We introduce a novel deep learning framework for data-driven motion retargeting between skeletons, which may have different structure, yet corresponding to homeomorphic graphs. Importantly, our approach learns how to retarget without requiring any explicit pairing between the motions in the training set. We leverage the fact that different homeomorphic skeletons may be reduced to a common primal skeleton by a sequence of edge merging operations, which we refer to as skeletal pooling. Thus, our main technical contribution is the introduction of novel differentiable convolution, pooling, and unpooling operators. These operators are skeleton-aware, meaning that they explicitly account for the skeleton's hierarchical structure and joint adjacency, and together they serve to transform the original motion into a collection of deep temporal features associated with the joints of the primal skeleton. In other words, our operators form the building blocks of a new deep motion processing framework that embeds the motion into a common latent space, shared by a collection of homeomorphic skeletons. Thus, retargeting can be achieved simply by encoding to, and decoding from this latent space. Our experiments show the effectiveness of our framework for motion retargeting, as well as motion processing in general, compared to existing approaches. Our approach is also quantitatively evaluated on a synthetic dataset that contains pairs of motions applied to different skeletons. To the best of our knowledge, our method is the first to perform retargeting between skeletons with differently sampled kinematic chains, without any paired examples.
University of North Carolina at Charlotte(北卡罗来纳大学夏洛特分校)
Skeleton-based motion visualization is a rising field in computer vision, especially in the case of virtual reality (VR). With further advancements in human-pose estimation and skeleton extracting sensors, more and more applications that utilize skeleton data have come about. These skeletons may appear to be anonymous but they contain embedded personally identifiable information (PII). In this paper we present a new anonymization technique that is based on motion retargeting, utilizing adversary classifiers to further remove PII embedded in the skeleton. Motion retargeting is effective in anon…
Tsinghua University(清华大学);Tencent AI Lab(腾讯人工智能实验室);Tencent(腾讯)
We present a simple yet effective method for skeleton-free motion retargeting. Previous methods transfer motion between high-resolution meshes, failing to preserve the inherent local-part motions in the mesh. Addressing this issue, our proposed method learns the correspondence in a coarse-to-fine fashion by integrating the retargeting process with a mesh-coarsening pipeline. First, we propose a mesh-coarsening module that coarsens the mesh representations for better motion transfer. This module improves the ability to handle small-part motion and preserves the local motion interdependence betw…
Inria(法国国家信息与自动化研究所);Toyota Motor Europe(丰田汽车欧洲公司);Shanghai AI Laboratory(上海人工智能实验室)
Current self-supervised approaches for skeleton action representation learning often focus on constrained scenarios, where videos and skeleton data are recorded in laboratory settings. When dealing with estimated skeleton data in real-world videos, such methods perform poorly due to the large variations across subjects and camera viewpoints. To address this issue, we introduce ViA, a novel View-Invariant Autoencoder for self-supervised skeleton action representation learning. ViA leverages motion retargeting between different human performers as a pretext task, in order to disentangle the late…
NVIDIA(英伟达);University of Waterloo(滑铁卢大学);University of Toronto(多伦多大学);Vector Institute(矢量研究所)
We present HIPNet, a neural implicit pose network trained on multiple subjects across many poses. HIPNet can disentangle subject-specific details from pose-specific details, effectively enabling us to retarget motion from one subject to another or to animate between keyframes through latent space interpolation. To this end, we employ a hierarchical skeleton-based representation to learn a signed distance function on a canonical unposed space. This joint-based decomposition enables us to represent subtle details that are local to the space around the body joint. Unlike previous neural implicit …
A good motion retargeting cannot be reached without reasonable consideration of source-target differences on both the skeleton and shape geometry levels. In this work, we propose a novel Residual RETargeting network (R2ET) structure, which relies on two neural modification modules, to adjust the source motions to fit the target skeletons and shapes progressively. In particular, a skeleton-aware module is introduced to preserve the source motion semantics. A shape-aware module is designed to perceive the geometries of target characters to reduce interpenetration and contact-missing. Driven by o…
