We study structured multi-armed bandits, which is the problem of online decision-making under uncertainty in the presence of structural information. In this problem, the decision-maker needs to discover the best course of action despite observing only uncertain rewards over time. The decision-maker is aware of certain convex structural information regarding the reward distributions; that is, the decision-maker knows the reward distributions of the arms belong to a convex compact set. In the presence such structural information, they then would like to minimize their regret by exploiting this information, where the regret is its performance difference against a benchmark policy that knows the best action ahead of time. In the absence of structural information, the classical upper confidence bound (UCB) and Thomson sampling algorithms are well known to suffer minimal regret. As recently pointed out, neither algorithms are, however, capable of exploiting structural information that is commonly available in practice. We propose a novel learning algorithm that we call "DUSA" whose regret matches the information-theoretic regret lower bound up to a constant factor and can handle a wide range of structural information. Our algorithm DUSA solves a dual counterpart of the regret lower bound at the empirical reward distribution and follows its suggested play. We show that this idea leads to the first computationally viable learning policy with asymptotic minimal regret for various structural information, including well-known structured bandits such as linear, Lipschitz, and convex bandits, and novel structured bandits that have not been studied in the literature due to the lack of a unified and flexible framework.
Carnegie Mellon University(卡内基梅隆大学);Google Research(谷歌研究院);DeepMind;Duke University(杜克大学);Norwegian University of Science and Technology(挪威科技大学)
We propose a novel framework for structured bandits, which we call an influence diagram bandit. Our framework captures complex statistical dependencies between actions, latent variables, and observations; and thus unifies and extends many existing models, such as combinatorial semi-bandits, cascading bandits, and low-rank bandits. We develop novel online learning algorithms that learn to act efficiently in our models. The key idea is to track a structured posterior distribution of model parameters, either exactly or approximately. To act, we sample model parameters from their posterior and the…
Carnegie Mellon University(卡内基梅隆大学);University of Wisconsin-Madison(威斯康星大学麦迪逊分校)
We consider a finite-armed structured bandit problem in which mean rewards of different arms are known functions of a common hidden parameter $θ^*$. Since we do not place any restrictions of these functions, the problem setting subsumes several previously studied frameworks that assume linear or invertible reward functions. We propose a novel approach to gradually estimate the hidden $θ^*$ and use the estimate together with the mean reward functions to substantially reduce exploration of sub-optimal arms. This approach enables us to fundamentally generalize any classic bandit algorithm includi…
Bandit structured prediction describes a stochastic optimization framework where learning is performed from partial feedback. This feedback is received in the form of a task loss evaluation to a predicted output structure, without having access to gold standard structures. We advance this framework by lifting linear bandit learning to neural sequence-to-sequence learning problems using attention-based recurrent neural networks. Furthermore, we show how to incorporate control variates into our learning algorithms for variance reduction and improved generalization. We present an evaluation on a …
Politecnico di Milano(米兰理工大学);Facebook AI Research(脸书人工智能研究院)
We study finite-armed stochastic bandits where the rewards of each arm might be correlated to those of other arms. We introduce a novel phased algorithm that exploits the given structure to build confidence sets over the parameters of the true bandit problem and rapidly discard all sub-optimal arms. In particular, unlike standard bandit algorithms with no structure, we show that the number of times a suboptimal arm is selected may actually be reduced thanks to the information collected by pulling other arms. Furthermore, we show that, in some structures, the regret of an anytime extension of o…
This paper introduces and addresses a wide class of stochastic bandit problems where the function mapping the arm to the corresponding reward exhibits some known structural properties. Most existing structures (e.g. linear, Lipschitz, unimodal, combinatorial, dueling, ...) are covered by our framework. We derive an asymptotic instance-specific regret lower bound for these problems, and develop OSSB, an algorithm whose regret matches this fundamental limit. OSSB is not based on the classical principle of "optimism in the face of uncertainty" or on Thompson sampling, and rather aims at matching …
