Multi-armed bandits are widely applied in scenarios like recommender systems, for which the goal is to maximize the click rate. However, more factors should be considered, e.g., user stickiness, user growth rate, user experience assessment, etc. In this paper, we model this situation as a problem of $K$-armed bandit with multiple losses. We define relative loss vector of an arm where the $i$-th entry compares the arm and the optimal arm with respect to the $i$-th loss. We study two goals: (a) finding the arm with the minimum $\ell^\infty$-norm of relative losses with a given confidence level (which refers to fixed-confidence best-arm identification); (b) minimizing the $\ell^\infty$-norm of cumulative relative losses (which refers to regret minimization). For goal (a), we derive a problem-dependent sample complexity lower bound and discuss how to achieve matching algorithms. For goal (b), we provide a regret lower bound of $Ω(T^{2/3})$ and provide a matching algorithm.
We use surrogate losses to obtain several new regret bounds and new algorithms for contextual bandit learning. Using the ramp loss, we derive new margin-based regret bounds in terms of standard sequential complexity measures of a benchmark class of real-valued regression functions. Using the hinge loss, we derive an efficient algorithm with a $\sqrt{dT}$-type mistake bound against benchmark policies induced by $d$-dimensional regressors. Under realizability assumptions, our results also yield classical regret bounds.
We study the adversarial multi-armed bandit problem and create a completely online algorithmic framework that is invariant under arbitrary translations and scales of the arm losses. We study the expected performance of our algorithm against a generic competition class, which makes it applicable for a wide variety of problem scenarios. Our algorithm works from a universal prediction perspective and the performance measure used is the expected regret against arbitrary arm selection sequences, which is the difference between our losses and a competing loss sequence. The competition class can be d…
Università degli Studi di Milano(米兰大学);Weizmann Institute of Science(魏茨曼科学研究所)
We study how the regret guarantees of nonstochastic multi-armed bandits can be improved, if the effective range of the losses in each round is small (e.g. the maximal difference between two losses in a given round). Despite a recent impossibility result, we show how this can be made possible under certain mild additional assumptions, such as availability of rough estimates of the losses, or advance knowledge of the loss of a single, possibly unspecified arm. Along the way, we develop a novel technique which might be of independent interest, to convert any multi-armed bandit algorithm with regr…
Tel Aviv University(特拉维夫大学);Institute for Advanced Study(高等研究院);Microsoft Research(微软研究院);Università degli Studi di Milano(米兰大学);University of Insubria(因苏布里亚大学);Technion(以色列理工学院);Weizmann Institute of Science(魏茨曼科学研究所)
We present and study a partial-information model of online learning, where a decision maker repeatedly chooses from a finite set of actions, and observes some subset of the associated losses. This naturally models several situations where the losses of different actions are related, and knowing the loss of one action provides information on the loss of other actions. Moreover, it generalizes and interpolates between the well studied full-information setting (where all losses are revealed) and the bandit setting (where only the loss of the action chosen by the player is revealed). We provide se…
This paper tackles the risk averse multi-armed bandits problem when incurred losses are non-stationary. The conditional value-at-risk (CVaR) is used as the objective function. Two estimation methods are proposed for this objective function in the presence of non-stationary losses, one relying on a weighted empirical distribution of losses and another on the dual representation of the CVaR. Such estimates can then be embedded into classic arm selection methods such as epsilon-greedy policies. Simulation experiments assess the performance of the arm selection algorithms based on the two novel es…
We study nonstochastic bandits and experts in a delayed setting where delays depend on both time and arms. While the setting in which delays only depend on time has been extensively studied, the arm-dependent delay setting better captures real-world applications at the cost of introducing new technical challenges. In the full information (experts) setting, we design an algorithm with a first-order regret bound that reveals an interesting trade-off between delays and losses. We prove a similar first-order regret bound also for the bandit setting, when the learner is allowed to observe how many …
Institute of Science and Technology Austria(奥地利科学技术研究所)
We consider the problem of minimizing the regret in stochastic multi-armed bandit, when the measure of goodness of an arm is not the mean return, but some general function of the mean and the variance.We characterize the conditions under which learning is possible and present examples for which no natural algorithm can achieve sublinear regret.
