In this paper, we present a simple seq2seq formulation for view synthesis where we take a set of ray points as input and output colors corresponding to the rays. Directly applying a standard transformer on this seq2seq formulation has two limitations. First, the standard attention cannot successfully fit the volumetric rendering procedure, and therefore high-frequency components are missing in the synthesized views. Second, applying global attention to all rays and pixels is extremely inefficient. Inspired by the neural radiance field (NeRF), we propose the NeRF attention (NeRFA) to address the above problems. On the one hand, NeRFA considers the volumetric rendering equation as a soft feature modulation procedure. In this way, the feature modulation enhances the transformers with the NeRF-like inductive bias. On the other hand, NeRFA performs multi-stage attention to reduce the computational overhead. Furthermore, the NeRFA model adopts the ray and pixel transformers to learn the interactions between rays and pixels. NeRFA demonstrates superior performance over NeRF and NerFormer on four datasets: DeepVoxels, Blender, LLFF, and CO3D. Besides, NeRFA establishes a new state-of-the-art under two settings: the single-scene view synthesis and the category-centric novel view synthesis.
CUHK-Shenzhen(香港中文大学(深圳));SmartMore Corporation(思谋科技);CUHK(香港中文大学);Shanghai AI Laboratory(上海人工智能实验室)
Neural radiance fields (NeRF) show great success in novel view synthesis. However, in real-world scenes, recovering high-quality details from the source images is still challenging for the existing NeRF-based approaches, due to the potential imperfect calibration information and scene representation inaccuracy. Even with high-quality training frames, the synthetic novel views produced by NeRF models still suffer from notable rendering artifacts, such as noise, blur, etc. Towards to improve the synthesis quality of NeRF-based approaches, we propose NeRFLiX, a general NeRF-agnostic restorer para…
Apple(苹果公司);University of California, San Diego(加州大学圣地亚哥分校);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);University of Pennsylvania(宾夕法尼亚大学)
Novel view synthesis from a single image requires inferring occluded regions of objects and scenes whilst simultaneously maintaining semantic and physical consistency with the input. Existing approaches condition neural radiance fields (NeRF) on local image features, projecting points to the input image plane, and aggregating 2D features to perform volume rendering. However, under severe occlusion, this projection fails to resolve uncertainty, resulting in blurry renderings that lack details. In this work, we propose NerfDiff, which addresses this issue by distilling the knowledge of a 3D-awar…
2D-to-3D reconstruction is an ill-posed problem, yet humans are good at solving this problem due to their prior knowledge of the 3D world developed over years. Driven by this observation, we propose NeRDi, a single-view NeRF synthesis framework with general image priors from 2D diffusion models. Formulating single-view reconstruction as an image-conditioned 3D generation problem, we optimize the NeRF representations by minimizing a diffusion loss on its arbitrary view renderings with a pretrained image diffusion model under the input-view constraint. We leverage off-the-shelf vision-language m…
UC-NeRF: Uncertainty-aware Conditional Neural Radiance Fields from Endoscopic Sparse Views
CUHK T Stone Robotics Institute(香港中文大学T Stone机器人研究所);The Chinese University of Hong Kong(香港中文大学);Department of Computer Science and Engineering, The Chinese University of Hong Kong(香港中文大学计算机科学与工程系);Tencent AI Lab(腾讯AI实验室);Hong Kong Center for Logistics Robotics(香港物流机器人中心)
We present Block-NeRF, a variant of Neural Radiance Fields that can represent large-scale environments. Specifically, we demonstrate that when scaling NeRF to render city-scale scenes spanning multiple blocks, it is vital to decompose the scene into individually trained NeRFs. This decomposition decouples rendering time from scene size, enables rendering to scale to arbitrarily large environments, and allows per-block updates of the environment. We adopt several architectural changes to make NeRF robust to data captured over months under different environmental conditions. We add appearance em…
Neural Radiance Fields (NeRF) is a technique for high quality novel view synthesis from a collection of posed input images. Like most view synthesis methods, NeRF uses tonemapped low dynamic range (LDR) as input; these images have been processed by a lossy camera pipeline that smooths detail, clips highlights, and distorts the simple noise distribution of raw sensor data. We modify NeRF to instead train directly on linear raw images, preserving the scene's full dynamic range. By rendering raw output images from the resulting NeRF, we can perform novel high dynamic range (HDR) view synthesis ta…
