This paper presents an audiovisual-based emotion recognition hybrid network. While most of the previous work focuses either on using deep models or hand-engineered features extracted from images, we explore multiple deep models built on both images and audio signals. Specifically, in addition to convolutional neural networks (CNN) and recurrent neutral networks (RNN) trained on facial images, the hybrid network also contains one SVM classifier trained on holistic acoustic feature vectors, one long short-term memory network (LSTM) trained on short-term feature sequences extracted from segmented audio clips, and one Inception(v2)-LSTM network trained on image-like maps, which are built based on short-term acoustic feature sequences. Experimental results show that the proposed hybrid network outperforms the baseline method by a large margin.
In this paper, we describe an entry to the third Emotion Recognition in the Wild Challenge, EmotiW2015. We detail the associated experiments and show that, through more accurately locating the facial landmarks, and considering only the distances between them, we can achieve a surprising level of performance. The resulting system is not only more accurate than the challenge baseline, but also much simpler.
University of Calabria(卡拉布里亚大学);Plymouth University(普利茅斯大学);Istanbul Bilgi University(伊斯坦布尔比尔基大学)
Group emotion recognition in the wild is a challenging problem, due to the unstructured environments in which everyday life pictures are taken. Some of the obstacles for an effective classification are occlusions, variable lighting conditions, and image quality. In this work we present a solution based on a novel combination of deep neural networks and Bayesian classifiers. The neural network works on a bottom-up approach, analyzing emotions expressed by isolated faces. The Bayesian classifier estimates a global emotion integrating top-down features obtained through a scene descriptor. In orde…
JD Digits(京东数科);Beijing University of Posts and Telecommunications(北京邮电大学)
Much of the work on automatic facial expression recognition relies on databases containing a certain number of emotion classes and their exaggerated facial configurations (generally six prototypical facial expressions), based on Ekman's Basic Emotion Theory. However, recent studies have revealed that facial expressions in our human life can be blended with multiple basic emotions. And the emotion labels for these in-the-wild facial expressions cannot easily be annotated solely on pre-defined AU patterns. How to analyze the action units for such complex expressions is still an open question. To…
This paper details the methodology and results of the EmotioNet challenge. This challenge is the first to test the ability of computer vision algorithms in the automatic analysis of a large number of images of facial expressions of emotion in the wild. The challenge was divided into two tracks. The first track tested the ability of current computer vision algorithms in the automatic detection of action units (AUs). Specifically, we tested the detection of 11 AUs. The second track tested the algorithms' ability to recognize emotion categories in images of facial expressions. Specifically, we te…
Classifying the human emotion through facial expressions is a big topic in both the Computer Vision and Deep learning fields. Human emotion can be classified as one of the basic emotion types like being angry, happy or dimensional emotion with valence and arousal values. There are a lot of related challenges in this topic, one of the most famous challenges is called the 'Affect-in-the-wild Challenge'(Aff-Wild Challenge). It is the first challenge on the estimation of valence and arousal in-the-wild. This project is an extension of the Aff-wild Challenge. Aff-wild database was created using ima…
CUNY City College(纽约市立大学城市学院);CUNY Graduate Center(纽约市立大学研究生中心)
In order to create an "in-the-wild" dataset of facial emotions with large number of balanced samples, this paper proposes a game-based data collection framework. The framework mainly include three components: a game engine, a game interface, and a data collection and evaluation module. We use a deep learning approach to build an emotion classifier as the game engine. Then a emotion web game to allow gamers to enjoy the games, while the data collection module obtains automatically-labelled emotion images. Using our game, we have collected more than 15,000 images within a month of the test run a…
Chinese Academy of Sciences (CAS) Institute of Computing Technology(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学);Beijing University of Posts and Telecommunications(北京邮电大学)
This paper is a brief introduction to our submission to the seven basic expression classification track of Affective Behavior Analysis in-the-wild Competition held in conjunction with the IEEE International Conference on Automatic Face and Gesture Recognition (FG) 2020. Our method combines Deep Residual Network (ResNet) and Bidirectional Long Short-Term Memory Network (BLSTM), achieving 64.3% accuracy and 43.4% final metric on the validation set.
