We consider a system consisting of a single transmitter/receiver pair and $N$ channels over which they may communicate. Packets randomly arrive to the transmitter's queue and wait to be successfully sent to the receiver. The transmitter may attempt a frame transmission on one channel at a time, where each frame includes a packet if one is in the queue. For each channel, an attempted transmission is successful with an unknown probability. The transmitter's objective is to quickly identify the best channel to minimize the number of packets in the queue over $T$ time slots. To analyze system performance, we introduce queue length regret, which is the expected difference between the total queue length of a learning policy and a controller that knows the rates, a priori. One approach to designing a transmission policy would be to apply algorithms from the literature that solve the closely-related stochastic multi-armed bandit problem. These policies would focus on maximizing the number of successful frame transmissions over time. However, we show that these methods have $Ω(\log{T})$ queue length regret. On the other hand, we show that there exists a set of queue-length based policies that can obtain order optimal $O(1)$ queue length regret. We use our theoretical analysis to devise heuristic methods that are shown to perform well in simulation.
TU Darmstadt(达姆施塔特工业大学);University of British Columbia(不列颠哥伦比亚大学)
We consider online convex optimization with a zero-order oracle feedback. In particular, the decision maker does not know the explicit representation of the time-varying cost functions, or their gradients. At each time step, she observes the value of the corresponding cost function evaluated at her chosen action (zero-order oracle). The objective is to minimize the regret, that is, the difference between the sum of the costs she accumulates and that of a static optimal action had she known the sequence of cost functions a priori. We present a novel algorithm to minimize regret in unconstrained…
Carnegie Mellon University(卡内基梅隆大学);University of Texas - Austin(德克萨斯大学奥斯汀分校)
In multi-server queueing systems where there is no central queue holding all incoming jobs, job dispatching policies are used to assign incoming jobs to the queue at one of the servers. Classic job dispatching policies such as join-the-shortest-queue and shortest expected delay assume that the service rates and queue lengths of the servers are known to the dispatcher. In this work, we tackle the problem of job dispatching without the knowledge of service rates and queue lengths, where the dispatcher can only obtain noisy estimates of the service rates by observing job departures. This problem …
LPSM, Université Paris Diderot(巴黎第七大学概率与随机模型实验室);CMLA, ENS Paris Saclay(巴黎萨克雷高等师范学院应用数学与计算机科学中心);Criteo AI Lab(科睿唯安人工智能实验室)
State of the art online learning procedures focus either on selecting the best alternative ("best arm identification") or on minimizing the cost (the "regret"). We merge these two objectives by providing the theoretical analysis of cost minimizing algorithms that are also delta-PAC (with a proven guaranteed bound on the decision time), hence fulfilling at the same time regret minimization and best arm identification. This analysis sheds light on the common observation that ill-callibrated UCB-algorithms minimize regret while still identifying quickly the best arm. We also extend these results …
University of Manchester(曼彻斯特大学);Stanford University(斯坦福大学)
We review the role of information and learning in the stability and optimization of queueing systems. In recent years, techniques from supervised learning, bandit learning and reinforcement learning have been applied to queueing systems supported by increasing role of information in decision making. We present observations and new results that help rationalize the application of these areas to queueing systems. We prove that the MaxWeight and BackPressure policies are an application of Blackwell's Approachability Theorem. This connects queueing theoretic results with adversarial learning. We t…
Google Research(谷歌研究院);DeepMind(深度思维);University of Alberta(阿尔伯塔大学)
Most bandit algorithm designs are purely theoretical. Therefore, they have strong regret guarantees, but also are often too conservative in practice. In this work, we pioneer the idea of algorithm design by minimizing the empirical Bayes regret, the average regret over problem instances sampled from a known distribution. We focus on a tractable instance of this problem, the confidence interval and posterior width tuning, and propose an efficient algorithm for solving it. The tuning algorithm is analyzed and evaluated in multi-armed, linear, and generalized linear bandits. We report several-fol…
Inria Lille(法国国家信息与自动化研究所里尔分部);Toyota Technological Institute at Chicago(芝加哥丰田理工学院);MIT(麻省理工学院)
Multi-armed bandits are widely applied in scenarios like recommender systems, for which the goal is to maximize the click rate. However, more factors should be considered, e.g., user stickiness, user growth rate, user experience assessment, etc. In this paper, we model this situation as a problem of $K$-armed bandit with multiple losses. We define relative loss vector of an arm where the $i$-th entry compares the arm and the optimal arm with respect to the $i$-th loss. We study two goals: (a) finding the arm with the minimum $\ell^\infty$-norm of relative losses with a given confidence level (…
Institute of Operations Research and Analytics National University of Singapore(运营研究与分析研究所,新加坡国立大学);Department of Mathematics Department of Electrical and Computer Engineering Institute of Operations Research and Analytics National University of Singapore(数学系电子与计算机工程系运营研究与分析研究所,新加坡国立大学);Department of Mathematics National University of Singapore(数学系新加坡国立大学)
