Despite significant progress in monocular depth estimation in the wild, recent state-of-the-art methods cannot be used to recover accurate 3D scene shape due to an unknown depth shift induced by shift-invariant reconstruction losses used in mixed-data depth prediction training, and possible unknown camera focal length. We investigate this problem in detail, and propose a two-stage framework that first predicts depth up to an unknown scale and shift from a single monocular image, and then use 3D point cloud encoders to predict the missing depth shift and focal length that allow us to recover a realistic 3D scene shape. In addition, we propose an image-level normalized regression loss and a normal-based geometry loss to enhance depth prediction models trained on mixed datasets. We test our depth model on nine unseen datasets and achieve state-of-the-art performance on zero-shot dataset generalization. Code is available at: https://git.io/Depth
Chalmers University of Technology(查尔姆斯理工大学);Czech Technical University in Prague(布拉格捷克技术大学)
Visual localization is the problem of estimating the camera pose of a given image with respect to a known scene. Visual localization algorithms are a fundamental building block in advanced computer vision applications, including Mixed and Virtual Reality systems. Many algorithms used in practice represent the scene through a Structure-from-Motion (SfM) point cloud and use 2D-3D matches between a query image and the 3D points for camera pose estimation. As recently shown, image details can be accurately recovered from SfM point clouds by translating renderings of the sparse point clouds to imag…
The Hong Kong University of Science and Technology(香港科技大学);Kwai Inc.(快手公司)
We present a novel end-to-end framework named as GSNet (Geometric and Scene-aware Network), which jointly estimates 6DoF poses and reconstructs detailed 3D car shapes from single urban street view. GSNet utilizes a unique four-way feature extraction and fusion scheme and directly regresses 6DoF poses and shapes in a single forward pass. Extensive experiments show that our diverse feature extraction and fusion scheme can greatly improve model performance. Based on a divide-and-conquer 3D shape representation strategy, GSNet reconstructs 3D vehicle shape with great detail (1352 vertices and 2700…
The University of Adelaide(阿德莱德大学);Zhejiang University(浙江大学);Adobe(奥多比)
Despite significant progress made in the past few years, challenges remain for depth estimation using a single monocular image. First, it is nontrivial to train a metric-depth prediction model that can generalize well to diverse scenes mainly due to limited training data. Thus, researchers have built large-scale relative depth datasets that are much easier to collect. However, existing relative depth estimation models often fail to recover accurate 3D scene shapes due to the unknown depth shift caused by training with the relative depth data. We tackle this problem here and attempt to estimate…
ScenePlacer: Reformulating Scene-Level Object Pose Estimation as Visibility Field Learning
The Hong Kong University of Science and Technology(香港科技大学);Shenzhen Loop Area Institute(深圳河套学院);The University of Hong Kong(香港大学);Tsinghua University(清华大学)
ShanghaiTech University(上海科技大学);Chinese University of Hong Kong(香港中文大学);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉成像工程研究中心)
Real scans always miss partial geometries of objects due to the self-occlusions, external-occlusions, and limited sensor resolutions. Point cloud completion aims to refer the complete shapes for incomplete 3D scans of objects. Current deep learning-based approaches rely on large-scale complete shapes in the training process, which are usually obtained from synthetic datasets. It is not applicable for real-world scans due to the domain gap. In this paper, we propose a self-supervised point cloud completion method (TraPCC) for vehicles in real traffic scenes without any complete data. Based on t…
University of California, San Diego(加利福尼亚大学圣地亚哥分校)
Real-scale scene flow estimation has become increasingly important for 3D computer vision. Some works successfully estimate real-scale 3D scene flow with LiDAR. However, these ubiquitous and expensive sensors are still unlikely to be equipped widely for real application. Other works use monocular images to estimate scene flow, but their scene flow estimations are normalized with scale ambiguity, where additional depth or point cloud ground truth are required to recover the real scale. Even though they perform well in 2D, these works do not provide accurate and reliable 3D estimates. We present…
University of Adelaide(阿德莱德大学);Huawei Noah’s Ark Lab(华为诺亚方舟实验室);Data61;Beijing University of Posts & Telecommunications(北京邮电大学)
