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arXiv 2112.08093cs.LGcs.AI

Towards Controllable Agent in MOBA Games with Generative Modeling

AI Lab, Tencent(腾讯人工智能实验室)

Shubao Zhang

英文摘要:

We propose novel methods to develop action controllable agent that behaves like a human and has the ability to align with human players in Multiplayer Online Battle Arena (MOBA) games. By modeling the control problem as an action generation process, we devise a deep latent alignment neural network model for training agent, and a corresponding sampling algorithm for controlling an agent's action. Particularly, we propose deterministic and stochastic attention implementations of the core latent alignment model. Both simulated and online experiments in the game Honor of Kings demonstrate the efficacy of the proposed methods.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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