arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2012.09424cs.AI

Predicting Events in MOBA Games: Prediction, Attribution, and Evaluation

Tsinghua-Berkeley Shenzhen Institute, Tsinghua University(清华大学清华-伯克利深圳学院);Tencent AI Lab(腾讯人工智能实验室)

Zelong Yang, Yan Wang, Piji Li, Shaobin Lin, Shuming Shi, Shao-Lun Huang, Wei Bi

英文摘要:

The multiplayer online battle arena (MOBA) games have become increasingly popular in recent years. Consequently, many efforts have been devoted to providing pre-game or in-game predictions for them. However, these works are limited in the following two aspects: 1) the lack of sufficient in-game features; 2) the absence of interpretability in the prediction results. These two limitations greatly restrict the practical performance and industrial application of the current works. In this work, we collect and release a large-scale dataset containing rich in-game features for the popular MOBA game Honor of Kings. We then propose to predict four types of important events in an interpretable way by attributing the predictions to the input features using two gradient-based attribution methods: Integrated Gradients and SmoothGrad. To evaluate the explanatory power of different models and attribution methods, a fidelity-based evaluation metric is further proposed. Finally, we evaluate the accuracy and Fidelity of several competitive methods on the collected dataset to assess how well machines predict events in MOBA games.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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