We present a method for depth estimation with monocular images, which can predict high-quality depth on diverse scenes up to an affine transformation, thus preserving accurate shapes of a scene. Previous methods that predict metric depth often work well only for a specific scene. In contrast, learning relative depth (information of being closer or further) can enjoy better generalization, with the price of failing to recover the accurate geometric shape of the scene. In this work, we propose a dataset and methods to tackle this dilemma, aiming to predict accurate depth up to an affine transfor…
In this paper, we address the problem of reflection removal and deblurring from a single image captured by a plenoptic camera. We develop a two-stage approach to recover the scene depth and high resolution textures of the reflected and transmitted layers. For depth estimation in the presence of reflections, we train a classifier through convolutional neural networks. For recovering high resolution textures, we assume that the scene is composed of planar regions and perform the reconstruction of each layer by using an explicit form of the plenoptic camera point spread function. The proposed fra…
The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院);Shenzhen Institute of Artificial Intelligence and Robotics for Society(深圳市人工智能与机器人研究院);Shanghai University(上海大学)
LiDAR point cloud analysis is a core task for 3D computer vision, especially for autonomous driving. However, due to the severe sparsity and noise interference in the single sweep LiDAR point cloud, the accurate semantic segmentation is non-trivial to achieve. In this paper, we propose a novel sparse LiDAR point cloud semantic segmentation framework assisted by learned contextual shape priors. In practice, an initial semantic segmentation (SS) of a single sweep point cloud can be achieved by any appealing network and then flows into the semantic scene completion (SSC) module as the input. By m…
University of Kaiserslautern(凯泽斯劳滕大学);DFKI(德国人工智能研究中心)
The paper introduces an accurate solution to dense orthographic Non-Rigid Structure from Motion (NRSfM) in scenarios with severe occlusions or, likewise, inaccurate correspondences. We integrate a shape prior term into variational optimisation framework. It allows to penalize irregularities of the time-varying structure on the per-pixel level if correspondence quality indicator such as an occlusion tensor is available. We make a realistic assumption that several non-occluded views of the scene are sufficient to estimate an initial shape prior, though the entire observed scene may exhibit non-r…
Mask-based lensless cameras replace the lens of a conventional camera with a custom mask. These cameras can potentially be very thin and even flexible. Recently, it has been demonstrated that such mask-based cameras can recover light intensity and depth information of a scene. Existing depth recovery algorithms either assume that the scene consists of a small number of depth planes or solve a sparse recovery problem over a large 3D volume. Both these approaches fail to recover the scenes with large depth variations. In this paper, we propose a new approach for depth estimation based on an alte…
Rutgers University(罗格斯大学);Hong Kong Polytechnic University(香港理工大学);Nanyang Technological University(南洋理工大学)
We introduce a novel robust hybrid 3D face tracking framework from RGBD video streams, which is capable of tracking head pose and facial actions without pre-calibration or intervention from a user. In particular, we emphasize on improving the tracking performance in instances where the tracked subject is at a large distance from the cameras, and the quality of point cloud deteriorates severely. This is accomplished by the combination of a flexible 3D shape regressor and the joint 2D+3D optimization on shape parameters. Our approach fits facial blendshapes to the point cloud of the human head, …
Indian Institute of Technology, Kanpur(印度理工学院坎普尔分校)
In this work, we propose a novel framework shape back-projection for computationally efficient point cloud processing in a probabilistic manner. The primary component of the technique is shape histogram and a back-projection procedure. The technique measures similarity between 3D surfaces, by analyzing their geometrical properties. It is analogous to color back-projection which measures similarity between images, simply by looking at their color distributions. In the overall process, first, shape histogram of a sample surface (e.g. planar) is computed, which captures the profile of surface nor…
Weizmann Institute of Science(魏茨曼科学研究学院);NVIDIA Research(英伟达研究院)