Automatic recognition of emotion from facial expressions is an intense area of research, with a potentially long list of important application. Yet, the study of emotion requires knowing which facial expressions are used within and across cultures in the wild, not in controlled lab conditions; but such studies do not exist. Which and how many cross-cultural and cultural-specific facial expressions do people commonly use? And, what affect variables does each expression communicate to observers? If we are to design technology that understands the emotion of users, we need answers to these two fu…
University of Science and Technology of China(中国科学技术大学);Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院)
The audio-video based emotion recognition aims to classify a given video into basic emotions. In this paper, we describe our approaches in EmotiW 2019, which mainly explores emotion features and feature fusion strategies for audio and visual modality. For emotion features, we explore audio feature with both speech-spectrogram and Log Mel-spectrogram and evaluate several facial features with different CNN models and different emotion pretrained strategies. For fusion strategies, we explore intra-modal and cross-modal fusion methods, such as designing attention mechanisms to highlights important…
Nanjing University(南京大学);The Chinese University of Hong Kong(香港中文大学);University of Sydney(悉尼大学);Monash University(莫纳什大学)
Although significant progress has been made to audio-driven talking face generation, existing methods either neglect facial emotion or cannot be applied to arbitrary subjects. In this paper, we propose the Emotion-Aware Motion Model (EAMM) to generate one-shot emotional talking faces by involving an emotion source video. Specifically, we first propose an Audio2Facial-Dynamics module, which renders talking faces from audio-driven unsupervised zero- and first-order key-points motion. Then through exploring the motion model's properties, we further propose an Implicit Emotion Displacement Learner…
In this work we tackle the task of video-based audio-visual emotion recognition, within the premises of the 2nd Workshop and Competition on Affective Behavior Analysis in-the-wild (ABAW2). Poor illumination conditions, head/body orientation and low image resolution constitute factors that can potentially hinder performance in case of methodologies that solely rely on the extraction and analysis of facial features. In order to alleviate this problem, we leverage both bodily and contextual features, as part of a broader emotion recognition framework. We choose to use a standard CNN-RNN cascade a…
School of Computing Science, Simon Fraser University(西蒙弗雷泽大学计算科学学院)
The portrayal of negative emotions such as anger can vary widely between cultures and contexts, depending on the acceptability of expressing full-blown emotions rather than suppression to maintain harmony. The majority of emotional datasets collect data under the broad label ``anger", but social signals can range from annoyed, contemptuous, angry, furious, hateful, and more. In this work, we curated the first in-the-wild multicultural video dataset of emotions, and deeply explored anger-related emotional expressions by asking culture-fluent annotators to label the videos with 6 labels and 13 e…
Obtaining large, human labelled speech datasets to train models for emotion recognition is a notoriously challenging task, hindered by annotation cost and label ambiguity. In this work, we consider the task of learning embeddings for speech classification without access to any form of labelled audio. We base our approach on a simple hypothesis: that the emotional content of speech correlates with the facial expression of the speaker. By exploiting this relationship, we show that annotations of expression can be transferred from the visual domain (faces) to the speech domain (voices) through cr…
NVIDIA(英伟达);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Emotion recognition aims to interpret the emotional states of a person based on various inputs including audio, visual, and textual cues. This paper focuses on emotion recognition using visual features. To leverage the correlation between facial expression and the emotional state of a person, pioneering methods rely primarily on facial features. However, facial features are often unreliable in natural unconstrained scenarios, such as in crowded scenes, as the face lacks pixel resolution and contains artifacts due to occlusion and blur. To address this, in the wild emotion recognition exploits …
