Disparity/depth estimation from sequences of stereo images is an important element in 3D vision. Owing to occlusions, imperfect settings and homogeneous luminance, accurate estimate of depth remains a challenging problem. Targetting view synthesis, we propose a novel learning-based framework making use of dilated convolution, densely connected convolutional modules, compact decoder and skip connections. The network is shallow but dense, so it is fast and accurate. Two additional contributions -- a non-linear adjustment of the depth resolution and the introduction of a projection loss, lead to reduction of estimation error by up to 20% and 25% respectively. The results show that our network outperforms state-of-the-art methods with an average improvement in accuracy of depth estimation and view synthesis by approximately 45% and 34% respectively. Where our method generates comparable quality of estimated depth, it performs 10 times faster than those methods.
Novel view synthesis (NVS) is a challenging task requiring systems to generate photorealistic images of scenes from new viewpoints, where both quality and speed are important for applications. Previous image-based rendering (IBR) methods are fast, but have poor quality when input views are sparse. Recent Neural Radiance Fields (NeRF) and generalizable variants give impressive results but are not real-time. In our paper, we propose a generalizable NVS method with sparse inputs, called FWD, which gives high-quality synthesis in real-time. With explicit depth and differentiable rendering, it achi…
University of Alicante(阿利坎特大学);ETH Zurich(苏黎世联邦理工学院);Microsoft(微软);University of Amsterdam(阿姆斯特丹大学)
Building upon the recent progress in novel view synthesis, we propose its application to improve monocular depth estimation. In particular, we propose a novel training method split in three main steps. First, the prediction results of a monocular depth network are warped to an additional view point. Second, we apply an additional image synthesis network, which corrects and improves the quality of the warped RGB image. The output of this network is required to look as similar as possible to the ground-truth view by minimizing the pixel-wise RGB reconstruction error. Third, we reapply the same m…
This paper presents a new method to synthesize an image from arbitrary views and times given a collection of images of a dynamic scene. A key challenge for the novel view synthesis arises from dynamic scene reconstruction where epipolar geometry does not apply to the local motion of dynamic contents. To address this challenge, we propose to combine the depth from single view (DSV) and the depth from multi-view stereo (DMV), where DSV is complete, i.e., a depth is assigned to every pixel, yet view-variant in its scale, while DMV is view-invariant yet incomplete. Our insight is that although its…
Max-Planck-Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Light field photography captures rich structural information that may facilitate a number of traditional image processing and computer vision tasks. A crucial ingredient in such endeavors is accurate depth recovery. We present a novel framework that allows the recovery of a high quality continuous depth map from light field data. To this end we propose a generative model of a light field that is fully parametrized by its corresponding depth map. The model allows for the integration of powerful regularization techniques such as a non-local means prior, facilitating accurate depth map estimation…
ByteDance(字节跳动);National University of Singapore(新加坡国立大学)
In this paper, we propose MINE to perform novel view synthesis and depth estimation via dense 3D reconstruction from a single image. Our approach is a continuous depth generalization of the Multiplane Images (MPI) by introducing the NEural radiance fields (NeRF). Given a single image as input, MINE predicts a 4-channel image (RGB and volume density) at arbitrary depth values to jointly reconstruct the camera frustum and fill in occluded contents. The reconstructed and inpainted frustum can then be easily rendered into novel RGB or depth views using differentiable rendering. Extensive experimen…
Information Technologies Institute (ITI), Centre for Research and Technology Hellas (CERTH)(希腊研究与技术中心(CERTH)信息技术研究所(ITI));Universidad Politécnica de Madrid (UPM)(马德里理工大学(UPM))
Learning based approaches for depth perception are limited by the availability of clean training data. This has led to the utilization of view synthesis as an indirect objective for learning depth estimation using efficient data acquisition procedures. Nonetheless, most research focuses on pinhole based monocular vision, with scarce works presenting results for omnidirectional input. In this work, we explore spherical view synthesis for learning monocular 360 depth in a self-supervised manner and demonstrate its feasibility. Under a purely geometrically derived formulation we present results f…
University of Bonn(波恩大学);Delft University of Technology(代尔夫特理工大学)