Multi-armed bandits are a quintessential machine learning problem requiring the balancing of exploration and exploitation. While there has been progress in developing algorithms with strong theoretical guarantees, there has been less focus on practical near-optimal finite-time performance. In this paper, we propose an algorithm for Bayesian multi-armed bandits that utilizes value-function-driven online planning techniques. Building on previous work on UCB and Gittins index, we introduce linearly-separable value functions that take both the expected return and the benefit of exploration into co…
Stochastic zeroth-order (SZO), or gradient-free, optimization allows to optimize arbitrary functions by relying only on function evaluations under parameter perturbations, however, the iteration complexity of SZO methods suffers a factor proportional to the dimensionality of the perturbed function. We show that in scenarios with natural sparsity patterns as in structured prediction applications, this factor can be reduced to the expected number of active features over input-output pairs. We give a general proof that applies sparse SZO optimization to Lipschitz-continuous, nonconvex, stochastic…
Heidelberg University(海德堡大学);Tufts University(塔夫茨大学);Amazon Development Center(亚马逊开发中心)
Stochastic structured prediction under bandit feedback follows a learning protocol where on each of a sequence of iterations, the learner receives an input, predicts an output structure, and receives partial feedback in form of a task loss evaluation of the predicted structure. We present applications of this learning scenario to convex and non-convex objectives for structured prediction and analyze them as stochastic first-order methods. We present an experimental evaluation on problems of natural language processing over exponential output spaces, and compare convergence speed across differe…
University of Alberta(阿尔伯塔大学);INRIA(法国国家信息与自动化研究所)
We study a new type of K-armed bandit problem where the expected return of one arm may depend on the returns of other arms. We present a new algorithm for this general class of problems and show that under certain circumstances it is possible to achieve finite expected cumulative regret. We also give problem-dependent lower bounds on the cumulative regret showing that at least in special cases the new algorithm is nearly optimal.
For the model of constrained multi-armed bandit, we show that by construction there exists an index-based deterministic asymptotically optimal algorithm. The optimality is achieved by the convergence of the probability of choosing an optimal feasible arm to one over infinite horizon. The algorithm is built upon Locatelli et al.'s "anytime parameter-free thresholding" algorithm under the assumption that the optimal value is known. We provide a finite-time bound to the probability of the asymptotic optimality given as 1-O(|A|Te^{-T}) where T is the horizon size and A is the set of the arms in th…
We present an approach to structured prediction from bandit feedback, called Bandit Structured Prediction, where only the value of a task loss function at a single predicted point, instead of a correct structure, is observed in learning. We present an application to discriminative reranking in Statistical Machine Translation (SMT) where the learning algorithm only has access to a 1-BLEU loss evaluation of a predicted translation instead of obtaining a gold standard reference translation. In our experiment bandit feedback is obtained by evaluating BLEU on reference translations without revealin…
Bandit learning algorithms typically involve the balance of exploration and exploitation. However, in many practical applications, worst-case scenarios needing systematic exploration are seldom encountered. In this work, we consider a smoothed setting for structured linear contextual bandits where the adversarial contexts are perturbed by Gaussian noise and the unknown parameter $θ^*$ has structure, e.g., sparsity, group sparsity, low rank, etc. We propose simple greedy algorithms for both the single- and multi-parameter (i.e., different parameter for each context) settings and provide a unifi…
For the stochastic multi-armed bandit (MAB) problem from a constrained model that generalizes the classical one, we show that an asymptotic optimality is achievable by a simple strategy extended from the $ε_t$-greedy strategy. We provide a finite-time lower bound on the probability of correct selection of an optimal near-feasible arm that holds for all time steps. Under some conditions, the bound approaches one as time $t$ goes to infinity. A particular example sequence of $\{ε_t\}$ having the asymptotic convergence rate in the order of $(1-\frac{1}{t})^4$ that holds from a sufficiently large …
The stochastic linear bandit problem proceeds in rounds where at each round the algorithm selects a vector from a decision set after which it receives a noisy linear loss parameterized by an unknown vector. The goal in such a problem is to minimize the (pseudo) regret which is the difference between the total expected loss of the algorithm and the total expected loss of the best fixed vector in hindsight. In this paper, we consider settings where the unknown parameter has structure, e.g., sparse, group sparse, low-rank, which can be captured by a norm, e.g., $L_1$, $L_{(1,2)}$, nuclear norm. W…
Tel Aviv University(特拉维夫大学);Institute for Advanced Study(高等研究院);Microsoft Research(微软研究院);Università degli Studi di Milano(米兰大学);University of Insubria(因苏布里亚大学);Technion(以色列理工学院);Weizmann Institute of Science(魏茨曼科学研究所)