Italian Institute of Technology(意大利理工学院);Google Research(谷歌研究院);University College London(伦敦大学学院)
Motivated by a natural problem in online model selection with bandit information, we introduce and analyze a best arm identification problem in the rested bandit setting, wherein arm expected losses decrease with the number of times the arm has been played. The shape of the expected loss functions is similar across arms, and is assumed to be available up to unknown parameters that have to be learned on the fly. We define a novel notion of regret for this problem, where we compare to the policy that always plays the arm having the smallest expected loss at the end of the game. We analyze an arm…
We consider the Scale-Free Adversarial Multi Armed Bandits(MAB) problem. At the beginning of the game, the player only knows the number of arms $n$. It does not know the scale and magnitude of the losses chosen by the adversary or the number of rounds $T$. In each round, it sees bandit feedback about the loss vectors $l_1,\dots, l_T \in \mathbb{R}^n$. The goal is to bound its regret as a function of $n$ and norms of $l_1,\dots, l_T$. We design a bandit Follow The Regularized Leader (FTRL) algorithm, that uses an adaptive learning rate and give two different regret bounds, based on the explorat…
In this work we consider adversarial contextual bandits with risk constraints. At each round, nature prepares a context, a cost for each arm, and additionally a risk for each arm. The learner leverages the context to pull an arm and then receives the corresponding cost and risk associated with the pulled arm. In addition to minimizing the cumulative cost, the learner also needs to satisfy long-term risk constraints -- the average of the cumulative risk from all pulled arms should not be larger than a pre-defined threshold. To address this problem, we first study the full information setting wh…
University of Cambridge(剑桥大学);INRIA Lille - Nord Europe(法国国家信息与自动化研究所里尔-北欧中心)
We consider a stochastic bandit problem with infinitely many arms. In this setting, the learner has no chance of trying all the arms even once and has to dedicate its limited number of samples only to a certain number of arms. All previous algorithms for this setting were designed for minimizing the cumulative regret of the learner. In this paper, we propose an algorithm aiming at minimizing the simple regret. As in the cumulative regret setting of infinitely many armed bandits, the rate of the simple regret will depend on a parameter $β$ characterizing the distribution of the near-optimal arm…
We consider the Scale-Free Adversarial Multi-Armed Bandit (MAB) problem with unrestricted feedback delays. In contrast to the standard assumption that all losses are $[0,1]$-bounded, in our setting, losses can fall in a general bounded interval $[-L, L]$, unknown to the agent beforehand. Furthermore, the feedback of each arm pull can experience arbitrary delays. We propose a novel approach named Scale-Free Delayed INF (SFD-INF) for this novel setting, which combines a recent "convex combination trick" together with a novel doubling and skipping technique. We then present two instances of SFD-I…
IDSIA / USI-SUPSI Istituto Dalle Molle di studi sull’intelligenza artificiale(IDSIA / USI-SUPSI 达莱莫莱人工智能研究所);Università della Svizzera italiana (USI)(瑞士意大利语区大学);University of Lugano(卢加诺大学);TU Munich(慕尼黑工业大学)
Algorithm selection is typically based on models of algorithm performance, learned during a separate offline training sequence, which can be prohibitively expensive. In recent work, we adopted an online approach, in which a performance model is iteratively updated and used to guide selection on a sequence of problem instances. The resulting exploration-exploitation trade-off was represented as a bandit problem with expert advice, using an existing solver for this game, but this required the setting of an arbitrary bound on algorithm runtimes, thus invalidating the optimal regret of the solver.…
Department of Computer Science, ETH Zurich(苏黎世联邦理工学院计算机科学系)
We consider a setting where multiple players sequentially choose among a common set of actions (arms). Motivated by a cognitive radio networks application, we assume that players incur a loss upon colliding, and that communication between players is not possible. Existing approaches assume that the system is stationary. Yet this assumption is often violated in practice, e.g., due to signal strength fluctuations. In this work, we design the first Multi-player Bandit algorithm that provably works in arbitrarily changing environments, where the losses of the arms may even be chosen by an adversar…