This paper introduces a motion retargeting method that preserves self-contacts and prevents interpenetration. Self-contacts, such as when hands touch each other or the torso or the head, are important attributes of human body language and dynamics, yet existing methods do not model or preserve these contacts. Likewise, interpenetration, such as a hand passing into the torso, are a typical artifact of motion estimation methods. The input to our method is a human motion sequence and a target skeleton and character geometry. The method identifies self-contacts and ground contacts in the input mot…
Retargeting Motions to Diverse Skeletons via Learnable Flattening
Institute of Computer Science, University of Göttingen(哥廷根大学计算机科学研究所);Campus Institute Data Science, University Göttingen(哥廷根大学数据科学校园研究所);Pantomim P.S.A
Tel-Aviv University(特拉维夫大学);AICFVE Beijing Film Academy(北京电影学院AICFVE);Peking University(北京大学);Shandong University(山东大学);Hebrew University of Jerusalem(耶路撒冷希伯来大学)
Analyzing human motion is a challenging task with a wide variety of applications in computer vision and in graphics. One such application, of particular importance in computer animation, is the retargeting of motion from one performer to another. While humans move in three dimensions, the vast majority of human motions are captured using video, requiring 2D-to-3D pose and camera recovery, before existing retargeting approaches may be applied. In this paper, we present a new method for retargeting video-captured motion between different human performers, without the need to explicitly reconstru…
This paper proposes a weakly- and self-supervised deep convolutional neural network (WSSDCNN) for content-aware image retargeting. Our network takes a source image and a target aspect ratio, and then directly outputs a retargeted image. Retargeting is performed through a shift map, which is a pixel-wise mapping from the source to the target grid. Our method implicitly learns an attention map, which leads to a content-aware shift map for image retargeting. As a result, discriminative parts in an image are preserved, while background regions are adjusted seamlessly. In the training phase, pairs …
Peking University(北京大学);Shanghai AI Laboratory(上海人工智能实验室);SenseTime Research(商汤科技研究院);Southeast University(东南大学);Nanyang Technological University(南洋理工大学)
We present a novel framework that brings the 3D motion retargeting task from controlled environments to in-the-wild scenarios. In particular, our method is capable of retargeting body motion from a character in a 2D monocular video to a 3D character without using any motion capture system or 3D reconstruction procedure. It is designed to leverage massive online videos for unsupervised training, needless of 3D annotations or motion-body pairing information. The proposed method is built upon two novel canonicalization operations, structure canonicalization and view canonicalization. Trained with…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);National Cheng-Kung University(台湾成功大学)
Real-world images usually contain vivid contents and rich textural details, which will complicate the manipulation on them. In this paper, we design a new framework based on content-aware synthesis to enhance content-aware image retargeting. By detecting the textural regions in an image, the textural image content can be synthesized rather than simply distorted or cropped. This method enables the manipulation of textural & non-textural regions with different strategy since they have different natures. We propose to retarget the textural regions by content-aware synthesis and non-textural regio…
Universidade Federal de Minas Gerais(米纳斯吉拉斯联邦大学);INRIA(法国国家信息与自动化研究所)
Transferring human motion and appearance between videos of human actors remains one of the key challenges in Computer Vision. Despite the advances from recent image-to-image translation approaches, there are several transferring contexts where most end-to-end learning-based retargeting methods still perform poorly. Transferring human appearance from one actor to another is only ensured when a strict setup has been complied, which is generally built considering their training regime's specificities. In this work, we propose a shape-aware approach based on a hybrid image-based rendering techniqu…
Isfahan University of Technology(伊斯法罕理工大学);McMaster University(麦克马斯特大学)
Image retargeting is the task of making images capable of being displayed on screens with different sizes. This work should be done so that high-level visual information and low-level features such as texture remain as intact as possible to the human visual system, while the output image may have different dimensions. Thus, simple methods such as scaling and cropping are not adequate for this purpose. In recent years, researchers have tried to improve the existing retargeting methods and introduce new ones. However, a specific method cannot be utilized to retarget all types of images. In other…
Isfahan University of Technology(伊斯法罕理工大学);McMaster University(麦克马斯特大学)
Image retargeting aims at altering an image size while preserving important content and minimizing noticeable distortions. However, previous image retargeting methods create outputs that suffer from artifacts and distortions. Besides, most previous works attempt to retarget the background and foreground of the input image simultaneously. Simultaneous resizing of the foreground and background causes changes in the aspect ratios of the objects. The change in the aspect ratio is specifically not desirable for human objects. We propose a retargeting method that overcomes these problems. The propos…
