The initial version, titled "Advances in Bandits with Knapsacks", was published on arxiv.org in Jan'20. The present version improves both upper and lower bounds, deriving Theorem 3.2(ii) and Theorem 4.2. Moreover, it simplifies the algorithm and analysis in the main result, and fixes several issues in the lower bounds
Bandits with Knapsacks (BwK) is a general model for multi-armed bandits under supply/budget constraints. While worst-case regret bounds for BwK are well-understood, we present three results that go beyond the worst-case perspective. First, we provide upper and lower bounds which amount to a full characterization for logarithmic, instance-dependent regret rates. Second, we consider "simple regret" in BwK, which tracks algorithm's performance in a given round, and prove that it is small in all but a few rounds. Third, we provide a general "reduction" from BwK to bandits which takes advantage of some known helpful structure, and apply this reduction to combinatorial semi-bandits, linear contextual bandits, and multinomial-logit bandits. Our results build on the BwK algorithm from \citet{AgrawalDevanur-ec14}, providing new analyses thereof.
Microsoft Research(微软研究院);Facebook(脸书公司);University of Maryland(马里兰大学)
We consider Bandits with Knapsacks (henceforth, BwK), a general model for multi-armed bandits under supply/budget constraints. In particular, a bandit algorithm needs to solve a well-known knapsack problem: find an optimal packing of items into a limited-size knapsack. The BwK problem is a common generalization of numerous motivating examples, which range from dynamic pricing to repeated auctions to dynamic ad allocation to network routing and scheduling. While the prior work on BwK focused on the stochastic version, we pioneer the other extreme in which the outcomes can be chosen adversariall…
Imperial College Business School(帝国理工学院商学院);Stanford University(斯坦福大学)
In this paper, we study the bandits with knapsacks (BwK) problem and develop a primal-dual based algorithm that achieves a problem-dependent logarithmic regret bound. The BwK problem extends the multi-arm bandit (MAB) problem to model the resource consumption associated with playing each arm, and the existing BwK literature has been mainly focused on deriving asymptotically optimal distribution-free regret bounds. We first study the primal and dual linear programs underlying the BwK problem. From this primal-dual perspective, we discover symmetry between arms and knapsacks, and then propose a …
University of Maryland, College Park(马里兰大学帕克分校);Microsoft Research NYC(微软研究院纽约市)
We unify two prominent lines of work on multi-armed bandits: bandits with knapsacks (BwK) and combinatorial semi-bandits. The former concerns limited "resources" consumed by the algorithm, e.g., limited supply in dynamic pricing. The latter allows a huge number of actions but assumes combinatorial structure and additional feedback to make the problem tractable. We define a common generalization, support it with several motivating examples, and design an algorithm for it. Our regret bounds are comparable with those for BwK and combinatorial semi- bandits.
Bandits with knapsacks (BwK) is an influential model of sequential decision-making under uncertainty that incorporates resource consumption constraints. In each round, the decision-maker observes an outcome consisting of a reward and a vector of nonnegative resource consumptions, and the budget of each resource is decremented by its consumption. In this paper we introduce a natural generalization of the stochastic BwK problem that allows non-monotonic resource utilization. In each round, the decision-maker observes an outcome consisting of a reward and a vector of resource drifts that can be p…
Department of Statistics and Data Science, University of Pennsylvania(统计与数据科学系,宾夕法尼亚大学);Department of Mathematics, The Hong Kong University of Science and Technology(数学系,香港科学与技术大学);Department of Industrial Engineering & Decision Analytics, The Hong Kong University of Science and Technology(工业工程与决策分析系,香港科学与技术大学)
Department of Mathematics, HKUST(香港科技大学数学系);Department of Industrial Engineering and Decision Analytics, HKUST(香港科技大学工业工程与决策分析系);HKUST Shenzhen-Hong Kong Collaborative Innovation Research Institute(香港科技大学深港协同创新研究院)
We study the stochastic contextual bandit with knapsacks (CBwK) problem, where each action, taken upon a context, not only leads to a random reward but also costs a random resource consumption in a vector form. The challenge is to maximize the total reward without violating the budget for each resource. We study this problem under a general realizability setting where the expected reward and expected cost are functions of contexts and actions in some given general function classes $\mathcal{F}$ and $\mathcal{G}$, respectively. Existing works on CBwK are restricted to the linear function class …