Existing deep methods produce highly accurate 3D reconstructions in stereo and multiview stereo settings, i.e., when cameras are both internally and externally calibrated. Nevertheless, the challenge of simultaneous recovery of camera poses and 3D scene structure in multiview settings with deep networks is still outstanding. Inspired by projective factorization for Structure from Motion (SFM) and by deep matrix completion techniques, we propose a neural network architecture that, given a set of point tracks in multiple images of a static scene, recovers both the camera parameters and a (sparse…
We propose a method for 3D shape reconstruction from unoriented point clouds. Our method consists of a novel SE(3)-equivariant coordinate-based network (TF-ONet), that parametrizes the occupancy field of the shape and respects the inherent symmetries of the problem. In contrast to previous shape reconstruction methods that align the input to a regular grid, we operate directly on the irregular point cloud. Our architecture leverages equivariant attention layers that operate on local tokens. This mechanism enables local shape modelling, a crucial property for scalability to large scenes. Given …
University of California Riverside(加州大学河滨分校);Carnegie Mellon University(卡内基梅隆大学)
Lensless cameras provide a framework to build thin imaging systems by replacing the lens in a conventional camera with an amplitude or phase mask near the sensor. Existing methods for lensless imaging can recover the depth and intensity of the scene, but they require solving computationally-expensive inverse problems. Furthermore, existing methods struggle to recover dense scenes with large depth variations. In this paper, we propose a lensless imaging system that captures a small number of measurements using different patterns on a programmable mask. In this context, we make three contributio…
The University of Hong Kong(香港大学);Nanyang Technological University(南洋理工大学);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室)
In this paper, we address the "dual problem" of multi-view scene reconstruction in which we utilize single-view images captured under different point lights to learn a neural scene representation. Different from existing single-view methods which can only recover a 2.5D scene representation (i.e., a normal / depth map for the visible surface), our method learns a neural reflectance field to represent the 3D geometry and BRDFs of a scene. Instead of relying on multi-view photo-consistency, our method exploits two information-rich monocular cues, namely shading and shadow, to infer scene geometr…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Max Planck ETH Center for Learning Systems(马克斯·普朗克-ETH学习系统中心);ETH Zurich(苏黎世联邦理工学院);Microsoft(微软)
Representing scenes at the granularity of objects is a prerequisite for scene understanding and decision making. We propose PriSMONet, a novel approach based on Prior Shape knowledge for learning Multi-Object 3D scene decomposition and representations from single images. Our approach learns to decompose images of synthetic scenes with multiple objects on a planar surface into its constituent scene objects and to infer their 3D properties from a single view. A recurrent encoder regresses a latent representation of 3D shape, pose and texture of each object from an input RGB image. By differentia…
Recovering the radiometric properties of a scene (i.e., the reflectance, illumination, and geometry) is a long-sought ability of computer vision that can provide invaluable information for a wide range of applications. Deciphering the radiometric ingredients from the appearance of a real-world scene, as opposed to a single isolated object, is particularly challenging as it generally consists of various objects with different material compositions exhibiting complex reflectance and light interactions that are also part of the illumination. We introduce the first method for radiometric scene dec…
State-of-the-art scene text detection techniques predict quadrilateral boxes that are prone to localization errors while dealing with straight or curved text lines of different orientations and lengths in scenes. This paper presents a novel multi-scale shape regression network (MSR) that is capable of locating text lines of different lengths, shapes and curvatures in scenes. The proposed MSR detects scene texts by predicting dense text boundary points that inherently capture the location and shape of text lines accurately and are also more tolerant to the variation of text line length as compa…
University of California, San Diego(加州大学圣地亚哥分校);Adobe Research(Adobe研究院)