Novel view synthesis is required in many robotic applications, such as VR teleoperation and scene reconstruction. Existing methods are often too slow for these contexts, cannot handle dynamic scenes, and are limited by their explicit depth estimation stage, where incorrect depth predictions can lead to large projection errors. Our proposed method runs in real time on live streaming data and avoids explicit depth estimation by efficiently warping input images into the target frame for a range of assumed depth planes. The resulting plane sweep volume (PSV) is directly fed into our network, which…
University of Macau(澳门大学);Tsinghua University(清华大学);Nanjing University of Posts and Telecommunications(南京邮电大学)
Researches in novel viewpoint synthesis majorly focus on interpolation from multi-view input images. In this paper, we focus on a more challenging and ill-posed problem that is to synthesize novel viewpoints from one single input image. To achieve this goal, we propose a novel deep learning-based technique. We design a full resolution network that extracts local image features with the same resolution of the input, which contributes to derive high resolution and prevent blurry artifacts in the final synthesized images. We also involve a pre-trained depth estimation network into our system, and…
University of Oulu(奥卢大学);TomTom(TomTom公司);Tampere University(坦佩雷大学);Czech Technical University in Prague(布拉格捷克理工大学)
We propose a new cascaded architecture for novel view synthesis, called RGBD-Net, which consists of two core components: a hierarchical depth regression network and a depth-aware generator network. The former one predicts depth maps of the target views by using adaptive depth scaling, while the latter one leverages the predicted depths and renders spatially and temporally consistent target images. In the experimental evaluation on standard datasets, RGBD-Net not only outperforms the state-of-the-art by a clear margin, but it also generalizes well to new scenes without per-scene optimization. M…
This paper addresses the problem of Monocular Depth Estimation (MDE). Existing approaches on MDE usually model it as a pixel-level regression problem, ignoring the underlying geometry property. We empirically find this may result in sub-optimal solution: while the predicted depth map presents small loss value in one specific view, it may exhibit large loss if viewed in different directions. In this paper, inspired by multi-view stereo (MVS), we propose an Adversarial View-Consistent Learning (AVCL) framework to force the estimated depth map to be all reasonable viewed from multiple views. To t…
Multi-view depth estimation methods typically require the computation of a multi-view cost-volume, which leads to huge memory consumption and slow inference. Furthermore, multi-view matching can fail for texture-less surfaces, reflective surfaces and moving objects. For such failure modes, single-view depth estimation methods are often more reliable. To this end, we propose MaGNet, a novel framework for fusing single-view depth probability with multi-view geometry, to improve the accuracy, robustness and efficiency of multi-view depth estimation. For each frame, MaGNet estimates a single-view …
Neural Radiance Fields (NeRF) is a technique for high quality novel view synthesis from a collection of posed input images. Like most view synthesis methods, NeRF uses tonemapped low dynamic range (LDR) as input; these images have been processed by a lossy camera pipeline that smooths detail, clips highlights, and distorts the simple noise distribution of raw sensor data. We modify NeRF to instead train directly on linear raw images, preserving the scene's full dynamic range. By rendering raw output images from the resulting NeRF, we can perform novel high dynamic range (HDR) view synthesis ta…
Novel View Synthesis (NVS) is concerned with synthesizing views under camera viewpoint transformations from one or multiple input images. NVS requires explicit reasoning about 3D object structure and unseen parts of the scene to synthesize convincing results. As a result, current approaches typically rely on supervised training with either ground truth 3D models or multiple target images. We propose Continuous Object Representation Networks (CORN), a conditional architecture that encodes an input image's geometry and appearance that map to a 3D consistent scene representation. We can train COR…
Learning A Locally Unified 3D Point Cloud for View Synthesis
City University of Hong Kong(香港城市大学);City University of Hong Kong Shenzhen Research Institute(香港城市大学深圳研究院);Caritas Institute of Higher Education(明爱专上学院)
University of Amsterdam(阿姆斯特丹大学);Google Research(谷歌研究院)
In this paper the argument is made that for true novel view synthesis of objects, where the object can be synthesized from any viewpoint, an explicit 3D shape representation isdesired. Our method estimates point clouds to capture the geometry of the object, which can be freely rotated into the desired view and then projected into a new image. This image, however, is sparse by nature and hence this coarse view is used as the input of an image completion network to obtain the dense target view. The point cloud is obtained using the predicted pixel-wise depth map, estimated from a single RGB inpu…