Columbia University(哥伦比亚大学);Microsoft Research(微软研究院)
We consider a contextual version of multi-armed bandit problem with global knapsack constraints. In each round, the outcome of pulling an arm is a scalar reward and a resource consumption vector, both dependent on the context, and the global knapsack constraints require the total consumption for each resource to be below some pre-fixed budget. The learning agent competes with an arbitrary set of context-dependent policies. This problem was introduced by Badanidiyuru et al. (2014), who gave a computationally inefficient algorithm with near-optimal regret bounds for it. We give a computationally…
Columbia University(哥伦比亚大学);Microsoft Research(微软研究院)
We consider the linear contextual bandit problem with resource consumption, in addition to reward generation. In each round, the outcome of pulling an arm is a reward as well as a vector of resource consumptions. The expected values of these outcomes depend linearly on the context of that arm. The budget/capacity constraints require that the total consumption doesn't exceed the budget for each resource. The objective is once again to maximize the total reward. This problem turns out to be a common generalization of classic linear contextual bandits (linContextual), bandits with knapsacks (BwK)…
Google Research(谷歌研究院);Cornell University(康奈尔大学);Microsoft Research(微软研究院)
Multi-armed bandit problems are the predominant theoretical model of exploration-exploitation tradeoffs in learning, and they have countless applications ranging from medical trials, to communication networks, to Web search and advertising. In many of these application domains the learner may be constrained by one or more supply (or budget) limits, in addition to the customary limitation on the time horizon. The literature lacks a general model encompassing these sorts of problems. We introduce such a model, called "bandits with knapsacks", that combines aspects of stochastic integer programmi…
In this paper, we consider a very general model for exploration-exploitation tradeoff which allows arbitrary concave rewards and convex constraints on the decisions across time, in addition to the customary limitation on the time horizon. This model subsumes the classic multi-armed bandit (MAB) model, and the Bandits with Knapsacks (BwK) model of Badanidiyuru et al.[2013]. We also consider an extension of this model to allow linear contexts, similar to the linear contextual extension of the MAB model. We demonstrate that a natural and simple extension of the UCB family of algorithms for MAB pr…
We consider contextual bandits with knapsacks, with an underlying structure between rewards generated and cost vectors suffered. We do so motivated by sales with commercial discounts. At each round, given the stochastic i.i.d.\ context $\mathbf{x}_t$ and the arm picked $a_t$ (corresponding, e.g., to a discount level), a customer conversion may be obtained, in which case a reward $r(a,\mathbf{x}_t)$ is gained and vector costs $c(a_t,\mathbf{x}_t)$ are suffered (corresponding, e.g., to losses of earnings). Otherwise, in the absence of a conversion, the reward and costs are null. The reward and c…
University of California, San Diego(加州大学圣地亚哥分校);University of Southampton(南安普顿大学)
This paper investigates the adversarial Bandits with Knapsack (BwK) online learning problem, where a player repeatedly chooses to perform an action, pays the corresponding cost, and receives a reward associated with the action. The player is constrained by the maximum budget $B$ that can be spent to perform actions, and the rewards and the costs of the actions are assigned by an adversary. This problem has only been studied in the restricted setting where the reward of an action is greater than the cost of the action, while we provide a solution in the general setting. Namely, we propose EXP3.…
University of Bonn(波恩大学);Princeton University(普林斯顿大学);Institute for Advanced Study(高等研究院)
We introduce online learning with vector costs (\OLVCp) where in each time step $t \in \{1,\ldots, T\}$, we need to play an action $i \in \{1,\ldots,n\}$ that incurs an unknown vector cost in $[0,1]^{d}$. The goal of the online algorithm is to minimize the $\ell_p$ norm of the sum of its cost vectors. This captures the classical online learning setting for $d=1$, and is interesting for general $d$ because of applications like online scheduling where we want to balance the load between different machines (dimensions). We study \OLVCp in both stochastic and adversarial arrival settings, and give…
Quantum Algorithms for Bandits with Knapsacks with Improved Regret and Time Complexities
