使用具有中国风格和/或日本风格模型的构建结构语法生成愤怒的小鸟关卡
Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models
摘要:
本文提出了一种程序化的生成方法,创建具有视觉吸引力的愤怒的小鸟游戏的水平。除了是一款非常受欢迎的手机游戏外,《愤怒的小鸟》最近还成为了各种人工智能技术的试验台。我们提出了一种新的方法,使用中国风格和日本风格的建筑结构程序生成愤怒的小鸟水平。进行的实验证实了我们的方法的有效性与统计意义。
英文摘要:
This paper presents a procedural generation method that creates visually attractive levels for the Angry Birds game. Besides being an immensely popular mobile game, Angry Birds has recently become a test bed for various artificial intelligence technologies. We propose a new approach for procedurally generating Angry Birds levels using Chinese style and Japanese style building structures. A conducted experiment confirms the effectiveness of our approach with statistical significance.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。