maps 3D coordinates to pixel values, as a 3D prior. However, the implicit function in NeRF has a very local receptive field, making the generator hard to become aware of the global structure. Meanwhile, NeRF is built on volume rendering which can be too costly to produce high-resolution results, increasing the optimization difficulty. To alleviate these two problems, we propose a n…
The Hong Kong University of Science and Technology(香港科技大学)
Despite the recent advancement of Generative Adversarial Networks (GANs) in learning 3D-aware image synthesis from 2D data, existing methods fail to model indoor scenes due to the large diversity of room layouts and the objects inside. We argue that indoor scenes do not have a shared intrinsic structure, and hence only using 2D images cannot adequately guide the model with the 3D geometry. In this work, we fill in this gap by introducing depth as a 3D prior. Compared with other 3D data formats, depth better fits the convolution-based generation mechanism and is more easily accessible in practi…
We have witnessed rapid progress on 3D-aware image synthesis, leveraging recent advances in generative visual models and neural rendering. Existing approaches however fall short in two ways: first, they may lack an underlying 3D representation or rely on view-inconsistent rendering, hence synthesizing images that are not multi-view consistent; second, they often depend upon representation network architectures that are not expressive enough, and their results thus lack in image quality. We propose a novel generative model, named Periodic Implicit Generative Adversarial Networks ($π$-GAN or pi-…
Peking University(北京大学);Institute of Computer Science and Technology(计算机科学技术研究所)
In this work, we present a new framework for the stylization of text-based binary images. First, our method stylizes the stroke-based geometric shape like text, symbols and icons in the target binary image based on an input style image. Second, the composition of the stylized geometric shape and a background image is explored. To accomplish the task, we propose legibility-preserving structure and texture transfer algorithms, which progressively narrow the visual differences between the binary image and the style image. The stylization is then followed by a context-aware layout design algorithm…
ByteDance Inc.(字节跳动公司);University of Wisconsin-Madison(威斯康星大学麦迪逊分校)
Synthesis and reconstruction of 3D human head has gained increasing interests in computer vision and computer graphics recently. Existing state-of-the-art 3D generative adversarial networks (GANs) for 3D human head synthesis are either limited to near-frontal views or hard to preserve 3D consistency in large view angles. We propose PanoHead, the first 3D-aware generative model that enables high-quality view-consistent image synthesis of full heads in $360^\circ$ with diverse appearance and detailed geometry using only in-the-wild unstructured images for training. At its core, we lift up the re…
Learning powerful deep generative models for 3D shape synthesis is largely hindered by the difficulty in ensuring plausibility encompassing correct topology and reasonable geometry. Indeed, learning the distribution of plausible 3D shapes seems a daunting task for the holistic approaches, given the significant topological variations of 3D objects even within the same category. Enlightened by the fact that 3D shape structure is characterized as part composition and placement, we propose to model 3D shape variations with a part-aware deep generative network, coined as PAGENet. The network is com…
Tsinghua University(清华大学);Tencent AI Lab(腾讯人工智能实验室);ByteDance Inc.(字节跳动公司)
Existing 3D-aware facial generation methods face a dilemma in quality versus editability: they either generate editable results in low resolution or high-quality ones with no editing flexibility. In this work, we propose a new approach that brings the best of both worlds together. Our system consists of three major components: (1) a 3D-semantics-aware generative model that produces view-consistent, disentangled face images and semantic masks; (2) a hybrid GAN inversion approach that initialize the latent codes from the semantic and texture encoder, and further optimized them for faithful recon…
Existing 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3Daware generative model for high-quality and controllable scene synthesis. The key ingredient of our method is a very abstract object-level representation (i.e., 3D bounding boxes without semantic annotation) as the scene layout prior, which is simple to obtain, general to describe various scene contents, and yet informative to disentangle objects and background. Moreover, it s…
Autonomous Vision Group(自主视觉小组);MPI for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(蒂宾根大学)
While 2D generative adversarial networks have enabled high-resolution image synthesis, they largely lack an understanding of the 3D world and the image formation process. Thus, they do not provide precise control over camera viewpoint or object pose. To address this problem, several recent approaches leverage intermediate voxel-based representations in combination with differentiable rendering. However, existing methods either produce low image resolution or fall short in disentangling camera and scene properties, e.g., the object identity may vary with the viewpoint. In this paper, we propose…
Inria(法国国家信息与自动化研究所);ENS(巴黎高等师范学院);CNRS(法国国家科学研究中心);PSL Research University(巴黎文理研究大学);New York University(纽约大学)
