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arXiv 2408.11697cs.CV

存在干扰物时用于新视角合成的鲁棒3D高斯泼溅

Robust 3D Gaussian Splatting for Novel View Synthesis in Presence of Distractors

Technical University of Munich(慕尼黑工业大学)

Paul Ungermann, Armin Ettenhofer, Matthias Nießner, Barbara Roessle

AI总结:

提出一种自监督方法,结合图像残差与预训练分割网络识别并忽略干扰物,在3D高斯优化中提升受污染场景的渲染质量。

摘要:

3D Gaussian Splatting在novel view synthesis中展现了令人印象深刻的效果;然而,它容易受到动态物体的影响,这些动态物体会污染原本静态场景的输入数据,即所谓的distractors。Distractors会对渲染质量产生严重影响,因为它们会被表示为视角相关效应或导致出现悬浮伪影。我们的目标是在3D Gaussian优化过程中识别并忽略这些distractors,以获得干净的重建。为此,我们采用一种自监督方法,在优化过程中观察图像残差,以确定可能被distractor伪造的区域。此外,我们利用预训练的分割网络提供物体感知能力,从而更准确地排除distractors。通过这种方式,我们获得了distractors的分割掩码,以在损失公式中有效地忽略它们。我们证明了我们的方法对各种distractors具有鲁棒性,并在受distractor污染的场景中显著提高了渲染质量,与3D Gaussian Splatting相比,PSNR提高了1.86dB。

英文摘要:

3D Gaussian Splatting has shown impressive novel view synthesis results; nonetheless, it is vulnerable to dynamic objects polluting the input data of an otherwise static scene, so called distractors. Distractors have severe impact on the rendering quality as they get represented as view-dependent effects or result in floating artifacts. Our goal is to identify and ignore such distractors during the 3D Gaussian optimization to obtain a clean reconstruction. To this end, we take a self-supervised approach that looks at the image residuals during the optimization to determine areas that have likely been falsified by a distractor. In addition, we leverage a pretrained segmentation network to provide object awareness, enabling more accurate exclusion of distractors. This way, we obtain segmentation masks of distractors to effectively ignore them in the loss formulation. We demonstrate that our approach is robust to various distractors and strongly improves rendering quality on distractor-polluted scenes, improving PSNR by 1.86dB compared to 3D Gaussian Splatting.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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