Institut de Mathématiques de Toulouse(图卢兹数学研究所);Université Toulouse 3 Paul Sabatier(图卢兹第三大学);University of Alberta(阿尔伯塔大学)
We provide new lower bounds on the regret that must be suffered by adversarial bandit algorithms. The new results show that recent upper bounds that either (a) hold with high-probability or (b) depend on the total lossof the best arm or (c) depend on the quadratic variation of the losses, are close to tight. Besides this we prove two impossibility results. First, the existence of a single arm that is optimal in every round cannot improve the regret in the worst case. Second, the regret cannot scale with the effective range of the losses. In contrast, both results are possible in the full-infor…
We study the problem of best-arm identification with fixed confidence in stochastic linear bandits. The objective is to identify the best arm with a given level of certainty while minimizing the sampling budget. We devise a simple algorithm whose sampling complexity matches known instance-specific lower bounds, asymptotically almost surely and in expectation. The algorithm relies on an arm sampling rule that tracks an optimal proportion of arm draws, and that remarkably can be updated as rarely as we wish, without compromising its theoretical guarantees. Moreover, unlike existing best-arm iden…
Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Grenoble INP(格勒诺布尔国立理工学院);Toyota Technological Institute at Chicago(芝加哥丰田技术研究所);IBM Research(IBM研究院);University of Pennsylvania(宾夕法尼亚大学)
We address the problem of \emph{`Internal Regret'} in \emph{Sleeping Bandits} in the fully adversarial setup, as well as draw connections between different existing notions of sleeping regrets in the multiarmed bandits (MAB) literature and consequently analyze the implications: Our first contribution is to propose the new notion of \emph{Internal Regret} for sleeping MAB. We then proposed an algorithm that yields sublinear regret in that measure, even for a completely adversarial sequence of losses and availabilities. We further show that a low sleeping internal regret always implies a low ext…
Wichita State University(威奇托州立大学);Department of Electrical Engineering and Computer Science(电气工程与计算机科学系(不单独作为机构提取,此处主要机构为大学))
This paper addresses the problem of unknown delays in adversarial multi-armed bandit (MAB) with multiple play. Existing work on similar game setting focused on only the case where the learner selects an arm in each round. However, there are lots of applications in robotics where a learner needs to select more than one arm per round. It is therefore worthwhile to investigate the effect of delay when multiple arms are chosen. The multiple arms chosen per round in this setting are such that they experience the same amount of delay. There can be an aggregation of feedback losses from different com…
We consider the adversarial multi-armed bandit problem under delayed feedback. We analyze variants of the Exp3 algorithm that tune their step-size using only information (about the losses and delays) available at the time of the decisions, and obtain regret guarantees that adapt to the observed (rather than the worst-case) sequences of delays and/or losses. First, through a remarkably simple proof technique, we show that with proper tuning of the step size, the algorithm achieves an optimal (up to logarithmic factors) regret of order $\sqrt{\log(K)(TK + D)}$ both in expectation and in high pro…
Google Research(谷歌研究院);Tel-Aviv University(特拉维夫大学)
We study a novel variant of online finite-horizon Markov Decision Processes with adversarially changing loss functions and initially unknown dynamics. In each episode, the learner suffers the loss accumulated along the trajectory realized by the policy chosen for the episode, and observes aggregate bandit feedback: the trajectory is revealed along with the cumulative loss suffered, rather than the individual losses encountered along the trajectory. Our main result is a computationally efficient algorithm with $O(\sqrt{K})$ regret for this setting, where $K$ is the number of episodes. We establ…