Center on Frontiers of Computing Studies, Peking University School of Computer Science, Peking University(前沿计算研究所以及北京大学计算机科学学院,北京大学);Guanghua School of Management, Peking University(光华管理学院,北京大学);Department of Management Science and Engineering, Stanford University(管理科学与工程系,斯坦福大学)
The University of Sydney Business School(悉尼大学商学院);University of Southampton(南安普顿大学)
In budget-limited multi-armed bandit (MAB) problems, the learner's actions are costly and constrained by a fixed budget. Consequently, an optimal exploitation policy may not be to pull the optimal arm repeatedly, as is the case in other variants of MAB, but rather to pull the sequence of different arms that maximises the agent's total reward within the budget. This difference from existing MABs means that new approaches to maximising the total reward are required. Given this, we develop two pulling policies, namely: (i) KUBE; and (ii) fractional KUBE. Whereas the former provides better perform…
Blind Network Revenue Management and Bandits with Knapsacks under Limited Switches
Department of Civil and Environmental Engineering, Operations Research Center, and Institute for Data, Systems, and Society, Massachusetts Institute of Technology(土木与环境工程系、运筹中心及数据、系统与社会研究所,麻省理工学院);Department of Industrial and Enterprise Systems Engineering, Grainger College of Engineering, University of Illinois(工业与企业系统工程系、格拉inger工程学院,伊利诺伊大学);Questrom School of Business, Boston University(乔斯特罗商学院,波士顿大学)
Contextual bandits are canonical models for sequential decision-making under uncertainty in environments with time-varying components. In this setting, the expected reward of each bandit arm consists of the inner product of an unknown parameter with the context vector of that arm. The classical bandit settings heavily rely on assuming that the contexts are fully observed, while study of the richer model of imperfectly observed contextual bandits is immature. This work considers Greedy reinforcement learning policies that take actions as if the current estimates of the parameter and of the unob…
We study the stochastic Multi-Armed Bandit (MAB) problem under worst-case regret and heavy-tailed reward distribution. We modify the minimax policy MOSS for the sub-Gaussian reward distribution by using saturated empirical mean to design a new algorithm called Robust MOSS. We show that if the moment of order $1+ε$ for the reward distribution exists, then the refined strategy has a worst-case regret matching the lower bound while maintaining a distribution-dependent logarithm regret.
One of the key drivers of complexity in the classical (stochastic) multi-armed bandit (MAB) problem is the difference between mean rewards in the top two arms, also known as the instance gap. The celebrated Upper Confidence Bound (UCB) policy is among the simplest optimism-based MAB algorithms that naturally adapts to this gap: for a horizon of play n, it achieves optimal O(log n) regret in instances with "large" gaps, and a near-optimal O(\sqrt{n log n}) minimax regret when the gap can be arbitrarily "small." This paper provides new results on the arm-sampling behavior of UCB, leading to seve…
We present a new bandit algorithm, SAO (Stochastic and Adversarial Optimal), whose regret is, essentially, optimal both for adversarial rewards and for stochastic rewards. Specifically, SAO combines the square-root worst-case regret of Exp3 (Auer et al., SIAM J. on Computing 2002) and the (poly)logarithmic regret of UCB1 (Auer et al., Machine Learning 2002) for stochastic rewards. Adversarial rewards and stochastic rewards are the two main settings in the literature on (non-Bayesian) multi-armed bandits. Prior work on multi-armed bandits treats them separately, and does not attempt to jointly …
Given a multi-armed bandit problem it may be desirable to achieve a smaller-than-usual worst-case regret for some special actions. I show that the price for such unbalanced worst-case regret guarantees is rather high. Specifically, if an algorithm enjoys a worst-case regret of B with respect to some action, then there must exist another action for which the worst-case regret is at least Ω(nK/B), where n is the horizon and K the number of actions. I also give upper bounds in both the stochastic and adversarial settings showing that this result cannot be improved. For the stochastic case the par…
We study contextual bandits with ancillary constraints on resources, which are common in real-world applications such as choosing ads or dynamic pricing of items. We design the first algorithm for solving these problems that handles constrained resources other than time, and improves over a trivial reduction to the non-contextual case. We consider very general settings for both contextual bandits (arbitrary policy sets, e.g. Dudik et al. (UAI'11)) and bandits with resource constraints (bandits with knapsacks, Badanidiyuru et al. (FOCS'13)), and prove a regret guarantee with near-optimal statis…
