Robots are extending their presence in domestic environments every day, being more common to see them carrying out tasks in home scenarios. In the future, robots are expected to increasingly perform more complex tasks and, therefore, be able to acquire experience from different sources as quickly as possible. A plausible approach to address this issue is interactive feedback, where a trainer advises a learner on which actions should be taken from specific states to speed up the learning process. Moreover, deep reinforcement learning has been recently widely utilized in robotics to learn the environment and acquire new skills autonomously. However, an open issue when using deep reinforcement learning is the excessive time needed to learn a task from raw input images. In this work, we propose a deep reinforcement learning approach with interactive feedback to learn a domestic task in a human-robot scenario. We compare three different learning methods using a simulated robotic arm for the task of organizing different objects; the proposed methods are (i) deep reinforcement learning (DeepRL); (ii) interactive deep reinforcement learning using a previously trained artificial agent as an advisor (agent-IDeepRL); and (iii) interactive deep reinforcement learning using a human advisor (human-IDeepRL). We demonstrate that interactive approaches provide advantages for the learning process. The obtained results show that a learner agent, using either agent-IDeepRL or human-IDeepRL, completes the given task earlier and has fewer mistakes compared to the autonomous DeepRL approach.
Deep Reinforcement Learning (DeepRL) methods have been widely used in robotics to learn about the environment and acquire behaviors autonomously. Deep Interactive Reinforcement Learning (DeepIRL) includes interactive feedback from an external trainer or expert giving advice to help learners choosing actions to speed up the learning process. However, current research has been limited to interactions that offer actionable advice to only the current state of the agent. Additionally, the information is discarded by the agent after a single use that causes a duplicate process at the same state for …
Universität Hamburg(汉堡大学);Universidad Central de Chile(智利中央大学)
Interactive reinforcement learning (IRL) extends traditional reinforcement learning (RL) by allowing an agent to interact with parent-like trainers during a task. In this paper, we present an IRL approach using dynamic audio-visual input in terms of vocal commands and hand gestures as feedback. Our architecture integrates multi-modal information to provide robust commands from multiple sensory cues along with a confidence value indicating the trustworthiness of the feedback. The integration process also considers the case in which the two modalities convey incongruent information. Additionally…
University of Lincoln(林肯大学);University of Toulouse III(图卢兹第三大学)
Training robots to perceive, act and communicate using multiple modalities still represents a challenging problem, particularly if robots are expected to learn efficiently from small sets of example interactions. We describe a learning approach as a step in this direction, where we teach a humanoid robot how to play the game of noughts and crosses. Given that multiple multimodal skills can be trained to play this game, we focus our attention to training the robot to perceive the game, and to interact in this game. Our multimodal deep reinforcement learning agent perceives multimodal features a…
Developing interactive software, such as websites or games, is a particularly engaging way to learn computer science. However, teaching and giving feedback on such software is time-consuming -- standard approaches require instructors to manually grade student-implemented interactive programs. As a result, online platforms that serve millions, like Code.org, are unable to provide any feedback on assignments for implementing interactive programs, which critically hinders students' ability to learn. One approach toward automatic grading is to learn an agent that interacts with a student's program…
Cinnamon AI(肉桂人工智能公司);Hung Yen University of Technology and Education(兴安技术教育大学);Deakin University(迪肯大学)
For summarization, human preference is critical to tame outputs of the summarizer in favor of human interests, as ground-truth summaries are scarce and ambiguous. Practical settings require dynamic exchanges between human and AI agent wherein feedback is provided in an online manner, a few at a time. In this paper, we introduce a new framework to train summarization models with preference feedback interactively. By properly leveraging offline data and a novel reward model, we improve the performance regarding ROUGE scores and sample-efficiency. Our experiments on three various datasets confirm…
Honda Research Institute Japan Co., Ltd(本田日本研究所);College of Information Science and Engineering, Ocean University of China(中国海洋大学信息科学与工程学院)
Deep reinforcement learning (DRL) has achieved great successes in many simulated tasks. The sample inefficiency problem makes applying traditional DRL methods to real-world robots a great challenge. Generative Adversarial Imitation Learning (GAIL) -- a general model-free imitation learning method, allows robots to directly learn policies from expert trajectories in large environments. However, GAIL shares the limitation of other imitation learning methods that they can seldom surpass the performance of demonstrations. In this paper, to address the limit of GAIL, we propose GAN-Based Interactiv…
