Over the years, mobile phones have become versatile devices with a multitude of capabilities due to the plethora of embedded sensors that enable them to capture rich data unobtrusively. In a world where people are more conscious regarding their health and well-being, the pervasiveness of smartphones has enabled researchers to build apps that assist people to live healthier lifestyles, and to diagnose and monitor various health conditions. Motivated by the high smartphone coverage among young adults and the unique issues they face, in this review paper, we focus on studies that have used smartphone sensing for the well-being of young adults. We analyze existing work in the domain from two perspectives, namely Data Perspective and System Perspective. For both these perspectives, we propose taxonomies motivated from human science literature, which enable to identify important study areas. Furthermore, we emphasize the importance of diversity-awareness in smartphone sensing, and provide insights and future directions for researchers in ubiquitous and mobile computing, and especially to new researchers who want to understand the basics of smartphone sensing research targeting the well-being of young adults.
As smartphones are widely adopted, mobile applications (apps) are emerging to provide critical services such as food delivery and telemedicine. While bring convenience to everyday life, this trend may create barriers for older adults who tend to be less tech-savvy than young people. In-person or screen sharing support is helpful but limited by the help-givers' availability. Video tutorials can be useful but require users to switch contexts between watching the tutorial and performing the corresponding actions in the app, which is cumbersome to do on a mobile phone. Although interactive tutoria…
According to prior work, the type of relationship between the person consuming alcohol and others in the surrounding (friends, family, spouse, etc.), and the number of those people (alone, with one person, with a group, etc.) are related to many aspects of alcohol consumption, such as the drinking amount, location, motives, and mood. Even though the social context is recognized as an important aspect that influences the drinking behavior of young adults in alcohol research, relatively little work has been conducted in smartphone sensing research on this topic. In this study, we analyze the wee…
This paper describes the development of and first experiences with 'Design Your Life': a novel method aimed at user-initiated design of technologies supporting young autistic adults in independent living. A conceptual, phenomenological background resulting in four core principles is described. Taking a practice-oriented Research-through-Design approach, three co-design case studies were conducted, in which promising methods from the co-design literature with the lived experiences and practical contexts of autistic young adults and their caregivers is contrasted. This explorative inquiry provid…
Over the past few years, older adults in Singapore have been massively connecting to the Internet using Smartphone. However due to the ever-changing nature of Technology and Cybersecurity landscape, an older adult's limited technical and Privacy and Security (P & S) knowledge, experience and declining cognitive and physical abilities puts them at higher risks. Furthermore mainstream smartphone applications, which are generally not designed with older adults in mind, could result in mismatched mental models thereby creating usability issues. We interviewed 10 older adults above 65 and 10 adults…
A critical component of user studies is gaining access to a representative sample of the population researches intend to investigate. Nevertheless, the vast majority of human-computer interaction (HCI)studies, including augmented reality (AR) studies, rely on convenience sampling. The outcomes of these studies are often based on results obtained from university students aged between 19 and 26 years. In order to investigate how the results from one of our studies are affected by convenience sampling, we replicated the AR-supported language learning study called VocabulARy with 24 teenagers, age…
This paper proposes a Minecraft-based system for early detection of Alzheimer's disease in young adults. Early detection, where spatial navigation is a crucial key, is regarded as an important way to prevent the disease. The proposed system is compared with a recent existing and thoroughly studied system using a game called Sea Hero Quest (SHQ), by analyzing spatial navigational patterns of players. Our preliminary results show that spatial navigational patterns in both systems are highly correlated, indicating that the proposed system is likely as effective as the SHQ system for the detection…
Co-Designing AI For Mental Health Support With Young Adults of Color (YOC): Needs, Expectations, and Implications for AI Literacy
University of Southern California(南加州大学);University of California, Riverside(加州大学河滨分校);University of Cincinnati(辛辛那提大学);University of Washington(华盛顿大学);Center for Democracy & Technology(民主与技术中心)
In this position paper we draw attention to safety risks against youth and young adults that originate through the combination of online and in-person interaction, and opportunities for AI to address these risks. Our context of study is social matching systems (e.g., Tinder, Bumble), which are used by young adults for online-to-offline interaction with strangers, and which are correlated with sexual violence both online and in-person. The paper presents early insights from an ongoing participatory AI design study in which young women build directly explainable models for detecting risk associa…
Investigating the Integrated Digital Interventions Delivered by a Therapeutic Companion Agent for Young Adults with Symptoms of Depression: A Proof-of-Concept Study
It is well acknowledged that innovation is a key success factor in mobile service domain. Having creative ideas is the first critical step in the innovation process. Many studies suggest that customers are a valuable source of creative ideas. However, the literature also shows that adults may be constrained by existing technology frames, which are known to hinder creativity. Instead young children (aged 7-12) are considered digital natives yet are free from existing technology frames. This led us to study them as a potential source for creative mobile service ideas. A set of 41,000 mobile idea…
The human papillomavirus (HPV) vaccine is the most effective way to prevent HPV-related cancers. Integrating provider vaccine counseling is crucial to improving HPV vaccine completion rates. Automating the counseling experience through a conversational agent could help improve HPV vaccine coverage and reduce the burden of vaccine counseling for providers. In a previous study, we tested a simulated conversational agent that provided HPV vaccine counseling for parents using the Wizard of OZ protocol. In the current study, we assessed the conversational agent among young college adults (n=24), a …
Autism often remains undiagnosed in adolescents and adults. Prior research has indicated that an autistic individual often shows atypical fixation and gaze patterns. In this short paper, we demonstrate that by monitoring a user's gaze as they watch commonplace (i.e., not specialized, structured or coded) video, we can identify individuals with autism spectrum disorder. We recruited 35 autistic and 25 non-autistic individuals, and captured their gaze using an off-the-shelf eye tracker connected to a laptop. Within 15 seconds, our approach was 92.5% accurate at identifying individuals with an au…
Exploring Algorithmic Explainability: Generating Explainable AI Insights for Personalized Clinical Decision Support Focused on Cannabis Intoxication in Young Adults
Empirical Study of Gaze Behavior in Children and Young Adults Using Deep Neural Networks and Robot Implementation: A Comparative Analysis of Social Situations
Sharif University of Technology(谢里夫理工大学);Islamic Azad University(伊斯兰阿扎德大学)
TOSHFA: A Mobile VR-Based System for Pose-Guided Exercise Rehabilitation for Low Back Pain
Zewail City of Science and Technology(齐维尔科学技术城);VRapeutic Inc.(VR therapeutic公司);Arab Academy for Science, Technology, and Maritime Transport(阿拉伯科学、技术和海运学院)