Nanjing University(南京大学);The Chinese University of Hong Kong(香港中文大学);The University of Sydney(悉尼大学);SenseTime Research(商汤科技研究院);Nanyang Technological University(南洋理工大学);Tsinghua University(清华大学)
Despite previous success in generating audio-driven talking heads, most of the previous studies focus on the correlation between speech content and the mouth shape. Facial emotion, which is one of the most important features on natural human faces, is always neglected in their methods. In this work, we present Emotional Video Portraits (EVP), a system for synthesizing high-quality video portraits with vivid emotional dynamics driven by audios. Specifically, we propose the Cross-Reconstructed Emotion Disentanglement technique to decompose speech into two decoupled spaces, i.e., a duration-indep…
MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation
Zhejiang Lab(之江实验室);Li Auto(理想汽车);Harbin Institute of Technology(哈尔滨工业大学);Zhejiang University(浙江大学);Hangzhou Institute for Advanced Study, University of Chinese Academy of Sciences(中国科学院大学杭州高等研究院)
In this work we tackle the task of video-based visual emotion recognition in the wild. Standard methodologies that rely solely on the extraction of bodily and facial features often fall short of accurate emotion prediction in cases where the aforementioned sources of affective information are inaccessible due to head/body orientation, low resolution and poor illumination. We aspire to alleviate this problem by leveraging visual context in the form of scene characteristics and attributes, as part of a broader emotion recognition framework. Temporal Segment Networks (TSN) constitute the backbone…
The Pennsylvania State University(宾夕法尼亚州立大学);Amazon Lab126(亚马逊Lab126)
Humans are arguably innately prepared to comprehend others' emotional expressions from subtle body movements. If robots or computers can be empowered with this capability, a number of robotic applications become possible. Automatically recognizing human bodily expression in unconstrained situations, however, is daunting given the incomplete understanding of the relationship between emotional expressions and body movements. The current research, as a multidisciplinary effort among computer and information sciences, psychology, and statistics, proposes a scalable and reliable crowdsourcing appro…
Automated affective computing in the wild setting is a challenging problem in computer vision. Existing annotated databases of facial expressions in the wild are small and mostly cover discrete emotions (aka the categorical model). There are very limited annotated facial databases for affective computing in the continuous dimensional model (e.g., valence and arousal). To meet this need, we collected, annotated, and prepared for public distribution a new database of facial emotions in the wild (called AffectNet). AffectNet contains more than 1,000,000 facial images from the Internet by querying…
University of Science and Technology of China(中国科学技术大学)
Facial valence/arousal, expression and action unit are related tasks in facial affective analysis. However, the tasks only have limited performance in the wild due to the various collected conditions. The 4th competition on affective behavior analysis in the wild (ABAW) provided images with valence/arousal, expression and action unit labels. In this paper, we introduce multi-task learning framework to enhance the performance of three related tasks in the wild. Feature sharing and label fusion are used to utilize their relations. We conduct experiments on the provided training and validating da…
MAFW: A Large-scale, Multi-modal, Compound Affective Database for Dynamic Facial Expression Recognition in the Wild
School of Computer Science, CUG University of Geosciences (Wuhan)(中国地质大学(武汉)计算机学院);Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所)
University of South Carolina(南卡罗来纳大学);Innopeak Technology Inc.(Innopeak科技公司);Sigma Technologies(12西格玛科技公司);JD.com, Inc.(京东集团);University of Washington Bothell(华盛顿大学博塞尔分校)
Emotion recognition plays an important role in human-computer interaction (HCI) and has been extensively studied for decades. Although tremendous improvements have been achieved for posed expressions, recognizing human emotions in "close-to-real-world" environments remains a challenge. In this paper, we proposed two strategies to fuse information extracted from different modalities, i.e., audio and visual. Specifically, we utilized LBP-TOP, an ensemble of CNNs, and a bi-directional LSTM (BLSTM) to extract features from the visual channel, and the OpenSmile toolkit to extract features from the …
National Technical University of Athens(雅典国立技术大学);Foundation for Research & Technology - Hellas (FORTH)(希腊研究与技术基金会);University of Exeter(埃克塞特大学)