We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we create a complete scene reconstruction, estimating shape, spatially-varying lighting, and spatially-varying, non-Lambertian surface reflectance. To train this network, we augment the SUNCG indoor scene dataset with real-world materials and render them with a fast, high-quality, physically-based GPU renderer to create a large-scale, photorealistic indoor dataset. Our inverse rendering network incorporates physical insights -- including a spatially-varying spherical Gaussian …
School of Computer Science and Engineering, Nanyang Technological University(南洋理工大学计算机科学与工程学院);Salesforce(赛富时)
Detection and recognition of scene texts of arbitrary shapes remain a grand challenge due to the super-rich text shape variation in text line orientations, lengths, curvatures, etc. This paper presents a mask-guided multi-task network that detects and rectifies scene texts of arbitrary shapes reliably. Three types of keypoints are detected which specify the centre line and so the shape of text instances accurately. In addition, four types of keypoint links are detected of which the horizontal links associate the detected keypoints of each text instance and the vertical links predict a pair of …
Beijing University of Posts and Telecommunications(北京邮电大学);Peking University(北京大学);Institute for Artificial Intelligence, Peking University(北京大学人工智能研究院)
We propose DeRenderNet, a deep neural network to decompose the albedo and latent lighting, and render shape-(in)dependent shadings, given a single image of an outdoor urban scene, trained in a self-supervised manner. To achieve this goal, we propose to use the albedo maps extracted from scenes in videogames as direct supervision and pre-compute the normal and shadow prior maps based on the depth maps provided as indirect supervision. Compared with state-of-the-art intrinsic image decomposition methods, DeRenderNet produces shadow-free albedo maps with clean details and an accurate prediction o…
The goal of this paper is to take a single 2D image of a scene and recover the 3D structure in terms of a small set of factors: a layout representing the enclosing surfaces as well as a set of objects represented in terms of shape and pose. We propose a convolutional neural network-based approach to predict this representation and benchmark it on a large dataset of indoor scenes. Our experiments evaluate a number of practical design questions, demonstrate that we can infer this representation, and quantitatively and qualitatively demonstrate its merits compared to alternate representations.
We present a new data-driven approach with physics-based priors to scene-level normal estimation from a single polarization image. Existing shape from polarization (SfP) works mainly focus on estimating the normal of a single object rather than complex scenes in the wild. A key barrier to high-quality scene-level SfP is the lack of real-world SfP data in complex scenes. Hence, we contribute the first real-world scene-level SfP dataset with paired input polarization images and ground-truth normal maps. Then we propose a learning-based framework with a multi-head self-attention module and viewin…
The Chinese University of Hong Kong(香港中文大学);Nanyang Technological University(南洋理工大学)
Natural scene understanding is a challenging task, particularly when encountering images of multiple objects that are partially occluded. This obstacle is given rise by varying object ordering and positioning. Existing scene understanding paradigms are able to parse only the visible parts, resulting in incomplete and unstructured scene interpretation. In this paper, we investigate the problem of scene de-occlusion, which aims to recover the underlying occlusion ordering and complete the invisible parts of occluded objects. We make the first attempt to address the problem through a novel and un…
University of Electronic Science and Technology of China(电子科技大学);Google(谷歌);ETH Zürich(苏黎世联邦理工学院)
We present a new pipeline for holistic 3D scene understanding from a single image, which could predict object shapes, object poses, and scene layout. As it is a highly ill-posed problem, existing methods usually suffer from inaccurate estimation of both shapes and layout especially for the cluttered scene due to the heavy occlusion between objects. We propose to utilize the latest deep implicit representation to solve this challenge. We not only propose an image-based local structured implicit network to improve the object shape estimation, but also refine the 3D object pose and scene layout v…