Conveying complex objectives to reinforcement learning (RL) agents can often be difficult, involving meticulous design of reward functions that are sufficiently informative yet easy enough to provide. Human-in-the-loop RL methods allow practitioners to instead interactively teach agents through tailored feedback; however, such approaches have been challenging to scale since human feedback is very expensive. In this work, we aim to make this process more sample- and feedback-efficient. We present an off-policy, interactive RL algorithm that capitalizes on the strengths of both feedback and off-…
IBM Research AI(IBM人工智能研究院);Fusemachines Inc.(福赛机器公司)
Existing methods for interactive image retrieval have demonstrated the merit of integrating user feedback, improving retrieval results. However, most current systems rely on restricted forms of user feedback, such as binary relevance responses, or feedback based on a fixed set of relative attributes, which limits their impact. In this paper, we introduce a new approach to interactive image search that enables users to provide feedback via natural language, allowing for more natural and effective interaction. We formulate the task of dialog-based interactive image retrieval as a reinforcement l…
We present a novel approach for interactive auditory object analysis with a humanoid robot. The robot elicits sensory information by physically shaking visually indistinguishable plastic capsules. It gathers the resulting audio signals from microphones that are embedded into the robotic ears. A neural network architecture learns from these signals to analyze properties of the contents of the containers. Specifically, we evaluate the material classification and weight prediction accuracy and demonstrate that the framework is fairly robust to acoustic real-world noise.
Defining sound and complete specifications for robots using formal languages is challenging, while learning formal specifications directly from demonstrations can lead to over-constrained task policies. In this paper, we propose a Bayesian interactive robot training framework that allows the robot to learn from both demonstrations provided by a teacher, and that teacher's assessments of the robot's task executions. We also present an active learning approach -- inspired by uncertainty sampling -- to identify the task execution with the most uncertain degree of acceptability. Through a simulate…
Commercial and industrial deployments of robot fleets at Amazon, Nimble, Plus One, Waymo, and Zoox query remote human teleoperators when robots are at risk or unable to make task progress. With continual learning, interventions from the remote pool of humans can also be used to improve the robot fleet control policy over time. A central question is how to effectively allocate limited human attention. Prior work addresses this in the single-robot, single-human setting; we formalize the Interactive Fleet Learning (IFL) setting, in which multiple robots interactively query and learn from multiple…
RoboGrind: Intuitive and Interactive Surface Treatment with Industrial Robots
ArtiMinds Robotics(阿蒂明兹机器人公司);Institute for Artificial Intelligence, University of Bremen(不来梅大学人工智能研究所);Baden-Württemberg Cooperative State University(巴登-符腾堡合作州立大学);Institute of Industrial Manufacturing and Management IFF, University of Stuttgart(斯图加特大学工业制造与管理研究所(IFF));Fraunhofer Institute for Manufacturing Engineering and Automation IPA(弗劳恩霍夫制造工程与自动化研究所(IPA))
Tempe, Arizona(亚利桑那州坦佩(这里Tempe是城市,严格来说不属于机构,原文本中Yu Zhang的affiliation里Tempe, Arizona可能是地址,非机构,原提取范围只提取机构,所以这里可能没有正确机构?但原文本中Mehrdad Zakershahrak的affiliation是Computer Science and Engineering Department, Arizona State University,所以应该提取这个。Yu Zhang的affiliation中Tempe, Arizona不是机构,所以只保留第一个))
Human-robot teaming is one of the most important applications of artificial intelligence in the fast-growing field of robotics. For effective teaming, a robot must not only maintain a behavioral model of its human teammates to project the team status, but also be aware that its human teammates' expectation of itself. Being aware of the human teammates' expectation leads to robot behaviors that better align with human expectation, thus facilitating more efficient and potentially safer teams. Our work addresses the problem of human-robot cooperation with the consideration of such teammate models…
The great diversity of end-user tasks ranging from manufacturing environments to personal homes makes pre-programming robots for general purpose applications extremely challenging. In fact, teaching robots new actions from scratch that can be reused for previously unseen tasks remains a difficult challenge and is generally left up to robotics experts. In this work, we present iRoPro, an interactive Robot Programming framework that allows end-users with little to no technical background to teach a robot new reusable actions. We combine Programming by Demonstration and Automated Planning techniq…
