Existing episodic reinforcement algorithms assume that the length of an episode is fixed across time and known a priori. In this paper, we consider a general framework of episodic reinforcement learning when the length of each episode is drawn from a distribution. We first establish that this problem is equivalent to online reinforcement learning with general discounting where the learner is trying to optimize the expected discounted sum of rewards over an infinite horizon, but where the discounting function is not necessarily geometric. We show that minimizing regret with this new general discounting is equivalent to minimizing regret with uncertain episode lengths. We then design a reinforcement learning algorithm that minimizes regret with general discounting but acts for the setting with uncertain episode lengths. We instantiate our general bound for different types of discounting, including geometric and polynomial discounting. We also show that we can obtain similar regret bounds even when the uncertainty over the episode lengths is unknown, by estimating the unknown distribution over time. Finally, we compare our learning algorithms with existing value-iteration based episodic RL algorithms in a grid-world environment.
Technion - Israel Institute of Technology(以色列理工学院)
We study meta-learning for adversarial multi-armed bandits. We consider the online-within-online setup, in which a player (learner) encounters a sequence of multi-armed bandit episodes. The player's performance is measured as regret against the best arm in each episode, according to the losses generated by an adversary. The difficulty of the problem depends on the empirical distribution of the per-episode best arm chosen by the adversary. We present an algorithm that can leverage the non-uniformity in this empirical distribution, and derive problem-dependent regret bounds. This solution compri…
Google Research(谷歌研究院);Tel-Aviv University(特拉维夫大学)
We study a novel variant of online finite-horizon Markov Decision Processes with adversarially changing loss functions and initially unknown dynamics. In each episode, the learner suffers the loss accumulated along the trajectory realized by the policy chosen for the episode, and observes aggregate bandit feedback: the trajectory is revealed along with the cumulative loss suffered, rather than the individual losses encountered along the trajectory. Our main result is a computationally efficient algorithm with $O(\sqrt{K})$ regret for this setting, where $K$ is the number of episodes. We establ…
We consider an online learning problem where the learner interacts with a Markov decision process in a sequence of episodes, where the reward function is allowed to change between episodes in an adversarial manner and the learner only gets to observe the rewards associated with its actions. We allow the state space to be arbitrarily large, but we assume that all action-value functions can be represented as linear functions in terms of a known low-dimensional feature map, and that the learner has access to a simulator of the environment that allows generating trajectories from the true MDP dyna…
Tel Aviv University(特拉维夫大学);Google Research(谷歌研究院)
We study cooperative online learning in stochastic and adversarial Markov decision process (MDP). That is, in each episode, $m$ agents interact with an MDP simultaneously and share information in order to minimize their individual regret. We consider environments with two types of randomness: \emph{fresh} -- where each agent's trajectory is sampled i.i.d, and \emph{non-fresh} -- where the realization is shared by all agents (but each agent's trajectory is also affected by its own actions). More precisely, with non-fresh randomness the realization of every cost and transition is fixed at the st…
University of Southern California(南加州大学);Tel Aviv University(特拉维夫大学);Google Research(谷歌研究院);Amazon(亚马逊)
The standard assumption in reinforcement learning (RL) is that agents observe feedback for their actions immediately. However, in practice feedback is often observed in delay. This paper studies online learning in episodic Markov decision process (MDP) with unknown transitions, adversarially changing costs, and unrestricted delayed bandit feedback. More precisely, the feedback for the agent in episode $k$ is revealed only in the end of episode $k + d^k$, where the delay $d^k$ can be changing over episodes and chosen by an oblivious adversary. We present the first algorithms that achieve near-o…
Exploration under sparse reward is a long-standing challenge of model-free reinforcement learning. The state-of-the-art methods address this challenge by introducing intrinsic rewards to encourage exploration in novel states or uncertain environment dynamics. Unfortunately, methods based on intrinsic rewards often fall short in procedurally-generated environments, where a different environment is generated in each episode so that the agent is not likely to visit the same state more than once. Motivated by how humans distinguish good exploration behaviors by looking into the entire episode, we …
