arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2011.12582cs.AIcs.LG

Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings

Tencent AI Lab(腾讯AI实验室);Tencent Timi Studio(腾讯天美工作室)
Deheng Ye, Guibin Chen, Peilin Zhao, Fuhao Qiu, Bo Yuan, Wen Zhang, Sheng Chen, Mingfei Sun, Xiaoqian Li, Siqin Li, Jing Liang, Zhenjie Lian, Bei Shi, Liang Wan… 展开作者

Deheng Ye, Guibin Chen, Peilin Zhao, Fuhao Qiu, Bo Yuan, Wen Zhang, Sheng Chen, Mingfei Sun, Xiaoqian Li, Siqin Li, Jing Liang, Zhenjie Lian, Bei Shi, Liang Wang, Tengfei Shi, Qiang Fu, Wei Yang, Lanxiao Huang

英文摘要:

We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA) games. Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner. Tested on Honor of Kings, the most popular MOBA at present, our AI performs competitively at the level of High King players in standard 5v5 games.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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