We study the adversarial online learning problem and create a completely online algorithmic framework that has data dependent regret guarantees in both full expert feedback and bandit feedback settings. We study the expected performance of our algorithm against general comparators, which makes it applicable for a wide variety of problem scenarios. Our algorithm works from a universal prediction perspective and the performance measure used is the expected regret against arbitrary comparator sequences, which is the difference between our losses and a competing loss sequence. The competition clas…
This work studies the problem of learning episodic Markov Decision Processes with known transition and bandit feedback. We develop the first algorithm with a ``best-of-both-worlds'' guarantee: it achieves $\mathcal{O}(log T)$ regret when the losses are stochastic, and simultaneously enjoys worst-case robustness with $\tilde{\mathcal{O}}(\sqrt{T})$ regret even when the losses are adversarial, where $T$ is the number of episodes. More generally, it achieves $\tilde{\mathcal{O}}(\sqrt{C})$ regret in an intermediate setting where the losses are corrupted by a total amount of $C$. Our algorithm is …
Princeton University(普林斯顿大学);University of Southern California(南加利福尼亚大学);Massachusetts Institute of Technology(麻省理工学院)
We consider the problem of learning in episodic finite-horizon Markov decision processes with an unknown transition function, bandit feedback, and adversarial losses. We propose an efficient algorithm that achieves $\mathcal{\tilde{O}}(L|X|\sqrt{|A|T})$ regret with high probability, where $L$ is the horizon, $|X|$ is the number of states, $|A|$ is the number of actions, and $T$ is the number of episodes. To the best of our knowledge, our algorithm is the first to ensure $\mathcal{\tilde{O}}(\sqrt{T})$ regret in this challenging setting; in fact it achieves the same regret bound as (Rosenberg &…
EDF R&D(法国电力集团研发中心);INRIA(法国国家信息与自动化研究所);PSL Research University(巴黎文理研究大学);Université Paris-Sud(巴黎第十一大学);CNRS(法国国家科学研究中心);Université Paris-Saclay(巴黎-萨克雷大学)
We propose a contextual-bandit approach for demand side management by offering price incentives. More precisely, a target mean consumption is set at each round and the mean consumption is modeled as a complex function of the distribution of prices sent and of some contextual variables such as the temperature, weather, and so on. The performance of our strategies is measured in quadratic losses through a regret criterion. We offer $T^{2/3}$ upper bounds on this regret (up to poly-logarithmic terms)---and even faster rates under stronger assumptions---for strategies inspired by standard strategi…
Microsoft Research(微软研究院);Stanford University(斯坦福大学);University of Southern California(南加州大学)
We study adaptive regret bounds in terms of the variation of the losses (the so-called path-length bounds) for both multi-armed bandit and more generally linear bandit. We first show that the seemingly suboptimal path-length bound of (Wei and Luo, 2018) is in fact not improvable for adaptive adversary. Despite this negative result, we then develop two new algorithms, one that strictly improves over (Wei and Luo, 2018) with a smaller path-length measure, and the other which improves over (Wei and Luo, 2018) for oblivious adversary when the path-length is large. Our algorithms are based on the w…
TU Darmstadt(达姆施塔特工业大学);University of British Columbia(不列颠哥伦比亚大学)
We consider online convex optimization with a zero-order oracle feedback. In particular, the decision maker does not know the explicit representation of the time-varying cost functions, or their gradients. At each time step, she observes the value of the corresponding cost function evaluated at her chosen action (zero-order oracle). The objective is to minimize the regret, that is, the difference between the sum of the costs she accumulates and that of a static optimal action had she known the sequence of cost functions a priori. We present a novel algorithm to minimize regret in unconstrained…
Technion - Israel Institute of Technology(以色列理工学院)
We study meta-learning for adversarial multi-armed bandits. We consider the online-within-online setup, in which a player (learner) encounters a sequence of multi-armed bandit episodes. The player's performance is measured as regret against the best arm in each episode, according to the losses generated by an adversary. The difficulty of the problem depends on the empirical distribution of the per-episode best arm chosen by the adversary. We present an algorithm that can leverage the non-uniformity in this empirical distribution, and derive problem-dependent regret bounds. This solution compri…
Delayed Bandits: When Do Intermediate Observations Help?
