arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~

设计任务诱发唤醒:一种用于交互实验的多模态压力诱导方法

Designing Task-Induced Arousal: A Multimodal Stress Induction Method for Interactive Experiments

Morten Roed Frederiksen

arXiv 2609.26156首次发表:更新:

发表机构

IT-University of Copenhagen(哥本哈根信息技术大学)

机构由 AI 辅助整理,请以论文原文为准。

AI 中文总结

本研究提出一种结合浏览器节奏任务、时间压力与物理挑战的多模态压力诱导方法,在交互实验中有效提升唤醒水平,可作为可重用的实验工具。

AI 中文摘要

人机交互(HCI)和人机交互(HRI)研究通常需要简短、可重复的唤醒操作,这些操作可以在参与者继续与设备或机器人交互的同时进行。这些实验常常面临在仍类似于真实交互的环境中诱导唤醒的挑战。在操作展开期间,参与者必须继续使用设备、触摸机器人或产生传感器数据。我们旨在开发一种紧凑且可重复的方法,通过在交互实验中结合基于浏览器的轻量级节奏任务、逐步升级的时间要求和紧迫性提示,以及并行的物理热线式挑战,来诱导受控的任务相关唤醒。在一项A-B-A被试内研究中,诱导条件显著增加了心理需求、时间需求、努力、挫败感和SAM唤醒(所有p < .001),而感知表现下降(p < .001)。GSR峰值率相对于两个平静条件均增加(p = .030),并随时间升级(p < .001)。握力变异性也增加(p = .036),释放速度同样增加(两者p < .001),而效价保持在量表中点以上。这些结果提供了初步证据,表明该组合程序能诱导受控的、相对高效价的任务相关唤醒,并可作为未来人机交互和人机交互研究的可重用实验工具。

英文摘要

HCI and HRI studies often require short, repeatable arousal manipulations that can run while participants continue interacting with a device or robot. These experiments are often challenged by the need to induce arousal in settings that still resemble real interaction. Participants must continue using a device, touching a robot, or producing sensor data while the manipulation unfolds. We aimed to develop a compact and repeatable way to induce controlled task-related arousal during interactive experiments by combining a lightweight browser-based pacing task, escalating timing demands and urgency cues, and a concurrent physical hotwire-style challenge. In an A-B-A within-participant study, the induction condition significantly increased mental demand, temporal demand, effort, frustration, and SAM arousal (all p < .001), while perceived performance decreased (p < .001). GSR peak rate increased relative to both calm conditions (p = .030) and escalated over time (p < .001). Grip variability also increased (p = .036), as did release speed (both p < .001), while valence remained above the scale midpoint. These results provide initial evidence that the combined procedure induces controlled, relatively high-valence task-related arousal and may serve as a reusable experimental tool for future human-computer and human-robot interaction studies.

CommentsPreprint submitted version, 8 pages, 4 figures

论文原文

arXiv 摘要页 · PDF 原文 · HTML 原文

↑