The multiplayer online battle arena (MOBA) games have become increasingly popular in recent years. Consequently, many efforts have been devoted to providing pre-game or in-game predictions for them. However, these works are limited in the following two aspects: 1) the lack of sufficient in-game features; 2) the absence of interpretability in the prediction results. These two limitations greatly restrict the practical performance and industrial application of the current works. In this work, we collect and release a large-scale dataset containing rich in-game features for the popular MOBA game Honor of Kings. We then propose to predict four types of important events in an interpretable way by attributing the predictions to the input features using two gradient-based attribution methods: Integrated Gradients and SmoothGrad. To evaluate the explanatory power of different models and attribution methods, a fidelity-based evaluation metric is further proposed. Finally, we evaluate the accuracy and Fidelity of several competitive methods on the collected dataset to assess how well machines predict events in MOBA games.
University of California, Los Angeles(加州大学洛杉矶分校);The Chinese University of Hong Kong(香港中文大学)
With the rapid prevalence and explosive development of MOBA esports (Multiplayer Online Battle Arena electronic sports), much research effort has been devoted to automatically predicting game results (win predictions). While this task has great potential in various applications, such as esports live streaming and game commentator AI systems, previous studies fail to investigate the methods to interpret these win predictions. To mitigate this issue, we collected a large-scale dataset that contains real-time game records with rich input features of the popular MOBA game Honor of Kings. For inter…
MAC: A Conversion Rate Prediction Benchmark Featuring Labels Under Multiple Attribution Mechanisms
.1em blue n Nanjing University, Nanjing, China .1em purple a Taobao \& Tmall Group of Alibaba, Beijing, China;.1em blue n Nanjing University, Nanjing, China;.1em purple a Taobao \& Tmall Group of Alibaba, Beijing, China
Information Sciences Institute, University of Southern California(南加州大学信息科学研究所);University of Southern California(南加州大学);Annenberg School of Communication, University of Southern California(南加州大学安纳伯格传播学院)
Individual behavior and decisions are substantially influenced by their contexts, such as location, environment, and time. Changes along these dimensions can be readily observed in Multiplayer Online Battle Arena games (MOBA), where players face different in-game settings for each match and are subject to frequent game patches. Existing methods utilizing contextual information generalize the effect of a context over the entire population, but contextual information tailored to each individual can be more effective. To achieve this, we present the Neural Individualized Context-aware Embeddings …
University of Michigan(密歇根大学);Stanford University(斯坦福大学)
We consider the flare prediction problem that distinguishes flare-imminent active regions that produce an M- or X-class flare in the future 24 hours, from quiet active regions that do not produce any flare within $\pm 24$ hours. Using line-of-sight magnetograms and parameters of active regions in two data products covering Solar Cycle 23 and 24, we train and evaluate two deep learning algorithms -- CNN and LSTM -- and their stacking ensembles. The decisions of CNN are explained using visual attribution methods. We have the following three main findings. (1) LSTM trained on data from two solar …
School of Information and Software Engineering, University of Electronic Science and Technology of China(电子科技大学信息与软件工程学院);School of Electrical Engineering and Telecommunications, University of New South Wales(新南威尔士大学电气工程与电信学院);Faculty of Medicine, Ludwig Maximilian University of Munich(慕尼黑大学医学院);The First Clinical Medical College, Zhejiang Chinese Medicine University(浙江中医药大学第一临床医学院)
In this work, an ontology-based model for AI-assisted medicine side-effect (SE) prediction is developed, where three main components, including the drug model, the treatment model, and the AI-assisted prediction model, of proposed model are presented. To validate the proposed model, an ANN structure is established and trained by two hundred and forty-two TCM prescriptions. These data are gathered and classified from the most famous ancient TCM book and more than one thousand SE reports, in which two ontology-based attributions, hot and cold, are introduced to evaluate whether the prescription …
It has long been recognized that academic success is a result of both cognitive and non-cognitive dimensions acting together. Consequently, any intelligent learning platform designed to improve learning outcomes (LOs) must provide actionable inputs to the learner in these dimensions. However, operationalizing such inputs in a production setting that is scalable is not trivial. We develop an Embibe Score Quotient model (ESQ) to predict test scores based on observed academic, behavioral and test-taking features of a student. ESQ can be used to predict the future scoring potential of a student as…
This paper has been withdrawn from arXiv.org due to a disagreement among the authors related to several peer-review comments received prior to submission on arXiv.org. Even though the current version of this paper is withdrawn, there was no disagreement between authors on the novel work in this paper. One specific issue was the discussion of related work by Ikehara \& Clauset (found on page 8 of the previously posted version). Peer-review comments on a similar version made ALL authors aware that the discussion misrepresented their work prior to submission to arXiv.org. However, some authors ch…
When people buy products online, they primarily base their decisions on the recommendations of others given in online reviews. The current work analyzed these online reviews by sentiment analysis and used the extracted sentiments as features to predict the product ratings by several machine learning algorithms. These predictions were disentangled by various meth-ods of explainable AI (XAI) to understand whether the model showed any bias during prediction. Study 1 benchmarked these algorithms (knn, support vector machines, random forests, gradient boosting machines, XGBoost) and identified rand…
Towards Biomarker Discovery for Early Cerebral Palsy Detection: Evaluating Explanations Through Kinematic Perturbations
Norwegian University of Science and Technology(挪威科技大学);Faculty of Medicine and Health Sciences(医学与健康科学学院);Faculty of Information Technology and Electrical Engineering(信息技术与电气工程学院);Faculty of Medicine(医学院)