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arXiv 2004.01768cs.AI
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Generative Forensics: Procedural Generation and Information Games

Queen Mary University of London(伦敦玛丽女王大学)

Michael Cook

英文摘要:

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games are a type of mystery game in which the player is tasked with gathering knowledge and developing an understanding of an event or system. Their reliance on player knowledge leaves them vulnerable to spoilers and hard to replay. In this paper we introduce the notion of generative forensics games, a subgenre of information games that challenge the player to understand the output of a generative system. We introduce information games, show how generative forensics develops the idea, report on two prototype games we created, and evaluate our work on generative forensics so far from a player and a designer perspective.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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