Università degli Studi di Milano(米兰大学);Istituto Italiano di Tecnologia(意大利技术研究院);University of Copenhagen(哥本哈根大学);University of Amsterdam(阿姆斯特丹大学);Politecnico di Milano(米兰理工大学)
Peking University(北京大学);University of Southern California(南加州大学);University of Wisconsin-Madison(威斯康星大学麦迪逊分校)
We propose the first reduction-based approach to obtaining long-term memory guarantees for online learning in the sense of Bousquet and Warmuth, 2002, by reducing the problem to achieving typical switching regret. Specifically, for the classical expert problem with $K$ actions and $T$ rounds, using our framework we develop various algorithms with a regret bound of order $\mathcal{O}(\sqrt{T(S\ln T + n \ln K)})$ compared to any sequence of experts with $S-1$ switches among $n \leq \min\{S, K\}$ distinct experts. In addition, by plugging specific adaptive algorithms into our framework we also ac…
In this paper, we consider a best action identification problem in the stochastic linear bandit setup with a fixed confident constraint. In the considered best action identification problem, instead of minimizing the accumulative regret as done in existing works, the learner aims to obtain an accurate estimate of the underlying parameter based on his action and reward sequences. To improve the estimation efficiency, the learner is allowed to select his action based his historical information; hence the whole procedure is designed in a sequential adaptive manner. We first show that the existing…
This paper studies a multi-armed bandit problem where the decision-maker is loss averse, in particular she is risk averse in the domain of gains and risk loving in the domain of losses. The focus is on large horizons. Consequences of loss aversion for asymptotic (large horizon) properties are derived in a number of analytical results. The analysis is based on a new central limit theorem for a set of measures under which conditional variances can vary in a largely unstructured history-dependent way subject only to the restriction that they lie in a fixed interval.
Google Research(谷歌研究院);DeepMind(深度思维);University of Alberta(阿尔伯塔大学)
Most bandit algorithm designs are purely theoretical. Therefore, they have strong regret guarantees, but also are often too conservative in practice. In this work, we pioneer the idea of algorithm design by minimizing the empirical Bayes regret, the average regret over problem instances sampled from a known distribution. We focus on a tractable instance of this problem, the confidence interval and posterior width tuning, and propose an efficient algorithm for solving it. The tuning algorithm is analyzed and evaluated in multi-armed, linear, and generalized linear bandits. We report several-fol…
KTH Royal Institute of Technology(KTH皇家理工学院);University of California Berkeley(加州大学伯克利分校)
We address multi-armed bandits (MAB) where the objective is to maximize the cumulative reward under a probabilistic linear constraint. For a few real-world instances of this problem, constrained extensions of the well-known Thompson Sampling (TS) heuristic have recently been proposed. However, finite-time analysis of constrained TS is challenging; as a result, only O(\sqrt{T}) bounds on the cumulative reward loss (i.e., the regret) are available. In this paper, we describe LinConTS, a TS-based algorithm for bandits that place a linear constraint on the probability of earning a reward in every …
Allen School of Computer Science & Engineering(艾伦计算机科学与工程学院);University of Washington(华盛顿大学);Foster School of Business(福斯特商学院);Amazon Web Services(亚马逊云科技)
This paper proposes near-optimal algorithms for the pure-exploration linear bandit problem in the fixed confidence and fixed budget settings. Leveraging ideas from the theory of suprema of empirical processes, we provide an algorithm whose sample complexity scales with the geometry of the instance and avoids an explicit union bound over the number of arms. Unlike previous approaches which sample based on minimizing a worst-case variance (e.g. G-optimal design), we define an experimental design objective based on the Gaussian-width of the underlying arm set. We provide a novel lower bound in te…
We consider a stochastic multi-armed bandit (MAB) problem motivated by ``large'' action spaces, and endowed with a population of arms containing exactly $K$ arm-types, each characterized by a distinct mean reward. The decision maker is oblivious to the statistical properties of reward distributions as well as the population-level distribution of different arm-types, and is precluded also from observing the type of an arm after play. We study the classical problem of minimizing the expected cumulative regret over a horizon of play $n$, and propose algorithms that achieve a rate-optimal finite-t…
We present a generalization of the adversarial linear bandits framework, where the underlying losses are kernel functions (with an associated reproducing kernel Hilbert space) rather than linear functions. We study a version of the exponential weights algorithm and bound its regret in this setting. Under conditions on the eigendecay of the kernel we provide a sharp characterization of the regret for this algorithm. When we have polynomial eigendecay $μ_j \le \mathcal{O}(j^{-β})$, we find that the regret is bounded by $\mathcal{R}_n \le \mathcal{O}(n^{β/(2(β-1))})$; while under the assumption o…