We study regret minimization in non-episodic factored Markov decision processes (FMDPs), where all existing algorithms make the strong assumption that the factored structure of the FMDP is known to the learner in advance. In this paper, we provide the first algorithm that learns the structure of the FMDP while minimizing the regret. Our algorithm is based on the optimism in face of uncertainty principle, combined with a simple statistical method for structure learning, and can be implemented efficiently given oracle-access to an FMDP planner. Moreover, we give a variant of our algorithm that r…
Technion – Institute of Technology(以色列理工学院);Nvidia Research(英伟达研究院)
We consider the Multi-Armed Bandit (MAB) problem, where an agent sequentially chooses actions and observes rewards for the actions it took. While the majority of algorithms try to minimize the regret, i.e., the cumulative difference between the reward of the best action and the agent's action, this criterion might lead to undesirable results. For example, in large problems, or when the interaction with the environment is brief, finding an optimal arm is infeasible, and regret-minimizing algorithms tend to over-explore. To overcome this issue, algorithms for such settings should instead focus o…
Max Planck Institute for Software Systems(马克斯·普朗克软件系统研究所);University of Oxford(牛津大学)
Existing episodic reinforcement algorithms assume that the length of an episode is fixed across time and known a priori. In this paper, we consider a general framework of episodic reinforcement learning when the length of each episode is drawn from a distribution. We first establish that this problem is equivalent to online reinforcement learning with general discounting where the learner is trying to optimize the expected discounted sum of rewards over an infinite horizon, but where the discounting function is not necessarily geometric. We show that minimizing regret with this new general dis…
We define and analyze a multi-agent multi-armed bandit problem in which decision-making agents can observe the choices and rewards of their neighbors under a linear observation cost. Neighbors are defined by a network graph that encodes the inherent observation constraints of the system. We define a cost associated with observations such that at every instance an agent makes an observation it receives a constant observation regret. We design a sampling algorithm and an observation protocol for each agent to maximize its own expected cumulative reward through minimizing expected cumulative samp…
Solving Partially Observable Markov Decision Processes (POMDPs) is hard. Learning optimal controllers for POMDPs when the model is unknown is harder. Online learning of optimal controllers for unknown POMDPs, which requires efficient learning using regret-minimizing algorithms that effectively tradeoff exploration and exploitation, is even harder, and no solution exists currently. In this paper, we consider infinite-horizon average-cost POMDPs with unknown transition model, though a known observation model. We propose a natural posterior sampling-based reinforcement learning algorithm (PSRL-PO…
Value function factorization methods have become a dominant approach for cooperative multiagent reinforcement learning under a centralized training and decentralized execution paradigm. By factorizing the optimal joint action-value function using a monotonic mixing function of agents' utilities, these algorithms ensure the consistency between joint and local action selections for decentralized decision-making. Nevertheless, the use of monotonic mixing functions also induces representational limitations. Finding the optimal projection of an unrestricted mixing function onto monotonic function c…
Texas A&M University(德克萨斯农工大学);University of Edinburgh(爱丁堡大学)
In various control task domains, existing controllers provide a baseline level of performance that -- though possibly suboptimal -- should be maintained. Reinforcement learning (RL) algorithms that rely on extensive exploration of the state and action space can be used to optimize a control policy. However, fully exploratory RL algorithms may decrease performance below a baseline level during training. In this paper, we address the issue of online optimization of a control policy while minimizing regret w.r.t a baseline policy performance. We present a joint imitation-reinforcement learning fr…
Design-Based Bandits Under Network Interference: Trade-Off Between Regret and Statistical Inference
Department of ECE and CSL, UIUC(UIUC电子工程系和 CSL部门);School of EECS, Oregon State University(俄勒冈州立大学电子工程与计算机科学学院);Department of Industrial Engineering, Tsinghua University(清华大学工业工程系);Center for Data Science, Peking University(北京大学数据科学中心);School of Statistics and Data Science, Shanghai University of Finance and Economics, Shanghai 200433, P.R. China(上海财经大学统计与数据科学学院)
University of Arizona(亚利桑那大学);Amii(阿尔伯塔机器智能研究所);University of Alberta(阿尔伯塔大学);DeepMind(深度思维)
Simple regret is a natural and parameter-free performance criterion for pure exploration in multi-armed bandits yet is less popular than the probability of missing the best arm or an $ε$-good arm, perhaps due to lack of easy ways to characterize it. In this paper, we make significant progress on minimizing simple regret in both data-rich ($T\ge n$) and data-poor regime ($T \le n$) where $n$ is the number of arms, and $T$ is the number of samples. At its heart is our improved instance-dependent analysis of the well-known Sequential Halving (SH) algorithm, where we bound the probability of retur…