We present and study a partial-information model of online learning, where a decision maker repeatedly chooses from a finite set of actions, and observes some subset of the associated losses. This naturally models several situations where the losses of different actions are related, and knowing the loss of one action provides information on the loss of other actions. Moreover, it generalizes and interpolates between the well studied full-information setting (where all losses are revealed) and the bandit setting (where only the loss of the action chosen by the player is revealed). We provide se…
Indian Institute of Science(印度科学学院);Israel Institute of Technology (Technion)(以色列理工学院(Technion))
We give a new algorithm for best arm identification in linearly parameterised bandits in the fixed confidence setting. The algorithm generalises the well-known LUCB algorithm of Kalyanakrishnan et al. (2012) by playing an arm which minimises a suitable notion of geometric overlap of the statistical confidence set for the unknown parameter, and is fully adaptive and computationally efficient as compared to several state-of-the methods. We theoretically analyse the sample complexity of the algorithm for problems with two and three arms, showing optimality in many cases. Numerical results indicat…
Otto von Guericke University Magdeburg(马格德堡奥托·冯·格里克大学)
We investigate the problem dependent regime in the stochastic Thresholding Bandit problem (TBP) under several shape constraints. In the TBP, the objective of the learner is to output, at the end of a sequential game, the set of arms whose means are above a given threshold. The vanilla, unstructured, case is already well studied in the literature. Taking $K$ as the number of arms, we consider the case where (i) the sequence of arm's means $(μ_k)_{k=1}^K$ is monotonically increasing (MTBP) and (ii) the case where $(μ_k)_{k=1}^K$ is concave (CTBP). We consider both cases in the problem dependent …
We consider combinatorial semi-bandits with uncorrelated Gaussian rewards. In this article, we propose the first method, to the best of our knowledge, that enables to compute the solution of the Graves-Lai optimization problem in polynomial time for many combinatorial structures of interest. In turn, this immediately yields the first known approach to implement asymptotically optimal algorithms in polynomial time for combinatorial semi-bandits.
We consider the stochastic linear (multi-armed) contextual bandit problem with the possibility of hidden simple multi-armed bandit structure in which the rewards are independent of the contextual information. Algorithms that are designed solely for one of the regimes are known to be sub-optimal for the alternate regime. We design a single computationally efficient algorithm that simultaneously obtains problem-dependent optimal regret rates in the simple multi-armed bandit regime and minimax optimal regret rates in the linear contextual bandit regime, without knowing a priori which of the two m…
I present the first algorithm for stochastic finite-armed bandits that simultaneously enjoys order-optimal problem-dependent regret and worst-case regret. Besides the theoretical results, the new algorithm is simple, efficient and empirically superb. The approach is based on UCB, but with a carefully chosen confidence parameter that optimally balances the risk of failing confidence intervals against the cost of excessive optimism.
University of Copenhagen(哥本哈根大学);University of Southern California(南加州大学)
We develop the first general semi-bandit algorithm that simultaneously achieves $\mathcal{O}(\log T)$ regret for stochastic environments and $\mathcal{O}(\sqrt{T})$ regret for adversarial environments without knowledge of the regime or the number of rounds $T$. The leading problem-dependent constants of our bounds are not only optimal in some worst-case sense studied previously, but also optimal for two concrete instances of semi-bandit problems. Our algorithm and analysis extend the recent work of (Zimmert & Seldin, 2019) for the special case of multi-armed bandit, but importantly requires a …
We provide the first algorithm for online bandit linear optimization whose regret after T rounds is of order sqrt{Td ln N} on any finite class X of N actions in d dimensions, and of order d*sqrt{T} (up to log factors) when X is infinite. These bounds are not improvable in general. The basic idea utilizes tools from convex geometry to construct what is essentially an optimal exploration basis. We also present an application to a model of linear bandits with expert advice. Interestingly, these results show that bandit linear optimization with expert advice in d dimensions is no more difficult (i…
In this paper, we analyze the continuous armed bandit problems for nonconvex cost functions under certain smoothness and sublevel set assumptions. We first derive an upper bound on the expected cumulative regret of a simple bin splitting method. We then propose an adaptive bin splitting method, which can significantly improve the performance. Furthermore, a minimax lower bound is derived, which shows that our new adaptive method achieves locally minimax optimal expected cumulative regret.