CUHK-Shenzhen(香港中文大学(深圳));SmartMore Corporation(思谋科技);CUHK(香港中文大学);Shanghai AI Laboratory(上海人工智能实验室)
Neural radiance fields (NeRF) show great success in novel view synthesis. However, in real-world scenes, recovering high-quality details from the source images is still challenging for the existing NeRF-based approaches, due to the potential imperfect calibration information and scene representation inaccuracy. Even with high-quality training frames, the synthetic novel views produced by NeRF models still suffer from notable rendering artifacts, such as noise, blur, etc. Towards to improve the synthesis quality of NeRF-based approaches, we propose NeRFLiX, a general NeRF-agnostic restorer para…
We propose a method to compute depth maps for every sub-aperture image in a light field in a view consistent way. Previous light field depth estimation methods typically estimate a depth map only for the central sub-aperture view, and struggle with view consistent estimation. Our method precisely defines depth edges via EPIs, then we diffuse these edges spatially within the central view. These depth estimates are then propagated to all other views in an occlusion-aware way. Finally, disoccluded regions are completed by diffusion in EPI space. Our method runs efficiently with respect to both ot…
$\mathrm{F^2Depth}$: Self-supervised Indoor Monocular Depth Estimation via Optical Flow Consistency and Feature Map Synthesis
Institute of Artificial Intelligence, Beihang University(北京航空航天大学人工智能研究院);Qingdao Research Institute of Beihang University(北京航空航天大学青岛研究院);School of Automation Science and Electrical Engineering, Beihang University(北京航空航天大学自动化科学与电气工程学院)
University of Waterloo(滑铁卢大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学)
Novel view synthesis is a long-standing problem that revolves around rendering frames of scenes from novel camera viewpoints. Volumetric approaches provide a solution for modeling occlusions through the explicit 3D representation of the camera frustum. Multi-plane Images (MPI) are volumetric methods that represent the scene using front-parallel planes at distinct depths but suffer from depth discretization leading to a 2.D scene representation. Another line of approach relies on implicit 3D scene representations. Neural Radiance Fields (NeRF) utilize neural networks for encapsulating the conti…
Huazhong University of Science and Technology(华中科技大学);Nanyang Technological University(南洋理工大学)
We study the problem of novel view synthesis of objects from a single image. Existing methods have demonstrated the potential in single-view view synthesis. However, they still fail to recover the fine appearance details, especially in self-occluded areas. This is because a single view only provides limited information. We observe that manmade objects usually exhibit symmetric appearances, which introduce additional prior knowledge. Motivated by this, we investigate the potential performance gains of explicitly embedding symmetry into the scene representation. In this paper, we propose SymmNeR…
We propose a learning-based network for depth map estimation from multi-view stereo (MVS) images. Our proposed network consists of three sub-networks: 1) a base network for initial depth map estimation from an unstructured stereo image pair, 2) a novel refinement network that leverages both photometric and geometric information, and 3) an attentional multi-view aggregation framework that enables efficient information exchange and integration among different stereo image pairs. The proposed network, called A-TVSNet, is evaluated on various MVS datasets and shows the ability to produce high qual…
We address the task of view synthesis, generating novel views of a scene given a set of images as input. In many recent works such as NeRF (Mildenhall et al., 2020), the scene geometry is parameterized using neural implicit representations (i.e., MLPs). Implicit neural representations have achieved impressive visual quality but have drawbacks in computational efficiency. In this work, we propose a new approach that performs view synthesis using point clouds. It is the first point-based method that achieves better visual quality than NeRF while being 100x faster in rendering speed. Our approach…
We present an algorithm for generating novel views at arbitrary viewpoints and any input time step given a monocular video of a dynamic scene. Our work builds upon recent advances in neural implicit representation and uses continuous and differentiable functions for modeling the time-varying structure and the appearance of the scene. We jointly train a time-invariant static NeRF and a time-varying dynamic NeRF, and learn how to blend the results in an unsupervised manner. However, learning this implicit function from a single video is highly ill-posed (with infinitely many solutions that match…
A Critical Synthesis of Uncertainty Quantification and Foundation Models in Monocular Depth Estimation
Institute of Photogrammetry and Remote Sensing (IPF), Karlsruhe Institute of Technology (KIT)(摄影测量与遥感研究所(卡尔斯鲁厄理工学院));The Ohio State University(俄亥俄州立大学)
