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arXiv 2102.10247cs.AI
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博弈机制对齐理论与发现

Game Mechanic Alignment Theory and Discovery

New York University(纽约大学);Game Innovation Lab(游戏创新实验室)

Michael Cerny Green, Ahmed Khalifa, Philip Bontrager, Rodrigo Canaan, Julian Togelius

摘要:

我们提出了一个新的概念,称为游戏机制对齐理论作为一种方式来组织游戏机制,通过镜头的系统奖励和代理动机。通过解开玩家和系统影响,可以更好地识别机制以用于自动教程生成系统,该自动教程生成系统可以为特定的游戏风格或玩家定制教程。内,我们将此理论应用于几个著名的游戏,以展示设计师如何从中受益,我们描述了一种方法,如何估计“机械对齐”,我们将此方法应用于多个游戏的GVGAI框架。我们将讨论如何有效地估计捕获代理动机和系统性奖励,以及我们的理论如何可以被用来作为一种替代方法来找到教程生成机制。

英文摘要:

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better identified for use in an automated tutorial generation system, which could tailor tutorials for a particular playstyle or player. Within, we apply this theory to several well-known games to demonstrate how designers can benefit from it, we describe a methodology for how to estimate "mechanic alignment", and we apply this methodology on multiple games in the GVGAI framework. We discuss how effectively this estimation captures agential motivations and systemic rewards and how our theory could be used as an alternative way to find mechanics for tutorial generation.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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