In this paper, we introduce a novel deep learning method for photo-realistic manipulation of the emotional state of actors in "in-the-wild" videos. The proposed method is based on a parametric 3D face representation of the actor in the input scene that offers a reliable disentanglement of the facial identity from the head pose and facial expressions. It then uses a novel deep domain translation framework that alters the facial expressions in a consistent and plausible manner, taking into account their dynamics. Finally, the altered facial expressions are used to photo-realistically manipulate …
The study of affective computing in the wild setting is underpinned by databases. Existing multimodal emotion databases in the real-world conditions are few and small, with a limited number of subjects and expressed in a single language. To meet this requirement, we collected, annotated, and prepared to release a new natural state video database (called HEU Emotion). HEU Emotion contains a total of 19,004 video clips, which is divided into two parts according to the data source. The first part contains videos downloaded from Tumblr, Google, and Giphy, including 10 emotions and two modalities (…
Affective behavior analysis plays an important role in human-computer interaction, customer marketing, health monitoring. ABAW Challenge and Aff-Wild2 dataset raise the new challenge for classifying basic emotions and regression valence-arousal value under in-the-wild environments. In this paper, we present an affective expression analysis model that deals with the above challenges. Our approach includes STAT and Temporal Module for fine-tuning again face feature model. We experimented on Aff-Wild2 dataset, a large-scale dataset for ABAW Challenge with the annotations for both the categorical …
Emotions play an important role in people's life. Understanding and recognising is not only important for interpersonal communication, but also has promising applications in Human-Computer Interaction, automobile safety and medical research. This project focuses on extending the emotion recognition database, and training the CNN + RNN emotion recognition neural networks with emotion category representation and valence \& arousal representation. The combined models are constructed by training the two representations simultaneously. The comparison and analysis between the three types of model ar…
This paper presents a novel CNN-RNN based approach, which exploits multiple CNN features for dimensional emotion recognition in-the-wild, utilizing the One-Minute Gradual-Emotion (OMG-Emotion) dataset. Our approach includes first pre-training with the relevant and large in size, Aff-Wild and Aff-Wild2 emotion databases. Low-, mid- and high-level features are extracted from the trained CNN component and are exploited by RNN subnets in a multi-task framework. Their outputs constitute an intermediate level prediction; final estimates are obtained as the mean or median values of these predictions.…
Beijing Seek Truth Data Technology Co.,Ltd.(北京求真数据科技有限公司);Renmin University of China(中国人民大学);Ant Group(蚂蚁集团)
In this paper, we briefly introduce our submission to the Valence-Arousal Estimation Challenge of the 3rd Affective Behavior Analysis in-the-wild (ABAW) competition. Our method utilizes the multi-modal information, i.e., the visual and audio information, and employs a temporal encoder to model the temporal context in the videos. Besides, a smooth processor is applied to get more reasonable predictions, and a model ensemble strategy is used to improve the performance of our proposed method. The experiment results show that our method achieves 65.55% ccc for valence and 70.88% ccc for arousal on…
Imperial College London(帝国理工学院);University of Oulu(奥卢大学)
This paper presents our approach to the One-Minute Gradual-Emotion Recognition (OMG-Emotion) Challenge, focusing on dimensional emotion recognition through visual analysis of the provided emotion videos. The approach is based on a Convolutional and Recurrent (CNN-RNN) deep neural architecture we have developed for the relevant large AffWild Emotion Database. We extended and adapted this architecture, by letting a combination of multiple features generated in the CNN component be explored by RNN subnets. Our target has been to obtain best performance on the OMG-Emotion visual validation data se…