Harvard University(哈佛大学);Facebook AI(脸书人工智能);Carnegie Mellon University(卡内基梅隆大学);The Hong Kong Polytechnic University(香港理工大学);Université de Montréal(蒙特利尔大学);Nanjing University of Information Science and Technology(南京信息工程大学);Fanhan Tech. Inc.(泛函科技有限公司)
This paper targets on learning-based novel view synthesis from a single or limited 2D images without the pose supervision. In the viewer-centered coordinates, we construct an end-to-end trainable conditional variational framework to disentangle the unsupervisely learned relative-pose/rotation and implicit global 3D representation (shape, texture and the origin of viewer-centered coordinates, etc.). The global appearance of the 3D object is given by several appearance-describing images taken from any number of viewpoints. Our spatial correlation module extracts a global 3D representation from t…
University of Zaragoza(萨拉戈萨大学);Bit&Brain Technologies SL(Bit&Brain科技有限公司)
Dense and accurate 3D mapping from a monocular sequence is a key technology for several applications and still an open research area. This paper leverages recent results on single-view CNN-based depth estimation and fuses them with multi-view depth estimation. Both approaches present complementary strengths. Multi-view depth is highly accurate but only in high-texture areas and high-parallax cases. Single-view depth captures the local structure of mid-level regions, including texture-less areas, but the estimated depth lacks global coherence. The single and multi-view fusion we propose is chal…
UC Berkeley(加州大学伯克利分校);Google Research(谷歌研究院);UC San Diego(加州大学圣迭戈分校)
We present a method that achieves state-of-the-art results for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input views. Our algorithm represents a scene using a fully-connected (non-convolutional) deep network, whose input is a single continuous 5D coordinate (spatial location $(x,y,z)$ and viewing direction $(θ, ϕ)$) and whose output is the volume density and view-dependent emitted radiance at that spatial location. We synthesize views by querying 5D coordinates along camera rays and use classic volume rende…
The Chinese University of Hong Kong(香港中文大学);SmartMore(思谋科技)
In this paper, we present a simple seq2seq formulation for view synthesis where we take a set of ray points as input and output colors corresponding to the rays. Directly applying a standard transformer on this seq2seq formulation has two limitations. First, the standard attention cannot successfully fit the volumetric rendering procedure, and therefore high-frequency components are missing in the synthesized views. Second, applying global attention to all rays and pixels is extremely inefficient. Inspired by the neural radiance field (NeRF), we propose the NeRF attention (NeRFA) to address th…
Indian Institute of Technology(印度理工学院);ETH Zürich(苏黎世联邦理工学院)
We introduce an approach to enhance the novel view synthesis from images taken from a freely moving camera. The introduced approach focuses on outdoor scenes where recovering accurate geometric scaffold and camera pose is challenging, leading to inferior results using the state-of-the-art stable view synthesis (SVS) method. SVS and related methods fail for outdoor scenes primarily due to (i) over-relying on the multiview stereo (MVS) for geometric scaffold recovery and (ii) assuming COLMAP computed camera poses as the best possible estimates, despite it being well-studied that MVS 3D reconstru…
Real-time estimation of actual environment depth is an essential module for various autonomous system tasks such as localization, obstacle detection and pose estimation. During the last decade of machine learning, extensive deployment of deep learning methods to computer vision tasks yielded successful approaches for realistic depth synthesis out of a simple RGB modality. While most of these models rest on paired depth data or availability of video sequences and stereo images, there is a lack of methods facing single-image depth synthesis in an unsupervised manner. Therefore, in this study, la…
High angular resolution is advantageous for practical applications of light fields. In order to enhance the angular resolution of light fields, view synthesis methods can be utilized to generate dense intermediate views from sparse light field input. Most successful view synthesis methods are learning-based approaches which require a large amount of training data paired with ground truth. However, collecting such large datasets for light fields is challenging compared to natural images or videos. To tackle this problem, we propose a self-supervised light field view synthesis framework with cyc…
Tobii AB (publ)(托比股份公司);KTH Royal Institute of Technology(KTH皇家理工学院)
Multiview depth imagery will play a critical role in free-viewpoint television. This technology requires high quality virtual view synthesis to enable viewers to move freely in a dynamic real world scene. Depth imagery at different viewpoints is used to synthesize an arbitrary number of novel views. Usually, depth images at multiple viewpoints are estimated individually by stereo-matching algorithms, and hence, show lack of interview consistency. This inconsistency affects the quality of view synthesis negatively. This paper proposes a method for depth consistency testing in depth difference s…