Recently, model-free reinforcement learning algorithms have been shown to solve challenging problems by learning from extensive interaction with the environment. A significant issue with transferring this success to the robotics domain is that interaction with the real world is costly, but training on limited experience is prone to overfitting. We present a method for learning to navigate, to a fixed goal and in a known environment, on a mobile robot. The robot leverages an interactive world model built from a single traversal of the environment, a pre-trained visual feature encoder, and stoch…
Georgia Tech Center for Music Technology(佐治亚理工学院音乐技术中心)
We present a system for real-time lyrical improvisation between a human and a robot in the style of hip hop. Our system takes vocal input from a human rapper, analyzes the semantic meaning, and generates a response that is rapped back by a robot over a musical groove. Previous work with real-time interactive music systems has largely focused on instrumental output, and vocal interactions with robots have been explored, but not in a musical context. Our generative system includes custom methods for censorship, voice, rhythm, rhyming and a novel deep learning pipeline based on phoneme embeddings…
We present a framework for building interactive, real-time, natural language-instructable robots in the real world, and we open source related assets (dataset, environment, benchmark, and policies). Trained with behavioral cloning on a dataset of hundreds of thousands of language-annotated trajectories, a produced policy can proficiently execute an order of magnitude more commands than previous works: specifically we estimate a 93.5% success rate on a set of 87,000 unique natural language strings specifying raw end-to-end visuo-linguo-motor skills in the real world. We find that the same polic…
Explanatory Interactive Learning (XIL) collects user feedback on visual model explanations to implement a Human-in-the-Loop (HITL) based interactive learning scenario. Different user feedback types will have different impacts on user experience and the cost associated with collecting feedback since different feedback types involve different levels of image annotation. Although XIL has been used to improve classification performance in multiple domains, the impact of different user feedback types on model performance and explanation accuracy is not well studied. To guide future XIL work we comp…
German Research Center for Artificial Intelligence(德国人工智能研究中心);National Research Council of Italy(意大利国家研究委员会);Augsburg University(奥格斯堡大学);Scientific Institute IRCCS E. Medea(E.梅迪亚IRCCS科学研究所)
In today's world, many patients with cognitive impairments and motor dysfunction seek the attention of experts to perform specific conventional therapies to improve their situation. However, due to a lack of neurorehabilitation professionals, patients suffer from severe effects that worsen their condition. In this paper, we present a technological approach for a novel robotic neurorehabilitation training system. It relies on a combination of a rehabilitation device, signal classification methods, supervised machine learning models for training adaptation, training exercises, and socially inter…
Allen Institute for Artificial Intelligence(艾伦人工智能研究所);Language Technologies Institute, Carnegie Mellon University(卡内基梅隆大学语言技术研究所)
How can an end-user provide feedback if a deployed structured prediction model generates inconsistent output, ignoring the structural complexity of human language? This is an emerging topic with recent progress in synthetic or constrained settings, and the next big leap would require testing and tuning models in real-world settings. We present a new dataset, Interscript, containing user feedback on a deployed model that generates complex everyday tasks. Interscript contains 8,466 data points -- the input is a possibly erroneous script and a user feedback, and the output is a modified script. W…
Robots need to understand their environment to perform their task. If it is possible to pre-program a visual scene analysis process in closed environments, robots operating in an open environment would benefit from the ability to learn it through their interaction with their environment. This ability furthermore opens the way to the acquisition of affordances maps in which the action capabilities of the robot structure its visual scene understanding. We propose an approach to build such affordances maps by relying on an interactive perception approach and an online classification. In the propo…
Stanford University(斯坦福大学);Robotics at Google(谷歌机器人部门)
We present Interactive Gibson Benchmark, the first comprehensive benchmark for training and evaluating Interactive Navigation: robot navigation strategies where physical interaction with objects is allowed and even encouraged to accomplish a task. For example, the robot can move objects if needed in order to clear a path leading to the goal location. Our benchmark comprises two novel elements: 1) a new experimental setup, the Interactive Gibson Environment (iGibson 0.5), which simulates high fidelity visuals of indoor scenes, and high fidelity physical dynamics of the robot and common objects …
Cogitai(Cogitai公司);Brown University(布朗大学);North Carolina State University(北卡罗来纳州立大学);Washington State University(华盛顿州立大学)