We study the setting of optimizing with bandit feedback with additional prior knowledge provided to the learner in the form of an initial hint of the optimal action. We present a novel algorithm for stochastic linear bandits that uses this hint to improve its regret to $\tilde O(\sqrt{T})$ when the hint is accurate, while maintaining a minimax-optimal $\tilde O(d\sqrt{T})$ regret independent of the quality of the hint. Furthermore, we provide a Pareto frontier of tight tradeoffs between best-case and worst-case regret, with matching lower bounds. Perhaps surprisingly, our work shows that lever…
The linear submodular bandit problem was proposed to simultaneously address diversified retrieval and online learning in a recommender system. If there is no uncertainty, this problem is equivalent to a submodular maximization problem under a cardinality constraint. However, in some situations, recommendation lists should satisfy additional constraints such as budget constraints, other than a cardinality constraint. Thus, motivated by diversified retrieval considering budget constraints, we introduce a submodular bandit problem under the intersection of $l$ knapsacks and a $k$-system constrain…
We study the kernelized bandit problem, that involves designing an adaptive strategy for querying a noisy zeroth-order-oracle to efficiently learn about the optimizer of an unknown function $f$ with a norm bounded by $M<\infty$ in a Reproducing Kernel Hilbert Space~(RKHS) associated with a positive definite kernel $K$. Prior results, working in a \emph{minimax framework}, have characterized the worst-case~(over all functions in the problem class) limits on regret achievable by \emph{any} algorithm, and have constructed algorithms with matching~(modulo polylogarithmic factors) worst-case perfor…
We introduce vector optimization problems with stochastic bandit feedback, in which preferences among designs are encoded by a polyhedral ordering cone $C$. Our setup generalizes the best arm identification problem to vector-valued rewards by extending the concept of Pareto set beyond multi-objective optimization. We characterize the sample complexity of ($ε,δ$)-PAC Pareto set identification by defining a new cone-dependent notion of complexity, called the ordering complexity. In particular, we provide gap-dependent and worst-case lower bounds on the sample complexity and show that, in the wor…
Improved Algorithms for Stochastic Linear Bandits Using Tail Bounds for Martingale Mixtures
Bosch Center for Artificial Intelligence(博世人工智能中心);Technische Universität Darmstadt(达姆施塔特工业大学);University of Southern Denmark(南丹麦大学);Deutsches Forschungszentrum für Künstliche Intelligenz (DFKI)(德国人工智能研究中心)
A standard assumption in contextual multi-arm bandit is that the true context is perfectly known before arm selection. Nonetheless, in many practical applications (e.g., cloud resource management), prior to arm selection, the context information can only be acquired by prediction subject to errors or adversarial modification. In this paper, we study a contextual bandit setting in which only imperfect context is available for arm selection while the true context is revealed at the end of each round. We propose two robust arm selection algorithms: MaxMinUCB (Maximize Minimum UCB) which maximizes…
Rice University(莱斯大学);University of Arizona(亚利桑那大学);University of Washington(华盛顿大学)
In this work we consider the problem of regret minimization for logistic bandits. The main challenge of logistic bandits is reducing the dependence on a potentially large problem dependent constant $κ$ that can at worst scale exponentially with the norm of the unknown parameter $θ_{\ast}$. Abeille et al. (2021) have applied self-concordance of the logistic function to remove this worst-case dependence providing regret guarantees like $O(d\log^2(κ)\sqrt{\dotμT}\log(|\mathcal{X}|))$ where $d$ is the dimensionality, $T$ is the time horizon, and $\dotμ$ is the variance of the best-arm. This work i…
Centre Borelli, ENS Paris-Saclay(巴黎萨克雷高等师范学院博雷利中心);Cdiscount(Cdiscount公司);CREST, ENSAE Paris(巴黎经济与统计高等学校统计与经济研究中心);Criteo AI Lab(Criteo人工智能实验室)
Continuously learning and leveraging the knowledge accumulated from prior tasks in order to improve future performance is a long standing machine learning problem. In this paper, we study the problem in the multi-armed bandit framework with the objective to minimize the total regret incurred over a series of tasks. While most bandit algorithms are designed to have a low worst-case regret, we examine here the average regret over bandit instances drawn from some prior distribution which may change over time. We specifically focus on confidence interval tuning of UCB algorithms. We propose a band…
