机械精英:照亮GVGAI的机械空间
Mech-Elites: Illuminating the Mechanic Space of GVGAI
摘要:
本文介绍了一种全自动机械照明方法,用于一般电子游戏关卡的生成。使用约束MAP-Elites算法和GVG-AI框架,该系统生成最简单的基于瓦片的关卡,这些关卡包含特定的游戏机制集,并满足可玩性约束。我们应用这种方法来照亮GVG-AI中的$4$不同游戏的机械空间:塞尔达,Solarfox,植物和RealPortals。
英文摘要:
This paper introduces a fully automatic method of mechanic illumination for general video game level generation. Using the Constrained MAP-Elites algorithm and the GVG-AI framework, this system generates the simplest tile based levels that contain specific sets of game mechanics and also satisfy playability constraints. We apply this method to illuminate mechanic space for $4$ different games in GVG-AI: Zelda, Solarfox, Plants, and RealPortals.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。