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arXiv 2302.07186stat.MLcs.LGmath.STstat.TH

上下文赌博机通用学习中的对抗性奖励

Adversarial Rewards in Universal Learning for Contextual Bandits

MIT(麻省理工学院);Purdue University(普渡大学)

Moise Blanchard, Steve Hanneke, Patrick Jaillet

AI总结:

该研究针对上下文赌博机的对抗性奖励场景,证明乐观通用学习通常不可行,给出多种对抗奖励模型下通用学习的充要条件与在线奖励的精确刻画,揭示了新的对抗性现象。

摘要:

我们研究上下文赌博机(contextual bandits)学习的基本极限,其中学习者的奖励取决于其行动和已知的上下文,这将经典的多臂赌博机拓展到可利用边信息的场景。我们关注通用一致算法,这类算法相较于任意可测固定策略能实现次线性遗憾,且不受任何函数类的限制。对于平稳上下文赌博机,即底层奖励机制不随时间变化的情况,Blanchard等人(2022)刻画了可实现通用一致性的可学习上下文过程,并进一步给出了只要通用一致性可实现就能保证达成的算法,这一性质被称为乐观通用一致性。然而众所周知,奖励机制可能随时间演变,甚至可能是对抗性的,且可能依赖于学习者的行动。我们证明,具有对抗性奖励的上下文赌博机的乐观通用学习通常是不可能的,这与在线学习中所有此前研究的场景——包括标准监督学习——均相反。我们还给出了多种对抗奖励模型下通用学习的充要条件,以及在线奖励模型下的精确刻画。特别地,这些奖励模型下的可学习过程集合仍然极具普适性——比独立同分布、平稳或遍历过程的集合更大——但总体上严格小于监督学习或平稳上下文赌博机的可学习过程集合,揭示了新的对抗性现象。

英文摘要:

We study the fundamental limits of learning in contextual bandits, where a learner's rewards depend on their actions and a known context, which extends the canonical multi-armed bandit to the case where side-information is available. We are interested in universally consistent algorithms, which achieve sublinear regret compared to any measurable fixed policy, without any function class restriction. For stationary contextual bandits, when the underlying reward mechanism is time-invariant, Blanchard et. al (2022) characterized learnable context processes for which universal consistency is achievable; and further gave algorithms ensuring universal consistency whenever this is achievable, a property known as optimistic universal consistency. It is well understood, however, that reward mechanisms can evolve over time, possibly adversarially, and depending on the learner's actions. We show that optimistic universal learning for contextual bandits with adversarial rewards is impossible in general, contrary to all previously studied settings in online learning -- including standard supervised learning. We also give necessary and sufficient conditions for universal learning under various adversarial reward models, and an exact characterization for online rewards. In particular, the set of learnable processes for these reward models is still extremely general -- larger than i.i.d., stationary or ergodic -- but in general strictly smaller than that for supervised learning or stationary contextual bandits, shedding light on new adversarial phenomena.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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