An Adaptable Budget Planner for Enhancing Budget-Constrained Auto-Bidding in Online Advertising
School of Computer Science, Peking University(北京大学计算机学院);Center on Frontiers of Computing Studies, Peking University(北京大学计算科学前沿中心);Alibaba Group(阿里巴巴集团)
Human-in-the-Loop Contextual Bandits for Short-Term Rental Dynamic Pricing: Structural Equivalence of Historical Warm-Up and Approval-Gated Live Learning
Efficient and Uncertainty-Aware Diffusion Framework for Offline-to-Online Reinforcement Learning
Department of Computer Science, Johns Hopkins University, Baltimore, MD, U.S.A.(约翰霍普金斯大学计算机科学系);AMLab, University of Amsterdam, Amsterdam, Netherlands(阿姆斯特丹大学AM实验室)
Towards Robust Offline-to-Online Reinforcement Learning via Uncertainty and Smoothness
Northwestern Polytechnical University(西北工业大学);Harbin Institute of Technology(哈尔滨工业大学);The Hong Kong University of Science and Technology(香港科技大学);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Shenzhen Research Institute of Northwestern Polytechnical University(西北工业大学深圳研究院)
Tel Aviv University(特拉维夫大学);Google Research(谷歌研究院)
Reinforcement learning typically assumes that agents observe feedback for their actions immediately, but in many real-world applications (like recommendation systems) feedback is observed in delay. This paper studies online learning in episodic Markov decision processes (MDPs) with unknown transitions, adversarially changing costs and unrestricted delayed feedback. That is, the costs and trajectory of episode $k$ are revealed to the learner only in the end of episode $k + d^k$, where the delays $d^k$ are neither identical nor bounded, and are chosen by an oblivious adversary. We present novel …
We study online learning of finite Markov decision process (MDP) problems when a side information vector is available. The problem is motivated by applications such as clinical trials, recommendation systems, etc. Such applications have an episodic structure, where each episode corresponds to a patient/customer. Our objective is to compete with the optimal dynamic policy that can take side information into account. We propose a computationally efficient algorithm and show that its regret is at most $O(\sqrt{T})$, where $T$ is the number of rounds. To best of our knowledge, this is the first re…
Deepmind(深度思维);University of Alberta(阿尔伯塔大学);Princeton University(普林斯顿大学)
We investigate the hardness of online reinforcement learning in fixed horizon, sparse linear Markov decision process (MDP), with a special focus on the high-dimensional regime where the ambient dimension is larger than the number of episodes. Our contribution is two-fold. First, we provide a lower bound showing that linear regret is generally unavoidable in this case, even if there exists a policy that collects well-conditioned data. The lower bound construction uses an MDP with a fixed number of states while the number of actions scales with the ambient dimension. Note that when the horizon i…
Robust reinforcement learning (RL) is to find a policy that optimizes the worst-case performance over an uncertainty set of MDPs. In this paper, we focus on model-free robust RL, where the uncertainty set is defined to be centering at a misspecified MDP that generates a single sample trajectory sequentially and is assumed to be unknown. We develop a sample-based approach to estimate the unknown uncertainty set and design a robust Q-learning algorithm (tabular case) and robust TDC algorithm (function approximation setting), which can be implemented in an online and incremental fashion. For the …
Settling the Sample Complexity of Online Reinforcement Learning
Princeton Department of Electrical and Computer Engineering, Princeton University(普林斯顿大学电气与计算机工程系);UPenn Department of Statistics and Data Science, University of Pennsylvania(宾夕法尼亚大学统计与数据科学系);Princeton(普林斯顿大学);University of Washington(华盛顿大学);Paul G. Allen School of Computer Science and Engineering, University of Washington(华盛顿大学保罗·G·阿伦计算机科学与工程学院)
We consider the problem of online reinforcement learning for the Stochastic Shortest Path (SSP) problem modeled as an unknown MDP with an absorbing state. We propose PSRL-SSP, a simple posterior sampling-based reinforcement learning algorithm for the SSP problem. The algorithm operates in epochs. At the beginning of each epoch, a sample is drawn from the posterior distribution on the unknown model dynamics, and the optimal policy with respect to the drawn sample is followed during that epoch. An epoch completes if either the number of visits to the goal state in the current epoch exceeds that …
University of Michigan(密歇根大学);University of Southern California(南加州大学);Princeton University(普林斯顿大学);Northwestern University(西北大学)
We consider online learning for episodic stochastically constrained Markov decision processes (CMDPs), which plays a central role in ensuring the safety of reinforcement learning. Here the loss function can vary arbitrarily across the episodes, and both the loss received and the budget consumption are revealed at the end of each episode. Previous works solve this problem under the restrictive assumption that the transition model of the Markov decision processes (MDPs) is known a priori and establish regret bounds that depend polynomially on the cardinalities of the state space $\mathcal{S}$ an…
