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arXiv 2002.11869cs.LGcs.AI

Controllable Level Blending between Games using Variational Autoencoders

Northeastern University(东北大学);Carleton College(卡尔顿学院)

Anurag Sarkar, Zhihan Yang, Seth Cooper

英文摘要:

Previous work explored blending levels from existing games to create levels for a new game that mixes properties of the original games. In this paper, we use Variational Autoencoders (VAEs) for improving upon such techniques. VAEs are artificial neural networks that learn and use latent representations of datasets to generate novel outputs. We train a VAE on level data from Super Mario Bros. and Kid Icarus, enabling it to capture the latent space spanning both games. We then use this space to generate level segments that combine properties of levels from both games. Moreover, by applying evolutionary search in the latent space, we evolve level segments satisfying specific constraints. We argue that these affordances make the VAE-based approach especially suitable for co-creative level design and compare its performance with similar generative models like the GAN and the VAE-GAN.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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