Most 3d human pose estimation methods assume that input -- be it images of a scene collected from one or several viewpoints, or from a video -- is given. Consequently, they focus on estimates leveraging prior knowledge and measurement by fusing information spatially and/or temporally, whenever available. In this paper we address the problem of an active observer with freedom to move and explore the scene spatially -- in `time-freeze' mode -- and/or temporally, by selecting informative viewpoints that improve its estimation accuracy. Towards this end, we introduce Pose-DRL, a fully trainable deep reinforcement learning-based active pose estimation architecture which learns to select appropriate views, in space and time, to feed an underlying monocular pose estimator. We evaluate our model using single- and multi-target estimators with strong result in both settings. Our system further learns automatic stopping conditions in time and transition functions to the next temporal processing step in videos. In extensive experiments with the Panoptic multi-view setup, and for complex scenes containing multiple people, we show that our model learns to select viewpoints that yield significantly more accurate pose estimates compared to strong multi-view baselines.
Fundación Universitaria Konrad Lorenz(康拉德·洛伦兹大学基金会);University of Illinois at Urbana Champaign(伊利诺伊大学厄巴纳-香槟分校)
We present an active detection model for localizing objects in scenes. The model is class-specific and allows an agent to focus attention on candidate regions for identifying the correct location of a target object. This agent learns to deform a bounding box using simple transformation actions, with the goal of determining the most specific location of target objects following top-down reasoning. The proposed localization agent is trained using deep reinforcement learning, and evaluated on the Pascal VOC 2007 dataset. We show that agents guided by the proposed model are able to localize a sing…
We examine the problem of joint top-down active search of multiple objects under interaction, e.g., person riding a bicycle, cups held by the table, etc.. Such objects under interaction often can provide contextual cues to each other to facilitate more efficient search. By treating each detector as an agent, we present the first collaborative multi-agent deep reinforcement learning algorithm to learn the optimal policy for joint active object localization, which effectively exploits such beneficial contextual information. We learn inter-agent communication through cross connections with gates …
The accuracy of monocular 3D human pose estimation depends on the viewpoint from which the image is captured. While freely moving cameras, such as on drones, provide control over this viewpoint, automatically positioning them at the location which will yield the highest accuracy remains an open problem. This is the problem that we address in this paper. Specifically, given a short video sequence, we introduce an algorithm that predicts which viewpoints should be chosen to capture future frames so as to maximize 3D human pose estimation accuracy. The key idea underlying our approach is a method…
6D pose estimation from a single RGB image is a challenging and vital task in computer vision. The current mainstream deep model methods resort to 2D images annotated with real-world ground-truth 6D object poses, whose collection is fairly cumbersome and expensive, even unavailable in many cases. In this work, to get rid of the burden of 6D annotations, we formulate the 6D pose refinement as a Markov Decision Process and impose on the reinforcement learning approach with only 2D image annotations as weakly-supervised 6D pose information, via a delicate reward definition and a composite reinfor…
State-of-the-art computer vision algorithms often achieve efficiency by making discrete choices about which hypotheses to explore next. This allows allocation of computational resources to promising candidates, however, such decisions are non-differentiable. As a result, these algorithms are hard to train in an end-to-end fashion. In this work we propose to learn an efficient algorithm for the task of 6D object pose estimation. Our system optimizes the parameters of an existing state-of-the art pose estimation system using reinforcement learning, where the pose estimation system now becomes th…
We propose a method for incorporating object interaction and human body dynamics into the task of 3D ego-pose estimation using a head-mounted camera. We use a kinematics model of the human body to represent the entire range of human motion, and a dynamics model of the body to interact with objects inside a physics simulator. By bringing together object modeling, kinematics modeling, and dynamics modeling in a reinforcement learning (RL) framework, we enable object-aware 3D ego-pose estimation. We devise several representational innovations through the design of the state and action space to in…
