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arXiv 2312.00451cs.CV

FSGS:使用 Gaussian Splatting 的实时少样本视图合成

FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting

The University of Texas at Austin(德克萨斯大学奥斯汀分校)

Zehao Zhu, Zhiwen Fan, Yifan Jiang, Zhangyang Wang

AI总结:

本文提出基于 3D Gaussian Splatting 的少样本视图合成框架 FSGS,通过 Gaussian Unpooling 与预训练单目深度先验,仅用三张训练图实现实时照片级新视角合成,并在多个基准上达到领先精度与效率。

摘要:

从有限观测中进行新颖视图合成仍是一项重要且长期存在的任务。然而,现有基于 NeRF 的少样本视图合成方法为了获得准确的三维表示,往往不得不牺牲高效率。为应对这一挑战,我们提出一种基于 3D Gaussian Splatting 的少样本视图合成框架,仅需少至三个训练视图即可实现实时且照片级真实的视图合成。所提出的方法名为 FSGS,通过精心设计的 Gaussian Unpooling(高斯反池化)过程处理极其稀疏的初始化 SfM 点。我们的方法迭代地在最具代表性的位置周围分配新的高斯,随后填补空白区域中的局部细节。我们还在高斯优化过程中集成了一个大规模预训练单目深度估计器,利用在线增强视图引导几何优化走向最优解。从有限输入视点观测到的稀疏点出发,我们的 FSGS 能够准确地生长到未见区域,全面覆盖场景并提升新颖视图的渲染质量。总体而言,FSGS 在包括 LLFF、Mip-NeRF360 和 Blender 在内的多种数据集上,在准确性和渲染效率两方面均达到最先进性能。项目网站:https://zehaozhu.github.io/FSGS/。

英文摘要:

Novel view synthesis from limited observations remains an important and persistent task. However, high efficiency in existing NeRF-based few-shot view synthesis is often compromised to obtain an accurate 3D representation. To address this challenge, we propose a few-shot view synthesis framework based on 3D Gaussian Splatting that enables real-time and photo-realistic view synthesis with as few as three training views. The proposed method, dubbed FSGS, handles the extremely sparse initialized SfM points with a thoughtfully designed Gaussian Unpooling process. Our method iteratively distributes new Gaussians around the most representative locations, subsequently infilling local details in vacant areas. We also integrate a large-scale pre-trained monocular depth estimator within the Gaussians optimization process, leveraging online augmented views to guide the geometric optimization towards an optimal solution. Starting from sparse points observed from limited input viewpoints, our FSGS can accurately grow into unseen regions, comprehensively covering the scene and boosting the rendering quality of novel views. Overall, FSGS achieves state-of-the-art performance in both accuracy and rendering efficiency across diverse datasets, including LLFF, Mip-NeRF360, and Blender. Project website: https://zehaozhu.github.io/FSGS/.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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