This presentation introduces a self-supervised learning approach to the synthesis of new video clips from old ones, with several new key elements for improved spatial resolution and realism: It conditions the synthesis process on contextual information for temporal continuity and ancillary information for fine control. The prediction model is doubly autoregressive, in the latent space of an autoencoder for forecasting, and in image space for updating contextual information, which is also used to enforce spatio-temporal consistency through a learnable optical flow module. Adversarial training o…
TReViS: Temporal Repetition Structure Aware Video Synthesis for Self-supervised Repetitive Action Counting
AIGO Unit, Istituto Italiano di Tecnologia(意大利技术研究院AIGO单元);Department of Computer Science, University of Verona(维罗纳大学计算机科学系);University of Genoa(热那亚大学)
The style-based GAN (StyleGAN) architecture achieved state-of-the-art results for generating high-quality images, but it lacks explicit and precise control over camera poses. The recently proposed NeRF-based GANs made great progress towards 3D-aware generators, but they are unable to generate high-quality images yet. This paper presents CIPS-3D, a style-based, 3D-aware generator that is composed of a shallow NeRF network and a deep implicit neural representation (INR) network. The generator synthesizes each pixel value independently without any spatial convolution or upsampling operation. In a…
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);ZMO AI Inc.(ZMO人工智能公司);Stanford University(斯坦福大学);Google Inc.(谷歌公司)
Recent work on 3D-aware image synthesis has achieved compelling results using advances in neural rendering. However, 3D-aware synthesis of face dynamics hasn't received much attention. Here, we study how to explicitly control generative model synthesis of face dynamics exhibiting non-rigid motion (e.g., facial expression change), while simultaneously ensuring 3D-awareness. For this we propose a Controllable Radiance Field (CoRF): 1) Motion control is achieved by embedding motion features within the layered latent motion space of a style-based generator; 2) To ensure consistency of background, …
Text-based motion generation models are drawing a surge of interest for their potential for automating the motion-making process in the game, animation, or robot industries. In this paper, we propose a diffusion-based motion synthesis and editing model named FLAME. Inspired by the recent successes in diffusion models, we integrate diffusion-based generative models into the motion domain. FLAME can generate high-fidelity motions well aligned with the given text. Also, it can edit the parts of the motion, both frame-wise and joint-wise, without any fine-tuning. FLAME involves a new transformer-b…
Deep learning typically requires vast numbers of training examples in order to be used successfully. Conversely, motion capture data is often expensive to generate, requiring specialist equipment, along with actors to generate the prescribed motions, meaning that motion capture datasets tend to be relatively small. Motion capture data does however provide a rich source of information that is becoming increasingly useful in a wide variety of applications, from gesture recognition in human-robot interaction, to data driven animation. This project illustrates how deep convolutional networks can b…
College of Artificial Intelligence and Automation, Hohai University(人工智能与自动化学院,河海大学);College of DaYu, Hohai University(大禹学院,河海大学);College of Water Conserwancy and Hydropower Engineering, Hohai University(水利水电工程学院,河海大学);College of Computer Science and Technology, Zhejiang University of Technology(计算机科学与技术学院,浙江工业大学)
Tencent AI Lab(腾讯AI实验室);University of Science and Technology of China(中国科学技术大学);Hefei University of Technology(合肥工业大学);Jilin University(吉林大学)
Text-to-image synthesis refers to generating an image from a given text description, the key goal of which lies in photo realism and semantic consistency. Previous methods usually generate an initial image with sentence embedding and then refine it with fine-grained word embedding. Despite the significant progress, the 'aspect' information (e.g., red eyes) contained in the text, referring to several words rather than a word that depicts 'a particular part or feature of something', is often ignored, which is highly helpful for synthesizing image details. How to make better utilization of aspect…
Xi’an Jiaotong University(西安交通大学);University of Illinois at Chicago(伊利诺伊大学芝加哥分校);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Tsinghua University(清华大学)
The key procedure of haze image translation through adversarial training lies in the disentanglement between the feature only involved in haze synthesis, i.e.style feature, and the feature representing the invariant semantic content, i.e. content feature. Previous methods separate content feature apart by utilizing it to classify haze image during the training process. However, in this paper we recognize the incompleteness of the content-style disentanglement in such technical routine. The flawed style feature entangled with content information inevitably leads the ill-rendering of the haze im…
ETH Zurich(苏黎世联邦理工学院);Google Research(谷歌研究院);The University of Chicago(芝加哥大学)
We present GANimator, a generative model that learns to synthesize novel motions from a single, short motion sequence. GANimator generates motions that resemble the core elements of the original motion, while simultaneously synthesizing novel and diverse movements. Existing data-driven techniques for motion synthesis require a large motion dataset which contains the desired and specific skeletal structure. By contrast, GANimator only requires training on a single motion sequence, enabling novel motion synthesis for a variety of skeletal structures e.g., bipeds, quadropeds, hexapeds, and more. …