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arXiv 2009.06356cs.LGcs.AIstat.ML
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Exploring Level Blending across Platformers via Paths and Affordances

Northeastern University(东北大学);California State Polytechnic University(加州州立理工大学);Pomona College(波莫纳学院)

Anurag Sarkar, Adam Summerville, Sam Snodgrass, Gerard Bentley, Joseph Osborn

英文摘要:

Techniques for procedural content generation via machine learning (PCGML) have been shown to be useful for generating novel game content. While used primarily for producing new content in the style of the game domain used for training, recent works have increasingly started to explore methods for discovering and generating content in novel domains via techniques such as level blending and domain transfer. In this paper, we build on these works and introduce a new PCGML approach for producing novel game content spanning multiple domains. We use a new affordance and path vocabulary to encode data from six different platformer games and train variational autoencoders on this data, enabling us to capture the latent level space spanning all the domains and generate new content with varying proportions of the different domains.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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