This paper presents a multi stage 3D shape reconstruction system of multiple object scenes by considering the silhouette inconsistencies in shape-from silhouette SFS method. These inconsistencies are common in multiple view images due to object occlusions in different views, segmentation and shadows or reflection due to objects or light directions. These factors raise huge challenges when attempting to construct the 3D shape by using existing approaches which reconstruct only that part of the volume which projects consistently in all the silhouettes, leaving the rest unreconstructed. As a resu…
Technische Universität München(慕尼黑工业大学);Google(谷歌)
Controllable scene synthesis consists of generating 3D information that satisfy underlying specifications. Thereby, these specifications should be abstract, i.e. allowing easy user interaction, whilst providing enough interface for detailed control. Scene graphs are representations of a scene, composed of objects (nodes) and inter-object relationships (edges), proven to be particularly suited for this task, as they allow for semantic control on the generated content. Previous works tackling this task often rely on synthetic data, and retrieve object meshes, which naturally limits the generatio…
Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络空间安全学院)
Scene text detection has drawn the close attention of researchers. Though many methods have been proposed for horizontal and oriented texts, previous methods may not perform well when dealing with arbitrary-shaped texts such as curved texts. In particular, confusion problem arises in the case of nearby text instances. In this paper, we propose a simple yet effective method for accurate arbitrary-shaped nearby scene text detection. Firstly, a One-to-Many Training Scheme (OMTS) is designed to eliminate confusion and enable the proposals to learn more appropriate groundtruths in the case of nearb…
Samsung Research China - Beijing(三星中国研究院-北京);University of Chinese Academy of Sciences(中国科学院大学);Samsung Research(三星研究院)
Scene text detection attracts much attention in computer vision, because it can be widely used in many applications such as real-time text translation, automatic information entry, blind person assistance, robot sensing and so on. Though many methods have been proposed for horizontal and oriented texts, detecting irregular shape texts such as curved texts is still a challenging problem. To solve the problem, we propose a robust scene text detection method with adaptive text region representation. Given an input image, a text region proposal network is first used for extracting text proposals. …
A crucial component for the scene text based reasoning required for TextVQA and TextCaps datasets involve detecting and recognizing text present in the images using an optical character recognition (OCR) system. The current systems are crippled by the unavailability of ground truth text annotations for these datasets as well as lack of scene text detection and recognition datasets on real images disallowing the progress in the field of OCR and evaluation of scene text based reasoning in isolation from OCR systems. In this work, we propose TextOCR, an arbitrary-shaped scene text detection and r…
Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenes
AI Institute, Seoul National University(首尔国立大学人工智能研究所);Interdisciplinary Program in Neuroscience, Seoul National University(首尔国立大学神经科学跨学科项目);Gwangju Institute of Science(全州科学技术学院);NAVER AI Lab(NAVER AI实验室)
Real-World Scene Recovery for Scattering-Degraded Images Using Spatial and Frequency Priors
College of Artificial Intelligence, Southwest University(西南大学人工智能学院);School of Biomedical Engineering, Shenzhen University Medical School, Shenzhen University(深圳大学医学院生物医学工程学院);School of Cyber Science and Technology, Shenzhen Campus, Sun Yat-sen University(中山大学深圳校区计算机科学与技术学院);ETcTI, University Politehnica Timisoara(蒂森堡大学ETcTI学院);College of Computing and Data Science, Nanyang Technological University (NTU)(南洋理工大学计算机与数据科学学院)
King Abdullah University of Science and Technology(沙特阿拉伯国王阿卜杜拉科技大学)
Simultaneous reconstruction of geometry and reflectance properties in uncontrolled environments remains a challenging problem. In this paper, we propose an efficient method to reconstruct the scene's 3D geometry and reflectance from multi-view photography using conventional hand-held cameras. Our method automatically builds a virtual scene in a differentiable rendering system that roughly matches the real world's scene parameters, optimized by minimizing photometric objectives alternatingly and stochastically. With the optimal scene parameters evaluated, photo-realistic novel views for various…
ArticuTable: Generating Instance-Level Interactive Rigid-Articulated 3D Tabletop Scenes from a Single Image
Wuhan University(武汉大学);École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院);University of North Texas(北德克萨斯大学);Australian National University(澳大利亚国立大学)