Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data
BNRist(北京国家信息科学与技术研究中心);School of Software, Tsinghua University(清华大学软件学院);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区)
Yuxiao Zhou, Marc Habermann, Weipeng Xu, Ikhsanul Habibie, Christian Theobalt, Feng Xu
We present a novel method for monocular hand shape and pose estimation at unprecedented runtime performance of 100fps and at state-of-the-art accuracy. This is enabled by a new learning based architecture designed such that it can make use of all the sources of available hand training data: image data with either 2D or 3D annotations, as well as stand-alone 3D animations without corresponding image data. It features a 3D hand joint detection module and an inverse kinematics module which regresses not only 3D joint positions but also maps them to joint rotations in a single feed-forward pass. This output makes the method more directly usable for applications in computer vision and graphics compared to only regressing 3D joint positions. We demonstrate that our architectural design leads to a significant quantitative and qualitative improvement over the state of the art on several challenging benchmarks. Our model is publicly available for future research.
Leveraging LiDAR-based detectors or real LiDAR point data to guide monocular 3D detection has brought significant improvement, e.g., Pseudo-LiDAR methods. However, the existing methods usually apply non-end-to-end training strategies and insufficiently leverage the LiDAR information, where the rich potential of the LiDAR data has not been well exploited. In this paper, we propose the Cross-Modality Knowledge Distillation (CMKD) network for monocular 3D detection to efficiently and directly transfer the knowledge from LiDAR modality to image modality on both features and responses. Moreover, we…
Huawei Noah’s Ark Lab(华为诺亚方舟实验室);École Polytechnique(巴黎综合理工学院);Technical University of Munich(慕尼黑工业大学)
Learning-based depth estimation has witnessed recent progress in multiple directions; from self-supervision using monocular video to supervised methods offering highest accuracy. Complementary to supervision, further boosts to performance and robustness are gained by combining information from multiple signals. In this paper we systematically investigate key trade-offs associated with sensor and modality design choices as well as related model training strategies. Our study leads us to a new method, capable of connecting modality-specific advantages from polarisation, Time-of-Flight and struct…
Nagoya University(名古屋大学);National Institute of Advanced Industrial Science and Technology(日本产业技术综合研究所)
This paper proposes a novel method of estimating the absolute scale of monocular SfM for a multi-modal stereo camera. In the fields of computer vision and robotics, scale estimation for monocular SfM has been widely investigated in order to simplify systems. This paper addresses the scale estimation problem for a stereo camera system in which two cameras capture different spectral images (e.g., RGB and FIR), whose feature points are difficult to directly match using descriptors. Furthermore, the number of matching points between FIR images can be comparatively small, owing to the low resolutio…
ShanghaiTech University(上海科技大学);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海市智能视觉与影像工程研究中心)
Capturing challenging human motions is critical for numerous applications, but it suffers from complex motion patterns and severe self-occlusion under the monocular setting. In this paper, we propose ChallenCap -- a template-based approach to capture challenging 3D human motions using a single RGB camera in a novel learning-and-optimization framework, with the aid of multi-modal references. We propose a hybrid motion inference stage with a generation network, which utilizes a temporal encoder-decoder to extract the motion details from the pair-wise sparse-view reference, as well as a motion di…
Depth AnyEvent: A Cross-Modal Distillation Paradigm for Event-Based Monocular Depth Estimation
Advanced Research Center on Electronic System (ARCES)(电子系统先进研究中心);Department of Computer Science and Engineering (DISI)(计算机科学与工程系);University of Bologna(博洛尼亚大学)
The Chinese University of Hong Kong(香港中文大学);Facebook AI Research(Facebook人工智能研究院);Facebook Reality Labs(Facebook现实实验室)
Although the essential nuance of human motion is often conveyed as a combination of body movements and hand gestures, the existing monocular motion capture approaches mostly focus on either body motion capture only ignoring hand parts or hand motion capture only without considering body motion. In this paper, we present FrankMocap, a motion capture system that can estimate both 3D hand and body motion from in-the-wild monocular inputs with faster speed (9.5 fps) and better accuracy than previous work. Our method works in near real-time (9.5 fps) and produces 3D body and hand motion capture out…
LISMARS;Hubei Luojia Laboratory(湖北珞珈实验室);Wuhan University(武汉大学);The University of Hong Kong(香港大学);The Hong Kong Polytechnic University(香港理工大学);Texas A&M University(德克萨斯农工大学)
3D hand pose estimation and shape recovery are challenging tasks in computer vision. We introduce a novel framework HandTailor, which combines a learning-based hand module and an optimization-based tailor module to achieve high-precision hand mesh recovery from a monocular RGB image. The proposed hand module unifies perspective projection and weak perspective projection in a single network towards accuracy-oriented and in-the-wild scenarios. The proposed tailor module then utilizes the coarsely reconstructed mesh model provided by the hand module as initialization, and iteratively optimizes an…