Active visual tracking of space non-cooperative object is significant for future intelligent spacecraft to realise space debris removal, asteroid exploration, autonomous rendezvous and docking. However, existing works often consider this task into different subproblems (e.g. image preprocessing, feature extraction and matching, position and pose estimation, control law design) and optimize each module alone, which are trivial and sub-optimal. To this end, we propose an end-to-end active visual tracking method based on DQN algorithm, named as DRLAVT. It can guide the chasing spacecraft approach…
École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院);Mercedes-Benz Research and Development India(梅赛德斯-奔驰印度研发中心);Lockheed Martin Corporation(洛克希德·马丁公司)
Advances in computing have enabled widespread access to pose estimation, creating new sources of data streams. Unlike mock set-ups for data collection, tapping into these data streams through on-device active learning allows us to directly sample from the real world to improve the spread of the training distribution. However, on-device computing power is limited, implying that any candidate active learning algorithm should have a low compute footprint while also being reliable. Although multiple algorithms cater to pose estimation, they either use extensive compute to power state-of-the-art re…
Most of the existing learning models, particularly deep neural networks, are reliant on large datasets whose hand-labeling is expensive and time demanding. A current trend is to make the learning of these models frugal and less dependent on large collections of labeled data. Among the existing solutions, deep active learning is currently witnessing a major interest and its purpose is to train deep networks using as few labeled samples as possible. However, the success of active learning is highly dependent on how critical are these samples when training models. In this paper, we devise a novel…
We study active object tracking, where a tracker takes as input the visual observation (i.e., frame sequence) and produces the camera control signal (e.g., move forward, turn left, etc.). Conventional methods tackle the tracking and the camera control separately, which is challenging to tune jointly. It also incurs many human efforts for labeling and many expensive trial-and-errors in realworld. To address these issues, we propose, in this paper, an end-to-end solution via deep reinforcement learning, where a ConvNet-LSTM function approximator is adopted for the direct frame-toaction predictio…
Shandong University(山东大学);Peking University(北京大学);Tencent AI Lab(腾讯人工智能实验室);Stanford University(斯坦福大学);vjia(3vjia)
In this work, we tackle the problem of active camera localization, which controls the camera movements actively to achieve an accurate camera pose. The past solutions are mostly based on Markov Localization, which reduces the position-wise camera uncertainty for localization. These approaches localize the camera in the discrete pose space and are agnostic to the localization-driven scene property, which restricts the camera pose accuracy in the coarse scale. We propose to overcome these limitations via a novel active camera localization algorithm, composed of a passive and an active localizati…
Image Classification with Deep Reinforcement Active Learning
School of Computer and Artificial Intelligence, Zhengzhou University(郑州大学计算机与人工智能学院);Engineering Research Center of Intelligent Swarm Systems, Ministry of Education, China(教育部智能群系统工程研究中心);National Supercomputing Center in Zhengzhou, China(郑州国家超级计算中心);Sorbonne University(索邦大学);CNRS(法国国家科学研究中心);LIP6(巴黎第六大学计算机实验室);Luoyang float glass group Co.,Ltd(洛阳浮法玻璃集团有限责任公司);State Key Laboratory of Advanced Technology for Float Glass, China(浮法玻璃先进技术国家重点实验室)
Tianjin University(天津大学);Beijing Friendship Hospital, Capital Medical University(首都医科大学附属北京友谊医院)
Purpose: Long scan time in phase encoding for forming complete K-space matrices is a critical drawback of MRI, making patients uncomfortable and wasting important time for diagnosing emergent diseases. This paper aims to reducing the scan time by actively and sequentially selecting partial phases in a short time so that a slice can be accurately reconstructed from the resultant slice-specific incomplete K-space matrix. Methods: A transformer based deep reinforcement learning framework is proposed for actively determining a sequence of partial phases according to reconstruction-quality based Q-…
Accurate state estimation is a fundamental component of robotic control. In robotic manipulation tasks, as is our focus in this work, state estimation is essential for identifying the positions of objects in the scene, forming the basis of the manipulation plan. However, pose estimation typically requires expensive 3D cameras or additional instrumentation such as fiducial markers to perform accurately. Recently, Tobin et al.~introduced an approach to pose estimation based on domain randomization, where a neural network is trained to predict pose directly from a 2D image of the scene. The netwo…
We study active object tracking, where a tracker takes visual observations (i.e., frame sequences) as input and produces the corresponding camera control signals as output (e.g., move forward, turn left, etc.). Conventional methods tackle tracking and camera control tasks separately, and the resulting system is difficult to tune jointly. These methods also require significant human efforts for image labeling and expensive trial-and-error system tuning in the real world. To address these issues, we propose, in this paper, an end-to-end solution via deep reinforcement learning. A ConvNet-LSTM fu…
