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arXiv 1202.4473cs.LGcs.DS
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两全其美:随机和对抗性土匪

The best of both worlds: stochastic and adversarial bandits

Princeton University(普林斯顿大学);Microsoft Research(微软研究院)

Sebastien Bubeck, Aleksandrs Slivkins

摘要:

我们提出了一个新的强盗算法,SAO(随机和对抗最优),其遗憾,本质上是最优的对抗性奖励和随机奖励。具体地,SAO结合了Exp3的平方根最坏情况遗憾(Auer等人,SIAM J. on Computing 2002)和UCB 1的(多)对数遗憾(Auer et al.,机器学习2002)的随机奖励。对抗性奖励和随机奖励是(非贝叶斯)多臂强盗文献中的两个主要设置。之前关于多武装土匪的工作将它们分开对待,并且不试图联合优化两者。我们的结果属于一个一般的主题,实现良好的最坏情况下的性能,同时也利用了“好”的问题的情况下,一个重要的问题,在设计的算法与部分已知的输入。

英文摘要:

We present a new bandit algorithm, SAO (Stochastic and Adversarial Optimal), whose regret is, essentially, optimal both for adversarial rewards and for stochastic rewards. Specifically, SAO combines the square-root worst-case regret of Exp3 (Auer et al., SIAM J. on Computing 2002) and the (poly)logarithmic regret of UCB1 (Auer et al., Machine Learning 2002) for stochastic rewards. Adversarial rewards and stochastic rewards are the two main settings in the literature on (non-Bayesian) multi-armed bandits. Prior work on multi-armed bandits treats them separately, and does not attempt to jointly optimize for both. Our result falls into a general theme of achieving good worst-case performance while also taking advantage of "nice" problem instances, an important issue in the design of algorithms with partially known inputs.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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