This paper addresses the question of emotion classification. The task consists in predicting emotion labels (taken among a set of possible labels) best describing the emotions contained in short video clips. Building on a standard framework -- lying in describing videos by audio and visual features used by a supervised classifier to infer the labels -- this paper investigates several novel directions. First of all, improved face descriptors based on 2D and 3D Convo-lutional Neural Networks are proposed. Second, the paper explores several fusion methods, temporal and multimodal, including a nov…
In this paper, we consider the problem of audio-visual synchronisation applied to videos `in-the-wild' (ie of general classes beyond speech). As a new task, we identify and curate a test set with high audio-visual correlation, namely VGG-Sound Sync. We compare a number of transformer-based architectural variants specifically designed to model audio and visual signals of arbitrary length, while significantly reducing memory requirements during training. We further conduct an in-depth analysis on the curated dataset and define an evaluation metric for open domain audio-visual synchronisation. We…
This paper focuses on two key problems for audio-visual emotion recognition in the video. One is the audio and visual streams temporal alignment for feature level fusion. The other one is locating and re-weighting the perception attentions in the whole audio-visual stream for better recognition. The Long Short Term Memory Recurrent Neural Network (LSTM-RNN) is employed as the main classification architecture. Firstly, soft attention mechanism aligns the audio and visual streams. Secondly, seven emotion embedding vectors, which are corresponding to each classification emotion type, are added to…
University Politehnica of Bucharest(布加勒斯特理工大学);Xperi Corporation(Xperi公司)
Emotion recognition has a pivotal role in affective computing and in human-computer interaction. The current technological developments lead to increased possibilities of collecting data about the emotional state of a person. In general, human perception regarding the emotion transmitted by a subject is based on vocal and visual information collected in the first seconds of interaction with the subject. As a consequence, the integration of verbal (i.e., speech) and non-verbal (i.e., image) information seems to be the preferred choice in most of the current approaches towards emotion recognitio…
Imperial College London(帝国理工学院);University of Oulu(奥卢大学)
Automatic understanding of human affect using visual signals is a problem that has attracted significant interest over the past 20 years. However, human emotional states are quite complex. To appraise such states displayed in real-world settings, we need expressive emotional descriptors that are capable of capturing and describing this complexity. The circumplex model of affect, which is described in terms of valence (i.e., how positive or negative is an emotion) and arousal (i.e., power of the activation of the emotion), can be used for this purpose. Recent progress in the emotion recognition…
Goldsmiths University of London(伦敦金史密斯大学);University of Oulu(奥卢大学);Middlesex University of London(伦敦密德萨斯大学)
Automatic understanding of human affect using visual signals is of great importance in everyday human-machine interactions. Appraising human emotional states, behaviors and reactions displayed in real-world settings, can be accomplished using latent continuous dimensions (e.g., the circumplex model of affect). Valence (i.e., how positive or negative is an emotion) & arousal (i.e., power of the activation of the emotion) constitute popular and effective affect representations. Nevertheless, the majority of collected datasets this far, although containing naturalistic emotional states, have been…
EmoGene: Audio-Driven Emotional 3D Talking-Head Generation
Khoury College of Computer Science, Northeastern University, USA(东北大学Khoury计算机科学学院);Department of Electrical and Computer Engineering, Northeastern University, USA(东北大学电气与计算机工程系)
Enriching Multimodal Sentiment Analysis through Textual Emotional Descriptions of Visual-Audio Content
Tianjin University(天津大学);Guangdong Laboratory of Artificial Intelligence and Digital Economy (SZ)(广东人工智能与数字经济实验室(深圳));Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院)
Humans are able to comprehend information from multiple domains for e.g. speech, text and visual. With advancement of deep learning technology there has been significant improvement of speech recognition. Recognizing emotion from speech is important aspect and with deep learning technology emotion recognition has improved in accuracy and latency. There are still many challenges to improve accuracy. In this work, we attempt to explore different neural networks to improve accuracy of emotion recognition. With different architectures explored, we find (CNN+RNN) + 3DCNN multi-model architecture wh…