Modeling interaction dynamics to generate robot trajectories that enable a robot to adapt and react to a human's actions and intentions is critical for efficient and effective collaborative Human-Robot Interactions (HRI). Learning from Demonstration (LfD) methods from Human-Human Interactions (HHI) have shown promising results, especially when coupled with representation learning techniques. However, such methods for learning HRI either do not scale well to high dimensional data or cannot accurately adapt to changing via-poses of the interacting partner. We propose Multimodal Interactive Latent Dynamics (MILD), a method that couples deep representation learning and probabilistic machine learning to address the problem of two-party physical HRIs. We learn the interaction dynamics from demonstrations, using Hidden Semi-Markov Models (HSMMs) to model the joint distribution of the interacting agents in the latent space of a Variational Autoencoder (VAE). Our experimental evaluations for learning HRI from HHI demonstrations show that MILD effectively captures the multimodality in the latent representations of HRI tasks, allowing us to decode the varying dynamics occurring in such tasks. Compared to related work, MILD generates more accurate trajectories for the controlled agent (robot) when conditioned on the observed agent's (human) trajectory. Notably, MILD can learn directly from camera-based pose estimations to generate trajectories, which we then map to a humanoid robot without the need for any additional training.
A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial agents that can interact naturally with humans using the simplification of a virtual environment. We show that imitation learning of human-human interactions in a simulated world, in conjunction with self-supervised learning, is sufficient to produce a multimodal interactive agent, which we call MIA, that successfully interacts with non-adversarial humans 75% …
PolyFusionAgent: A Multimodal Foundation Model and Autonomous AI Assistant for Polymer Property Prediction and Inverse Design
Department of Applied Computer Science, The University of Winnipeg(应用计算机科学系,温尼伯大学);Department of Mechanical Engineering, University of Manitoba(机械工程系,曼尼托巴大学)
We describe Platform for Situated Intelligence, an open-source framework for multimodal, integrative-AI systems. The framework provides infrastructure, tools, and components that enable and accelerate the development of applications that process multimodal streams of data and in which timing is critical. The framework is particularly well-suited for developing physically situated interactive systems that perceive and reason about their surroundings in order to better interact with people, such as social robots, virtual assistants, smart meeting rooms, etc. In this paper, we provide a brief, hi…
University of Lincoln(林肯大学);University of Toulouse III(图卢兹第三大学)
Training robots to perceive, act and communicate using multiple modalities still represents a challenging problem, particularly if robots are expected to learn efficiently from small sets of example interactions. We describe a learning approach as a step in this direction, where we teach a humanoid robot how to play the game of noughts and crosses. Given that multiple multimodal skills can be trained to play this game, we focus our attention to training the robot to perceive the game, and to interact in this game. Our multimodal deep reinforcement learning agent perceives multimodal features a…
The paper describes a flexible and modular platform to create multimodal interactive agents. The platform operates through an event-bus on which signals and interpretations are posted in a sequence in time. Different sensors and interpretation components can be integrated by defining their input and output as topics, which results in a logical workflow for further interpretations. We explain a broad range of components that have been developed so far and integrated into a range of interactive agents. We also explain how the actual interaction is recorded as multimodal data as well as in a so-c…
We describe an ongoing project in learning to perform primitive actions from demonstrations using an interactive interface. In our previous work, we have used demonstrations captured from humans performing actions as training samples for a neural network-based trajectory model of actions to be performed by a computational agent in novel setups. We found that our original framework had some limitations that we hope to overcome by incorporating communication between the human and the computational agent, using the interaction between them to fine-tune the model learned by the machine. We propose…
Language and Sketching: An LLM-driven Interactive Multimodal Multitask Robot Navigation Framework
ShanghaiTech University(上海科技大学);Harbin Institute of Technology(哈尔滨工业大学);University of Shanghai for Science and Technology(上海理工大学);The University of Manchester(曼彻斯特大学);University College London(伦敦大学学院)