arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2011.03835cs.AI
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使用三值逻辑实现行为树

Implementing Behavior Trees using Three-Valued Logic

Thibaud de Souza

摘要:

考虑到行为树及其与规划和控制的相关性,在游戏开发和非游戏开发中,有状态和无状态模型之间的区别进行了讨论;一个三值逻辑桥接传统的控制流与行为树,并提出了一个C#实现。

英文摘要:

With consideration to behavior trees and their relevance to planning and control, within and without game development, the distinction between stateful and stateless models is discussed; a three-valued logic bridging traditional control flow with behavior trees is introduced, and a C# implementation is presented.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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