The University of Hong Kong(香港大学);Tencent AI Lab(腾讯人工智能实验室);The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院)
Dancing video retargeting aims to synthesize a video that transfers the dance movements from a source video to a target person. Previous work need collect a several-minute-long video of a target person with thousands of frames to train a personalized model. However, the trained model can only generate videos of the same person. To address the limitations, recent work tackled few-shot dancing video retargeting, which learns to synthesize videos of unseen persons by leveraging a few frames of them. In practice, given a few frames of a person, these work simply regarded them as a batch of individ…
University of Science and Technology of China(中国科学技术大学)
We present \emph{Deep Image Retargeting} (\emph{DeepIR}), a coarse-to-fine framework for content-aware image retargeting. Our framework first constructs the semantic structure of input image with a deep convolutional neural network. Then a uniform re-sampling that suits for semantic structure preserving is devised to resize feature maps to target aspect ratio at each feature layer. The final retargeting result is generated by coarse-to-fine nearest neighbor field search and step-by-step nearest neighbor field fusion. We empirically demonstrate the effectiveness of our model with both qualitati…
Samsung R\&D Institute, Staines-upon-Thames, TW18 4QE, U. K.
Image retargeting changes the aspect ratio of images while aiming to preserve content and minimise noticeable distortion. Fast and high-quality methods are particularly relevant at present, due to the large variety of image and display aspect ratios. We propose a retargeting method that quantifies and limits warping distortions with the use of content-aware cropping. The pipeline of the proposed approach consists of the following steps. First, an importance map of a source image is generated using deep semantic segmentation and saliency detection models. Then, a preliminary warping mesh is com…
Indian Institute of Technology Gandhinagar(印度理工学院甘地纳加尔分校)
Recently, there is a vast interest in developing methods which are independent of the training samples such as deep image prior, zero-shot learning, and internal learning. The methods above are based on the common goal of maximizing image features learning from a single image despite inherent technical diversity. In this work, we bridge the gap between the various unsupervised approaches above and propose a general framework for image restoration and image retargeting. We use contextual feature learning and internal learning to improvise the structure similarity between the source and the targ…
The Pennsylvania State University(宾夕法尼亚州立大学);Johns Hopkins University(约翰斯·霍普金斯大学)
In this paper, we propose a novel dual-branch Transformation-Synthesis network (TS-Net), for video motion retargeting. Given one subject video and one driving video, TS-Net can produce a new plausible video with the subject appearance of the subject video and motion pattern of the driving video. TS-Net consists of a warp-based transformation branch and a warp-free synthesis branch. The novel design of dual branches combines the strengths of deformation-grid-based transformation and warp-free generation for better identity preservation and robustness to occlusion in the synthesized videos. A ma…
We present Neural Marionette, an unsupervised approach that discovers the skeletal structure from a dynamic sequence and learns to generate diverse motions that are consistent with the observed motion dynamics. Given a video stream of point cloud observation of an articulated body under arbitrary motion, our approach discovers the unknown low-dimensional skeletal relationship that can effectively represent the movement. Then the discovered structure is utilized to encode the motion priors of dynamic sequences in a latent structure, which can be decoded to the relative joint rotations to repres…
UniMate: One Unified Model to Animate Diverse Skeletons
Princeton University(普林斯顿大学);University of California, Berkeley(加利福尼亚大学伯克利分校);Massachusetts Institute of Technology(麻省理工学院);Nanyang Technological University(南洋理工大学)
Skeleton-based action recognition receives increasing attention because the skeleton representations reduce the amount of training data by eliminating visual information irrelevant to actions. To further improve the sample efficiency, meta-learning-based one-shot learning solutions were developed for skeleton-based action recognition. These methods find the nearest neighbor according to the similarity between instance-level global average embedding. However, such measurement holds unstable representativity due to inadequate generalized learning on local invariant and noisy features, while intu…