We tackle the challenging task of estimating global 3D joint locations for both hands via only monocular RGB input images. We propose a novel multi-stage convolutional neural network based pipeline that accurately segments and locates the hands despite occlusion between two hands and complex background noise and estimates the 2D and 3D canonical joint locations without any depth information. Global joint locations with respect to the camera origin are computed using the hand pose estimations and the actual length of the key bone with a novel projection algorithm. To train the CNNs for this new…
The Chinese University of Hong Kong(香港中文大学);Nanyang Technological University(南洋理工大学)
3D interacting hand reconstruction is essential to facilitate human-machine interaction and human behaviors understanding. Previous works in this field either rely on auxiliary inputs such as depth images or they can only handle a single hand if monocular single RGB images are used. Single-hand methods tend to generate collided hand meshes, when applied to closely interacting hands, since they cannot model the interactions between two hands explicitly. In this paper, we make the first attempt to reconstruct 3D interacting hands from monocular single RGB images. Our method can generate 3D hand …
In this paper, we present a HAnd Mesh Recovery (HAMR) framework to tackle the problem of reconstructing the full 3D mesh of a human hand from a single RGB image. In contrast to existing research on 2D or 3D hand pose estimation from RGB or/and depth image data, HAMR can provide a more expressive and useful mesh representation for monocular hand image understanding. In particular, the mesh representation is achieved by parameterizing a generic 3D hand model with shape and relative 3D joint angles. By utilizing this mesh representation, we can easily compute the 3D joint locations via linear int…
We introduce a discriminative multimodal descriptor based on a pair of sensor readings: a point cloud from a LiDAR and an image from an RGB camera. Our descriptor, named MinkLoc++, can be used for place recognition, re-localization and loop closure purposes in robotics or autonomous vehicles applications. We use late fusion approach, where each modality is processed separately and fused in the final part of the processing pipeline. The proposed method achieves state-of-the-art performance on standard place recognition benchmarks. We also identify dominating modality problem when training a mul…
Max-Planck-Institute for Informatics(马克斯-普朗克信息研究所);Stanford University(斯坦福大学);Universidad Rey Juan Carlos(胡安卡洛斯国王大学)
We address the highly challenging problem of real-time 3D hand tracking based on a monocular RGB-only sequence. Our tracking method combines a convolutional neural network with a kinematic 3D hand model, such that it generalizes well to unseen data, is robust to occlusions and varying camera viewpoints, and leads to anatomically plausible as well as temporally smooth hand motions. For training our CNN we propose a novel approach for the synthetic generation of training data that is based on a geometrically consistent image-to-image translation network. To be more specific, we use a neural netw…
Nanjing University of Science and Technology(南京理工大学)
In this paper, we formulate a potentially valuable panoramic depth completion (PDC) task as panoramic 3D cameras often produce 360° depth with missing data in complex scenes. Its goal is to recover dense panoramic depths from raw sparse ones and panoramic RGB images. To deal with the PDC task, we train a deep network that takes both depth and image as inputs for the dense panoramic depth recovery. However, it needs to face a challenging optimization problem of the network parameters due to its non-convex objective function. To address this problem, we propose a simple yet effective approach te…
The University of Sydney(悉尼大学);Zhejiang University(浙江大学);Image Derivative Inc.(Image Derivative公司);Shanghai AI Laboratory(上海人工智能实验室)
This paper presents an approach that reconstructs a hand-held object from a monocular video. In contrast to many recent methods that directly predict object geometry by a trained network, the proposed approach does not require any learned prior about the object and is able to recover more accurate and detailed object geometry. The key idea is that the hand motion naturally provides multiple views of the object and the motion can be reliably estimated by a hand pose tracker. Then, the object geometry can be recovered by solving a multi-view reconstruction problem. We devise an implicit neural r…
GeoHand: Unlocking Prior Geometry Knowledge for Monocular 3D Hand Reconstruction
School of Artificial Intelligence, Xidian University(西安电子科技大学人工智能学院);Zhongguancun Academy(中关村学院);School of Automation, Beijing Institute of Technology(北京理工大学自动化学院)
HandGCAT: Occlusion-Robust 3D Hand Mesh Reconstruction from Monocular Images
Academy for Engineering and Technology, Fudan University(复旦大学工程技术学院);Institute of Meta-Medical, IPASS(IPASS元医学研究所);Jilin Provincial Key Laboratory of Intelligence Science and Engineering(吉林省智能科学与工程重点实验室);AI & Unmanned Systems Engineering Research Center of Jilin Province(吉林省人工智能与无人系统工程研究中心)
Physical contact provides additional constraints for hand-object state reconstruction as well as a basis for further understanding of interaction affordances. Estimating these severely occluded regions from monocular images presents a considerable challenge. Existing methods optimize the hand-object contact driven by distance threshold or prior from contact-labeled datasets. However, due to the number of subjects and objects involved in these indoor datasets being limited, the learned contact patterns could not be generalized easily. Our key idea is to reconstruct the contact pattern directly …
