arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2008.06313cs.AI

Interpretable Real-Time Win Prediction for Honor of Kings, a Popular Mobile MOBA Esport

University of California, Los Angeles(加州大学洛杉矶分校);The Chinese University of Hong Kong(香港中文大学)

Zelong Yang, Zhufeng Pan, Yan Wang, Deng Cai, Xiaojiang Liu, Shuming Shi, Shao-Lun Huang

英文摘要:

With the rapid prevalence and explosive development of MOBA esports (Multiplayer Online Battle Arena electronic sports), much research effort has been devoted to automatically predicting game results (win predictions). While this task has great potential in various applications, such as esports live streaming and game commentator AI systems, previous studies fail to investigate the methods to interpret these win predictions. To mitigate this issue, we collected a large-scale dataset that contains real-time game records with rich input features of the popular MOBA game Honor of Kings. For interpretable predictions, we proposed a Two-Stage Spatial-Temporal Network (TSSTN) that can not only provide accurate real-time win predictions but also attribute the ultimate prediction results to the contributions of different features for interpretability. Experiment results and applications in real-world live streaming scenarios showed that the proposed TSSTN model is effective both in prediction accuracy and interpretability.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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