In this work, we explore how a strategic selection of camera movements can facilitate the task of 6D multi-object pose estimation in cluttered scenarios while respecting real-world constraints important in robotics and augmented reality applications, such as time and distance traveled. In the proposed framework, a set of multiple object hypotheses is given to an agent, which is inferred by an object pose estimator and subsequently spatio-temporally selected by a fusion function that makes use of a verification score that circumvents the need of ground-truth annotations. The agent reasons about…
Facebook AI Research(脸书人工智能研究院);McGill University(麦吉尔大学)
Deep learning approaches have recently shown great promise in accelerating magnetic resonance image (MRI) acquisition. The majority of existing work have focused on designing better reconstruction models given a pre-determined acquisition trajectory, ignoring the question of trajectory optimization. In this paper, we focus on learning acquisition trajectories given a fixed image reconstruction model. We formulate the problem as a sequential decision process and propose the use of reinforcement learning to solve it. Experiments on a large scale public MRI dataset of knees show that our proposed…
Imperial College London(帝国理工学院);Niantic, Inc.(Niantic公司);KAIST(韩国科学技术院)
Dexterous manipulation of objects in virtual environments with our bare hands, by using only a depth sensor and a state-of-the-art 3D hand pose estimator (HPE), is challenging. While virtual environments are ruled by physics, e.g. object weights and surface frictions, the absence of force feedback makes the task challenging, as even slight inaccuracies on finger tips or contact points from HPE may make the interactions fail. Prior arts simply generate contact forces in the direction of the fingers' closures, when finger joints penetrate virtual objects. Although useful for simple grasping scen…
We consider artificial agents that learn to jointly control their gripperand camera in order to reinforcement learn manipulation policies in the presenceof occlusions from distractor objects. Distractors often occlude the object of in-terest and cause it to disappear from the field of view. We propose hand/eye con-trollers that learn to move the camera to keep the object within the field of viewand visible, in coordination to manipulating it to achieve the desired goal, e.g.,pushing it to a target location. We incorporate structural biases of object-centricattention within our actor-critic arc…
Qazvin Azad University(加兹温伊斯兰阿扎德大学);University of Leeds(利兹大学)
In this paper, we present an active vision method using a deep reinforcement learning approach for a humanoid soccer-playing robot. The proposed method adaptively optimises the viewpoint of the robot to acquire the most useful landmarks for self-localisation while keeping the ball into its viewpoint. Active vision is critical for humanoid decision-maker robots with a limited field of view. To deal with an active vision problem, several probabilistic entropy-based approaches have previously been proposed which are highly dependent on the accuracy of the self-localisation model. However, in this…
We propose a Bayesian approximation to a deep learning architecture for 3D hand pose estimation. Through this framework, we explore and analyse the two types of uncertainties that are influenced either by data or by the learning capability. Furthermore, we draw comparisons against the standard estimator over three popular benchmarks. The first contribution lies in outperforming the baseline while in the second part we address the active learning application. We also show that with a newly proposed acquisition function, our Bayesian 3D hand pose estimator obtains lowest errors with the least am…
Peking University(北京大学);Beijing Film Academy(北京电影学院);Shanghai Jiao Tong University(上海交通大学);Deepwise AI Lab(深睿人工智能实验室)
Active Object Tracking (AOT) is crucial to many visionbased applications, e.g., mobile robot, intelligent surveillance. However, there are a number of challenges when deploying active tracking in complex scenarios, e.g., target is frequently occluded by obstacles. In this paper, we extend the single-camera AOT to a multi-camera setting, where cameras tracking a target in a collaborative fashion. To achieve effective collaboration among cameras, we propose a novel Pose-Assisted Multi-Camera Collaboration System, which enables a camera to cooperate with the others by sharing camera poses for act…
A Novel ViDAR Device With Visual Inertial Encoder Odometry and Reinforcement Learning-Based Active SLAM Method
State Key Laboratory for Turbulence and Complex Systems, Department of Advanced Manufacturing and Robotics, College of Engineering, Peking University(turbulence和复杂系统国家重点实验室,先进制造与机器人系,工程学院,北京大学);Tencent RoboticsX(腾讯机器人科技);College of Information and Electrical Engineering, China Agricultural University(信息与电气工程学院,中国农业大学)