MagicHOI: Leveraging 3D Priors for Accurate Hand-object Reconstruction from Short Monocular Video Clips
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));The Hong Kong University of Science and Technology(香港科技大学);ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(智能系统马克斯·普朗克研究所)
Moving6DPoSe: A Multimodal Database for Monocular 6D Pose Estimation and Segmentation of Moving Objects
University of Chile(智利大学);Advanced Mining Technology Center (AMTC), University of Chile(智利大学先进采矿技术中心);The Iniciativa de Datos e Inteligencia Artificial, University of Chile(智利大学数据与人工智能计划)
Multi-modal On-Device Learning for Monocular Depth Estimation on Ultra-low-power MCUs
Department of Electrical, Electronic, and Information Engineering (DEI), University of Bologna(电气电子与信息工程系,博洛尼亚大学);Department of Control and Computer Engineering (DAUIN), Politecnico di Torino(控制与计算机工程系,托斯卡纳理工学院);Department of Electrical Engineering (ESAT) at KU Leuven(根特大学电子工程系);Dalle Molle Institute for Artificial Intelligence (IDSIA), USI-SUPSI(达勒莫人工智能研究所(IDSIA),USI-SUPSI);Department of Information Technology and Electrical Engineering (D-ITET), ETH Zurich(信息科技与电气工程系,苏黎世联邦理工学院);Integrated Systems Laboratory, ETH Zurich(集成系统实验室,苏黎世联邦理工学院)
In this work, we propose a framework for single-view hand mesh reconstruction, which can simultaneously achieve high reconstruction accuracy, fast inference speed, and temporal coherence. Specifically, for 2D encoding, we propose lightweight yet effective stacked structures. Regarding 3D decoding, we provide an efficient graph operator, namely depth-separable spiral convolution. Moreover, we present a novel feature lifting module for bridging the gap between 2D and 3D representations. This module begins with a map-based position regression (MapReg) block to integrate the merits of both heatmap…
In this paper, we tackle the problem of estimating the depth of a scene from a monocular video sequence. In particular, we handle challenging scenarios, such as non-translational camera motion and dynamic scenes, where traditional structure from motion and motion stereo methods do not apply. To this end, we first study the problem of depth estimation from a single image. In this context, we exploit the availability of a pool of images for which the depth is known, and formulate monocular depth estimation as a discrete-continuous optimization problem, where the continuous variables encode the d…
We present HandAvatar, a novel representation for hand animation and rendering, which can generate smoothly compositional geometry and self-occlusion-aware texture. Specifically, we first develop a MANO-HD model as a high-resolution mesh topology to fit personalized hand shapes. Sequentially, we decompose hand geometry into per-bone rigid parts, and then re-compose paired geometry encodings to derive an across-part consistent occupancy field. As for texture modeling, we propose a self-occlusion-aware shading field (SelF). In SelF, drivable anchors are paved on the MANO-HD surface to record alb…
Encouraged by the success of contrastive learning on image classification tasks, we propose a new self-supervised method for the structured regression task of 3D hand pose estimation. Contrastive learning makes use of unlabeled data for the purpose of representation learning via a loss formulation that encourages the learned feature representations to be invariant under any image transformation. For 3D hand pose estimation, it too is desirable to have invariance to appearance transformation such as color jitter. However, the task requires equivariance under affine transformations, such as rota…
Tsinghua University(清华大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区)
We present the first method for real-time full body capture that estimates shape and motion of body and hands together with a dynamic 3D face model from a single color image. Our approach uses a new neural network architecture that exploits correlations between body and hands at high computational efficiency. Unlike previous works, our approach is jointly trained on multiple datasets focusing on hand, body or face separately, without requiring data where all the parts are annotated at the same time, which is much more difficult to create at sufficient variety. The possibility of such multi-dat…
Capturing Head Avatar with Hand Contacts from a Monocular Video
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));The Hong Kong University of Science and Technology(香港科技大学);ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(智能系统研究所)
UniCT Depth: Event-Image Fusion Based Monocular Depth Estimation with Convolution-Compensated ViT Dual SA Block
School of Computer Science, Peking University(北京大学计算机科学系);Intelligent Game and Decision Lab (IGDL)(智能游戏与决策实验室);College of Computer, National University of Defense Technology(国防科技大学计算机学院);School of Computer Science, Shanghai Jiao Tong University(上海交通大学计算机科学系)
In this work, we present an approach for monocular hand-eye calibration from per-sensor ego-motion based on dual quaternions. Due to non-metrically scaled translations of monocular odometry, a scaling factor has to be estimated in addition to the rotation and translation calibration. For this, we derive a quadratically constrained quadratic program that allows a combined estimation of all extrinsic calibration parameters. Using dual quaternions leads to low run-times due to their compact representation. Our problem formulation further allows to estimate multiple scalings simultaneously for dif…