While Neural Radiance Fields (NeRFs) had achieved unprecedented novel view synthesis results, they have been struggling in dealing with large-scale cluttered scenes with sparse input views and highly view-dependent appearances. Specifically, existing NeRF-based models tend to produce blurry rendering with the volumetric reconstruction often inaccurate, where a lot of reconstruction errors are observed in the form of foggy "floaters" hovering within the entire volume of an opaque 3D scene. Such inaccuracies impede NeRF's potential for accurate 3D NeRF registration, object detection, segmentatio…
MM-NeRF: Multimodal-Guided 3D Multi-Style Transfer of Neural Radiance Field
University of Science and Technology Beijing(北京科技大学);Alibaba DAMO Academy(阿里巴巴达摩院);College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院);University of Sydney(悉尼大学)
Xi’an Jiaotong University(西安交通大学);Tencent AI Lab(腾讯人工智能实验室)
Neural Radiance Fields (NeRF) has recently gained popularity for its impressive novel view synthesis ability. This paper studies the problem of hallucinated NeRF: i.e., recovering a realistic NeRF at a different time of day from a group of tourism images. Existing solutions adopt NeRF with a controllable appearance embedding to render novel views under various conditions, but they cannot render view-consistent images with an unseen appearance. To solve this problem, we present an end-to-end framework for constructing a hallucinated NeRF, dubbed as Ha-NeRF. Specifically, we propose an appearanc…
Neural radiance fields (NeRF) methods have demonstrated impressive novel view synthesis performance. The core approach is to render individual rays by querying a neural network at points sampled along the ray to obtain the density and colour of the sampled points, and integrating this information using the rendering equation. Since dense sampling is computationally prohibitive, a common solution is to perform coarse-to-fine sampling. In this work we address a clear limitation of the vanilla coarse-to-fine approach -- that it is based on a heuristic and not trained end-to-end for the task at ha…
Beijing Institute of Technology(北京理工大学);Microsoft Research Asia(微软亚洲研究院);Zhejiang University(浙江大学);Microsoft Azure AI(微软Azure人工智能)
There has been rapid progress recently on 3D human rendering, including novel view synthesis and pose animation, based on the advances of neural radiance fields (NeRF). However, most existing methods focus on person-specific training and their training typically requires multi-view videos. This paper deals with a new challenging task -- rendering novel views and novel poses for a person unseen in training, using only multiview images as input. For this task, we propose a simple yet effective method to train a generalizable NeRF with multiview images as conditional input. The key ingredient is …
Neural Radiance Fields (NeRF) has achieved impressive results in single object scene reconstruction and novel view synthesis, which have been demonstrated on many single modality and single object focused indoor scene datasets like DTU, BMVS, and NeRF Synthetic.However, the study of NeRF on large-scale outdoor scene reconstruction is still limited, as there is no unified outdoor scene dataset for large-scale NeRF evaluation due to expensive data acquisition and calibration costs. In this paper, we propose a large-scale outdoor multi-modal dataset, OMMO dataset, containing complex land objects …
With the introduction of Neural Radiance Fields (NeRFs), novel view synthesis has recently made a big leap forward. At the core, NeRF proposes that each 3D point can emit radiance, allowing to conduct view synthesis using differentiable volumetric rendering. While neural radiance fields can accurately represent 3D scenes for computing the image rendering, 3D meshes are still the main scene representation supported by most computer graphics and simulation pipelines, enabling tasks such as real time rendering and physics-based simulations. Obtaining 3D meshes from neural radiance fields still re…
We present NeRF-SR, a solution for high-resolution (HR) novel view synthesis with mostly low-resolution (LR) inputs. Our method is built upon Neural Radiance Fields (NeRF) that predicts per-point density and color with a multi-layer perceptron. While producing images at arbitrary scales, NeRF struggles with resolutions that go beyond observed images. Our key insight is that NeRF benefits from 3D consistency, which means an observed pixel absorbs information from nearby views. We first exploit it by a supersampling strategy that shoots multiple rays at each image pixel, which further enforces m…
From NeRFLiX to NeRFLiX++: A General NeRF-Agnostic Restorer Paradigm
SmartMore Corporation, Ltd.(思谋科技有限公司);The Chinese University of Hong Kong(香港中文大学);Shenzhen Institute of Big Data, The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳)深圳大数据研究院);South China University of Technology(华南理工大学)