We study the decentralized multi-agent multi-armed bandit problem for agents that communicate with probability over a network defined by a $d$-regular graph. Every edge in the graph has probabilistic weight $p$ to account for the ($1\!-\!p$) probability of a communication link failure. At each time step, each agent chooses an arm and receives a numerical reward associated with the chosen arm. After each choice, each agent observes the last obtained reward of each of its neighbors with probability $p$. We propose a new Upper Confidence Bound (UCB) based algorithm and analyze how agent-based str…
Several learning problems involve solving min-max problems, e.g., empirical distributional robust learning or learning with non-standard aggregated losses. More specifically, these problems are convex-linear problems where the minimization is carried out over the model parameters $w\in\mathcal{W}$ and the maximization over the empirical distribution $p\in\mathcal{K}$ of the training set indexes, where $\mathcal{K}$ is the simplex or a subset of it. To design efficient methods, we let an online learning algorithm play against a (combinatorial) bandit algorithm. We argue that the efficiency of s…
We propose and study the known-compensation multi-arm bandit (KCMAB) problem, where a system controller offers a set of arms to many short-term players for $T$ steps. In each step, one short-term player arrives to the system. Upon arrival, the player aims to select an arm with the current best average reward and receives a stochastic reward associated with the arm. In order to incentivize players to explore other arms, the controller provides a proper payment compensation to players. The objective of the controller is to maximize the total reward collected by players while minimizing the compe…
In this paper, we study the multi-objective bandits (MOB) problem, where a learner repeatedly selects one arm to play and then receives a reward vector consisting of multiple objectives. MOB has found many real-world applications as varied as online recommendation and network routing. On the other hand, these applications typically contain contextual information that can guide the learning process which, however, is ignored by most of existing work. To utilize this information, we associate each arm with a context vector and assume the reward follows the generalized linear model (GLM). We adop…
Max Planck Institut für Informatik, Saarland University(马克斯·普朗克信息学研究所,萨尔大学);RWTH Aachen University(亚琛工业大学)
We study a variation of the classical multi-armed bandits problem. In this problem, the learner has to make a sequence of decisions, picking from a fixed set of choices. In each round, she receives as feedback only the loss incurred from the chosen action. Conventionally, this problem has been studied when losses of the actions are drawn from an unknown distribution or when they are adversarial. In this paper, we study this problem when the losses of the actions also satisfy certain structural properties, and especially, do show a trend structure. When this is true, we show that using \textit{…
Motivated by runtime verification of QoS requirements in self-adaptive and self-organizing systems that are able to reconfigure their structure and behavior in response to runtime data, we propose a QoS-aware variant of Thompson sampling for multi-armed bandits. It is applicable in settings where QoS satisfaction of an arm has to be ensured with high confidence efficiently, rather than finding the optimal arm while minimizing regret. Preliminary experimental results encourage further research in the field of QoS-aware decision making.
Google Research(谷歌研究院);John Hopcroft Center(约翰·霍普克罗夫特中心);Shanghai Jiao Tong University(上海交通大学)
Motivated by problems of learning to rank long item sequences, we introduce a variant of the cascading bandit model that considers flexible length sequences with varying rewards and losses. We formulate two generative models for this problem within the generalized linear setting, and design and analyze upper confidence algorithms for it. Our analysis delivers tight regret bounds which, when specialized to vanilla cascading bandits, results in sharper guarantees than previously available in the literature. We evaluate our algorithms on a number of real-world datasets, and show significantly imp…
Technion – Institute of Technology(以色列理工学院);Nvidia Research(英伟达研究院)
We consider the Multi-Armed Bandit (MAB) problem, where an agent sequentially chooses actions and observes rewards for the actions it took. While the majority of algorithms try to minimize the regret, i.e., the cumulative difference between the reward of the best action and the agent's action, this criterion might lead to undesirable results. For example, in large problems, or when the interaction with the environment is brief, finding an optimal arm is infeasible, and regret-minimizing algorithms tend to over-explore. To overcome this issue, algorithms for such settings should instead focus o…