Over the last twenty years of research on quantum game theory have given us many ideas of how quantum games could be played. One of the most prominent ideas in the field is a model of quantum playing a 2x2 game introduced by J. Eisert, M. Wilkens and M. Lewenstein. The scheme assumes that players' strategies are unitary operations the players act on the maximally entangled two-qubit state. The quantum nature of the scheme has been under discussion since the article by Eisert et al. came out. The aim of our paper is to identify some of non-classical features of the quantum scheme.
According to Born's rule quantum probabilities are given by the overlap between the system state and measurement states in a quite symmetrical way. This means that both contribute to any observed nonclassical effect that is usually attributed just to the observed light state. This is relevant since typical measurement are highly nonclassical by themselves, such as number states and quadrature eigenstates. We show that nonclassical effects only arise provided that the measurement is itself nonclassical. Otherwise there is a classical-like model accounting for the observed statistics.
Using spatiotemporal Born rule for testing macroscopic realism: some applications to the pseudo-density matrices and nonclassical temporal correlations
International Institute of Physics, Federal University of Rio Grande do Norte(北里奥格兰德联邦大学国际物理研究所);Institute of Physics, Federal University of Goiás(戈亚斯联邦大学物理研究所);Clarendon Laboratory, University of Oxford(牛津大学克拉伦登实验室);School of Science and Technology, Federal University of Rio Grande do Norte(北里奥格兰德联邦大学科学技术学院)
The general problem of performance advantage obtainable by the use of nonclassical transmitted states over classical ones is considered. Attention is focused on the situation where system loss is significant and additive Gaussian noise may be present at the receiver. Under the assumption that the total received state is classical, rigorous output density operator representations and their trace distance bounds are developed for classical and nonclassical transmitted states. For applications with high loss in all modes, a practical No-Go theorem is enunciated that rules out the possibility of s…
We introduce classical properties using the concept of super selection rule, i.e. two properties are separated by a superselection rule iff there do not exist 'superposition states' related to these two properties. Then we show that the classical properties of a state property system correspond exactly to the clopen subsets of the corresponding closure space. Thus connected closure spaces correspond precisely to state property systems for which the elements 0 and I are the only classical properties, the so called pure nonclassical state property systems. The main result is a decomposition theo…
There is a commonly recognized paradigm in which a multipartite quantum system described by a density matrix having no product eigenbasis is considered to possess nonclassical correlation. Supporting this paradigm, we define two entropic measures of nonclassical correlation of a multipartite quantum system. One is defined as the minimum uncertainty about a joint system after we collect outcomes of particular local measurements. The other is defined by taking the maximum over all local systems about the minimum distance between a genuine set and a mimic set of eigenvalues of a reduced density m…
Born rule is key to understanding quantum mechanics based on the probability amplitude for the measurement process of a physical quantity. Based on a typical particle nature of a photon, the quantum feature of photon bunching on a beam splitter between two output photons can be explained by Born rule even without clear definition of the relative phase between two input photons. Unlike conventional understanding on this matter, known as the Hong-Ou-Mandel effect, here, we present a new interpretation based on the wave nature of a photon, where the quantum feature of photon bunching is explained…
In space-like separated experiments and other scenarios where multiple parties share a classical common cause but no cause-effect relations, quantum theory allows a variety of nonsignaling resources which are useful for distributed quantum information processing. These include quantum states, nonlocal boxes, steering assemblages, teleportages, channel steering assemblages, and so on. Such resources are often studied using nonlocal games, semiquantum games, entanglement-witnesses, teleportation experiments, and similar tasks. We introduce a unifying framework which subsumes the full range of no…
Nonclassicality of a delayed remote-controlled quantum computing model
College of Computer Science and Technology, National University of Defense Technology(国防科技大学计算机学院);College of Electronic Science and Technology, National University of Defense Technology(国防科技大学电子科学学院)
Complementarity theory is the essence of the Copenhagen interpretation. Since the Hanbury Brown and Twiss experiments, the particle nature of photons has been intensively studied for various quantum phenomena such as anticorrelation and Bell inequality violation in terms of two-photon correlation. Regarding the fundamental question on these quantum features, however, no clear answer exists for how to generate such an entanglement photon pair and what causes the maximum correlation between them. Here, we experimentally demonstrate the physics of anticorrelation on a beam splitter using sub-Pois…
We consider two aspects of quantum game theory: the extent to which the quantum solution solves the original classical game, and to what extent the new solution can be obtained in a classical model.
We show some chain-rules for the capacity of classical-quantum and quantum channels. We use the concept of Nash-Equilibrium in game-theory, and its existence in suitably defined games, to arrive at the chain-rules.
A new class of stochastic variables, governed by a specifice set of rules, is introduced. These rules force them to loose some properties usually assumed for this kind of variables. We demonstrate that stochastic processes driven by these random sources must be described using an probability amplitude formalism in a close resemblance to Quantum Theory. This fact shows, for the first time, that probability amplitudes are a general concept and is not exclusive to the formalism of Quantum Theory. Application of these rules to a noisy, one-dimensional motion, leds to a probability structure homomo…
Quantum game theory is a recently developing field of physical research. In this paper, we investigate quantum games in a systematic way. With the famous instance of the Prisoner's Dilemma, we present the fascinating properties of quantum games in different conditions, i.e. different number of the players, different strategic space of the players and different amount of the entanglement involved.