This paper investigates the problem of interactively learning behaviors communicated by a human teacher using positive and negative feedback. Much previous work on this problem has made the assumption that people provide feedback for decisions that is dependent on the behavior they are teaching and is independent from the learner's current policy. We present empirical results that show this assumption to be false -- whether human trainers give a positive or negative feedback for a decision is influenced by the learner's current policy. Based on this insight, we introduce {\em Convergent Actor-…
iLearnRobot: An Interactive Learning-Based Multi-Modal Robot with Continuous Improvement
Unicom Data Intelligence(中国联通数据智能研究所);Data Science & Artificial Intelligence Research Institute(数据科学与人工智能研究院);China United Network Communications Group Corporation Limited(中国联合网络通信集团有限公司)
Mixed-initiative systems allow users to interactively provide feedback to potentially improve system performance. Human feedback can correct model errors and update model parameters to dynamically adapt to changing data. Additionally, many users desire the ability to have a greater level of control and fix perceived flaws in systems they rely on. However, how the ability to provide feedback to autonomous systems influences user trust is a largely unexplored area of research. Our research investigates how the act of providing feedback can affect user understanding of an intelligent system and i…
One significant simplification in most previous work on robot learning is the closed-world assumption where the robot is assumed to know ahead of time a complete set of predicates describing the state of the physical world. However, robots are not likely to have a complete model of the world especially when learning a new task. To address this problem, this extended abstract gives a brief introduction to our on-going work that aims to enable the robot to acquire new state representations through language communication with humans.
RoboEXP: Action-Conditioned Scene Graph via Interactive Exploration for Robotic Manipulation
Peking University(北京大学);National University of Singapore(新加坡国立大学);Columbia University(哥伦比亚大学);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Amazon(亚马逊公司)
Chongqing University(重庆大学);Alibaba(阿里巴巴);The Chinese University of Hong Kong(香港中文大学)
Template mining is one of the foundational tasks to support log analysis, which supports the diagnosis and troubleshooting of large scale Web applications. This paper develops a human-in-the-loop template mining framework to support interactive log analysis, which is highly desirable in real-world diagnosis or troubleshooting of Web applications but yet previous template mining algorithms fails to support it. We formulate three types of light-weight user feedbacks and based on them we design three atomic human-in-the-loop template mining algorithms. We derive mild conditions under which the ou…
TU Darmstadt(达姆施塔特工业大学);German Research Center for AI (DFKI)(德国人工智能研究中心(DFKI));Centre for Cognitive Science, TU Darmstadt(达姆施塔特工业大学认知科学中心)
Modeling interaction dynamics to generate robot trajectories that enable a robot to adapt and react to a human's actions and intentions is critical for efficient and effective collaborative Human-Robot Interactions (HRI). Learning from Demonstration (LfD) methods from Human-Human Interactions (HHI) have shown promising results, especially when coupled with representation learning techniques. However, such methods for learning HRI either do not scale well to high dimensional data or cannot accurately adapt to changing via-poses of the interacting partner. We propose Multimodal Interactive Laten…
In order to increase productivity, capability, and data exploitation, numerous defense applications are experiencing an integration of state-of-the-art machine learning and AI into their architectures. Especially for defense applications, having a human analyst in the loop is of high interest due to quality control, accountability, and complex subject matter expertise not readily automated or replicated by AI. However, many applications are suffering from a very slow transition. This may be in large part due to lack of trust, usability, and productivity, especially when adapting to unforeseen …
Institute for Systems and Robotics(系统与机器人研究所);Instituto Superior Técnico, Universidade de Lisboa(里斯本大学高等理工学院);Queen Mary University of London(伦敦玛丽女王大学);KTH Royal Institute of Technology(KTH皇家理工学院)
A growing field in robotics and Artificial Intelligence (AI) research is human-robot collaboration, whose target is to enable effective teamwork between humans and robots. However, in many situations human teams are still superior to human-robot teams, primarily because human teams can easily agree on a common goal with language, and the individual members observe each other effectively, leveraging their shared motor repertoire and sensorimotor resources. This paper shows that for cognitive robots it is possible, and indeed fruitful, to combine knowledge acquired from interacting with elements…
Reinforced Interactive Continual Learning via Real-time Noisy Human Feedback
School of Computer Science and Technology, East China Normal University(东华师范大学计算机科学与技术学院);Shanghai Innovation Institute(上海创新研究院);School of Computer Science, Fudan University(复旦大学计算机科学学院)