Human action recognition in 3D skeleton sequences has attracted a lot of research attention. Recently, Long Short-Term Memory (LSTM) networks have shown promising performance in this task due to their strengths in modeling the dependencies and dynamics in sequential data. As not all skeletal joints are informative for action recognition, and the irrelevant joints often bring noise which can degrade the performance, we need to pay more attention to the informative ones. However, the original LSTM network does not have explicit attention ability. In this paper, we propose a new class of LSTM net…
The curve skeleton is an important shape descriptor that has been utilized in various applications in computer graphics, machine vision, and artificial intelligence. In this study, the endpoint-based part-aware curve skeleton (EPCS) extraction method for low-quality point clouds is proposed. The novel random center shift (RCS) method is first proposed for detecting the endpoints on point clouds. The endpoints are used as the initial seed points for dividing each part into layers, and then the skeletal points are obtained by computing the center points of the oriented bounding box (OBB) of the …
Detecting human-object interactions is essential for comprehensive understanding of visual scenes. In particular, spatial connections between humans and objects are important cues for reasoning interactions. To this end, we propose a skeleton-aware graph convolutional network for human-object interaction detection, named SGCN4HOI. Our network exploits the spatial connections between human keypoints and object keypoints to capture their fine-grained structural interactions via graph convolutions. It fuses such geometric features with visual features and spatial configuration features obtained f…
In this paper, we study the problem of one-shot skeleton-based action recognition, which poses unique challenges in learning transferable representation from base classes to novel classes, particularly for fine-grained actions. Existing meta-learning frameworks typically rely on the body-level representations in spatial dimension, which limits the generalisation to capture subtle visual differences in the fine-grained label space. To overcome the above limitation, we propose a part-aware prototypical representation for one-shot skeleton-based action recognition. Our method captures skeleton mo…
Deep learning-based 3D human pose estimation performs best when trained on large amounts of labeled data, making combined learning from many datasets an important research direction. One obstacle to this endeavor are the different skeleton formats provided by different datasets, i.e., they do not label the same set of anatomical landmarks. There is little prior research on how to best supervise one model with such discrepant labels. We show that simply using separate output heads for different skeletons results in inconsistent depth estimates and insufficient information sharing across skeleto…
Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondence
Tsinghua University, International Digital Economy Academy(清华大学国际数字经济学院);Tsinghua University(清华大学);The Hong Kong University of Science and Technology(香港科技大学);The University of Hong Kong(香港大学);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);International Digital Economy Academy(国际数字经济学院)
Existing RGB-based 2D hand pose estimation methods learn the joint locations from a single resolution, which is not suitable for different hand sizes. To tackle this problem, we propose a new deep learning-based framework that consists of two main modules. The former presents a segmentation-based approach to detect the hand skeleton and localize the hand bounding box. The second module regresses the 2D joint locations through a multi-scale heatmap regression approach that exploits the predicted hand skeleton as a constraint to guide the model. Furthermore, we construct a new dataset that is su…
In the context of skeleton-based action recognition, graph convolutional networks (GCNs) have been rapidly developed, whereas convolutional neural networks (CNNs) have received less attention. One reason is that CNNs are considered poor in modeling the irregular skeleton topology. To alleviate this limitation, we propose a pure CNN architecture named Topology-aware CNN (Ta-CNN) in this paper. In particular, we develop a novel cross-channel feature augmentation module, which is a combo of map-attend-group-map operations. By applying the module to the coordinate level and the joint level subsequ…
SCALE: Semantic- and Confidence-Aware Conditional Variational Autoencoder for Zero-shot Skeleton-based Action Recognition
School of Engineering Science, Simon Fraser University(西蒙菲莎大学工程科学学院);School of Information Science and Technology, Eastern Institute of Technology(东方理工信息科学与技术学院)
Sign language is commonly used by deaf or mute people to communicate but requires extensive effort to master. It is usually performed with the fast yet delicate movement of hand gestures, body posture, and even facial expressions. Current Sign Language Recognition (SLR) methods usually extract features via deep neural networks and suffer overfitting due to limited and noisy data. Recently, skeleton-based action recognition has attracted increasing attention due to its subject-invariant and background-invariant nature, whereas skeleton-based SLR is still under exploration due to the lack of han…