Indiana University(印第安纳大学);University of Alberta(阿尔伯塔大学)
Stochastic linear bandits are a natural and simple generalisation of finite-armed bandits with numerous practical applications. Current approaches focus on generalising existing techniques for finite-armed bandits, notably the optimism principle and Thompson sampling. While prior work has mostly been in the worst-case setting, we analyse the asymptotic instance-dependent regret and show matching upper and lower bounds on what is achievable. Surprisingly, our results show that no algorithm based on optimism or Thompson sampling will ever achieve the optimal rate, and indeed, can be arbitrarily …
University of Copenhagen(哥本哈根大学);University of Southern California(南加州大学)
We develop the first general semi-bandit algorithm that simultaneously achieves $\mathcal{O}(\log T)$ regret for stochastic environments and $\mathcal{O}(\sqrt{T})$ regret for adversarial environments without knowledge of the regime or the number of rounds $T$. The leading problem-dependent constants of our bounds are not only optimal in some worst-case sense studied previously, but also optimal for two concrete instances of semi-bandit problems. Our algorithm and analysis extend the recent work of (Zimmert & Seldin, 2019) for the special case of multi-armed bandit, but importantly requires a …
Algorithm Design and Stronger Guarantees for the Improving Multi-Armed Bandits Problem
Toyota Technological Institute at Chicago(芝加哥丰田技术研究所);University of Chicago(芝加哥大学);IDEAL Institute, Toyota Technological Institute at Chicago(IDEAL研究所,芝加哥丰田技术研究所)
Carnegie Mellon University(卡内基梅隆大学);University of Pennsylvania(宾夕法尼亚大学)
The goal of data-driven algorithm design is to obtain high-performing algorithms for specific application domains using machine learning and data. Across many fields in AI, science, and engineering, practitioners will often fix a family of parameterized algorithms and then optimize those parameters to obtain good performance on example instances from the application domain. In the online setting, we must choose algorithm parameters for each instance as they arrive, and our goal is to be competitive with the best fixed algorithm in hindsight. There are two major challenges in online data-driven…
Tsinghua University(清华大学);University of Washington(华盛顿大学)
It is well-known that for sparse linear bandits, when ignoring the dependency on sparsity which is much smaller than the ambient dimension, the worst-case minimax regret is $\widetildeΘ\left(\sqrt{dT}\right)$ where $d$ is the ambient dimension and $T$ is the number of rounds. On the other hand, in the benign setting where there is no noise and the action set is the unit sphere, one can use divide-and-conquer to achieve $\widetilde{\mathcal O}(1)$ regret, which is (nearly) independent of $d$ and $T$. In this paper, we present the first variance-aware regret guarantee for sparse linear bandits: …
This paper addresses the problem of multiclass classification with corrupted or noisy bandit feedback. In this setting, the learner may not receive true feedback. Instead, it receives feedback that has been flipped with some non-zero probability. We propose a novel approach to deal with noisy bandit feedback based on the unbiased estimator technique. We further offer a method that can efficiently estimate the noise rates, thus providing an end-to-end framework. The proposed algorithm enjoys a mistake bound of the order of $O(\sqrt{T})$ in the high noise case and of the order of $O(T^{\nicefrac…
Bandits with covariates, a.k.a. contextual bandits, address situations where optimal actions (or arms) at a given time $t$, depend on a context $x_t$, e.g., a new patient's medical history, a consumer's past purchases. While it is understood that the distribution of contexts might change over time, e.g., due to seasonalities, or deployment to new environments, the bulk of studies concern the most adversarial such changes, resulting in regret bounds that are often worst-case in nature. Covariate-shift on the other hand has been considered in classification as a middle-ground formalism that can …
I present the first algorithm for stochastic finite-armed bandits that simultaneously enjoys order-optimal problem-dependent regret and worst-case regret. Besides the theoretical results, the new algorithm is simple, efficient and empirically superb. The approach is based on UCB, but with a carefully chosen confidence parameter that optimally balances the risk of failing confidence intervals against the cost of excessive optimism.