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arXiv 2501.01449cs.CVcs.AI

LS-GAN:基于隐空间GAN的人体动作合成

LS-GAN: Human Motion Synthesis with Latent-space GANs

University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校)

Avinash Amballa, Gayathri Akkinapalli, Vinitra Muralikrishnan

AI总结:

本文提出LS-GAN框架,在隐空间中使用GAN进行文本条件的人体动作合成,在HumanML3D和HumanAct12上取得与扩散模型相当的效果,并将FLOPs降低91%以上。

摘要:

以文本输入为条件的人体动作合成近年来因其在游戏、电影制作和虚拟现实等多个领域的潜在应用而受到广泛关注。条件动作合成接收文本输入,并输出与文本对应的3D动作。虽然以往的工作已经探索了使用原始动作数据和基于扩散模型的隐空间表示进行动作合成,但这些方法通常存在训练和推理时间较长的问题。在本文中,我们提出了一种新颖的框架,该框架在隐空间中利用生成对抗网络(GAN)来实现更快的训练和推理,同时取得与最先进的扩散方法相当的结果。我们在HumanML3D和HumanAct12基准上进行了实验,并证明隐空间中一个非常简单的GAN实现了0.482的FID,与隐扩散模型相比FLOPs减少了91%以上。我们的工作为使用隐空间GAN进行高效、高质量的动作合成开辟了新的可能性。

英文摘要:

Human motion synthesis conditioned on textual input has gained significant attention in recent years due to its potential applications in various domains such as gaming, film production, and virtual reality. Conditioned Motion synthesis takes a text input and outputs a 3D motion corresponding to the text. While previous works have explored motion synthesis using raw motion data and latent space representations with diffusion models, these approaches often suffer from high training and inference times. In this paper, we introduce a novel framework that utilizes Generative Adversarial Networks (GANs) in the latent space to enable faster training and inference while achieving results comparable to those of the state-of-the-art diffusion methods. We perform experiments on the HumanML3D, HumanAct12 benchmarks and demonstrate that a remarkably simple GAN in the latent space achieves a FID of 0.482 with more than 91% in FLOPs reduction compared to latent diffusion model. Our work opens up new possibilities for efficient and high-quality motion synthesis using latent space GANs.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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