Bilkent University(比尔肯特大学);University of Oxford(牛津大学)
We introduce a new class of reinforcement learning methods referred to as {\em episodic multi-armed bandits} (eMAB). In eMAB the learner proceeds in {\em episodes}, each composed of several {\em steps}, in which it chooses an action and observes a feedback signal. Moreover, in each step, it can take a special action, called the $stop$ action, that ends the current episode. After the $stop$ action is taken, the learner collects a terminal reward, and observes the costs and terminal rewards associated with each step of the episode. The goal of the learner is to maximize its cumulative gain (i.e.…
Massachusetts Institute of Technology(麻省理工学院);Princeton University(普林斯顿大学)
We study online learning in unknown Markov games, a problem that arises in episodic multi-agent reinforcement learning where the actions of the opponents are unobservable. We show that in this challenging setting, achieving sublinear regret against the best response in hindsight is statistically hard. We then consider a weaker notion of regret by competing with the \emph{minimax value} of the game, and present an algorithm that achieves a sublinear $\tilde{\mathcal{O}}(K^{2/3})$ regret after $K$ episodes. This is the first sublinear regret bound (to our knowledge) for online learning in unknow…
A Simple Unified Uncertainty-Guided Framework for Offline-to-Online Reinforcement Learning
School of Artificial Intelligence, Jilin University(吉林大学人工智能学院);Engineering Research Center of Knowledge-Driven Human-Machine Intelligence, MOE(知识驱动的人机智能工程研究中心,教育部);International Center of Future Science, Jilin University(未来科学国际中心,吉林大学);JPMorgan AI Research(摩根大通AI研究);Northwestern Polytechnical University(西北工业大学);Lehigh University(莱斯大学)
King Abdullah University of Science and Technology(阿卜杜拉国王科技大学);The Swiss AI Lab IDSIA/USI/SUPSI(瑞士人工智能实验室 IDSIA/USI/SUPSI);NNAISENSE
Offline RL methods have been shown to reduce the need for environment interaction by training agents using offline collected episodes. However, these methods typically require action information to be logged during data collection, which can be difficult or even impossible in some practical cases. In this paper, we investigate the potential of using action-free offline datasets to improve online reinforcement learning, name this problem Reinforcement Learning with Action-Free Offline Pretraining (AFP-RL). We introduce Action-Free Guide (AF-Guide), a method that guides online training by extrac…
University of New South Wales(新南威尔士大学);University of Amsterdam(阿姆斯特丹大学)
We present Nonparametric Approximation of Inter-Trace returns (NAIT), a Reinforcement Learning algorithm for discrete action, pixel-based environments that is both highly sample and computation efficient. NAIT is a lazy-learning approach with an update that is equivalent to episodic Monte-Carlo on episode completion, but that allows the stable incorporation of rewards while an episode is ongoing. We make use of a fixed domain-agnostic representation, simple distance based exploration and a proximity graph-based lookup to facilitate extremely fast execution. We empirically evaluate NAIT on both…
Modern online advertising systems inevitably rely on personalization methods, such as click-through rate (CTR) prediction. Recent progress in CTR prediction enjoys the rich representation capabilities of deep learning and achieves great success in large-scale industrial applications. However, these methods can suffer from lack of exploration. Another line of prior work addresses the exploration-exploitation trade-off problem with contextual bandit methods, which are recently less studied in the industry due to the difficulty in extending their flexibility with deep models. In this paper, we pr…
We considered a novel practical problem of online learning with episodically revealed rewards, motivated by several real-world applications, where the contexts are nonstationary over different episodes and the reward feedbacks are not always available to the decision making agents. For this online semi-supervised learning setting, we introduced Background Episodic Reward LinUCB (BerlinUCB), a solution that easily incorporates clustering as a self-supervision module to provide useful side information when rewards are not observed. Our experiments on a variety of datasets, both in stationary and…
Tel Aviv University(特拉维夫大学);Google Research(谷歌研究院)
We consider online learning in episodic loop-free Markov decision processes (MDPs), where the loss function can change arbitrarily between episodes, and the transition function is not known to the learner. We show $\tilde{O}(L|X|\sqrt{|A|T})$ regret bound, where $T$ is the number of episodes, $X$ is the state space, $A$ is the action space, and $L$ is the length of each episode. Our online algorithm is implemented using entropic regularization methodology, which allows to extend the original adversarial MDP model to handle convex performance criteria (different ways to aggregate the losses of …