We investigate an active pure-exploration setting, that includes best-arm identification, in the context of linear stochastic bandits. While asymptotically optimal algorithms exist for standard multi-arm bandits, the existence of such algorithms for the best-arm identification in linear bandits has been elusive despite several attempts to address it. First, we provide a thorough comparison and new insight over different notions of optimality in the linear case, including G-optimality, transductive optimality from optimal experimental design and asymptotic optimality. Second, we design the firs…
Mila, Université de Montréal(Mila(蒙特利尔大学));McGill University(麦吉尔大学);Mila, Université Laval(Mila(拉瓦尔大学));Google Research(谷歌研究院)
We propose $\tt RandUCB$, a bandit strategy that builds on theoretically derived confidence intervals similar to upper confidence bound (UCB) algorithms, but akin to Thompson sampling (TS), it uses randomization to trade off exploration and exploitation. In the $K$-armed bandit setting, we show that there are infinitely many variants of $\tt RandUCB$, all of which achieve the minimax-optimal $\widetilde{O}(\sqrt{K T})$ regret after $T$ rounds. Moreover, for a specific multi-armed bandit setting, we show that both UCB and TS can be recovered as special cases of $\tt RandUCB$. For structured ban…
We study stochastic structured bandits for minimizing regret. The fact that the popular optimistic algorithms do not achieve the asymptotic instance-dependent regret optimality (asymptotic optimality for short) has recently alluded researchers. On the other hand, it is known that one can achieve bounded regret (i.e., does not grow indefinitely with $n$) in certain instances. Unfortunately, existing asymptotically optimal algorithms rely on forced sampling that introduces an $ω(1)$ term w.r.t. the time horizon $n$ in their regret, failing to adapt to the "easiness" of the instance. In this pape…
University of Washington(华盛顿大学);Tsinghua University(清华大学);Peking University(北京大学);Princeton University(普林斯顿大学);Microsoft Research(微软研究院)
Bandit problems with linear or concave reward have been extensively studied, but relatively few works have studied bandits with non-concave reward. This work considers a large family of bandit problems where the unknown underlying reward function is non-concave, including the low-rank generalized linear bandit problems and two-layer neural network with polynomial activation bandit problem. For the low-rank generalized linear bandit problem, we provide a minimax-optimal algorithm in the dimension, refuting both conjectures in [LMT21, JWWN19]. Our algorithms are based on a unified zeroth-order o…
We study the problem of regret minimization for distributed bandits learning, in which $M$ agents work collaboratively to minimize their total regret under the coordination of a central server. Our goal is to design communication protocols with near-optimal regret and little communication cost, which is measured by the total amount of transmitted data. For distributed multi-armed bandits, we propose a protocol with near-optimal regret and only $O(M\log(MK))$ communication cost, where $K$ is the number of arms. The communication cost is independent of the time horizon $T$, has only logarithmic …
We study a specific \textit{combinatorial pure exploration stochastic bandit problem} where the learner aims at finding the set of arms whose means are above a given threshold, up to a given precision, and \textit{for a fixed time horizon}. We propose a parameter-free algorithm based on an original heuristic, and prove that it is optimal for this problem by deriving matching upper and lower bounds. To the best of our knowledge, this is the first non-trivial pure exploration setting with \textit{fixed budget} for which optimal strategies are constructed.