Neural Radiance Fields (NeRFs) aim to synthesize novel views of objects and scenes, given the object-centric camera views with large overlaps. However, we conjugate that this paradigm does not fit the nature of the street views that are collected by many self-driving cars from the large-scale unbounded scenes. Also, the onboard cameras perceive scenes without much overlapping. Thus, existing NeRFs often produce blurs, 'floaters' and other artifacts on street-view synthesis. In this paper, we propose a new street-view NeRF (S-NeRF) that considers novel view synthesis of both the large-scale bac…
Neural Radiance Fields (NeRF) achieve impressive view synthesis results for a variety of capture settings, including 360 capture of bounded scenes and forward-facing capture of bounded and unbounded scenes. NeRF fits multi-layer perceptrons (MLPs) representing view-invariant opacity and view-dependent color volumes to a set of training images, and samples novel views based on volume rendering techniques. In this technical report, we first remark on radiance fields and their potential ambiguities, namely the shape-radiance ambiguity, and analyze NeRF's success in avoiding such ambiguities. Seco…
NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods
Czech Technical University in Prague(布拉格捷克技术大学);Czech Institute of Informatics, Robotics and Cybernetics(捷克信息学、机器人学与自动化研究所);Faculty of Electrical Engineering(电气工程学院)
We present DietNeRF, a 3D neural scene representation estimated from a few images. Neural Radiance Fields (NeRF) learn a continuous volumetric representation of a scene through multi-view consistency, and can be rendered from novel viewpoints by ray casting. While NeRF has an impressive ability to reconstruct geometry and fine details given many images, up to 100 for challenging 360° scenes, it often finds a degenerate solution to its image reconstruction objective when only a few input views are available. To improve few-shot quality, we propose DietNeRF. We introduce an auxiliary semantic co…
Neural radiance fields (NeRFs) have enabled high fidelity 3D reconstruction from multiple 2D input views. However, a well-known drawback of NeRFs is the less-than-ideal performance under a small number of views, due to insufficient constraints enforced by volumetric rendering. To address this issue, we introduce SCADE, a novel technique that improves NeRF reconstruction quality on sparse, unconstrained input views for in-the-wild indoor scenes. To constrain NeRF reconstruction, we leverage geometric priors in the form of per-view depth estimates produced with state-of-the-art monocular depth e…
Recent research explosion on Neural Radiance Field (NeRF) shows the encouraging potential to represent complex scenes with neural networks. One major drawback of NeRF is its prohibitive inference time: Rendering a single pixel requires querying the NeRF network hundreds of times. To resolve it, existing efforts mainly attempt to reduce the number of required sampled points. However, the problem of iterative sampling still exists. On the other hand, Neural Light Field (NeLF) presents a more straightforward representation over NeRF in novel view synthesis -- the rendering of a pixel amounts to o…
ByteDance(字节跳动);National University of Singapore(新加坡国立大学)
In this paper, we propose MINE to perform novel view synthesis and depth estimation via dense 3D reconstruction from a single image. Our approach is a continuous depth generalization of the Multiplane Images (MPI) by introducing the NEural radiance fields (NeRF). Given a single image as input, MINE predicts a 4-channel image (RGB and volume density) at arbitrary depth values to jointly reconstruct the camera frustum and fill in occluded contents. The reconstructed and inpainted frustum can then be easily rendered into novel RGB or depth views using differentiable rendering. Extensive experimen…
Xiangtan University(湘潭大学);Central South University(中南大学)
The neural radiance field (NeRF) for realistic novel view synthesis requires camera poses to be pre-acquired by a structure-from-motion (SfM) approach. This two-stage strategy is not convenient to use and degrades the performance because the error in the pose extraction can propagate to the view synthesis. We integrate the pose extraction and view synthesis into a single end-to-end procedure so they can benefit from each other. For training NeRF models, only RGB images are given, without pre-known camera poses. The camera poses are obtained by the epipolar constraint in which the identical fea…
Neural volumetric representations have shown the potential that Multi-layer Perceptrons (MLPs) can be optimized with multi-view calibrated images to represent scene geometry and appearance, without explicit 3D supervision. Object segmentation can enrich many downstream applications based on the learned radiance field. However, introducing hand-crafted segmentation to define regions of interest in a complex real-world scene is non-trivial and expensive as it acquires per view annotation. This paper carries out the exploration of self-supervised learning for object segmentation using NeRF for co…