Constrained Markov Decision Processes (CMDPs) formalize sequential decision-making problems whose objective is to minimize a cost function while satisfying constraints on various cost functions. In this paper, we consider the setting of episodic fixed-horizon CMDPs. We propose an online algorithm which leverages the linear programming formulation of finite-horizon CMDP for repeated optimistic planning to provide a probably approximately correct (PAC) guarantee on the number of episodes needed to ensure an $ε$-optimal policy, i.e., with resulting objective value within $ε$ of the optimal value …
University of California, Davis(加州大学戴维斯分校);University of Science and Technology of China(中国科学技术大学)
This paper proposes DeepRMSA, a deep reinforcement learning framework for routing, modulation and spectrum assignment (RMSA) in elastic optical networks (EONs). DeepRMSA learns the correct online RMSA policies by parameterizing the policies with deep neural networks (DNNs) that can sense complex EON states. The DNNs are trained with experiences of dynamic lightpath provisioning. We first modify the asynchronous advantage actor-critic algorithm and present an episode-based training mechanism for DeepRMSA, namely, DeepRMSA-EP. DeepRMSA-EP divides the dynamic provisioning process into multiple ep…
We consider the adversarial online multi-task reinforcement learning setting, where in each of $K$ episodes the learner is given an unknown task taken from a finite set of $M$ unknown finite-horizon MDP models. The learner's objective is to minimize its regret with respect to the optimal policy for each task. We assume the MDPs in $\mathcal{M}$ are well-separated under a notion of $λ$-separability, and show that this notion generalizes many task-separability notions from previous works. We prove a minimax lower bound of $Ω(K\sqrt{DSAH})$ on the regret of any learning algorithm and an instance-…
KTH Royal Institute of Technology(KTH皇家理工学院);Digital Futures(数字未来中心);Duke University(杜克大学);Air Force Research Laboratory(美国空军研究实验室)
We consider risk-averse learning in repeated unknown games where the goal of the agents is to minimize their individual risk of incurring significantly high cost. Specifically, the agents use the conditional value at risk (CVaR) as a risk measure and rely on bandit feedback in the form of the cost values of the selected actions at every episode to estimate their CVaR values and update their actions. A major challenge in using bandit feedback to estimate CVaR is that the agents can only access their own cost values, which, however, depend on the actions of all agents. To address this challenge,…
We consider the recently proposed reinforcement learning (RL) framework of Contextual Markov Decision Processes (CMDP), where the agent interacts with a (potentially adversarial) sequence of episodic tabular MDPs. In addition, a context vector determining the MDP parameters is available to the agent at the start of each episode, thereby allowing it to learn a context-dependent near-optimal policy. In this paper, we propose a no-regret online RL algorithm in the setting where the MDP parameters are obtained from the context using generalized linear mappings (GLMs). We propose and analyze optimi…
Southwest University(西南大学);University of Chinese Academy of Sciences(中国科学院大学)
Online streaming feature selection (OSFS), which conducts feature selection in an online manner, plays an important role in dealing with high-dimensional data. In many real applications such as intelligent healthcare platform, streaming feature always has some missing data, which raises a crucial challenge in conducting OSFS, i.e., how to establish the uncertain relationship between sparse streaming features and labels. Unfortunately, existing OSFS algorithms never consider such uncertain relationship. To fill this gap, we in this paper propose an online sparse streaming feature selection with…
Online learning with expert advice is widely used in various machine learning tasks. It considers the problem where a learner chooses one from a set of experts to take advice and make a decision. In many learning problems, experts may be related, henceforth the learner can observe the losses associated with a subset of experts that are related to the chosen one. In this context, the relationship among experts can be captured by a feedback graph, which can be used to assist the learner's decision making. However, in practice, the nominal feedback graph often entails uncertainties, which renders…
Online continual learning in the wild is a very difficult task in machine learning. Non-stationarity in online continual learning potentially brings about catastrophic forgetting in neural networks. Specifically, online continual learning for autonomous driving with SODA10M dataset exhibits extra problems on extremely long-tailed distribution with continuous distribution shift. To address these problems, we propose multiple deep metric representation learning via both contrastive and supervised contrastive learning alongside soft labels distillation to improve model generalization. Moreover, w…