We study the K-armed dueling bandit problem, a variation of the standard stochastic bandit problem where the feedback is limited to relative comparisons of a pair of arms. The hardness of recommending Copeland winners, the arms that beat the greatest number of other arms, is characterized by deriving an asymptotic regret bound. We propose Copeland Winners Relative Minimum Empirical Divergence (CW-RMED) and derive an asymptotically optimal regret bound for it. However, it is not known whether the algorithm can be efficiently computed or not. To address this issue, we devise an efficient version…
University of Maryland, College Park(马里兰大学帕克分校);Indiana University Bloomington(印第安纳大学伯明顿分校);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
We study MNL bandits, which is a variant of the traditional multi-armed bandit problem, under risk criteria. Unlike the ordinary expected revenue, risk criteria are more general goals widely used in industries and bussiness. We design algorithms for a broad class of risk criteria, including but not limited to the well-known conditional value-at-risk, Sharpe ratio and entropy risk, and prove that they suffer a near-optimal regret. As a complement, we also conduct experiments with both synthetic and real data to show the empirical performance of our proposed algorithms.
University of California, Los Angeles(加州大学洛杉矶分校);University of Michigan(密歇根大学)
In this paper we consider the problem of learning the optimal policy for uncontrolled restless bandit problems. In an uncontrolled restless bandit problem, there is a finite set of arms, each of which when pulled yields a positive reward. There is a player who sequentially selects one of the arms at each time step. The goal of the player is to maximize its undiscounted reward over a time horizon T. The reward process of each arm is a finite state Markov chain, whose transition probabilities are unknown by the player. State transitions of each arm is independent of the selection of the player. …
Indiana University at Bloomington(印第安纳大学伯明顿分校);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
We consider the thresholding bandit problem, whose goal is to find arms of mean rewards above a given threshold $θ$, with a fixed budget of $T$ trials. We introduce LSA, a new, simple and anytime algorithm that aims to minimize the aggregate regret (or the expected number of mis-classified arms). We prove that our algorithm is instance-wise asymptotically optimal. We also provide comprehensive empirical results to demonstrate the algorithm's superior performance over existing algorithms under a variety of different scenarios.
Bilkent University(比尔肯特大学);Massachusetts Institute of Technology(麻省理工学院)
We investigate the adversarial bandit problem with multiple plays under semi-bandit feedback. We introduce a highly efficient algorithm that asymptotically achieves the performance of the best switching $m$-arm strategy with minimax optimal regret bounds. To construct our algorithm, we introduce a new expert advice algorithm for the multiple-play setting. By using our expert advice algorithm, we additionally improve the best-known high-probability bound for the multi-play setting by $O(\sqrt{m})$. Our results are guaranteed to hold in an individual sequence manner since we have no statistical …
Paderborn University(帕德博恩大学);University of Munich (LMU)(慕尼黑大学);Munich Center for Machine Learning(慕尼黑机器学习中心)
We consider the combinatorial bandits problem with semi-bandit feedback under finite sampling budget constraints, in which the learner can carry out its action only for a limited number of times specified by an overall budget. The action is to choose a set of arms, whereupon feedback for each arm in the chosen set is received. Unlike existing works, we study this problem in a non-stochastic setting with subset-dependent feedback, i.e., the semi-bandit feedback received could be generated by an oblivious adversary and also might depend on the chosen set of arms. In addition, we consider a gener…
University of Washington(华盛顿大学);Stanford University(斯坦福大学)
We study the problem of estimating the expected reward of the optimal policy in the stochastic disjoint linear bandit setting. We prove that for certain settings it is possible to obtain an accurate estimate of the optimal policy value even with a number of samples that is sublinear in the number that would be required to \emph{find} a policy that realizes a value close to this optima. We establish nearly matching information theoretic lower bounds, showing that our algorithm achieves near optimal estimation error. Finally, we demonstrate the effectiveness of our algorithm on joke recommendati…
The University of Tokyo(东京大学);Kyoto University(京都大学)