Quantum phenomena have remained largely inaccessible to the general public. This can be attributed to the fact that we do not experience quantum mechanics on a tangible level in our daily lives. Games can provide an environment in which people can experience the strange behavior of the quantum world in a fun and mentally engaging way. Games could also offer an interesting test bed for near term quantum devices because they can be tailored to support varying amounts of quantum behavior through simple rule changes, which can be useful when dealing with limited resources. This paper explores the …
The classical "game of life" (GOL) due to Conway is a famous mathematical game constructed as a two-dimensional cellular automaton in which each cell is either alive or dead. A set of evolutionary rules determines whether a cell dies, survives or is born at each generation based on its local environment. The game of life is interesting because complexity emerges from simple rules and mimics real life in that a cell flourishes only if the environment is "just right" producing a breadth of life-like behavior including multi-cellular lifeforms. Results are presented from a quantum adaptation of t…
Conway's classic game of life is a two-dimensional cellular automaton in which each cell, either alive or dead, evolves according to rules based on its local environment. The semi-quantum game of life (SQGOL) is an adaptation in which each cell is in a superposed state of both dead and alive and evolves according to modified rules. Computer simulation of the SQGOL reveals remarkable complexity and previously unseen game behaviors. Systems evolve to a "quantum cloud" with a liveness distribution of mean $<\!a\!>=0.3480\pm0.0001$ and standard deviation $σ=0.0071$ which is dependent solely on the…
The noncooperative Nash equilibrium solution of classical games corresponds to a rational expectations attitude on the part of the players. However, in many cases, games played by human players have outcomes very different from Nash equilibria. A restricted version of quantum games is proposed to implement, in mathematical games, the interplay of self-interest and internalized social norms that rules human behavior.
Examples of games between two partners with mixed strategies, calculated by the use of the probability amplitude as some vector in Hilbert space are given. The games are macroscopic, no microscopic quantum agent is supposed. The reason for the use of the quantum formalism is in breaking of the distributivity property for the lattice of yes-no questions arising due to the special rules of games. The rules of the games suppose two parts: the preparation and measurement. In the first part due to use of the quantum logical orthocomplemented non-distributive lattice the partners freely choose the w…
The interaction of competing agents is described by classical game theory. It is now well known that this can be extended to the quantum domain, where agents obey the rules of quantum mechanics. This is of emerging interest for exploring quantum foundations, quantum protocols, quantum auctions, quantum cryptography, and the dynamics of quantum cryptocurrency, for example. In this paper, we investigate two-player games in which a strategy pair can exist as a Nash equilibrium when the games obey the rules of quantum mechanics. Using a generalized Einstein-Podolsky-Rosen (EPR) setting for two-pla…
We investigate the consistency of conditional quantum probabilities. This is whether there is compatibility between the Kolmogorov-Bayes conditional probabilities and the Born rule. We show that they are not compatible in the sense that there are situations where there is no legitimate density matrix that may reproduce the conditional statistics of the other observable via the Born rule. This is to say that the Gleason theorem does not apply to conditional probabilities. Moreover, we show that when this occurs the joint statistics is nonclassical. We show that conditional probabilities are not…
We propose an extended version of quantum dynamics for a certain system S, whose evolution is ruled by a Hamiltonian $H$, its initial conditions, and a suitable set $ρ$ of {\em rules}, acting repeatedly on S. The resulting dynamics is not necessarily periodic or quasi-periodic, as one could imagine for conservative systems with a finite number of degrees of freedom. In fact, it may have quite different behaviors depending on the explicit forms of $H$, $ρ$ as well as on the initial conditions. After a general discussion on this $(H,ρ)$-{\em induced dynamics}, we apply our general ideas to exten…
In this paper, we propose a Quantum variation of combinatorial games, generalizing the Quantum Tic-Tac-Toe proposed by Allan Goff. A combinatorial game is a two-player game with no chance and no hidden information, such as Go or Chess. In this paper, we consider the possibility of playing superpositions of moves in such games. We propose different rulesets depending on when superposed moves should be played, and prove that all these rulesets may lead similar games to different outcomes. We then consider Quantum variations of the game of Nim. We conclude with some discussion on the relative int…
We investigate the modeling capabilities of sets of coupled classical harmonic oscillators (CHO) in the form of a modeling game. The application of simple but restrictive rules of the game lead to conditions for an isomorphism between Lie-algebras and real Clifford algebras. We show that the correlations between two coupled classical oscillators find their natural description in the Dirac algebra and allow to model aspects of special relativity, inertial motion, electromagnetism and quantum phenomena including spin in one go. The algebraic properties of Hamiltonian motion of low-dimensional sy…
This paper is intended to show that a review in the concept of the game theoretical utility, the revised utility to be applied to the definition of the utility of a wave function representing an object subsystem relative to its observer subsystem, both within an isolated system, leads to the emergence of the Max Born's rule as a profit under a von Neumann's good measure game.
Quantum strategies have been successfully applied to game theory for years. However, as a reverse problem of game theory, the theory of mechanism design is ignored by physicists. In this paper, the theory of mechanism design is generalized to a quantum domain. The main result is that by virtue of a quantum mechanism, agents who satisfy a certain condition can combat "bad" social choice rules instead of being restricted by the traditional mechanism design theory.