Hybrid Reinforcement Learning (RL), where an agent learns from both an offline dataset and online explorations in an unknown environment, has garnered significant recent interest. A crucial question posed by Xie et al. (2022) is whether hybrid RL can improve upon the existing lower bounds established in purely offline and purely online RL without relying on the single-policy concentrability assumption. While Li et al. (2023) provided an affirmative answer to this question in the tabular PAC RL case, the question remains unsettled for both the regret-minimizing RL case and the non-tabular case.
In this work, building upon recent advancements in offline RL and reward-agnostic exploration, we develop computationally efficient algorithms for both PAC and regret-minimizing RL with linear function approximation, without single-policy concentrability. We demonstrate that these algorithms achieve sharper error or regret bounds that are no worse than, and can improve on, the optimal sample complexity in offline RL (the first algorithm, for PAC RL) and online RL (the second algorithm, for regret-minimizing RL) in linear Markov decision processes (MDPs), regardless of the quality of the behavior policy. To our knowledge, this work establishes the tightest theoretical guarantees currently available for hybrid RL in linear MDPs.
We develop a new approach to obtaining high probability regret bounds for online learning with bandit feedback against an adaptive adversary. While existing approaches all require carefully constructing optimistic and biased loss estimators, our approach uses standard unbiased estimators and relies on a simple increasing learning rate schedule, together with the help of logarithmically homogeneous self-concordant barriers and a strengthened Freedman's inequality. Besides its simplicity, our approach enjoys several advantages. First, the obtained high-probability regret bounds are data-dependen…
In this paper, we revisit the regret of undiscounted reinforcement learning in MDPs with a birth and death structure. Specifically, we consider a controlled queue with impatient jobs and the main objective is to optimize a trade-off between energy consumption and user-perceived performance. Within this setting, the \emph{diameter} $D$ of the MDP is $Ω(S^S)$, where $S$ is the number of states. Therefore, the existing lower and upper bounds on the regret at time$T$, of order $O(\sqrt{DSAT})$ for MDPs with $S$ states and $A$ actions, may suggest that reinforcement learning is inefficient here. In…
University of California, Berkeley(加州大学伯克利分校);Stanford University(斯坦福大学);University of California, Los Angeles(加州大学洛杉矶分校)
We study the statistical limits of Imitation Learning (IL) in episodic Markov Decision Processes (MDPs) with a state space $\mathcal{S}$. We focus on the known-transition setting where the learner is provided a dataset of $N$ length-$H$ trajectories from a deterministic expert policy and knows the MDP transition. We establish an upper bound $O(|\mathcal{S}|H^{3/2}/N)$ for the suboptimality using the Mimic-MD algorithm in Rajaraman et al (2020) which we prove to be computationally efficient. In contrast, we show the minimax suboptimality grows as $Ω( H^{3/2}/N)$ when $|\mathcal{S}|\geq 3$ while…
Inria(法国国家信息与自动化研究所);Département d’Informatique de l’Ecole Normale Supérieure(巴黎高等师范学院计算机系);PSL Research University(巴黎文理研究大学)
We consider deterministic Markov decision processes (MDPs) and apply max-plus algebra tools to approximate the value iteration algorithm by a smaller-dimensional iteration based on a representation on dictionaries of value functions. The setup naturally leads to novel theoretical results which are simply formulated due to the max-plus algebra structure. For example, when considering a fixed (non adaptive) finite basis, the computational complexity of approximating the optimal value function is not directly related to the number of states, but to notions of covering numbers of the state space. …
Off-Policy Evaluation for Missingness-Aware Policies in MDPs with Rewards Missing Not at Random
Department of Statistics, University of Michigan at Ann Arbor(密歇根大学安娜堡分校统计学系);Department of Statistics(统计学系);Applied Probability, University of California at Santa Barbara(加州大学圣巴巴拉分校应用概率系);Department of Mathematical Sciences, University of Texas at Dallas(德克萨斯大学达拉斯分校数学科学系)
Princeton University(普林斯顿大学);Carnegie Mellon University(卡内基梅隆大学);University of Washington(华盛顿大学);Microsoft Research(微软研究院)
A fundamental question in the theory of reinforcement learning is: suppose the optimal $Q$-function lies in the linear span of a given $d$ dimensional feature mapping, is sample-efficient reinforcement learning (RL) possible? The recent and remarkable result of Weisz et al. (2020) resolved this question in the negative, providing an exponential (in $d$) sample size lower bound, which holds even if the agent has access to a generative model of the environment. One may hope that this information theoretic barrier for RL can be circumvented by further supposing an even more favorable assumption: …
Partially Equivariant Reinforcement Learning in Symmetry-Breaking Environments
School of Mechanical Engineering, Yonsei University, Seoul, South Korea(延世大学机械工程学院,首尔,韩国);Department of Artificial Intelligence, Yonsei University, Seoul, South Korea(延世大学人工智能系,首尔,韩国);Department of Mechanical Engineering, University of California, Berkeley, United States(加州大学伯克利分校机械工程系,美国)
Conditional gradient methods (CGM) are widely used in modern machine learning. CGM's overall running time usually consists of two parts: the number of iterations and the cost of each iteration. Most efforts focus on reducing the number of iterations as a means to reduce the overall running time. In this work, we focus on improving the per iteration cost of CGM. The bottleneck step in most CGM is maximum inner product search (MaxIP), which requires a linear scan over the parameters. In practice, approximate MaxIP data-structures are found to be helpful heuristics. However, theoretically, nothin…
Peking University(北京大学);Pazhou Lab(琶洲实验室);University of California, Los Angles(加利福尼亚大学洛杉矶分校)
Despite a large amount of effort in dealing with heavy-tailed error in machine learning, little is known when moments of the error can become non-existential: the random noise $η$ satisfies Pr$\left[|η| > |y|\right] \le 1/|y|^α$ for some $α> 0$. We make the first attempt to actively handle such super heavy-tailed noise in bandit learning problems: We propose a novel robust statistical estimator, mean of medians, which estimates a random variable by computing the empirical mean of a sequence of empirical medians. We then present a generic reductionist algorithmic framework for solving bandit le…
We prove an instance independent (poly) logarithmic regret for stochastic contextual bandits with linear payoff. Previously, in \cite{chu2011contextual}, a lower bound of $\mathcal{O}(\sqrt{T})$ is shown for the contextual linear bandit problem with arbitrary (adversarily chosen) contexts. In this paper, we show that stochastic contexts indeed help to reduce the regret from $\sqrt{T}$ to $\polylog(T)$. We propose Low Regret Stochastic Contextual Bandits (\texttt{LR-SCB}), which takes advantage of the stochastic contexts and performs parameter estimation (in $\ell_2$ norm) and regret minimizati…
Institute for Computational and Mathematical Engineering, Stanford University(斯坦福大学计算与数学工程研究所);Department of Computer Science, Stanford University(斯坦福大学计算机科学系)
Strong worst-case performance bounds for episodic reinforcement learning exist but fortunately in practice RL algorithms perform much better than such bounds would predict. Algorithms and theory that provide strong problem-dependent bounds could help illuminate the key features of what makes a RL problem hard and reduce the barrier to using RL algorithms in practice. As a step towards this we derive an algorithm for finite horizon discrete MDPs and associated analysis that both yields state-of-the art worst-case regret bounds in the dominant terms and yields substantially tighter bounds if the…