We study the $K$-armed dueling bandit problem, a variation of the standard stochastic bandit problem where the feedback is limited to relative comparisons of a pair of arms. We introduce a tight asymptotic regret lower bound that is based on the information divergence. An algorithm that is inspired by the Deterministic Minimum Empirical Divergence algorithm (Honda and Takemura, 2010) is proposed, and its regret is analyzed. The proposed algorithm is found to be the first one with a regret upper bound that matches the lower bound. Experimental comparisons of dueling bandit algorithms show that …
We investigate the optimality of perturbation based algorithms in the stochastic and adversarial multi-armed bandit problems. For the stochastic case, we provide a unified regret analysis for both sub-Weibull and bounded perturbations when rewards are sub-Gaussian. Our bounds are instance optimal for sub-Weibull perturbations with parameter 2 that also have a matching lower tail bound, and all bounded support perturbations where there is sufficient probability mass at the extremes of the support. For the adversarial setting, we prove rigorous barriers against two natural solution approaches us…
We study the problem of best-arm identification with fixed confidence in stochastic linear bandits. The objective is to identify the best arm with a given level of certainty while minimizing the sampling budget. We devise a simple algorithm whose sampling complexity matches known instance-specific lower bounds, asymptotically almost surely and in expectation. The algorithm relies on an arm sampling rule that tracks an optimal proportion of arm draws, and that remarkably can be updated as rarely as we wish, without compromising its theoretical guarantees. Moreover, unlike existing best-arm iden…
We introduce the model selection problem in pure exploration linear bandits, where the learner needs to adapt to the instance-dependent complexity measure of the smallest hypothesis class containing the true model. We design algorithms in both fixed confidence and fixed budget settings with near instance optimal guarantees. The core of our algorithms is a new optimization problem based on experimental design that leverages the geometry of the action set to identify a near-optimal hypothesis class. Our fixed budget algorithm is developed based on a novel selection-validation procedure, which pr…
Montanuniversitaet Leoben(莱奥本矿业大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
We present an algorithm that achieves almost optimal pseudo-regret bounds against adversarial and stochastic bandits. Against adversarial bandits the pseudo-regret is $O(K\sqrt{n \log n})$ and against stochastic bandits the pseudo-regret is $O(\sum_i (\log n)/Δ_i)$. We also show that no algorithm with $O(\log n)$ pseudo-regret against stochastic bandits can achieve $\tilde{O}(\sqrt{n})$ expected regret against adaptive adversarial bandits. This complements previous results of Bubeck and Slivkins (2012) that show $\tilde{O}(\sqrt{n})$ expected adversarial regret with $O((\log n)^2)$ stochastic …
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Minnesota - Twin Cities(明尼苏达大学双城分校)
This paper studies the adversarial graphical contextual bandits, a variant of adversarial multi-armed bandits that leverage two categories of the most common side information: \emph{contexts} and \emph{side observations}. In this setting, a learning agent repeatedly chooses from a set of $K$ actions after being presented with a $d$-dimensional context vector. The agent not only incurs and observes the loss of the chosen action, but also observes the losses of its neighboring actions in the observation structures, which are encoded as a series of feedback graphs. This setting models a variety o…
Microsoft Research, NYC(微软研究院,纽约市);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Grenoble INP(格勒诺布尔综合理工学院)
We study the problem of $K$-armed dueling bandit for both stochastic and adversarial environments, where the goal of the learner is to aggregate information through relative preferences of pair of decisions points queried in an online sequential manner. We first propose a novel reduction from any (general) dueling bandits to multi-armed bandits and despite the simplicity, it allows us to improve many existing results in dueling bandits. In particular, \emph{we give the first best-of-both world result for the dueling bandits regret minimization problem} -- a unified framework that is guaranteed…
Kernel-based bandit is an extensively studied black-box optimization problem, in which the objective function is assumed to live in a known reproducing kernel Hilbert space. While nearly optimal regret bounds (up to logarithmic factors) are established in the noisy setting, surprisingly, less is known about the noise-free setting (when the exact values of the underlying function is accessible without observation noise). We discuss several upper bounds on regret; none of which seem order optimal, and provide a conjecture on the order optimal regret bound.